Trident's Wake news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score37% positive
- Total reviews117
- Release dateJun 4, 2019
- DeveloperBacus Studios
- PublisherGraffiti Games
Company pages: Developer: Bacus StudiosPublisher: Graffiti Games
Trident's Wake Steam news
Trident's Wake news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Khareni Update - 13 November 2019
Hey ECHOs! The much-anticipated Khareni update is finally here. Below you'll see the list of most important changes. New hacking mini-game for pick-up objectives! Additionally, being near these objectives will show you the item that's inside. Matheria containers have been standarized so they're easier to recognize throughout every sector. Maps have been redesigned and improved, and animations and particle effects have been added. Two new enemies: Corrupted and Possessed. They've been added to the patrolling enemies list. The Khareni aren't fooling around. You can now change your display name from the main menu. Reworked enemy spawn system to address difficulty spikes. Desolator enemy has improved animation when destroyed. AlienFX support is here! Your supported Alienware peripherals will now change color according to your chosen Sentinel, and when an enemy raises the alarm. Localized su…
- Out of Early Access, yay! - 4 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F6ed26a59221a16e49120a2fe01883c6ff059116c.jpg Hey there ECHOs! First let me begin with a HUGE Thank You! Not only to those who played our game, but also to those who helped out in the process of making it better, and even a thank you to those who had criticisms - we are humbled by your great feedback, and by your help in making our project better. As you can see we have come a long way since the last days of February.the game back then lacked a ton of features, variety, SFX, VFX, maps, balancing, Sentinels, and so many more things. But our focus now, is not to talk about the past, but about the future. You see we promised that we would leave Early Access by the end of April, and we intended to keep that promise within a reasonable timetable, and lo and behold here we are a month later, but no more delays, today T…
- Another Big Update makes an appearance! - 25 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F18a8a6e2691f6fc9bf8ee5c5008e2aabf265a009.jpg Hey there ECHOs! We are glad to announce that version v0.95b70 is out and about! This real beefy update carries a lot of goodies and fixes. Amongst a plethora of bug fixing and general tweaking we are also adding a ton of extra stuff. Below are the details of the new features. New Sentinel: Cyberin – Late in the Mechaphage Crisis, breakthroughs in synthetic-lattice structures produced the Cyberin, a chassis with exemplary reflexes and strength. While the lattice heatsinks reduce the Cybrin’s overall durability, advanced engineering techniques allow the chassis to concentrate waste energy into a temporary kinetic barrier, allowing the soldier to control a battlefield on the fly. The Cyberin deploys a shield dome which absorbs enemy projectile, but allows friendly ones…
- Content Update #1 - 25 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2Fb5a2c0d9b0cea43e7dee93aa9a811fac6981bfc2.png Hey ECHOs! The first major content update (v.093b65) for Trident’s Wake is now live! Thanks to your feedback, we've been able to improve the game and make it an overall better experience for everyone involved. We’ll continue working on new features and lots of polishing, so expect regular smaller updates over the next days. There’s also another major update planned, but the particulars of which cannot be stated just yet. This update brings a new sector (Crew Quarters) and a new Sentinel (Roka), descriptions of both can be found below. Crew Quarters - A once cozy section of the Trident featuring malls, parks and recreational amenities, it was designed as the main habitable for when humanity were to reach its destination. You must prevent the aliens from corrupting this…
- Alinware Stream - 13 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F2d4a664a81f36e574eae81f0457a519c92ddc62d.jpg Hey everyone! today at 4 PM EST Alienware will be streaming the game. You can check their stream over here. You can help us out a lot by playing the game during that time, or just watch the stream and see how Alienware's peeps fare in Trident's Wake. Cheers, and good day!
