SPSTEAMPULSELIVE ANALYTICS
Evolution of Ages: Settlements

Evolution of Ages: Settlements Steam metadata

TREON Games | Feb 2, 2018 | game

Released

4players observed · 23 September 2026 - 22:18:24 UTC

IndieRPGSimulationStrategyManagementSteam Store

  • Latest observed players4 · 23 September 2026 - 22:18:24 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)8,344
  • Revenue (VGI)$110,000
  • Review score86% positive

Evolution of Ages: Settlements metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players4 · 23 September 2026 - 22:18:24 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)8,344
  • Revenue (VGI)$110,000
  • Review score86% positive
  • Total reviews292
  • Release dateFeb 2, 2018
  • DeveloperTREON Games
  • PublisherTREON Games

Genres: Indie, RPG, Simulation, Strategy

Company pages: Developer: TREON GamesPublisher: TREON Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Evolution of Ages: Settlements Steam metadata

Evolution of Ages: Settlements metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/704640/metadata
Steam Storehttps://store.steampowered.com/app/704640/
Steam Communityhttps://steamcommunity.com/app/704640
PCGamingWiki search
IGDB searchSearch IGDB for Evolution of Ages: Settlements

Reviews, pricing, and metadata

Review summary

Very Positive

86% positive, 252 positive, 40 negative

Price and discount

$8.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Family Sharing

Achievements

116

Platform releases
  • Steam 3 August 2018

Latest Steam announcements

  • HEALTH SALE - 12 August 2021

    Hello to all my existing community and to those that are thinking of buying EOA:Settlements. As many may be aware, I was hit with a series of critical health issues some time back that caused my ability to concentrate and work very difficult. As such I had to pause the DLC I was planning for the game. My condition got worse and I also had to stop my twitch channel as even speaking was exhausting. Finally 2 months ago I stopped posting new videos on my youtube channel as my health progressively got worse. The good news is that as the health system in the UK seems to be moving forward, despite the Covid crisis, I not have some new medication and hospital dates have once again appeared in my diary. Day by day I am fighting back as best I can and this week I was well enough to play / record and post a youtube video once more. There is still a long way to go, but to celebrate the fact that m…

  • State of the game update! - 31 July 2020

    Hi everyone and welcome to a State of the Game Update. So first up, I have posted a few times on the forums but not everyone reads every post I make, so it is likely that many of our player base are wondering where is Update 1.4 and DLC 1. So lets address that first before we go into when it they are due out. 1) Sadly I have not been very well of late and worse yet, I did not rest last time I was unwell and this led to a series of back to back illness that ended up in me being very sick. 2) I was also burn't out as far as development goes. Instead of wanting to get more cool stuff added, I needed to take a break from looking at 100k lines of code each day. So where are we now? Well the good news is that I have taken some sound advice and just done something else for a while. For those who take a look at my profile, I have a youtube channel and I have been playing games and enjoying myse…

  • Latest update moves to the test branch. - 14 July 2020

    Hi all of you wonderful people and welcome to another update to Evolution of Ages: Settlements This update is more of an overhaul of minor issues that have been outstanding or posted on the forums of late. List of Fixes Changed the name of Militia training on the world skills page from Military Training, which was incorrect. I have overhauled the storage values. Not only do they now work as intended but also you have a tooltip on your storage to explain where all of the storage has come from. I have added the option to change between static monsters and dynamic monsters, onto the combat screen itself. You can now switch views between the new way monsters move based upon agro and the old way the combat used to run, which I understand is better for quick spamming of attacks. I have changed the icons on the combat screen for the 3 display options so that they are in keeping with the other…

  • Update 1.3.9.10 now available on the test branch. - 4 July 2020

    Hi folks, This was going to just be a hotfix for the Treasure bug on test but I decided to add a little extra! New World Skill Interface I have built a new interface for the world skills. All world skills in the game are now listed on the new GUI. There are now tooltips for each skill, explaining what they are used for. There is now a clear experience bar, showing how close you are to the next level. New World Skill Yes! You even get a new world skill. Logical Thinking! This skill is gained through unlocking new tech in the science lab. You can also research this skill from era 6, although it is expensive and slow due to the effect of this skill. What does it do? It directly adds its level to the Science point output of your science lab. With a maximum of an extra 10 points per cycle, this can really help boost the speed of the science lab. As always I am constantly improving the game,…

