- Winter Sale, Tactics Bundle, & Executioner Preview - 19 December 2024
Hello mercenaries! The Winter sale is here and The Iron Oath is now 30% off for the next 2 weeks. We're also happy to announce a new tactics bundle we've created with our friends from Abalon and Fell Seal. If you haven't played either game, we encourage you to pick it up and take advantage of an extra 15% off! https://store.steampowered.com/bundle/48627/TurnBased_Tactics_Trifecta/ Update Status As mentioned in our previous update, we would have ideally liked to release our next big update (featuring a new class, new enemies, controller support) before the end of the year, but unfortunately it's going to be a bit longer as we still have some implementation and a lot of testing to do. Despite that, we are here to showcase a bit more of the Executioner now that we've fully designed and animated the class. The Executioner The Executioner is designed to be played as a close-range tank or dam…
- 1.0.020 Patch Notes & Future Updates - 26 September 2024
Hey everyone! We've just pushed an update to the game that has some new content and bug fixes. We're also going to share some new things that we're working on right now that will be coming with future updates. Patch Notes 1.0.020 New Added a new unique quest called Prison Break which can appear during a Noble Banquet event in a city (It's one of the more complex dungeons we've done so far and has some new mechanics which we'll be able to make further use of with future quests) 2 additional unique quests (A Dagger for Dridge & Crypt Delivery) that are part of a longer chain Changes Most city events will now be resolved when completing an associated contract (eg. driving off bandits during Bandit Activity) Made a few changes to the flow of Dark Deeds quest chain and added Jorgen as an ally in combat The game now keeps the last 2 autosaves instead of 1 (mostly a safeguard against any poten…
- Humble Sale + Patch Notes 1.0.019 - 13 May 2024
Hey everyone, the Humble Publisher Sale has started and The Iron Oath is now 25% off for the next week! We've just put out a small content patch that adds 8 new 'Unknown' dungeon events to the pool, and we're currently working on another update that you can expect by next week. Patch Notes 1.0.019 New Added 8 new 'Unknown' type dungeon events to the pool Changes Added more clarity to some choices available across a few quests and events (for example, the Witch Doctor event where you sacrifice party Health to clear their injuries) -Curious Panda Games
- #TurnBasedThursdayFest - 4 April 2024
We're happy to announce that The Iron Oath is participating in #TurnBasedThursdayFest and will be 25% off from now until April 8th. The event features over 300 awesome turn-based games here on Steam, so head over to the sale page to check them all out! We've also pushed a small update to the game, adding a new unique quest titled A House on a Hill (3 Skull difficulty), which triggers from an overworld event. We hope you enjoy it, and there's more content to come in the next few patches! Patch Notes 1.0.018 New Added a new unique quest (A House on a Hill) that triggers from an overworld event -CuriousPandaGames
- Patch Notes 1.0.017 - 17 March 2024
Hey everyone, We've just pushed an update to the main branch that adds 4 new unique quests to the game. Today's update is the first in a series of smaller content patches that we'll be adding over the next few weeks (consisting of unique quests, quest chains, dungeon events and overworld encounters). Patch Notes 1.0.017 New Added 4 unique quests Changes Tweaked the flavor text of some resource items to give a better indication of their use Fixes Fixed an issue where unique quests that have been completed would show up again under certain circumstances Fixed an issue preventing quests related to Earthquakes from appearing in cities The proper amount of reinforcements remaining in the final campaign fight is now displayed and updated correctly --- We'd also like to apologize for the lack of updates since January. Unfortunately Chris became quite ill with covid and was out of commission fo…
- Roadmap for 2024 - 6 January 2024
Happy New Year, everyone! We hope you all had a great Holiday season! After a couple weeks off to rest and recharge, we're back to share our continued plans for the game in 2024: Our main focus going forward will be improving replayability by adding more quest content, more enemies, and new objectives for both combat and dungeons that will shake things up a bit more. We'd like to remain fairly fluid with delivering updates, so we didn't break down everything with exact dates like we have in the past. The items listed will be added across multiple smaller updates as they are completed (instead of one large one for each quarter). We're excited to get back to work and we'd like to thank you all for your support since our 1.0 launch! We've taken all the feedback we've received into account and we hope you'll enjoy what's coming to The Iron Oath in 2024! -Curious Panda Games
- Patch Notes 1.0.015 - 20 December 2023
Hey all, we've just pushed a small update to fix a few things. Patch Notes 1.0.015 Changes Locked you out of traveling to Fort Vanguard until you visit the first city for the 'Path of Vengeance' quest (to prevent a potential bug) Trimmed some unnecessary dialogue from the tutorial dungeon Fixes Fixed an issue where fire from a character's attack could destroy an ice or plank pitfall during an attack of opportunity against an enemy which could lead to a softlock Fixed an issue during the scourge where if you viewed the city info of the city under siege it would trigger an event as if you had arrived no matter where in the world you were currently Fixed an issue where the Nullbeast Prime couldn't be found (only since 1.0.013) Edit: There was an issue with this update which made some saves unable to be loaded, but this has been hotfixed. We apologize for the error!