- New things in v0.91b61! - 12 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2Fb3e08886b2601fbb22e5ae29318533da76250072.jpg ECHOs, at long last, I'm glad to announce that we've updated the game to v0.91b61. The following are the most important changes: - Quick-chat commands are here! In order for them to work, restoring default Key Bindings will be necessary just this time. The texts are not final, and the GUI needs improvements. Next update will include these improvements. - Auto-reconstruction is now a thing! The motto "You Only Print Once" is no longer true for while playing solo. You get one free reconstruction, regardless of where you are within that mission. - Elevator event reworked. While waiting for the elevator, relentless waves of enemies will storm through trying to stop the players from leaving. If there are no players present within the elevator by the time the doors close, t…
- We present v0.91b60 - 6 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F4e17e228a9686db02609f365f8ac4315bfbca8d0.png Hey ECHOs, small update today, v0.91b60. We fixed several issues that came up during our last update, with the most important being: - Sector selection is functional again and controller-friendly. - Locally hosted games can now correctly access the three available options: "Continue", "Quit Mission" and "Exit Game". - When obtaining a new rank, all exceeding experience points carry over and count towards the required experience of the following rank. If the conditions are right, you can even rank up twice after one mission. We expect to have a juicier update by Friday at most, including some features we've been teasing you with for a while. Also, please keep in mind that we're still working on a Big Update that is primed to release on the later half of March, and that…
- Patch v0.91b59 now Live! - 1 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F67bf4867e1c36fb054c4956ad82924ac48578039.jpg Good Lord, that office screenshot is old! Hey ECHOs! A new version has been pushed to Steam! Let's see what's changed for v0.91b59: New end of mission / elevator sequence logic. Players will now have to endure a wave of enemies while the elevator arrives, and then exfiltrate before the doors close. Major UI rework to Sentinel customization scree. More to come. Improved the UI when creating a lobby and choosing a sector. Players will not be able to join a lobby hosted by a different game version than the one they are running. This should reduce the amount of issues encountered while playing. Mission modifiers that require multiple players will now no longer have any effect if a mission launches with just one player in it. Chat no longer closes randomly or lose focus wh…
- Patch v0.91b58 is now live! - 26 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2Fd9d00aa2e84d16fcbf76ece3f49e1fea67cac581.jpg Menus fixed for full controller navigability. There may still be a few quirks, but a full mission can be launched / joined and played to completion. Guaranteed working with XBox 360 and PS4 Controllers. Please report any issues or success cases with other controllers! Mission modifiers now work correctly. All four have been enabled and tested in a multiplayer environment. So if you're feeling confident, go ahead and do extra large missions with tougher enemies! Patrolling enemies now correctly call reinforcements once the indicator fills up. Also, if you're already fighting reinforcements, they will directly join the fray instead of calling more reinforcements. That was unfair! Combat music has been enhanced so that it does not stop between waves of enemies belonging…
- Future Localization - 24 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F8c3c8acbc0108bca38f160de608d512646359167.jpg Greetings ECHOs! First of a warm welcome to all of you how are recently coming into our game. We welcome you and bid you to participate in the Early Access, help us by spotting bugs, and give us your suggestion as to what way you would like the game to improve. We encoruage you to join our Discord Server, and please do not hesitate to ask us any questions whatsoever, we are a small indie team, but we know, as gamers, what it means to have a fluent communication with the players. Besides that little introduction, I would also like to answer a question that was made by several players: Which languages -if any at all- was the game going to be localized. Well, our good friends and Parteners from Graffiti Games told us that we would be able to localize the game to the foll…
- Trident s Wake drops into early access today - 21 February 2019
It’s nice to see a game you love become big enough to inspire other studios, and it’s hard to deny the similarities between Trident’s Wake – released into early access today – and Helldivers . It’s a four-player (offline or on) twin-stick shooter by Bacus Games with procedurally generated missions. Players work together to complete multi-phase missions while being hammered by waves of angry aliens. While outwardly familiar (yes, there’s friendly fire), it looks like there’s more focus on loot, character customisation and weapon upgrades. See the launch trailer below. (more…)
- End of Alienware Closed Beta - 28 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2Fbd562cd1ed3a63fb6e01c21a04b4993de155a3ea.jpg So, we have come to an end to the Alienware Arena Closed Beta. We had a plethora of players, and we gathered useful data, as well as lots of comments on things to improve and work upon. We are now going to tweak a bunch of things in game and we will come back to you soon. The general objective of the beta was successful: gather metrics, information about play-styles and gather player feedback. Moreover, we received a lot of praise for the game, (and criticism -of the good kind-) in order to make Trident’s Wake a better game for you, our players.
