Space Station Continuum news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score11% positive
- Total reviews38
- Release dateJun 24, 2020
- DeveloperN-Body Solutions
- PublisherN-Body Solutions
Genres: Indie, Simulation, Strategy, Early Access
Company pages: Developer: N-Body SolutionsPublisher: N-Body Solutions
Space Station Continuum Steam news
Space Station Continuum news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Career Mode: Out Now! - 22 December 2020
Today I am very pleased to release the first iteration of Space Station Continuum's Career Mode. This early version of Career Mode will see you take one small step towards building an independant orbital research Station. You'll begin during the Apollo era, with limited resources and technologies available to you. You'll need to keep your crew of Astronauts happy and healthy while they complete Research Contracts to earn money to expand your station. This is the biggest update to Space Station Continuum since it released into Early Access in June, and it includes: Career Mode! New music inspired by the style of the 1990's. The first phase of a major UI overhaul. An updated tutorial including instructions for the new research system. Many other fixes, tweaks, and improvements. New items to use in Sandbox Mode, including: Placeable asteroids Inflatable Modules An Animated Module Printer A…
- Career Mode Sneak Peek: UI Evolution - 15 October 2020
Greetings, Commanders! Today I'd like to talk about one of the many things we're working on as part of the upcoming Career Mode update: UI Evolution. Space Station Continuum takes place across a wide range of time periods. From the latter days of the Apollo program to the near future of commercial spaceflight. As you progress through these different time periods many things will change. You'll unlock new spacecraft, new technologies, and new design styles for your station modules and everything within them. But these changes won't be limited to just the objects that your Astronauts interact with. Why shouldn't the technology that you use change as well? Each time you progress from one era of spaceflight to the next, Space Station Continuum's user interface will update to reflect the design styles and computer display technologies of the time. Slide rules, oscilloscopes, and LCDs are all…
- What's next? Career Mode. - 20 September 2020
It's been almost three months now since Space Station Continuum launched into Early Access. Since then it's been played by hundreds and hundreds of people, and continues to build a strong community on Discord. If you've already bought a copy of Space Station Continuum while it's in Early Access, then I want to say thank you so much for joining us in creating this game. Your support is making a huge difference to the development of Space Station Continuum, and is allowing us to create a lot more music and art to realise its original vision. More on both of these coming soon. Since launch, there have been eight updates released here on Steam. Each bringing a variety of new features, improvements, and bug fixes. Many of which have come directly from your feedback in the Steam Community Forum or on Discord. At this point in development we're changing things up a little. Rather than small, i…
- v0.200831.1 Release Notes: Notifications - 31 August 2020
There's a lot going in under the hood in Space Station Continuum. Sometimes it can be difficult to know what exactly one of your Astronauts is doing, or why a system or a piece of equipment is behaving in a certain way. v0.200831.1 begins the process of surfacing more information about the underlying simulation by introducing the Notifications Panel. The Notifications Panel can be shown/hidden at any time by clicking on the tab at the bottom of the panel. Important events such as Astronaut activities, supply shortages, or energy storage depletion will be highlighted here with a timestamped notification. More and more notifications will be added in future updates to expose further information about your Station. You'll also notice that the time display and control panel have received a bit of a makeover - adding a day readout to the display and moving the panel to the top-left corner to…
- v0.200823.1 Release Notes - 23 August 2020
A much requested feature addition for you in this week's update: Deleting Save Files Now you can tidy up your list of save files by deleting any that you don't want any more. But be careful! Once a file is deleted it's really gone forever. Hope you're having a great weekend. - John
- v0.200816.1 Release Notes - 16 August 2020
Another heap of bug fixes for you in this week's update! A happy Astronaut who is no longer doomed to carry these Food Supplies forever. Thanks to all of you in the Space Station Continuum Discord Server for reporting these. Fixed Storage Compartments detaching from their parent module when struck by an Asteroid. Fixed Astronauts getting stuck carrying Food Supplies forever if the Storage Compartment they were heading for became full before they got to it. If this happens they will now drop the item they're carrying in front of the Storage Compartment, to be picked up again next time some storage space becomes available. Fixed a bug that prevented the Storage Management window from opening after loading a saved game. Fixed many issues with various UI elements (particularly the Solar Array Info panel) overlapping each other. Fixed camera movement when dragging UI windows to the edge of t…
- Update Notes: v0.200809.1 - 9 August 2020
Greetings, Commanders! This week's update focuses on bug fixes related to the Supplies Storage & Consumption features that were released last week. The major fixes include: Astronauts will no longer pick up supplies from a Spacecraft when there's no storage space available. They will ignore any supplies waiting to be unloaded until more space becomes available in your Storage Compartments. Either by removing something from a Compartment or adding a new Compartment to your Station. This bug was causing Astronauts to get stuck carrying supplies forever with nowhere to put them! Fixed several scenarios where the Storage Manager window wouldn't open when it should, or would open when it shouldn't. Fixed a bug where the Spacecraft Manager window could sometimes open when closing the Storage Manager window. Thank you for your detailed feedback and bug reports this week. Now that the Storage &…
