- Performance Update v1.3.5 - 30 March 2021
Today's performance update includes a completely new method of rendering the plants. This allows much higher visibility of the vegetation. In addition, the French translation has been reworked completely. The visibility is now allowed up to 300 meters when using “Ultra” and up to 500 meters when using the Photo mode. Basically, the problem with the previous CPU bottleneck has been fixed. In the options, the “Vegetation fading start distance” setting has been removed as it’s no longer needed. Because the new default values for the graphics settings are higher than before, every user should check or set them again. Changelog 1.3.5.5 NEW New vegetation rendering BUG FIX Missing button assignment and display with Xbox controller fixed Tutorial “Baling straw” can be finished again Maize feed animation when forage harvesting now shows single plants again instead of four at once Maize is harve…
- Soil update v1.3.0 - 22 March 2021
With today's update, we are introducing a new soil system. Roughly summarized, fields now have different soil types that have different effects and must be worked with the appropriate machines (disc harrow, plow, subsoil loosener, power harrow, etc.) for optimal yield. This new function can also be deactivated in the options if required, and the same now applies to fertilization (NPK). To make it easier to get started, we have also created new tutorials concerning the soil. Soil elements and soil types: There are up to 31 different soil types, each consisting of different proportions of sand, silt and clay. For each field, you can view the current soil type, the definition of all soil types and their composition in the field menu using the soil texture triangle, which is also used in reality, below the map. By hovering over other soil types, their properties can be previewed. Soil condi…
- Update 1.2.0.5 - 12 February 2021
As you have already noticed, our bugfix update has been delayed a bit. We've added a few new features to the game that didn't make it into last year's Christmas update. We have now added hose connections to just about all vehicles and implements that automatically connect when attached. There is a distinction between hydraulics (plus and minus), electrics and other circuits. Instructions for modders will be made available in the next few days. Additionally, the three-point and four-point hitch upper links are now put into a transport position when not in use. Furthermore, the Logitech SDK has been integrated, so you have the possibility to adjust the spring strength of your steering wheel. The vehicle preview in the store menu has received a garage hall instead of a simple black background, in which the vehicle can be viewed. There were also many other small changes and bug fixes that f…
- Status Update 29 Jan. 2021 - 29 January 2021
We hope you had a good start into the new year. Our team has used the holidays to recover and recharge our batteries. Today we’re giving you a little preview of what we are planning for the next few weeks. First off, there is going to be an update that we will release at the beginning of February. This will mainly fix bugs that were introduced or included in the last update, as well as some older AI bugs and improvements. The test department will receive the first patch this week. A game update is planned for early March, In which we will further expand the soil parameters so that tractors and implements will have a greater impact on your fields. This will affect compaction as well as plant growth, meaning it will make a difference if you work your fields with a cultivator, or plow. In addition, the package includes a new implement tool. In parallel, we are working on further performanc…
- Update 1.1.0.8 - 17 December 2020
Is it Christmas already? Well, almost. Christmas isn't until next week, but we’re not going to wait that long. In addition to a smaller Claas Vario 560, the large Claas Vario 1230 has also found its way into the game, along with a matching large cutterbar trailer. In addition, we have brought two larger Joskin Wagos (TR10 and TR12) into the game, so that you can transport more bales at once. With new silage pushing plades from Bressel und Lade, you can now also distribute silage in bunker silos. We’re releasing a completely new set of tires for all vehicles. Apart from their new looks, they can now deform and react to load. At the same time, they have received completely new dirt textures. Furthermore, with this update we introduce maintenance and wear for machines. This means: you now have to take care of your machines and should no longer drive like crazy - otherwise it will be expens…
- Hotfix Update v1.0.2.14 - 19 November 2020
We’re releasing a small hotfix update today that mainly fixes three crashes, as well as fixing a few errors. Changelog BUG FIX Game crash fixed when the AI collided with two implements that are attached to each other, but not to a vehicle Game crash fixed when a rental period of a deactivated mod ends Game crash fixed when deleting task templates Claas Tucano now folds in the pipe when going into transport mode Claas Jaguar: position of the non-suspension camera fixed Claas FL 100: inverted geometries fixed CHANGE Over-fertilization by the AI is now dependent on two options: general unlocking in the difficulty settings, and per-task option in the task creation. Left, middle and right mouse buttons can now be used when binding controls
- Update 1.0.2.12 - 13 November 2020
In addition to numerous bug fixes, this update introduces a handful of new features to the game, which will especially improve your gaming experience inside the vehicle. As you know, you or your employees can get stuck in very wet fields. Especially during harvesting when full loader wagons are moved. To make it more authentic, all tractors and harvesters have received differential lock options, which, in case your wheels start spinning, can be activated in the radial menu. Please note that with this change all-wheel drive is deactivated by default. A new suspension system provides more dynamics and a significantly improved driving experience in the tractor and on the field. The seat and cab suspension ensure soft balancing and some trailing. In addition, the different soil types also provide different suspension characteristics. The option of whether the cab camera also moves with the…