- The Present and Future of Trident's Wake - 15 January 2019
Greetings ECHOs! After a mild period of radio Silence, we are now able to express all of the things that happened to Trident’s Wake. Originally an indie project with an extremely limited budget in tow, now with a signed deal with Graffiti Games, based in Vancouver Canada. This deal meant that we could add more beef to the game, improving graphics, animations, enemy AI, add a procedural map generation, and a plethora of other updates. This took the game to a whole new level, and thanks to our Friends in Graffiti, a lot more exposure to the game is now being given. The Game is now running a Closed beta with the amazing people from Alienware Arena, and also the small but budding Trident’s Wake Fan Community. In the upcoming weeks we will see articles explaining more about the game, and more news of the upcoming future. If you’d like to help us out on this path, feel free to add us to your…
- Devlog Update #1 - 10 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F7465b2025c47bdf4d34f112d2831e3c5251f3bc1.jpg Greetings ECHOs! Moving forward, in addition to our regular announcements, we will be posting development updates through here as well, so we can keep you informed on game’s progress. As some of you may know, yours truly went to the GDC and Game Connection on March of this year, in the hopes that we could gain the support of a publisher to help us finish the game and reach out to a broader audience. We had overwhelmingly positive feedback during the event, and we received many requests for a follow-up with the demo, accompanying documentation and company information. We sent out the e-mail by mid-April, and we are currently waiting for some of them to respond. We have been declined by a few of the publishers that we knew were a long shot (due to their target audience…
- GDC and GCA Aftermath. - 5 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F0267ba096002012edaabcee004ea25243cac2fca.jpg Greetings ECHOs! Our CEO finally came back from GDC and Game Connection. There he had plenty of meetings and things are looking good. Right now, we are doing a bunch of follow ups with various companies (we cannot disclose which those companies are, but if we sign with one we will surely be telling you about it). We believe we will be getting a new update in a couple of weeks at most (this of course may vary, since this is our first time signing a deal). If you would like to give us a helping hand tell your friends to add Trident’s Wake to their wishlist. If you would like to know more about Trident’s Wake, and to be in contact with the devs, join our Discord Channel. Discord Channel. Regards, and have a good day!
- GDC and GCA Aftermath. - 5 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32195635%2F0267ba096002012edaabcee004ea25243cac2fca.jpg Greetings ECHOs! Our CEO finally came back from GDC and Game Connection. There he had plenty of meetings and things are looking good. Right now, we are doing a bunch of follow ups with various companies (we cannot disclose which those companies are, but if we sign with one we will surely be telling you about it). We believe we will be getting a new update in a couple of weeks at most (this of course may vary, since this is our first time signing a deal). If you would like to give us a helping hand tell your friends to add Trident’s Wake to their wishlist. If you would like to know more about Trident’s Wake, and to be in contact with the devs, join our Discord Channel. Discord Channel. Regards, and have a good day!
- Heading towards GDC - 14 March 2018
Greeting, fellow ECHOs! We wanted to share some good news with this growing community: we’ll be assisting this year’s Game Developers Conference and Game Connection at San Francisco next week! Here at Bacus Studios, we have a grand vision for our small indie studio and our first commercial title, Trident’s Wake. We’ve been working tirelessly towards this goal, and now we’re just a few steps for achieving this. In its current state, all of the game’s base mechanics have been implemented and tested we’re currently in the process of polishing the build we’ll be showcasing during the events. What we’re missing now is content. We have created tools and processes that allow us to streamline the content creation for our game, and now we need to start producing that content. Our base goal for this game is to have at least 20 hours worth of original content for a standard player, and around 25 f…
- Heading towards GDC - 14 March 2018
Greeting, fellow ECHOs! We wanted to share some good news with this growing community: we’ll be assisting this year’s Game Developers Conference and Game Connection at San Francisco next week! Here at Bacus Studios, we have a grand vision for our small indie studio and our first commercial title, Trident’s Wake. We’ve been working tirelessly towards this goal, and now we’re just a few steps for achieving this. In its current state, all of the game’s base mechanics have been implemented and tested we’re currently in the process of polishing the build we’ll be showcasing during the events. What we’re missing now is content. We have created tools and processes that allow us to streamline the content creation for our game, and now we need to start producing that content. Our base goal for this game is to have at least 20 hours worth of original content for a standard player, and around 25 f…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 April 2019 | Another Big Update makes an appearance! | 2432417221736341295 |
| 2 | 25 March 2019 | Content Update #1 | 2543878145186749454 |
| 3 | 12 March 2019 | New things in v0.91b61! | 2530366080614600112 |
| 4 | 6 March 2019 | We present v0.91b60 | 2530366080593084163 |
| 5 | 1 March 2019 | Patch v0.91b59 now Live! | 2534869043308949614 |
| 6 | 26 February 2019 | Patch v0.91b58 is now live! | 2480825216208331378 |
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