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Echo Grotto

Echo Grotto Steam news

Gaugepunk Games | Sep 20, 2017 | game

Released

0players observed · 5 October 2026 - 20:29:04 UTC

AdventureCasualIndieVRExplorationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Echo Grotto news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews67
  • Release dateSep 20, 2017
  • DeveloperGaugepunk Games
  • PublisherGaugepunk Games

Genres: Adventure, Casual, Indie

Company pages: Developer: Gaugepunk GamesPublisher: Gaugepunk Games

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Echo Grotto Steam news

Echo Grotto news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Huge VR interaction update! - 25 June 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30565753%2Fd3c2d26f59131e988e6394b5fe8c161ce5c2f588.gif Echo Grotto has gotten a huge upgrade to it's VR interaction system! Up until this point the game has had my home-made interaction system, but I've now brought the whole game over to the official SteamVR interaction system. Valve Index controllers support The main purpose of this update is to fully support finger-tracking with the new Valve Index controllers! but the new interaction system has lots of other benefits for Vive & Oculus users too, The SteamVR interaction system has tons of improvements over my previous home-made one, like significantly better picking up & handling of objects, proper hand animations for holding tools, much better standardized support for other VR platforms, and best of all: re-bindable controls using the SteamVR input system! Input bindin…

  • 40% off to celebrate Rolling Line's release! - 27 April 2018

    After over 6 months of development, I've just released my next game, Rolling Line! It's a model train game for PC and VR, with custom track building and a big New Zealand theme. https://store.steampowered.com/app/754150/Rolling_Line/ Thank you to all of you for supporting Echo Grotto, It's the only way I could keep doing what i love for a living and making these games! If you enjoy the style of my games, then you might also enjoy the game I made before Echo Grotto, Frontier: https://store.steampowered.com/app/608190/Frontier_VR/

  • Easter Update! - 30 March 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30565753%2F536422cb3a9b3c642745d75428c2efa3c6a8cfa0.png Easter Eggs have been spread around in Echo Grotto! Simply crack the eggs by throwing them at the ground and critters will pop out, or maybe something else... There is a hidden egg on the main menu which you can crack to disable "Easter mode". Once Easter weekend is over "Easter mode" will be off by default, and you can enable it again by destroying this same egg. Enjoy! There were also a couple of small big fixes: - you can now use locomotion (like track-pad movement and manual rotation) at all times using the track-pad. You use to need an empty hand, but now you can use locomotion with an item in your hand too. - The game will no longer launch in full screen (after at least one quit/restart)

  • Easter Update! - 30 March 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30565753%2F536422cb3a9b3c642745d75428c2efa3c6a8cfa0.png Easter Eggs have been spread around in Echo Grotto! Simply crack the eggs by throwing them at the ground and critters will pop out, or maybe something else... There is a hidden egg on the main menu which you can crack to disable "Easter mode". Once Easter weekend is over "Easter mode" will be off by default, and you can enable it again by destroying this same egg. Enjoy! There were also a couple of small big fixes: - you can now use locomotion (like track-pad movement and manual rotation) at all times using the track-pad. You use to need an empty hand, but now you can use locomotion with an item in your hand too. - The game will no longer launch in full screen (after at least one quit/restart)

  • Minor update - Manual rotation & menu cleanup - 28 November 2017

    This small update just fixes a couple of oversights in the previous update. You can now use A/D or left/right arrow at any time to rotate the player (regardless of rotation setting). Added option for smooth rotation (as opposed to the 'snap' rotation at the moment. Cleaned up the options menu (added a separate 'quality options' menu). Experience mode lock setting now starts you off in experience mode on startup (skips the main menu). this is very useful for public demos and arcades. Enjoy!

  • Minor update - Manual rotation & menu cleanup - 28 November 2017

    This small update just fixes a couple of oversights in the previous update. You can now use A/D or left/right arrow at any time to rotate the player (regardless of rotation setting). Added option for smooth rotation (as opposed to the 'snap' rotation at the moment. Cleaned up the options menu (added a separate 'quality options' menu). Experience mode lock setting now starts you off in experience mode on startup (skips the main menu). this is very useful for public demos and arcades. Enjoy!

  • Update! Locomotion options, full PC controls, and more! - 24 November 2017

    Echo Grotto has just received a big update! Since release I've received heaps of great feedback, and this update will hopefully address a ton of suggestions, issues and options that people were hoping for! Here is a full list of everything included: New Locomotion options! Easily the most requested improvements to echo grotto were all about offering more locomotion options, so I've implemented some of the most commonly seen locomotion methods into the game. While these locomotion methods are available to use, the game is still built around the item-based movement (like using the teleporter, caving hooks and grapple). I still highly recommend using items for locomotion, but offering more options is never a bad thing! The new locomotion options are: Directional trackpad movement - freely move around using the trackpad. "Grab and hold" to drag yourself around - much like the caving hooks,…