- Update v1.0.2.6 - 30 October 2020
This update brings – besides many smaller fixes and improvements – a further reworking of the sales prices and revenues. First, after your feedback, a fourth sales difficulty level was added: realistic. In this level all sales prices and proceeds have, well, completely realistic values. In addition, the bale prices have been significantly reduced and have been given their own difficulty multipliers (easy: 3 / medium: 2.25 / difficult: 1.5 / real: 1). Field grass and field grass silage bales (hay not included) are now worth almost nothing. The biogas plant has received an extended revision and now uses much more realistic data as a basis for the revenue calculation. On the one hand, the ensiled fruit types now produce more real (i.e. lower) biogas quantities, on the other hand, the prices for methane gas have been adjusted. The generated energy has been split into electrical and thermal…
- Hotfix Update 1.0.2 - 23 October 2020
The first week after the release is behind us. Thanks to all of you who’ve supported us and thanks to everyone who enjoys playing Cattle and Crops. We hope that you like what we have done and have collected your feedback. So today we're releasing a hotfix update that fixes some bugs and crashes as well as includes a few optimizations. Regarding the selling prices: we have increased the selling prices of grain using the difficulty level price factors, and at the same time we have lowered the animal selling prices a bit (for values see the changelog). That way the profit gap has become much narrower and it is much more worth it to cultivate and harvest grain. In our calculations, the new values can be used very well. In addition we have generally repaired all selling price calculations in connection with the selling price difficulty. Another change is that bought grain, seeds or fertilize…
- Cattle and Crops Release 15 Oct. 2020 - 15 October 2020
Today we’re proud to announce that Professional Farmer: Cattle and Crops Version 1.0 has been released. This is the seed for the new generation of agricultural simulation. But as befits a good farmer, the field will continue to be tended and cared for so that the game grows and develops well. Because we still have big plans for our "field" - this is just the beginning! Here is the extensive changelog that will make your screen burst: Changelog: NEW Become a farmer: Over 50 comprehensive tutorials explaining the entire game and procedures Scenarios for an exciting start in agriculture Numerous information on real agriculture by the Landwirtschaftsverlag Münster NEW Career vs. Sandbox Mode: It can be decided per savegame whether it should run in sandbox or career mode. The sandbox mode has no restrictions (for performance reasons there are still maximum level values for vehicles, animals…
- Status Update 28. Sep. 2020 - Release Date - 28 September 2020
Dear CNC friends, players and supporters, We are on the home stretch to a huge milestone in the development of Cattle and Crops. On Oct 15 2020, version 1.0, which we all have been waiting for, will be released. This is an exciting moment for all those who have supported the game, some of them for years, because it will turn the crazy idea of creating a professional simulation as close to reality as possible — from the community of fans of agricultural games — into a tangible reality. We now also have a clear picture of what will be included in V1 at the start and what unfortunately will not make it into the game by then. Of course, this is the question that is of great interest to you as supporters of the development, some of whom have been with us for several years. And that's why it's also important for us to openly discuss with you the goals that have been achieved, but above all th…
- Status Update 02 Sep 2020 - 2 September 2020
In the holistic development of Cattle and Crops, we are working in parallel on many different levels - both "in" and "around" the game. Not all of this is immediately visible or tangible. Certain things can only be released in a package after completion and thus made visible to you. In the last few months we have paid special attention to how we can offer you a great gaming experience. As announced in the last status update, we have implemented an extensive tutorial system, which should answer any open questions you may have at any time. But especially for CNC beginners we want to make the access to the game much easier. The second pillar are the campaigns which are new to the game and which we have enriched with the expertise of the Landwirtschaftsverlag both in the implementation and with corresponding accompanying information. The campaigns guide you through independent scenarios tha…
- Status Update 07 Aug. 2020 - 7 August 2020
With the status update of 28 Feb 2020 we mentioned tutorials as a topic and today we would like to go into it again. We have integrated an extensive tutorial system into the game that explains in detail the individual steps and possibilities in Cattle and Crops. We have separated the tutorials into various sections, all of them can be expanded later as needed. This is e.g. the operation of the player, vehicles operations and the interface; and extends further to soil cultivation, sowing, fertilization, harvesting, transport and processing, animal procedures, plants and objects, and helpers. The individual tutorials are listed in main categories. Each tutorial can be played by itself and independently. Furthermore, they can be repeated at any time. Even if you get stuck in-game, you can always start the fitting tutorial from within the game, which should answer all your questions. After…
- Landscape Tutorial Mapping - 10 July 2020