  • Scouting changes move to the test branch! - 2 July 2020

    Hello and welcome to this first update of July. This is build 1.3.9.9 (or 1.4.0.24, as it is part of the 1.4 update build). First, some scouting changes.... SCOUTING You can now set scouting to auto select your next scout. This option can be made in both the settings menu and on the scouting screen. This option will help to reduce the amount of clicks required to send out your scouts. Next up, you can now send 8 scouts! This is something that has been requested a few times and although it is now available, it is the one feature that stops this update going straight into live. This is due to possible hidden issues with 8 scouts. If there are no major issues after a few days, I will move this update into live. CHANGES Spears now use the Polearm feats! The treasure table should no longer detach from the game The treasure screen is now moveable The slayer screen is now moveable The Boss scr…

  • Stone Age Challenge Update - 28 June 2020

    Hello and welcome to another regular mini update. This time I am going to release a new play mode... Yes, some of you already love it and have made this your own little game: Now everyone else can have a go and the challenge has expanded. Stone Age Challenge. In order to play this mode you need to go into the game settings menu and turn on Stone Age Challenge. This mode is only available to a) New games or b) a current game that is in era 1 and on challenge rating 5. In this mode, ALL BOSSES will spawn (even Toxicity!) While this mode is on, you will not be able to research anything from era 2+, all higher era equipment drops will have to come from boss fights. This mode can be turned off at any time. Static Combat Monsters Some players have requested the old style combat whereby the front line monsters do not move. There is now an option in the settings menu where you can switch to thi…

  • Patch and extra game options! - 20 June 2020

    Hi, This is just a small patch to fix a few bugs. However, at the same time I added a few community requested game options. 1) Turn off helmets by default. Now when a new character is created, they will start with the show helmet flag set to off. If you manually set the helmet to on, then this character will save with that personal override. 2) No Battle Report You can turn end of combat battle reports off via this game option. All stat gains for your characters will still calculate. Bug Fixes Fixed an issue where completing a task would cause combat to stop. Fixed an issue where setting characters to melee or ranged would reset. I am working on the DLC content for a while before I push any 1.4 update to the test branch, so hold on in there, I am still here if I go quiet :) Tormunda. Always get the latest news on what I am doing, including sneak peaks at 1.4 and DLC 1 on my twitter feed…

  • Update 1.3.9 has moved to live. - 15 June 2020

    Hi all, The update 1.3.9 has moved to live. CHARACTER SHEET! Larger portraits Ability to drag the screen via top bar Stats have been changed to numeric to allow for numbers beyond 5 Skills have been changed to numeric to be inline with the Stats but also to make room for the delete skill option to be available on the main sheet. Race and Sex have been added Skills have been colour coded, based upon difficulty. (Difficulty directly effects how much XP is required to advance that skill). Lots of new artwork Clearer options for Availability, Combat and Helmet showing. All of the new gameplay statistics have been added Equipment, gameplay Stats, Backgrounds and Edges can now be accessed via buttons. You can now cancel reading a book. The book will return to your collection. Skill Changes As part of this update, some of the skills have had their experience requirements changed. The rate of X…

  • Update 1.3.9.3 moved into Test - 14 June 2020

    Hi all, Just to let you know that I have just pushed out a small update to the character sheet. The update adds the Feats submenu onto the main character sheet as well as the ability to change sex, face, hair and voice. The Scouting button has also been placed back on the character sheet. Fixes and changes Added missing character sheet artwork. Added the scouting button back onto the character sheet Fixed an issue with modern road calculations Removed the customisation menu Added feats onto the character sheet Added the ability to change character face etc onto the main character sheet Cleaned up some code and made some other minor changes Added Legendary feats to the character sheet (Although the list is hidden for now) Added Legendary Skills onto the character sheet. (Same as feats) Added the ability to filter the feats to remove the ones you already have. As always, catch the latest…

  • Update 1.3.9 is now on the Test Branch. - 12 June 2020

    Update 1.3.9 is now available on the Test Branch. New CHARACTER SHEET! As part of the 1.4 update and to get ready for the new features coming with that update, the character sheet has been redone. Larger portraits Ability to drag the screen via top bar Stats have been changed to numeric to allow for numbers beyond 5 Skills have been changed to numeric to be inline with the Stats but also to make room for the delete skill option to be available on the main sheet. Race and Sex have been added Skills have been colour coded, based upon difficulty. (Difficulty directly effects how much XP is required to advance that skill). Lots of new artwork Clearer options for Availability, Combat and Helmet showing. All of the new gameplay statistics have been added Equipment, gameplay Stats, Backgrounds and Edges can now be accessed via buttons. You can now cancel reading a book. The book will return to…