  • Update! Locomotion options, full PC controls, and more! - 24 November 2017

    Echo Grotto has just received a big update! Since release I've received heaps of great feedback, and this update will hopefully address a ton of suggestions, issues and options that people were hoping for! Here is a full list of everything included: New Locomotion options! Easily the most requested improvements to echo grotto were all about offering more locomotion options, so I've implemented some of the most commonly seen locomotion methods into the game. While these locomotion methods are available to use, the game is still built around the item-based movement (like using the teleporter, caving hooks and grapple). I still highly recommend using items for locomotion, but offering more options is never a bad thing! The new locomotion options are: Directional trackpad movement - freely move around using the trackpad. "Grab and hold" to drag yourself around - much like the caving hooks,…

  • Big update coming this weekend! new locomotion options, full PC controls, and new gameplay features! - 21 November 2017

    Get ready for a big update for Echo Grotto this weekend! Since release I've received a ton of great feedback, and this update will hopefully address a ton of suggestions, issues and options that people were hoping for! A full list of changes will be posted when the update is released, but here is a quick rundown of the major features: Many new locomotion options! You will now be able to use full trackpad direction movement, Arc teleportation and "Grab and drag" yourself around the environment. Manual player rotation for Oculus users. If you don't have access to room scale VR, or just want to enjoy the game without fully turning around, you can now easily rotate yourself! Full non-VR PC playability! If launched without a VR headset running, you can now play Echo Grotto with controls entirely re-purposed for first person PC gameplay! A complete re-do of how gemstones work. The way you har…

  • Big update coming this weekend! new locomotion options, full PC controls, and new gameplay features! - 21 November 2017

    Get ready for a big update for Echo Grotto this weekend! Since release I've received a ton of great feedback, and this update will hopefully address a ton of suggestions, issues and options that people were hoping for! A full list of changes will be posted when the update is released, but here is a quick rundown of the major features: Many new locomotion options! You will now be able to use full trackpad direction movement, Arc teleportation and "Grab and drag" yourself around the environment. Manual player rotation for Oculus users. If you don't have access to room scale VR, or just want to enjoy the game without fully turning around, you can now easily rotate yourself! Full non-VR PC playability! If launched without a VR headset running, you can now play Echo Grotto with controls entirely re-purposed for first person PC gameplay! A complete re-do of how gemstones work. The way you har…

  • Frontier, my previous game, on sale! - 25 September 2017

    Thank you all so much for all your reviews and feedback over this launch week! If you enjoy the art style of Echo Grotto then you might find my previous game interesting. While being more of a classic VR experience and lacking any real gameplay, Frontier still has a really unique art style and holds a special place in my heart, despite it's flaws. Frontier has a much larger focus on the animals, so if you found the critters in the caves interesting then Frontier really expands on that. During the launch week of Echo Grotto, Frontier is 40% off, and this sale will be ending in a couple of days: http://store.steampowered.com/app/608190/Frontier_VR/

  • Frontier, my previous game, on sale! - 25 September 2017

    Thank you all so much for all your reviews and feedback over this launch week! If you enjoy the art style of Echo Grotto then you might find my previous game interesting. While being more of a classic VR experience and lacking any real gameplay, Frontier still has a really unique art style and holds a special place in my heart, despite it's flaws. Frontier has a much larger focus on the animals, so if you found the critters in the caves interesting then Frontier really expands on that. During the launch week of Echo Grotto, Frontier is 40% off, and this sale will be ending in a couple of days: http://store.steampowered.com/app/608190/Frontier_VR/

  • Small update: Control Scheme options - 22 September 2017

    Hello Everyone! I hope you're enjoying your cave exploring. This is just a small update that adds: You can now switch between two different control schemes! If you prefer to use the trigger to throw items (instead of grip) you now can. The two control schemes are: - Pickup/drop = grip - Use = trigger/trackpad OR: - Pickup/drop = trigger/grip - Use = trackpad Also fixed a small glitch where the caving hook tool would grip the terrain at random if you used it without hitting any terrain. In other news, looks like Oculus Rift users may be able to play Echo Grotto with hand controls and all! please check the discussion thread in the community hub for more details. Don't hesitate to let me know if you spot and issues that need a quick fix! Enjoy!

  • Small update: Control Scheme options - 22 September 2017

    Hello Everyone! I hope you're enjoying your cave exploring. This is just a small update that adds: You can now switch between two different control schemes! If you prefer to use the trigger to throw items (instead of grip) you now can. The two control schemes are: - Pickup/drop = grip - Use = trigger/trackpad OR: - Pickup/drop = trigger/grip - Use = trackpad Also fixed a small glitch where the caving hook tool would grip the terrain at random if you used it without hitting any terrain. In other news, looks like Oculus Rift users may be able to play Echo Grotto with hand controls and all! please check the discussion thread in the community hub for more details. Don't hesitate to let me know if you spot and issues that need a quick fix! Enjoy!

  • Echo Grotto is released! - 21 September 2017

    Release day is here! There's a ton of things to find in the caves of Echo Grotto, Happy cave exploring!

  • Echo Grotto is released! - 21 September 2017

    Release day is here! There's a ton of things to find in the caves of Echo Grotto, Happy cave exploring!

Patch notes and updates

S.noRelease datePatch nameGID number
125 June 2019Huge VR interaction update!2436926440558221403
222 September 2017Small update: Control Scheme options4249665521687811822

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