SPSTEAMPULSELIVE ANALYTICS
Monopolka

Monopolka Steam metadata

Koker_007 | Apr 13, 2020 | game

Released

0players observed · 23 September 2026 - 02:58:10 UTC

CasualIndieMassively MultiplayerTradingTurn-Based TacticsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,140
  • Revenue (VGI)$827
  • Review score61% positive

Monopolka metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,140
  • Revenue (VGI)$827
  • Review score61% positive
  • Total reviews38
  • Release dateApr 13, 2020
  • DeveloperKoker_007
  • PublisherKoker_007

Genres: Casual, Indie, Massively Multiplayer

Company pages: Developer: Koker_007Publisher: Koker_007

Top Steam chartsTop 100 gamesGame directorySteam Store page

Monopolka Steam metadata

Monopolka metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/699680/metadata
Steam Storehttps://store.steampowered.com/app/699680/
Steam Communityhttps://steamcommunity.com/app/699680
PCGamingWiki search
IGDB searchSearch IGDB for Monopolka

Reviews, pricing, and metadata

Review summary

Mixed

61% positive, 23 positive, 15 negative

Price and discount

$0.99

Platforms

Windows

Categories

Multi-player, PvP, LAN PvP, Steam Achievements, Steam Cloud, Family Sharing

Achievements

9

Platform releases
  • Steam 13 April 2020

Latest Steam announcements

  • Unity update - 23 December 2019

    Hello! The monopolka has been completely redone. Now she works on the unity engine. This allowed to make it more stable in contrast to the previous version. I apologize, for so long. I made a mistake and started development without using a ready-made engine, i created the engine myself, so it took a lot of time, it seemed to many users that I didn’t spend any time developing, but it took almost all my time to develop. It was obvious to me that it was necessary to change the approach to development. I began to study the unity engine and C# language of programming. (initially the monopoly worked on bare C ++). All this time I was developing another game "PiiSim", which was for me a training in understanding the basics unity engine and C# language. After that, when I already had the right skills, I decided to completely redo the monopolka. Now the monopolka is working quite stably, the con…

  • Another game in September - 3 July 2018

    Hello, I apologize for the long break, now I will try to explain the overall situation of the game. Now I'm doing a fairly simple game (in terms of development), in which there is a lot of absurd and low humor. Maybe someone will find the game offensive, I'll just say that I have no goal to offend. This game has two goal, to score as much as possible points and laugh. This is a new game that will replace in September monopolka. The game is developed on the game engine of "Unity" for this development goes much faster, in comparison with Monopolka. Now about the game "My World". After the failure of monopolka, I developed "my world". I have little progress. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30758129%2Fa8178eca64aa3131b211c1dafaf75bbfe512c17e.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30758129%2F68be914f84d0dc0ecfb96b299affa168a0c454%25E2%2580%25A6

  • Monopolka dead - 7 January 2018

    I think it's time to admit that the project was absolutely disastrous. People buy the game and then immediately return the money. Frankly, more keys were given than purchases. I do have to exist and I have to start developing another project. Those who bought monopolka, you have not lost anything, just you will notice that "monopolka" will change to another game. Sorry me, the game could not keep afloat. The next game will be distributed here, monopolka will not disappear, will exist as a branch, which you can choose. The idea of another game exists in me since 2012. And if you are interested, you can watch this video together with anotations. Video from 2016. And I'll start to prepare the ground for a new game. https://youtu.be/KGOB_IQFNE8

  • Monopolka dead - 7 January 2018

    I think it's time to admit that the project was absolutely disastrous. People buy the game and then immediately return the money. Frankly, more keys were given than purchases. I do have to exist and I have to start developing another project. Those who bought monopolka, you have not lost anything, just you will notice that "monopolka" will change to another game. Sorry me, the game could not keep afloat. The next game will be distributed here, monopolka will not disappear, will exist as a branch, which you can choose. The idea of another game exists in me since 2012. And if you are interested, you can watch this video together with anotations. Video from 2016. And I'll start to prepare the ground for a new game. https://youtu.be/KGOB_IQFNE8

  • Next update in 2 weeks - 30 December 2017

    This week the following has been fixed: small text correction. The timer is reset to 30 again when the action is taken. Added snowflakes to the background of gameplay. Added test sound for buttons in the gameplay. It was found a strange behavior of the trading menu, but I could not find the reason, so for 3 days I've been completely redesigning the trading menu, I thought I'd have time for 31 december, but it seems that there no.. before that I tried to add the first sound to the game, It was very simple. The next update will be in 2 weeks and will include a new trading menu and sounds. Sorry that it was not possible to update to December 31. Here are 5 keys. Catch!!! X2WLF-ZIQDT-80FHR H6AG7-2GKNQ-ZX009 0E4IZ-VQ0K6-56YJJ CH99L-IQZWE-A5KML 67NWN-BA9TM-FBGNF