  • Beta Update 1.3.8 - 30 May 2020

    Hello and welcome to beta release 1.3.8 As work continues on update 4 there are still opportunities to release content for Update 3. COMBAT REPORT The first new feature is the combat report. When combat is over you will be given a pop-up report that allows you to review the activity of each character and see how they performed compared to the others. This feature will feed into a new feature coming in Update 4. (See below) Attack Quickkeys The community has requested the ability to press a key to set attacks. The keys QWERT have been linked to the various attack types, allowing for a quicker allocation of attacks. Era 9 Housing (Modern housing) This is one of 3 buildings that were missing from the original build. The modern building rewards those who live their with extra status and health and is ideal for the core characters that are going to face down the end battles in era 10. Era9 R…

  • Live Update: 1.3.7 - 16 May 2020

    Hello to all and I hope you are all doing well in these times. Although the current live update has been listed in the beta branch as part of the 1.4 build, there are a few updates and enhancements in there that deserve to be moved into live. The live build is listed as 1.3.7 to make it clear that the 1.4 update is still to come. What is new in 1.3.7 Combat text. In combat there is a button to turn this on/off. Doing so will give you a new text feedout when you mouse over characters and monsters. A new item selection interface. A new interface is available with more filter and sort options for equipment. Cleaner world map images Fixed a memory leak from combat. Toxicity now correctly spawns. Scouting for bosses at era 6 or above would sometimes allow you to scout for them, even if none were available. Some items continue to be tweeked and rebalanced. Several performance improvements. Ad…

  • Beta Update Build 1.3.6.4 - 5 May 2020

    Today's beta update should be the last of the beta updates for 1.3 Combat speed should now be as good if not faster than in 1.2 Extra support has been added for 4k screens, allowing them to fully enjoy the game at high resolution. Many other minor bugs have been fixed. Combat text is not available at the moment. So I will explain why. Once 1.3 is complete, I will be moving onto 1.4 free (with many more game quality enhancements) and the first paid DLC. During this time I am going to add a battle report screen at the end of a fight that will give greater detail into how your characters performed. As part of this I will be collecting a lot more data in combat and as such it is only right that I merge the combat text scripts with the new data capture scripts. So both will come out at the same time. As long as there are no show stopping issues, the current 1.3 beta will go live tomorrow. I…

  • Update 1.3.6 - 1 May 2020

    I have made several changes to the new combat and added bug fixes, as listed below. Faster combat. The overall speed of combat has been improved. Auto Combat toggle. If you need that extra boost of speed, you can toggle automated combat on/off as you wish. Threat values. Threat numbers have been added to the monster mouse over text. As well as this threat details have been added to various action tooltips to help understand how much threat each action will produce. Improved mouse response when clicking on a monster rapidly. The updates and quicker combat should provide a smoother response when attacking monsters quickly. Improved Reserve character mouse over response. Supply Issue fix. This is the second update for this, please let me know if the issue is resolved. A bug that would cause a decrease in ultra rare drops on very high difficulty settings has been fixed. A line 0 bug error h…

  • 1.3.5 Update Patch - 30 April 2020

    This small update fixes a few minor issues in the 1.3 update. AutoCombat Now Gives XP! - Not really a bug but a change in the way auto combat works in the game. A small diplomacy bug has been fixed Several minor back system bugs and artwork glitches have been resolved. Next week I will launch a new beta update, focused on adding some changes to the current combat system. Things that are in scope for the first wave of changes. Adding some kind of text feedback which used to be available in the previous combat. A way for a player to view the value of threat against each character A focus fire option to allow for quicker attacks against a single target, speeding up turn cycles. Tormunda

  • UPDATE 3: ENHANCED COMBAT - 28 April 2020

    UPDATE 3: ENHANCED COMBAT Welcome to the third and free major update to Evolution Of Ages: Settlements. This update focuses not only on overhauling the combat screen and combat mechanics but also on adding lots of extra equipment, bosses and feats as well as high definition portrait artwork. For new players, the game offers 100's of hours of gameplay and for those who have played before, this is an ideal time to take up the challenge once again and enjoy not only the new combat system but also the more balanced and enjoyable progression path through the game. Here is an overview of some of the new changes to combat. The combat screen visuals have changed, enemy agro is now clearly displayed as each of the front line enemy move towards the character generating the most threat. This new mechanic allows for quick and easy understanding of threat generation, enabling ideal tank-agro managem…

