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Freshly fried shrimps seemed hot additionally named noth

Freshly fried shrimps seemed hot additionally named noth Steam news

aomin-meiho | Sep 12, 2017 | game

Released

0players observed ยท 8 October 2026 - 02:42:34 UTC

IndieRPGRPGMakerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Freshly fried shrimps seemed hot additionally named noth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateSep 12, 2017
  • Developeraomin-meiho
  • Publisheraomin-meiho studios

Genres: Indie, RPG

Company pages: Developer: aomin-meihoPublisher: aomin-meiho studios

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Freshly fried shrimps seemed hot additionally named noth Steam news

Freshly fried shrimps seemed hot additionally named noth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • An update - 9 November 2017

    fixed some mismatched in-game(not steam, but the plug-in based) achievements. temporarily buffers/de-buffers extension updated into overlays up to 4 (from 2 previously) . the shrimp dragon becomes weaker than previous one in a bit. fixed small other features. thanks for playing

  • An update - 9 November 2017

    fixed some mismatched in-game(not steam, but the plug-in based) achievements. temporarily buffers/de-buffers extension updated into overlays up to 4 (from 2 previously) . the shrimp dragon becomes weaker than previous one in a bit. fixed small other features. thanks for playing

  • An update - 24 September 2017

    A small update has been released. An adjustment - Adjusted difficulties in the 1st field. Thanks for playing.

  • An update - 24 September 2017

    A small update has been released. An adjustment - Adjusted difficulties in the 1st field. Thanks for playing.

  • An update - 18 September 2017

    A small update has been released. fixed features - fixed mistakes in param-settings to additional(imported) MV plugins. - merged background musics within some events designed uniquely in late game. thanks for playing

  • An update - 18 September 2017

    A small update has been released. fixed features - fixed mistakes in param-settings to additional(imported) MV plugins. - merged background musics within some events designed uniquely in late game. thanks for playing

  • an update - 14 September 2017

    A small update has been released. fixed features - bg-images attached in a battle against an extra(hidden) major boss enemy. - the issues playable charactors owned(learnable) a movement "healing light ex2" had no starting-up healing skills - fixed the issues that the final enemy didn't have the personal "same" skills. - fully gaming controlers supported. I forgot to change the settings in a store page,sorry. adjustments - the final boss uses a magic over 10000 damages dealt against a player with the vitality up to 987HPs in Lvl-99, that magic is adjusted to be more difficult to use.(There is no changes in its damages-power) - adjusted enemies' AIs owned both movements "healing light ex" and "healing light ex2". thanks for playing

  • an update - 14 September 2017

    A small update has been released. fixed features - bg-images attached in a battle against an extra(hidden) major boss enemy. - the issues playable charactors owned(learnable) a movement "healing light ex2" had no starting-up healing skills - fixed the issues that the final enemy didn't have the personal "same" skills. - fully gaming controlers supported. I forgot to change the settings in a store page,sorry. adjustments - the final boss uses a magic over 10000 damages dealt against a player with the vitality up to 987HPs in Lvl-99, that magic is adjusted to be more difficult to use.(There is no changes in its damages-power) - adjusted enemies' AIs owned both movements "healing light ex" and "healing light ex2". thanks for playing

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