- HEALTH SALE - 12 August 2021
Hello to all my existing community and to those that are thinking of buying EOA:Settlements. As many may be aware, I was hit with a series of critical health issues some time back that caused my ability to concentrate and work very difficult. As such I had to pause the DLC I was planning for the game. My condition got worse and I also had to stop my twitch channel as even speaking was exhausting. Finally 2 months ago I stopped posting new videos on my youtube channel as my health progressively got worse. The good news is that as the health system in the UK seems to be moving forward, despite the Covid crisis, I not have some new medication and hospital dates have once again appeared in my diary. Day by day I am fighting back as best I can and this week I was well enough to play / record and post a youtube video once more. There is still a long way to go, but to celebrate the fact that m…
- State of the game update! - 31 July 2020
Hi everyone and welcome to a State of the Game Update. So first up, I have posted a few times on the forums but not everyone reads every post I make, so it is likely that many of our player base are wondering where is Update 1.4 and DLC 1. So lets address that first before we go into when it they are due out. 1) Sadly I have not been very well of late and worse yet, I did not rest last time I was unwell and this led to a series of back to back illness that ended up in me being very sick. 2) I was also burn't out as far as development goes. Instead of wanting to get more cool stuff added, I needed to take a break from looking at 100k lines of code each day. So where are we now? Well the good news is that I have taken some sound advice and just done something else for a while. For those who take a look at my profile, I have a youtube channel and I have been playing games and enjoying myse…
- Latest update moves to the test branch. - 14 July 2020
Hi all of you wonderful people and welcome to another update to Evolution of Ages: Settlements This update is more of an overhaul of minor issues that have been outstanding or posted on the forums of late. List of Fixes Changed the name of Militia training on the world skills page from Military Training, which was incorrect. I have overhauled the storage values. Not only do they now work as intended but also you have a tooltip on your storage to explain where all of the storage has come from. I have added the option to change between static monsters and dynamic monsters, onto the combat screen itself. You can now switch views between the new way monsters move based upon agro and the old way the combat used to run, which I understand is better for quick spamming of attacks. I have changed the icons on the combat screen for the 3 display options so that they are in keeping with the other…
- Update 1.3.9.10 now available on the test branch. - 4 July 2020
Hi folks, This was going to just be a hotfix for the Treasure bug on test but I decided to add a little extra! New World Skill Interface I have built a new interface for the world skills. All world skills in the game are now listed on the new GUI. There are now tooltips for each skill, explaining what they are used for. There is now a clear experience bar, showing how close you are to the next level. New World Skill Yes! You even get a new world skill. Logical Thinking! This skill is gained through unlocking new tech in the science lab. You can also research this skill from era 6, although it is expensive and slow due to the effect of this skill. What does it do? It directly adds its level to the Science point output of your science lab. With a maximum of an extra 10 points per cycle, this can really help boost the speed of the science lab. As always I am constantly improving the game,…
- Scouting changes move to the test branch! - 2 July 2020
Hello and welcome to this first update of July. This is build 1.3.9.9 (or 1.4.0.24, as it is part of the 1.4 update build). First, some scouting changes.... SCOUTING You can now set scouting to auto select your next scout. This option can be made in both the settings menu and on the scouting screen. This option will help to reduce the amount of clicks required to send out your scouts. Next up, you can now send 8 scouts! This is something that has been requested a few times and although it is now available, it is the one feature that stops this update going straight into live. This is due to possible hidden issues with 8 scouts. If there are no major issues after a few days, I will move this update into live. CHANGES Spears now use the Polearm feats! The treasure table should no longer detach from the game The treasure screen is now moveable The slayer screen is now moveable The Boss scr…
- Stone Age Challenge Update - 28 June 2020
Hello and welcome to another regular mini update. This time I am going to release a new play mode... Yes, some of you already love it and have made this your own little game: Now everyone else can have a go and the challenge has expanded. Stone Age Challenge. In order to play this mode you need to go into the game settings menu and turn on Stone Age Challenge. This mode is only available to a) New games or b) a current game that is in era 1 and on challenge rating 5. In this mode, ALL BOSSES will spawn (even Toxicity!) While this mode is on, you will not be able to research anything from era 2+, all higher era equipment drops will have to come from boss fights. This mode can be turned off at any time. Static Combat Monsters Some players have requested the old style combat whereby the front line monsters do not move. There is now an option in the settings menu where you can switch to thi…
- Patch and extra game options! - 20 June 2020