  • Beta Combat (Step 1) Update is available. - 13 April 2020

    Hello and I hope you are all well in these times. With many people unable to work and probably unable to earn money, I am focusing on adding content to a game you already have, free of charge. I would rather that, than pushing out a new one that will cost money people can ill afford to spend. Beta Combat (Step 1) Update So people have things to play, I have released what content I have completed for now. There is stuff missing from the combat pass, but the combat is stable enough to allow you to start playing with it and reporting bugs. What is missing? Many monsters are still awaiting their new images. All of the new boss monsters are not in game yet. There are still some artwork updates to finish. What have you releases then? Well, that is a lot to go through... There have been many performance and function changes to systems outside of combat. This enhancement will continue while I f…

  • Update 1.3 Pass 2 is now in Beta - 3 April 2020

    This was going to wait until Monday, but I knew you all wanted something new for the weekend. This is the second part of the 1.3 update and focuses on re-balance of Armour, Helmets, Misc items and Pets. It also has a few bug fixes and the initial upgrade on artwork. Artwork upgrade. I have enhanced some of the old code to improve performance. I have upgraded the Portrait pixel count to allow for much better portraits. NEW Portraits are NOT in game yet. I will be working on these during pass 3 and pass 4 with the plan to have them done for 1.3 to go live. The new armour that has been added in this update does have the improved artwork. Bug Fixes The following recently reported bugs have been fixed. Other bugs, mainly to do with combat, will be fixed during the combat pass (Part 3). Fixed the fine tribal shield not linking with the non-fine version on the resource list. Fixed, Improved th…

  • Update 1.3 Beta Pass 1 - 31 March 2020

    The content for the 1.3 update is going to be quite large, as such I will be breaking the update up into several smaller beta passes. Each pass adding specific content or features. Once all of the 1.3 update is in beta and the bugs have been ironed out, it will move into live. Everyone is free to switch to the beta branch and play this version, please be aware that there may be bugs. Currently your save games will work in beta but will not work if you then move them back into live, so make a backup of your saves. PASS 1 This pass focuses on weapon re-balancing and making sure each weapon type fits its role correctly. The Tech tree has also been changed to add another stage into the Ballistics branch. If you have already passed this technology you will obtain the missing blueprints. There are hundreds of changes to the current weapons and over 30 new weapons have been added. So I thought…

  • Next Update in the works! - 28 March 2020

    With everyone staying at home and maybe short on money, I thought it was apt to add value to existing games. I am currently working on another content update for EoA:Settlements that I hope to move to beta sometime in the next few days. What will be in it? More of everything. More weapons, rare drops, boss monsters! Something requested for several times: A full rebalance of all weapons, especially firearms. Stay well, stay indoors! Tormunda

Patch notes and updates

S.noRelease datePatch nameGID number
114 July 2020Latest update moves to the test branch.3516698970146340885
24 July 2020Update 1.3.9.10 now available on the test branch.3444640809404661795
32 July 2020Scouting changes move to the test branch!3444639924520072689
420 June 2020Patch and extra game options!3384966595877683822
514 June 2020Update 1.3.9.3 moved into Test3309530667987596750
616 May 2020Live Update: 1.3.74742798964242823424
71 May 2020Update 1.3.63127131079128944241
830 April 20201.3.5 Update Patch3127131079124977851
920 March 2020Build 1.2.5.22.64 Moved to live.2698159409976784963
1017 March 2020HOT FIX Build 1.2.5.17.643893864668628890939
115 December 2019Ruined house hotfix 1.2.4.5.642587811707165865800
122 December 2019Patch 1.2.4.4.642551782186273222113
1329 November 2019Christmas 2019 Update2551782186262239715
148 May 2019Update 1.2.2.11.642405396896204677510
1529 March 2019Minor Update : Beta 1.2.2.5.642465065785300940356
1618 March 2019Minor Fix Update3140604542255657736
1712 March 2019Missing Chest Fix2530366080612830657
1810 March 2019Minor Change Update2530366080605564233
199 March 2019Hotfix: 1.2.2.1.642530366080603139275
204 March 2019Beta Update2534869043320135764

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID704640
Live current players4
SteamPulse tracked peak7
Live count (today's peak floor)4
Price$8.99
Free to playNo
Discount0%
Original price USD$8.99
Current price USD$8.99
Release dateFeb 2, 2018
DeveloperTREON Games
PublisherTREON Games
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent86%
Positive reviews252
Negative reviews40
Total reviews292
Steam recommendations279
Achievements116
Average playtime forever5,585 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/704640/

Short description

Evolution of Ages is a game of managing resources in the ruins of our world. Recruit characters and level their skills and equipment from the stone age until the space age, while trying your best to avoid the very thing that led to our destruction previously.