With these tutorials we explain how to create the basics of a map (landscape) for Cattle and Crops using a 3D program and the engine editor. Basically it is about the terrain, roads, fields and vegetation. The first part explains all necessary steps in the 3D program Blender, the second part shows how to get the created landscape template from Blender into the engine. In the video description you can find the link to the sample files and the needed Blender addons. The tutorials are in German language, an English subtitle via the YouTube function will follow in the next days. Youtube Link: CNC Tutorial Mod Map Landscape Blender 3D (1/2) CNC Tutorial Mod Map Landscape Engine Editor (2/2)
- Language update - 2 July 2020
Today we publish a language update with which most of you can set your national language. In Cattle and Crops we not only support German and English, but now also French, Italian, Spanish, Russian and Polish. Some translations may contain even smaller errors. Furthermore, some translations are sometimes too long for mission and message windows. You can select the new languages in Steam under the Cattle and Crops properties: Changelog 0.9.8.5 NEW New languages Spanish, Italian, French, Polish and Russian BUG FIX Fixed missing action to chase away animals and added missing sounds The Lemken Azurit machines no longer lift the wheels of tractors NOTE Some GUI elements are not yet translated because they have not yet received a string ID Some panels still have minimal problems with Russian regarding text width recognition
- Polishing Update 23 June 2020 - 23 June 2020
With update 0.9.8 we want to offer you more immersion and gameplay. Therefore, we have added environment sounds to this version. This means you can hear various sounds on the Albergtal map, which makes the game feel more realistic. The birdsong, rain and wind sounds are some examples. In addition, your character has now been given movement noise, which also differs depending on ground types. This is completed by sounds that attract and scare away animals. The Albergtal Map was further updated. The vehicle trader now has tractors in his showroom and the sewage plant has been made a bit nicer. The farmhouse and all buildings have been reworked and got a more realistic look. The barn is now finally a barn and does not look so clinically anymore. The farmhouse now has automatic opening doors and the annex and garage can now be used to park vehicles. Furthermore, new bushes have been placed…
- Early Access Update v0.9.6.5: Bug Fix Release - 9 April 2020
We’re releasing a small bug fix update today to get you through the easter days… and also to make sure some missions can work correctly again. Both Lemken Azurits and Lemken Saphir have received fill meshes and tank lids that can be opened. Unfortunately, we haven’t had time to add sounds to the recently released Lemken machines. In addition to that we’ve created a small tutorial for those interested in modding, showing how to change the player character’s clothing. You’ll find it in this thread. Happy easter, and stay healthy. NEW On/off sound added to the flash light Lemken Azurit, Saphir: tank fill meshes added, lids can be opened Editor function “Replace Geometries with Instances” now factors in the dummy objects’ respective scale. This way, you can place a lantern in Blender spread out on the map using curve and array modifiers, or spray them using particle tools, and then replace…
- Early Access Update v0.9.6: Field Work Package - 31 March 2020
As mentioned last week, here’s the little surprise package, in addition to multiple bug fixes and optimizations as part of v0.9.5 (Tombstone) recovery. In this update we’re releasing an eight-part field work package with Lemken machines. This includes power harrows, seedbed combinations as well as grain and maize drill machines. It’s completed by a fertilizer tank and a subsoil loosener. The new machinery allows farmers with smaller operations to work more precisely, as we’ve included a handful of 3m (9 ft 10”) machines. There are also 6m (19 ft 8”) variants of the same model series included, though, for the larger fields. You’ll find a full overview in the change log. NEW Lemken Azurit 9/4.75 (3m maize seed drill machine) Lemken Azurit 9/8.75 (6m maize seed drill machine, foldable) Lemken Gemini 7/1000 (Front liquid fertilizer tank) Lemken Korund 8/600 (6m seedbed combination) Lemken L…
- Early-Access-Update-Release v0.9.5 Tombstone - 12 March 2020
After spending a long time on it, we’ve finished the migration of Cattle and Crops’ engine to Tombstone v2.91 for the most part. All gameplay relevant parts of the engine have been adapted - the remaining work will be mostly the integration of the editor and landscaping tools changes. In the last status update we have already given you an insight into the extent of the changes. During the last week and a half we used the time to fix bugs that were caused by the integration of the Tombstone Engine. An example would be field tessellation, but also internal editor or script problems. With the Tombstone conversion we have taken a big step into the future. You can see the changes mainly in the new calculation of the trees and the resulting increased performance. The new engine will allow us to make extensive improvements to the game, especially in terms of performance and looks: two areas in…
- Status Update 28 Feb 2020 - 28 February 2020
As per the last update, we have been working hard on the Tombstone migration. This is almost finished and the first test version with Tombstone version 2.9.1 is heading to the test department today. Almost all features have been transferred over - except for the new font rendering (Slug) and the new sound format. Also the editor widgets are still displayed the old traditional C4 way, with rounded buttons instead of the new square layout. The rest of the engine migration will now mainly take place in the editor. The code under the hood is already almost completely transferred from Tombstone, but the GUI panels are still the old ones because they are harder to replace in the middle of production. CNC can load assets from both C4 and the Tombstone Engine. In principle, besides many basic tasks in this branch, almost the entire renderer was replaced/reworked. The renderer still works with O…