Hi, This is just a small patch to fix a few bugs. However, at the same time I added a few community requested game options. 1) Turn off helmets by default. Now when a new character is created, they will start with the show helmet flag set to off. If you manually set the helmet to on, then this character will save with that personal override. 2) No Battle Report You can turn end of combat battle reports off via this game option. All stat gains for your characters will still calculate. Bug Fixes Fixed an issue where completing a task would cause combat to stop. Fixed an issue where setting characters to melee or ranged would reset. I am working on the DLC content for a while before I push any 1.4 update to the test branch, so hold on in there, I am still here if I go quiet :) Tormunda. Always get the latest news on what I am doing, including sneak peaks at 1.4 and DLC 1 on my twitter feed…
- Update 1.3.9 has moved to live. - 15 June 2020
Hi all, The update 1.3.9 has moved to live. CHARACTER SHEET! Larger portraits Ability to drag the screen via top bar Stats have been changed to numeric to allow for numbers beyond 5 Skills have been changed to numeric to be inline with the Stats but also to make room for the delete skill option to be available on the main sheet. Race and Sex have been added Skills have been colour coded, based upon difficulty. (Difficulty directly effects how much XP is required to advance that skill). Lots of new artwork Clearer options for Availability, Combat and Helmet showing. All of the new gameplay statistics have been added Equipment, gameplay Stats, Backgrounds and Edges can now be accessed via buttons. You can now cancel reading a book. The book will return to your collection. Skill Changes As part of this update, some of the skills have had their experience requirements changed. The rate of X…
- Update 1.3.9.3 moved into Test - 14 June 2020
Hi all, Just to let you know that I have just pushed out a small update to the character sheet. The update adds the Feats submenu onto the main character sheet as well as the ability to change sex, face, hair and voice. The Scouting button has also been placed back on the character sheet. Fixes and changes Added missing character sheet artwork. Added the scouting button back onto the character sheet Fixed an issue with modern road calculations Removed the customisation menu Added feats onto the character sheet Added the ability to change character face etc onto the main character sheet Cleaned up some code and made some other minor changes Added Legendary feats to the character sheet (Although the list is hidden for now) Added Legendary Skills onto the character sheet. (Same as feats) Added the ability to filter the feats to remove the ones you already have. As always, catch the latest…
- Update 1.3.9 is now on the Test Branch. - 12 June 2020
Update 1.3.9 is now available on the Test Branch. New CHARACTER SHEET! As part of the 1.4 update and to get ready for the new features coming with that update, the character sheet has been redone. Larger portraits Ability to drag the screen via top bar Stats have been changed to numeric to allow for numbers beyond 5 Skills have been changed to numeric to be inline with the Stats but also to make room for the delete skill option to be available on the main sheet. Race and Sex have been added Skills have been colour coded, based upon difficulty. (Difficulty directly effects how much XP is required to advance that skill). Lots of new artwork Clearer options for Availability, Combat and Helmet showing. All of the new gameplay statistics have been added Equipment, gameplay Stats, Backgrounds and Edges can now be accessed via buttons. You can now cancel reading a book. The book will return to…
- Beta Update 1.3.8 - 30 May 2020
Hello and welcome to beta release 1.3.8 As work continues on update 4 there are still opportunities to release content for Update 3. COMBAT REPORT The first new feature is the combat report. When combat is over you will be given a pop-up report that allows you to review the activity of each character and see how they performed compared to the others. This feature will feed into a new feature coming in Update 4. (See below) Attack Quickkeys The community has requested the ability to press a key to set attacks. The keys QWERT have been linked to the various attack types, allowing for a quicker allocation of attacks. Era 9 Housing (Modern housing) This is one of 3 buildings that were missing from the original build. The modern building rewards those who live their with extra status and health and is ideal for the core characters that are going to face down the end battles in era 10. Era9 R…
- Live Update: 1.3.7 - 16 May 2020
Hello to all and I hope you are all doing well in these times. Although the current live update has been listed in the beta branch as part of the 1.4 build, there are a few updates and enhancements in there that deserve to be moved into live. The live build is listed as 1.3.7 to make it clear that the 1.4 update is still to come. What is new in 1.3.7 Combat text. In combat there is a button to turn this on/off. Doing so will give you a new text feedout when you mouse over characters and monsters. A new item selection interface. A new interface is available with more filter and sort options for equipment. Cleaner world map images Fixed a memory leak from combat. Toxicity now correctly spawns. Scouting for bosses at era 6 or above would sometimes allow you to scout for them, even if none were available. Some items continue to be tweeked and rebalanced. Several performance improvements. Ad…
- Beta Update Build 1.3.6.4 - 5 May 2020
Today's beta update should be the last of the beta updates for 1.3 Combat speed should now be as good if not faster than in 1.2 Extra support has been added for 4k screens, allowing them to fully enjoy the game at high resolution. Many other minor bugs have been fixed. Combat text is not available at the moment. So I will explain why. Once 1.3 is complete, I will be moving onto 1.4 free (with many more game quality enhancements) and the first paid DLC. During this time I am going to add a battle report screen at the end of a fight that will give greater detail into how your characters performed. As part of this I will be collecting a lot more data in combat and as such it is only right that I merge the combat text scripts with the new data capture scripts. So both will come out at the same time. As long as there are no show stopping issues, the current 1.3 beta will go live tomorrow. I…
