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Silentium 2D

Silentium 2D Steam news

Jacob Francis | Aug 13, 2018 | game

Released

0players observed · 23 September 2026 - 21:56:57 UTC

ActionIndieFree To PlayFree to PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Silentium 2D news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews6
  • Release dateAug 13, 2018
  • DeveloperJacob Francis
  • PublisherJacob Francis, Frentwick Indie

Genres: Action, Indie, Free To Play

Company pages: Developer: Jacob FrancisPublisher: Jacob Francis, Frentwick Indie

Top Steam chartsTop 100 gamesGame directorySteam Store page

Silentium 2D Steam news

Silentium 2D news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Post-Unreal Update Patch - 5 May 2024

    The game now launches (oops)

  • Unreal Update - 22 April 2024

    Moved the game over to Unreal Engine from GameMaker 8.1 Smoother physics Faster Tickrate Less Hitching Solved various collision issues

  • Silentium 2D will be free from now onwards! - 21 April 2024

    SILENTIUM 2D is going free! Is it REALLY worth your time? Probably not. But, my first ever Steam project will be free from now on, and to go along with it, the game will be receiving an update which ports the game over to Unreal Engine 4 - the result is better physics, smoother gameplay, and a lot less hitching. For those here who are unaware of exactly what this project is, read on below... Silentium 2D was created as a game originally intended for my younger brother and I to play together, as his hands weren't big enough for console controllers at the time. He liked watching me play Halo, and so I set out on a mission to create a super simple, easy to play game that could all happen on one keyboard. Was it good? No. But we had fun with it. It is essentially the macaroni art of my game development journey, symbolic of the very first steps towards making video games. There's a been a fe…

  • Dearest Player, - 20 December 2023

    I can't see who exactly, but someone recently bought this game recently long after sales fell off (not that the game really sold in the first place). I've been considering taking it off of Steam for quite a while now as this game is not at all up to my current game making standards, and is honestly not a great game. To whomever purchased this, I really want to make it up to you. I'm going to be working on an update to bring this game up to standards. I likely won't add much, but at the very least you deserve not to have a buggy mess. This goes for all others who have purchased this in the past as well! I originally made this game when I was 16, and knew almost nothing about game dev. I now work AAA - and I can tell you now, I know a lot more now than I did then. I am currently working on a spiritual successor in my freetime here: https://store.steampowered.com/app/2317180/Cube_Crusaders…

Patch notes and updates

S.noRelease datePatch nameGID number
15 May 2024Post-Unreal Update Patch5766372999953067057
222 April 2024Unreal Update5762994032405893380

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