- The Iron Oath is 25% off! (1.0.014 Patch Notes) - 18 December 2023
Hey everyone! We're excited to announce that The Iron Oath is today's Daily Deal here on Steam and is now 25% off from now through to the end of the upcoming Winter Sale. It's a great time to grab the game for the Holidays :) https://store.steampowered.com/app/699330/The_Iron_Oath/ We've also just pushed out another patch enable the rest of the Vanguard/Wealden questline and to fix a few other bugs that have been recently reported. Here are today's notes: Patch Notes 1.0.014 Content The remainder of the Vanguard/Wealden questline has been enabled, and we tweaked the final fight from what it was previously (if you've already completed the first mission of this, you will be prompted to do it again) Changes The 'Devotion' achievement (interact with all shrines) has been changed so you only need to successfully interact with different 10 shrines instead of all 16 (which was hard to do even…
- Patch Notes 1.0.013 - 13 December 2023
Hello mercenaries! We've just updated the game with a large patch that we've been working on for the past few weeks. A big thanks to everyone who helped us test it on the public test branch and gave feedback on the changes. Before diving into the change log, we'd really appreciate you taking a moment to leave a review for the game if you're enjoying it. They help a lot with visibility here on Steam (especially with the Winter sale right around the corner), and we value your feedback! Thank you! :) In case you missed our last update, here are the main things we aimed to address with this patch: Early Game Progression We've made some significant changes based on player feedback about the early game experience. Characters now begin with 3 abilities instead of 2, and receive a few more ability upgrade points in the early levels than they previously did. We're hoping that with more tools and…
- Public Test Branch: 1.0.012a - 2 December 2023
Hey everyone! We've just pushed a big update onto the public test branch. We're still playtesting and tweaking a few things regarding balance, but it's nearly ready and we wanted to give you a chance to test it out and give feedback if you'd like! To opt in to the test branch: Go to your Steam Library, right click The Iron Oath and select Properties. From there, go to the Betas tab and select "Public test branch" from the drop down menu. You can use your current save on the test branch, but you will need to first copy over the file. Navigate to: "C:\Users\Your Name\AppData\LocalLow\Curious Panda Games\The Iron Oath", and copy your save file from the "saves" folder into the "testBranch_saves" folder. Aside from bug fixes, the three main things we addressed with this patch are the early game experience, the economy, and combat balance. We'd love to hear your thoughts on these changes. Ear…
- Patch Notes 1.0.009 - 14 November 2023
Hey everyone! Today's patch is a much larger one that required some more thorough testing on our side (due to a few "under the hood" changes), so we apologize for taking a few extra days with it. Now that we're able to take a moment, we wanted to give a big thank you to everyone for your support during our 1.0 launch! We're so glad that many of you are enjoying the game and its story. We've been reading all the feedback we receive (though we can't respond to it all), so we appreciate everyone taking the time to leave their thoughts on the forums, Discord, or in a review (and if you haven't left a steam review yet, we'd be grateful for it!). Here are today's notes: Patch Notes 1.0.009 New The total number of remaining reinforcements for the battle is now displayed on the right side of the turn order Updates Wealdere creatures are now Vulnerable to Frost damage Damage numbers and status t…
- Patch Notes 1.0.008 - 8 November 2023
Hey all, we've just pushed out a small patch. This one should hopefully take care of any issues surrounding the quest 'The Last Stand'. In the next few days we'll be looking to add in an option for players to save in between the different phases as that sequence of events can be lengthy. Patch Notes 1.0.008 Updates Increased the expiry timer for the campaign from 25 -> 30 years Updated Named gear loot drops to be tied directly to the Skull difficulty of the dungeon/encounter (eg. 5 Skull bosses should now always drop Masterwork Named gear) Made the reset ability points button more prominent on the ability upgrades screen Fixes Changed the Mortal Reminder Dungeon Modifier that reduces bleedout points from 1 to 2 (for real this time!) Fixed an issue where the Fleet-Footed Boots legendary item always incorrectly had a 400coin repair cost Enemies throwing stun grenades (with the Subdue abil…
- Patch Notes 1.0.007 - 8 November 2023
Hey everyone! A bit of a bigger list of fixes today, and a new feature to display the presence of enemy damage shields above their sprite and health bar. Patch Notes 1.0.007 New Added a blue meter above enemy health bars to represent the value of their damage shield (if present) Changes Tweaked Charion stats so they have less Health but a bit more Defense (overall their effective Health has been nerfed as they were a bit too tanky before, especially as Elites) The Mortal Reminder dungeon modifier now reduces starting Bleedout points to 2 instead of 1 Put a warning in the journal entries of certain campaign quests, letting you know that death will result in a game over state Fixes The damage preview that shows when preparing an attack now properly takes the enemy's damage shield into account Fixed a bug where some Legendary knowledge events weren't appearing in dungeons Fixed an issue wh…
- Patch Notes 1.0.004 - 5 November 2023
