Labyrinthian news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews16
- Release dateSep 14, 2017
- DeveloperB
- PublisherLack of Luck Productions
Genres: Adventure, Casual, Indie
Company pages: Developer: BPublisher: Lack of Luck Productions
Labyrinthian Steam news
Labyrinthian news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Version - 2 February 2018
So after a while (and some personal stuff), I've finally got a new version of Labyrinthian I'm somewhat happy with (all things considered). I'll admit, it's still not quite what I had wanted when I originally started out making it, but It was a great learning experience (as will hopefully be evident between the original and the remake version). The original version is still there as a separate launch option (The second one. They're both called "Labyrinthian". Not sure why...) All things considered, I feel much better now that I have this out and done, and can move on to other potential projects. I'll see you guys in the future (hopefully...)
- New Version - 2 February 2018
So after a while (and some personal stuff), I've finally got a new version of Labyrinthian I'm somewhat happy with (all things considered). I'll admit, it's still not quite what I had wanted when I originally started out making it, but It was a great learning experience (as will hopefully be evident between the original and the remake version). The original version is still there as a separate launch option (The second one. They're both called "Labyrinthian". Not sure why...) All things considered, I feel much better now that I have this out and done, and can move on to other potential projects. I'll see you guys in the future (hopefully...)
- Possible Downtime - 2 February 2018
Not too sure how noticeable it'll be, but I'm in the middle of updating Labyrinthian with a new version while making the original launchable as well, and I'm rusty so it's a little trial and error. Sorry, but it shouldn't take too long, then there'll be another post on here as well.
- Possible Downtime - 2 February 2018
Not too sure how noticeable it'll be, but I'm in the middle of updating Labyrinthian with a new version while making the original launchable as well, and I'm rusty so it's a little trial and error. Sorry, but it shouldn't take too long, then there'll be another post on here as well.
- What's planned for the future... - 22 September 2017
I know that this game isn't all that much, for now anyways. Actually, as some have pointed out in the reviews already, this game is more of a proof of concept than the final version. I'm actually still working on the full version of it, though right now it would look quite a bit different than what's up right now. The original Labyrinthian (which I'll probably re-name in the future) is made in Unity, but I'm actually working in Unreal Engine 4 now since I find it a lot easier to work with (at least, when it comes to doing anything even resembling coding). I'm going to try and basically re-build the Original Labyrinthian in Unreal, but if that doesn't work out very well, then I'll just have it as a second launch option. Regardless, the Labyrinthian that exists right now will stay mostly (if not entirely) unchanged from it's current state. I do want to stress however, that I am still work…
- What's planned for the future... - 22 September 2017
I know that this game isn't all that much, for now anyways. Actually, as some have pointed out in the reviews already, this game is more of a proof of concept than the final version. I'm actually still working on the full version of it, though right now it would look quite a bit different than what's up right now. The original Labyrinthian (which I'll probably re-name in the future) is made in Unity, but I'm actually working in Unreal Engine 4 now since I find it a lot easier to work with (at least, when it comes to doing anything even resembling coding). I'm going to try and basically re-build the Original Labyrinthian in Unreal, but if that doesn't work out very well, then I'll just have it as a second launch option. Regardless, the Labyrinthian that exists right now will stay mostly (if not entirely) unchanged from it's current state. I do want to stress however, that I am still work…
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