About this game

Civilisation as we know it has been destroyed. We are little more than a few scattered people living in caves and under bushes, banging rocks together to keep warm and eat berries. Your challenge is to bring humanity together. Lift us up out of the stone age and forge ahead, all the while worrying about what destroyed mankind last time and if it will return to finish the job. Evolution of Ages is a game of managing resources and crafting output over a limited space. You control the pace of the game, relax for many days of playing as you customize each character and train their skills in the items of the era, or rush ahead researching technology as fast as you can. The choice is yours. Features Character Customisation - Change name, appreance & voices, obtain a large range of feats and even allocate them to families. 10 Technological Eras - From the Stone age to the Space Age. You control the pace of advancement through research and seeking out more land to settle. Play at a speed you are most comfortable with and stay in an era as long as you wish. 100+ Buildings to place and use from housing to factories. With space being your primary issue for much of the game, deciding on what to build is key to success. 60+ Character Skills. Each character can only train in 15 skills at any one time, so you will need to develop specialists and keep them alive. 10+ World Skills. Ranging from house design and metal lore to militia combat training, these skills will effect all your settlements. Diplomacy Points. Although you cannot fit everyone into your settlements, the people who live in the wild are still important to your success. Help them and gain diplomacy points that can be spent on benefits later. 1000+ Items, books and recipes: The game has in-depth crafting at its core. Your characters will need to gain skills in various crafting methods to unlock the ability to craft rare and more powerful items as well as advance in technological eras. 100+ Base Monsters 12 Boss fights, each with their own unique treasure. (Including some with difficulty levels, ultra rare drops and rare spawns) Scout the world for information on the Blight and help out the struggling re…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $8.99
  • Highest observed: $8.99

Evolution of Ages: Settlements's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.99, the highest is $8.99, and the first visible tracked price is $8.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Evolution of Ages: Settlements's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $8.99. The latest run records $8.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.99
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Evolution of Ages: Settlements at $8.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.99$8.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.99$8.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$8.99$8.99No discountSteam Store

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2457,18523 September 2026 - 22:29:16 UTC1,291,3282,758,031Valve
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Baldur's Gate 341,67923 September 2026 - 22:02:21 UTC875,343836,282Larian Studios
Football Manager 2637,31423 September 2026 - 18:33:14 UTC82,75035,608Sports Interactive
Arena Breakout: Infinite28,79923 September 2026 - 21:21:36 UTC65,94478,112Morefun Studios
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Black Desert20,16323 September 2026 - 22:04:20 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III19,96123 September 2026 - 11:36:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid44,37223 September 2026 - 22:23:50 UTC122,811467,999The Indie Stone
Palworld43,30523 September 2026 - 21:40:24 UTC2,101,535451,088Pocketpair
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Wallpaper Engine41,53023 September 2026 - 21:37:19 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Project Zomboid44,37223 September 2026 - 22:23:50 UTC122,811467,999The Indie Stone
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Football Manager 2637,31423 September 2026 - 18:33:14 UTC82,75035,608Sports Interactive
Graveyard Keeper 236,67923 September 2026 - 22:19:01 UTC49,484Not availableLazy Bear Games
War Thunder35,86623 September 2026 - 21:44:17 UTC125,317781,076Gaijin Entertainment
VRChat35,72323 September 2026 - 22:04:32 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2624,58923 September 2026 - 10:58:47 UTC159,35063,186EA Canada, EA Romania
Hearts of Iron IV24,33723 September 2026 - 22:28:21 UTC93,196377,014Paradox Development Studio
Euro Truck Simulator 224,16623 September 2026 - 21:13:24 UTC73,289940,058SCS Software
RimWorld23,68523 September 2026 - 20:28:47 UTC95,851239,107Ludeon Studios

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe94,57323 September 2026 - 20:17:42 UTC181,509676,031Digital Extremes
Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid44,37223 September 2026 - 22:23:50 UTC122,811467,999The Indie Stone
Palworld43,30523 September 2026 - 21:40:24 UTC2,101,535451,088Pocketpair
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Baldur's Gate 341,67923 September 2026 - 22:02:21 UTC875,343836,282Larian Studios
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
Graveyard Keeper 236,67923 September 2026 - 22:19:01 UTC49,484Not availableLazy Bear Games

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