- Feature Update: Supplies Storage and Consumption - 2 August 2020
Greetings, Commanders! Today's update brings a crucial new feature on the road to Career Mode: Supplies Storage and Consumption For a while now you've been able to add Supplies of various kinds to your Spacecraft Manifest before launching. Adding supplies to the Spacecraft Manifest But until now they haven't done anything other than look cool while your Astronauts move them from a Spacecraft to a Storage Compartment. That changes today in Space Station Continuum v0.200802.1. The first type of Supplies getting a consumption makeover is Food. Before your Astronauts can eat at a Food Preparation Station they will now need to fill it with Food Supplies. Upon finding a Food Preparation Station that has no food, Astronauts will now seek out a Storage Compartment containing at least one unit of Food Supplies. If they find one, they will take the Food Supplies to the Food Preparation Station an…
- Update Notes - v0.200719.2 - 19 July 2020
This week's update is all about squashing bugs! Thanks to many users in the Bug Report Thread and the Space Station Continuum Discord Server, this update contains a number of important bug fixes. These include: Several fixes to the process of releasing equipment when an Astronaut is told to return to Earth. This prevents beds, bathrooms, etc from being permanently blocked for other Astronauts. Fixed a bug where Astronauts were sometimes stuck "Travelling to Spacecraft" forever, which prevented the Spacecraft from leaving. Battery Packs and Astronauts now react correctly to Meteor and Asteroid strikes. Fixed Manifest payload details getting transferred to different Spacecraft. The Spacecraft Manager will no longer open if camera movement is released while the mouse is over a Spacecraft. The Spacecraft Manager will no longer open when a Spacecraft is clicked from behind the Manifest Manag…
- Feature Update: Spacecraft Management - 5 July 2020
Today's update brings the first iteration of a much-requested feature: Spacecraft Management. Click on a docked Spacecraft to open the Spacecraft Manager The new Spacecraft Manager window allows you to view important information about each of the Spacecraft docked to your Station. Currently this information includes: Time in Orbit Status Crew on Board Expect more information about cargo and power consumption in the near future. The most important of these is Crew on Board. This list shows you all of the Astronauts who are either ready in their seats to return to Earth, or on their way to the Spacecraft from somewhere on your Station. Until now it hasn't been possible to see which Astronauts were heading towards a given Spacecraft, and sometimes Spacecraft would even undock and leave before all inbound Astronauts were ready! Now the Spacecraft's Status will display WAITING FOR CREW until…
- Post-Launch Update #1 - 28 June 2020
Welcome, Commanders! First of all, I want to say a HUGE THANK YOU to all of you who have already picked up a copy of Space Station Continuum. It's fantastic to see so many people who want to play the complex, reality-based space station management game we're creating. If you haven't grabbed your copy yet, you can still take advantage of the 10% launch discount for the duration of the Steam Summer Sale - ending July 9th. Or you can save even more with the Game and Soundtrack Bundle! Since Space Station Continuum launched into Early Access on Wednesday, there have been seventeen updates released already! These updates have included: Thirteen Bug Fixes One New Feature And an assortment of tweaks and improvements Here's a look at the latest release notes found in the Main Menu after loading the game: June 28 2020: - Stopped the Solar Panel Info panel from appearing on top of the build compo…
- We have Liftoff! - 24 June 2020
After years of working on this project in every hour I could find, I'm elated to finally be ready to share it with you all. During Early Access the game will have many bugs, and be missing many features, but with your help it will improve over time into the complex Space Station management game I've (and hopefully you've) been wating for. You can read more about how the Early Access process will work in my previous post on the subject. Currently, the Early Access version of the game includes: A Tutorial scenario to guide you through the basics of Space Station management. A Sandbox Mode to let you experiment with the game's systems without restrictions. The ability to save and load your Stations in Sandbox Mode. Speeding up and pausing the game time. Seven types of Spacecraft. Two types of station modules, each in Four different styles. Three types of solar panels including simulated en…
- Launching into Early Access on June 24th 2020! - 27 May 2020
That's right, Space Station Continuum is entering Early Access on June 24th 2020. We'll be sharing more details between now and then, but for now please enjoy a few new sneak peeks in the above trailer. We'd also like to share some answers to these commonly asked questions about the Early Access process: Why Early Access? Space Station Continuum aims to become a complex and engaging simulation of building and managing a space station across many decades. To achieve this will require time, testing, and most importantly feedback from the community. Early Access is the perfect way for us to develop the game that we envision without rushing to meet deadlines and cutting complicated features, while benefiting from real time feedback from you, the players. Approximately how long will this game be in Early Access? We expect the Early Access phase to last for one to two years, depending on the…
- Progress Update: Time Control - 13 April 2020