- Update 1.3.6 - 1 May 2020
I have made several changes to the new combat and added bug fixes, as listed below. Faster combat. The overall speed of combat has been improved. Auto Combat toggle. If you need that extra boost of speed, you can toggle automated combat on/off as you wish. Threat values. Threat numbers have been added to the monster mouse over text. As well as this threat details have been added to various action tooltips to help understand how much threat each action will produce. Improved mouse response when clicking on a monster rapidly. The updates and quicker combat should provide a smoother response when attacking monsters quickly. Improved Reserve character mouse over response. Supply Issue fix. This is the second update for this, please let me know if the issue is resolved. A bug that would cause a decrease in ultra rare drops on very high difficulty settings has been fixed. A line 0 bug error h…
- 1.3.5 Update Patch - 30 April 2020
This small update fixes a few minor issues in the 1.3 update. AutoCombat Now Gives XP! - Not really a bug but a change in the way auto combat works in the game. A small diplomacy bug has been fixed Several minor back system bugs and artwork glitches have been resolved. Next week I will launch a new beta update, focused on adding some changes to the current combat system. Things that are in scope for the first wave of changes. Adding some kind of text feedback which used to be available in the previous combat. A way for a player to view the value of threat against each character A focus fire option to allow for quicker attacks against a single target, speeding up turn cycles. Tormunda
- UPDATE 3: ENHANCED COMBAT - 28 April 2020
UPDATE 3: ENHANCED COMBAT Welcome to the third and free major update to Evolution Of Ages: Settlements. This update focuses not only on overhauling the combat screen and combat mechanics but also on adding lots of extra equipment, bosses and feats as well as high definition portrait artwork. For new players, the game offers 100's of hours of gameplay and for those who have played before, this is an ideal time to take up the challenge once again and enjoy not only the new combat system but also the more balanced and enjoyable progression path through the game. Here is an overview of some of the new changes to combat. The combat screen visuals have changed, enemy agro is now clearly displayed as each of the front line enemy move towards the character generating the most threat. This new mechanic allows for quick and easy understanding of threat generation, enabling ideal tank-agro managem…
- Beta Combat (Step 1) Update is available. - 13 April 2020
Hello and I hope you are all well in these times. With many people unable to work and probably unable to earn money, I am focusing on adding content to a game you already have, free of charge. I would rather that, than pushing out a new one that will cost money people can ill afford to spend. Beta Combat (Step 1) Update So people have things to play, I have released what content I have completed for now. There is stuff missing from the combat pass, but the combat is stable enough to allow you to start playing with it and reporting bugs. What is missing? Many monsters are still awaiting their new images. All of the new boss monsters are not in game yet. There are still some artwork updates to finish. What have you releases then? Well, that is a lot to go through... There have been many performance and function changes to systems outside of combat. This enhancement will continue while I f…
- Update 1.3 Pass 2 is now in Beta - 3 April 2020
This was going to wait until Monday, but I knew you all wanted something new for the weekend. This is the second part of the 1.3 update and focuses on re-balance of Armour, Helmets, Misc items and Pets. It also has a few bug fixes and the initial upgrade on artwork. Artwork upgrade. I have enhanced some of the old code to improve performance. I have upgraded the Portrait pixel count to allow for much better portraits. NEW Portraits are NOT in game yet. I will be working on these during pass 3 and pass 4 with the plan to have them done for 1.3 to go live. The new armour that has been added in this update does have the improved artwork. Bug Fixes The following recently reported bugs have been fixed. Other bugs, mainly to do with combat, will be fixed during the combat pass (Part 3). Fixed the fine tribal shield not linking with the non-fine version on the resource list. Fixed, Improved th…
- Update 1.3 Beta Pass 1 - 31 March 2020
The content for the 1.3 update is going to be quite large, as such I will be breaking the update up into several smaller beta passes. Each pass adding specific content or features. Once all of the 1.3 update is in beta and the bugs have been ironed out, it will move into live. Everyone is free to switch to the beta branch and play this version, please be aware that there may be bugs. Currently your save games will work in beta but will not work if you then move them back into live, so make a backup of your saves. PASS 1 This pass focuses on weapon re-balancing and making sure each weapon type fits its role correctly. The Tech tree has also been changed to add another stage into the Ballistics branch. If you have already passed this technology you will obtain the missing blueprints. There are hundreds of changes to the current weapons and over 30 new weapons have been added. So I thought…
- Next Update in the works! - 28 March 2020
With everyone staying at home and maybe short on money, I thought it was apt to add value to existing games. I am currently working on another content update for EoA:Settlements that I hope to move to beta sometime in the next few days. What will be in it? More of everything. More weapons, rare drops, boss monsters! Something requested for several times: A full rebalance of all weapons, especially firearms. Stay well, stay indoors! Tormunda