  • Next update in 2 weeks - 30 December 2017

    This week the following has been fixed: small text correction. The timer is reset to 30 again when the action is taken. Added snowflakes to the background of gameplay. Added test sound for buttons in the gameplay. It was found a strange behavior of the trading menu, but I could not find the reason, so for 3 days I've been completely redesigning the trading menu, I thought I'd have time for 31 december, but it seems that there no.. before that I tried to add the first sound to the game, It was very simple. The next update will be in 2 weeks and will include a new trading menu and sounds. Sorry that it was not possible to update to December 31. Here are 5 keys. Catch!!! X2WLF-ZIQDT-80FHR H6AG7-2GKNQ-ZX009 0E4IZ-VQ0K6-56YJJ CH99L-IQZWE-A5KML 67NWN-BA9TM-FBGNF

  • Network update - Bug fix (imperfect) - 22 December 2017

    This week the following was bug fix: Corrected trade errors. A disconnected timer was added in the absence of communication with the server for more than 20 seconds. The game will not last anymore if the connection is broken. Enterprise upgrade shows the price. The color change is eliminated at an accidental click when creating a server on a color line in waiting menu. Not yet fixed: The timer does not restore the time to 30 at different actions of the player. It may be necessary to re-write the timer work. Also, when the player reconnects to the server, the server crashes. Correction of these errors will be completed next week. I also began to study the documentation of the SFML library about introducing sounds into the game. At first glance this is not so difficult.

  • Network update - Bug fix (imperfect) - 22 December 2017

    This week the following was bug fix: Corrected trade errors. A disconnected timer was added in the absence of communication with the server for more than 20 seconds. The game will not last anymore if the connection is broken. Enterprise upgrade shows the price. The color change is eliminated at an accidental click when creating a server on a color line in waiting menu. Not yet fixed: The timer does not restore the time to 30 at different actions of the player. It may be necessary to re-write the timer work. Also, when the player reconnects to the server, the server crashes. Correction of these errors will be completed next week. I also began to study the documentation of the SFML library about introducing sounds into the game. At first glance this is not so difficult.

  • Network update - 18 December 2017

    Main changes: Network is completely changed The server now only sends the latest information about the game without waiting for confirmation of the delivery from the client. the client in turn sends only those commands that the server has not yet applied to the game, also the client does not wait for the server to apply these commands and applies them now to the latest received game data. if not to give details about how the new network is arranged, then with the correction of the network it was possible to achieve that more than 90% of the packets arrive before the recipient. New waiting menu Due to the fact that the gameplay was originally made for the old work of the network, now there are still bugs that appeared with the introduction of a new network. Their search and correction I will deal with in the week.

  • Network update - 18 December 2017

    Main changes: Network is completely changed The server now only sends the latest information about the game without waiting for confirmation of the delivery from the client. the client in turn sends only those commands that the server has not yet applied to the game, also the client does not wait for the server to apply these commands and applies them now to the latest received game data. if not to give details about how the new network is arranged, then with the correction of the network it was possible to achieve that more than 90% of the packets arrive before the recipient. New waiting menu Due to the fact that the gameplay was originally made for the old work of the network, now there are still bugs that appeared with the introduction of a new network. Their search and correction I will deal with in the week.

  • Update is delayed (reason) - 29 November 2017

    Network update is delayed. At the moment I wrote how network packets should behave, but when I ran into the integration of it into the game, problems arose. The menu in which players choose their color was closely related to the previous work of network packets, so it was easier to write a new menu than to fix an existing one. it's I now do. I think that with the introduction of the work of packages in the gameplay will be easier. because when I wrote the gameplay, I already assumed that, most likely, some of its details will be changed in the future, so the gameplay is more malleable to the changes. Now I can say how the network should behave. The server will send only one packet always with the latest gameplay data, also this package will store information about which user commands were applied to this gameplay. The client also always sends one packet, but with a sequence of commands…

  • Update is delayed (reason) - 29 November 2017

    Network update is delayed. At the moment I wrote how network packets should behave, but when I ran into the integration of it into the game, problems arose. The menu in which players choose their color was closely related to the previous work of network packets, so it was easier to write a new menu than to fix an existing one. it's I now do. I think that with the introduction of the work of packages in the gameplay will be easier. because when I wrote the gameplay, I already assumed that, most likely, some of its details will be changed in the future, so the gameplay is more malleable to the changes. Now I can say how the network should behave. The server will send only one packet always with the latest gameplay data, also this package will store information about which user commands were applied to this gameplay. The client also always sends one packet, but with a sequence of commands…