First of all, I hope you're all keeping safe at home. It's been a long holiday weekend here in the UK, so I'm finishing it off by posting a small update on some of the recent progress made to the game. I set out this weekend with the goal of adding some progression mechanics to the game's Campaign Mode. Making it so that Astronauts perform research to earn money, which you can use to buy more station modules and equipment, which you can use to produce more research, and so on. I'm happy to say that this feature is now a part of the game, and works rather well to inject a sense of purpose. Implementing this also led to a whole sequence of features and improvements that needed to be finished in order to make it work. The most significant of which is time control. Click for a larger version You can't rush science. Unless you're the commander of a space station in Space Station Continuum, i…
- New tracks added to the Original Soundtrack! - 21 March 2020
Today we're adding one brand new track, and one updated track to Space Station Continuum: The Original Soundtrack. https://store.steampowered.com/app/1231080/Space_Station_Continuum_Soundtrack/ Eventful Horizon - A brand new track in an amazing 80's Synthwave style. Asteroid Heart - A remastered and much longer version of this Bowie-inspired classic. If you already own a copy of the soundtrack then this update has been delivered into your Steam Library for free. And if you don't then there's no time like the present to support development of the game and get some great music in return. Thank you to everyone who has bought a copy already, and I hope you enjoy these new additions! - John
- The Countdown to Early Access - 7 March 2020
Space Station Continuum will be releasing into Early Access this year. Before it does, there are three key elements of the game that are going to be overhauled, improved, and expanded upon. I'm going to write about each of them here so that you can get an idea of what to expect on release day. Energy Energy is an integral part of the simulation in Space Station Continuum. You need to generate and store electrical energy to run practically everything onboard your station, and you need to get rid of thermal energy to prevent everything (and everyone) from overheating. Electricity If you've played the demo, then you should be familiar with the way that electricity is generated using solar panels. That won't change much before the Early Access release, though different methods for generating electricity will be coming in future updates. What is changing is the way that electricity is stored…
- Available Now! Space Station Continuum: The Original Soundtrack - 10 February 2020
Now you can support development of Space Station Continuum by purchasing a copy of The Original Soundtrack! Pick up a copy within the first week of launch and get 10% off! https://store.steampowered.com/app/1231080/ Space Station Continuum: The Original Soundtrack features music inspired by the many decades of human spaceflight in a classic video game style. New music will be added as development continues, with one never-before-heard track already included. All new tracks will be delivered for free to existing owners of the soundtrack as soon as they're added. Early buyers will be rewarded with the most value, because the price will increase for new buyers as the track list grows. All funds raised through sales of the soundtrack will go directly towards development of the game. Each track includes two versions: A high-quality MP3 file and a lossless FLAC file.
- Space Station Continuum: The Original Soundtrack - 27 January 2020
Thanks to Steam's new native support for Soundtracks, you'll soon be able to support development of Space Station Continuum by purchasing a copy of the Original Soundtrack! Space Station Continuum: The Original Soundtrack features music inspired by the many decades of human spaceflight in a classic video game style. New music will be added as development continues, with one never-before-heard track already included. Three more tracks are in active development right now, with one coming very soon! All new tracks will be delivered for free to existing owners of the soundtrack as soon as they're added. Early buyers will be rewarded with the most value, because the price will increase for new buyers as the track list grows. All funds raised through sales of the soundtrack will go directly towards development of the game. Add Space Station Continuum: The Original Soundtrack to your Wishlist…
- Sunday Sneak Peek: Saving and Loading - 12 January 2020
Greetings, Commanders! We're starting off 2020 with a sneak peek at possibily the most requested feature of all - Saving and Loading! Click for larger version This simple but very important feature will allow you to preserve your creations between game sessions, and of course recover from unexpected disasters! It's also a critical step on Space Station Continuum's path to becoming a deep and rewarding management simulation. Saving & Loading is the first of many new features that will not be added to the free Demo. It will only be available when Space Station Continuum releases into Early Access later this year. Watch this space! - John
- The Future of Space Station Continuum - 1 August 2018
Greetings Astronauts, Today marks the end of our Kickstarter campaign, and as you've probably seen - it wasn't successful. We may not have made it all the way, but we came ever so close - raising 75% of our funding goal thanks to 270 excellent backers. If you were one of those 270 then I'd like to extend my sincere thanks for believing in this project and doing your part to help it get made. What does this mean for the game? In short, it means Space Station Continuum isn't happening. Not anytime soon, anyway. The timelines discussed on the campaign page are based on me working on the game full time, or very close to full time. Without funding that's not possible. I'll be moving on to other things, and might continue working on the project in my spare time, but I don't expect much to happen in the next few months. I'm not saying that the game will never happen. I just can't commit to a s…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 31 August 2020 | v0.200831.1 Release Notes: Notifications | 3788045105539276207 |
| 2 | 23 August 2020 | v0.200823.1 Release Notes | 4644854581173116837 |
| 3 | 16 August 2020 | v0.200816.1 Release Notes | 4828375451931252840 |
| 4 | 6 July 2018 | Demo v0.180706.1 Patch Notes - Volume slider and new toggle switches | 2499943313684575828 |
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