Hey all, we've pushed another patch to fix a few things! Thanks for your patience :) Patch Notes 1.0.004 Updates The Shrine effect that modifies the Health of non-boss enemies to 75% has been modified so their max Health stays the same but their current Health is now reduced to 75% (previously it would reduce their max health, so it wasn't clear to the player if the effect worked or not) Updated a few trait conflicts when generating new characters (if you see any more traits that shouldn't go together, please let us know!) Dungeon Maps no longer stack, fixing an issue where maps from various dungeon difficulties would all have the same value (not retroactive, previously collected maps will still be stacked) Updated the priority of some campaign related events so they trigger much sooner Increased the difficulty of boss fights in the Dragate Ruins dungeons Tweaked the Daemond fight to sp…
- Patch Notes 1.0.003 - 4 November 2023
Hey everyone, we've just pushed another patch to address a few issues. There's a few more we're looking into and will try to get them patched in tomorrow. Thanks for your reports! Patch Notes 1.0.003 Added an option to toggle off the Campaign expiration timer (which by default is 25 years). This can be done when starting a new game, or during an existing game (in the difficulty menu). If you choose to disable the expiry timer, it cannot be undone. If you're playing on a save from before 1.0 that has a lot of hours played, you may need to disable the timer (be sure to check your journal and see how many years remaining you have) Fixed an issue where unlocking the One Mind Company Upgrade was not persisting after saving and loading. Fixed a problem with the Provisions screen in dungeons where if you had more than 5 items it wouldn't scroll properly Fixed a crash that would occur when kill…
- Patch Notes 1.0.002 - 4 November 2023
Hey everyone, we hope you're enjoying the game so far! We've just pushed a patch to address a few issues that have been reported. If you find any further issues, please send a bug report in game. Thank you for all your feedback and support and we hope you all have a terrific weekend! Patch Notes 1.0.002 Additions and Changes Added an option to disable the main menu panning/parallax effect The Harrowing Experience dungeon modifier now only makes you lose 35 Morale instead of 50 Fixes Fixed an issue with save file names sometimes changing when overwriting another save The Heal Dampening Dungeon Modifier now correctly only reduces healing by 30% and not 70% Fixed a rare crash after an event where you fight the Black Skull outside a city Fixed an issue where some quest turn in locations would direct you to Dragate incorrectly Fixed an issue where choosing to spare Daemond would still trigge…
- Baldur's Gate 3 meets Darkest Dungeon in new Steam strategy game - 3 November 2023
If you're looking for something to scratch the Baldur's Gate 3 itch, new turn-based tactical RPG The Iron Oath might be just what you're after. Having just launched following an extensive early access period since April 2022, this new Steam strategy game from Curious Panda and Humble Games brings party-based combat in the vein of games such as BG3, Darkest Dungeon, and XCOM 2 across the lands of a Game of Thrones style fantasy kingdom. Read the rest of the story...
- The Iron Oath 1.0 is out now! - 2 November 2023
Hello mercenaries! We're thrilled to announce that The Iron Oath 1.0 is now live! It's been a year and a half since our Early Access launch, and we just wanted to say a big thank you to our awesome community for joining us on this journey. Your feedback and support has been invaluable in helping to shape the game into what it is today. Whether you're a new or returning player, we're excited for you all to jump into the world of Caelum and experience everything that we've been working on! Here are the key features of the 1.0 update, the patch notes, and a summary of what has been added since our EA launch: 1.0 Key Features Main Campaign: The conclusion to the main campaign brings a series of new quests with new unique mechanics. We expect the average playtime for the campaign to now be between 25-30hours. Legendary Gear: The hunt for legendary gear begins! Maps with the locations of lege…
- The Iron Oath releases tomorrow! Patch Notes for 1.0 - 1 November 2023
Hello mercenaries! The Iron Oath's 1.0 release is now less than a day away! We'll be launching at 8am PT on Thursday with a price of $25. Today is your last chance to take advantage of the Early Access price of $20! Ahead of tomorrow's release, we wanted to share the full patch notes for the 1.0 build so you know what to expect with this update. If you're a new or returning player and wanted to know what all has been added throughout our Early Access period, you can find an overview in last week's post here: https://store.steampowered.com/news/app/699330/view/3737484245024643647 Version 1.0: Key Features Main Campaign: The conclusion to the main campaign brings a series of new quests with new unique mechanics. We expect the average playtime for the campaign to now be between 25-30hours. Legendary Gear: The hunt for legendary gear begins! Maps with the locations of legendaries can be obt…
- Early Access Development Summary - 28 October 2023
Hello mercenaries! Ahead of next week's 1.0 launch on November 2, we wanted to give new and returning players a look at everything that has been added to The Iron Oath during our Early Access period. We've made a lot of changes during Early Access - some that were planned in advance, and some that came about as a result of player feedback. We're thankful to each one of you that has joined us on the journey, and shared their experiences to help us improve the game! Here's a look back at the last year and a half: And the more substantial changes from each update: Fire and Ice Update (Full patch notes here) Icebinder Class: The Icebinder class specializes in crowd control, with a wide range of abilities that allow him to summon ice pillars, freeze enemies, and support his allies through various means. Gear Enchantments: Over 80 enchantments that can be looted in dungeons and applied to equ…