  • Trade update - Bug fix - 27 October 2017

    For the week the following was corrected: Fixed a bug of imaginary move when the player visited his company. Added test of enterprises for a monopoly after committing a trade. After the start of a new round, the timer now shows the player who must walk. Fixed bug when the company in trade lined up in a triangle. The player's indicator now shows the total cost of the player's possessions. Fixed bug when it was possible to accidentally press the main buttons during trading. Now the completion of the input of money using the buttons "enter" and "space" in the trade is working properly. Corrected the font. "-" and "6". Improved display of a rectangular frame. The next update will fix the network work. At the moment the problem in the logic of information transfer. All calculations are made on the server and the client only sends commands and waits for an answer. This expectation is a visibl…

  • Trade update - Bug fix - 27 October 2017

    For the week the following was corrected: Fixed a bug of imaginary move when the player visited his company. Added test of enterprises for a monopoly after committing a trade. After the start of a new round, the timer now shows the player who must walk. Fixed bug when the company in trade lined up in a triangle. The player's indicator now shows the total cost of the player's possessions. Fixed bug when it was possible to accidentally press the main buttons during trading. Now the completion of the input of money using the buttons "enter" and "space" in the trade is working properly. Corrected the font. "-" and "6". Improved display of a rectangular frame. The next update will fix the network work. At the moment the problem in the logic of information transfer. All calculations are made on the server and the client only sends commands and waits for an answer. This expectation is a visibl…

  • Trade update - 21 October 2017

    Main changes: Trading menu. allows you to make deals with other players once. Other changes Changed the image size of the company level. 100x100 => 200x200 Updated images of players, clearer boundaries. Increased player's speed in two. Server sends packet to clients more. Now 4 times per second. Fixed bug with main background menu display A new image of a cell that gives money for a circle In the next week there will be found and corrections of other errors.

  • Trade update - 21 October 2017

    Main changes: Trading menu. allows you to make deals with other players once. Other changes Changed the image size of the company level. 100x100 => 200x200 Updated images of players, clearer boundaries. Increased player's speed in two. Server sends packet to clients more. Now 4 times per second. Fixed bug with main background menu display A new image of a cell that gives money for a circle In the next week there will be found and corrections of other errors.

  • Development plan 2017 - 9 October 2017

    Now I make the trade menu. I think that will be ready by the end of October. Next I'll make a windows the chat and game events. Next, I will make the cells random events. After that, I'll make the sounds, the sounds will take a little longer because I never created sounds and I will need to know how to work with them. I doubt that I will have time to make sounds before the beginning of 2018, but I will try to do the rest of the above. :)

  • Development plan 2017 - 9 October 2017

    Now I make the trade menu. I think that will be ready by the end of October. Next I'll make a windows the chat and game events. Next, I will make the cells random events. After that, I'll make the sounds, the sounds will take a little longer because I never created sounds and I will need to know how to work with them. I doubt that I will have time to make sounds before the beginning of 2018, but I will try to do the rest of the above. :)

Patch notes and updates

S.noRelease datePatch nameGID number
127 October 2017Trade update - Bug fix4249665521687783676
221 October 2017Trade update4249665521687783805

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID699680
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateApr 13, 2020
DeveloperKoker_007
PublisherKoker_007
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent61%
Positive reviews23
Negative reviews15
Total reviews38
Steam recommendationsNot available
Achievements9
Average playtime forever604 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/699680/

Short description

Standard Monopoly Game

About this game

Description Standard Monopoly Game. You need to become a market monopoly and have monetary superiority over other players. You can choose a "Furry" characters of available and choose color. Сan improve your business to get more profit from them. Trade with other players to get more benefits. Main goal of the game - to remain the only player able to pay for visits to foreign companies. If you can not pay - you lose and waiting for the next round. Features 12 characters to choose from Throw dice as you like Simple interface 15 musical compositions: Koker 007 - Breath of Spring Koker 007 - Deep memory Koker 007 - Ektos Koker 007 - Farewell Forever Koker 007 - Highlight Koker 007 - Hyperspace jump through the event horizon Koker 007 - Pollen'o FF Koker 007 - Scatter Blue Koker 007 - Broken sight Koker 007 - Gliese 581 Koker 007 - Relaying Koker 007 - Sea smooth Koker 007 - 2012.01.16 v1.5 Koker 007 - 2012.09.08 v0.6 Koker 007 - 2013.02.08 v09 Can up to 10 players playing at one time Selection player color on slider Сonnection to the server from the list of steam friends or by ip 9 easy Steam Achievements Note: This is a multiplayer game, to start the game, need at least 2 players. The maximum can be 10. At the moment, you can connect to the server only by ip. Server must take care that port 1590 is opened.

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
49PvP
47LAN PvP
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Monopolka's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Monopolka's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Monopolka at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.99$0.99No discountSteam Store

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