- 7/12/26 Bug Fixes - 13 July 2026
Hey everyone! This update mostly just fixes all the bugs that have come up since the March update. I don't really have a full list of changes since I'm really bad at record-keeping; I'll have to get better at that. I also changed Quarters's design since someone kindly let me know that he could be construed as antisemitic. The last thing I want from Jimmy is for it to be viewed as espousing any kind of hateful beliefs.
- 3/15/26: Major Update - 16 March 2026
Hey, everyone! As you might have heard, Jimmy and the Pulsating Mass recently got a console release. I wanted to get this version updated to match that, but it might take longer than expected, so I got permission from the publisher to put my current version of the game up. This update most importantly adds the hard mode and the two new dungeons. The hard mode changes every single encounter in the game, giving the monsters new, more punishing behaviors. Certain bosses will even have new forms and adds.If you want the new quality-of-life stuff, game options, and aesthetic improvements from the console version, you'll have to wait for the next update, which might be some time from now. Or, you could always just buy Jimmy on Switch, Playstation, or Xbox; it's only 20 bucks. If you just want to experience all the new content, though, here you go!Also: if you're a fan of Jimmy, make sure to k…
- Kickstarter for New Game: Hymn to the Earless God - 30 August 2023
I'm excited to announce my new game, Hymn to the Earless God! It's still in development, so right now more than anything, this game needs your support! Please support Hymn to the Earless God on Kickstarter! Want to try the demo? Check out Hymn to the Earless God on Steam! For a small indie guy like myself, getting a lot of momentum on the Kickstarter early is key. If you can't drop some money on this, I totally understand, but if you still want this game to be successful, you can always: 1. Wishlist it on Steam 2. Share this game with as many people as you can Hymn to the Earless God is something of a dream project for me. If you played Jimmy, you know I'm a big fan of SNES games, and Hymn to the Earless God is most directly pulling from a game series called Lennus (Paladin's Quest in the U.S.) that I've always been enamored with. There are a lot of other inspirations (notably Chrono Tr…
- 11/1: Mostly small fixes - 1 November 2021
Hey, everyone! This is hopefully going to be the last update for Jimmy; it's been a while since the last one, so this one is mostly just a fix for a handful of outstanding bugs. As always, if you find any bugs, please make sure to let me know! Also, for those of you who don't look at my social media, I'm currently working on a new game. I'm expecting to have a Steam page up for it within the next 5/6 months, so I'll make sure to post an announcement here when that happens. Anyway, here's the full list of changes: -Easy Mode experience and money bonuses will no longer be stripped from the player after certain cutscenes. -The Brain Bats now have names that differentiate them from one another and hint at their vulnerabilities. -The rooftop boss in Shinryu will now have shorter, different dialogue that plays if you're refighting them. -Elaborate Dance will no longer remove status effects; i…
- 3/21 Update Large Sprite Crash Fix - 22 March 2019
Hey, everyone, this update has been a long time coming. While many of you have been able to run Jimmy without any problems, some computers experienced crashes when walking in front of things like signs or trees that would overlap the player when they were behind them, or they might have experienced the same crash from long play sessions. For people running the mkxp version, this crash would occur in the form of incredibly slow moving text. I'm happy to report that this crash should no longer occur, and as a nice side effect, the frame rate should be more consistent. In order to fix this issue, I removed a problematic script and had to manually modify and test a lot of objects like trees/statues/etc. Most of the graphics will still appear to be the same, but there are a few minor changes here and there that keen players will notice--nothing big. Because the changes were so widespread, th…
- 1/4/19 Update: Happy New Year! - 4 January 2019
I'd like to take a moment off the top to thank everyone who's played Jimmy. I've seen it here and there on players' top ten lists for 2018, and Jimmy's been getting a super positive response in general. Hopefully, 2019 will be a good year for Jimmy as it continues to slowly build its player base through word of mouth. I think that a lot of people have been able to connect with it, or, at the very least, just think it's fun enough to share, and that's been really rewarding as a developer. Anyway, this is a pretty small update, but I've been sitting on it a while, so I wanted to get it out there. The most important thing is that I've added a toggleable mini map when you're piloting your spaceship. Now no one--including me--will get lost flying around in circles trying to remember where the hell they need to go. Also note that the Eternal Optimism Badge might work on the first turn now, so…
- Dominic Tarason s 5 best games of 2018 - 29 December 2018
We asked a bunch of our regular writers to tell us what their five favourite games this year were. Today it’s the turn of everybody’s favourite newsboi Dominic Tarason . I’ve felt like I’ve been drowning in good games all year. Monster Hunter: World, Hitman 2, Red Dead, God Of War and now Smash Ultimate are all easy to lose dozens of hours to, and are masterfully crafted. But none of the year’s blockbusters really resonated with me. Here’s five smaller games that did (plus some bonus mentions) which sent me running to Twitter to wildly gush over and try to convince people to try them. Four of the five are very systems-driven games, but all have hidden depths; the deeper you dig, the better they get. In no particular order… (more…)
- 11/1/18 Update - 1 November 2018
Hey, it's November, so I thought I'd update the game to address all of the minor issues that have cropped up since the last update. Some of these are bugs and some are quality of life issues. Thanks for playing Jimmy! -Analysis skill description is now clearer. -Sacrifice now works as intended. -File size cleaned up a bit. -"Ghosts" in Rainbow Park are no longer interactable. They also remain transparent after leaving a building. -Marvelous Cannon now functions as intended. -The mysterious vending machine that sometimes hovers over the entrance of the Iron Flamingo is no more. -Ms. Robin's Shop in Ashby's is back to selling the appropriate items upon first getting there. -Reverting to Jimmy when you enter a battle as a flying monster will no longer cause Jimmy to walk in place after the fight. -If you use Psyche on the Totem in Heart Prison, it will now properly cancel its mind control.…
- 10/11 Improved Economy, New Manual, Bug Fixes - 11 October 2018
I've just updated the game files; many of these changes are fixing issues that players either generally won't run into or won't notice, but I do want to draw your attention to the first two changes. Consumable item prices are a lot cheaper now, and there's a new manual in Shinryu that's worth checking out. Thanks to everyone who've found Jimmy and been spreading the word. I know that Jimmy hasn't been viral or anything, but everyday I've been elated with the general reception it's been getting. Anyway, here's the list of changes: -Consumable item costs are now much more reasonable (about halved starting with the latter half of the second continent). -Added new manual only available in Shinryu for $5,000: Adrenaline Shot. It's an instant 10% revive that costs 35 mp and has a six-turn cooldown. -Balanced Equation is now actually a balanced equation (I think). Give me a break, it's been a…
- 9/18 Bug Fixes - 18 September 2018
I just pushed out a new update that addresses some bugs. Most of these are fairly minor, but the big thing to note is that battle music should now loop appropriately in the mkxp version. Speaking of the mkxp version, make sure to opt into it as if you were opting into a beta if you experience any lag, as it should smooth that out. I would have that version set to default, but since the Steam overlay conflicts with it for so many people, I'm leaving it as a beta for now. Anyway, here's a full list of changes: -Pressing the confirm button on the door in Central Hub will no longer prevent you from transforming. -You can no longer push the skull through the door frame in Heart Prison. -Checking the fountain in the last level from behind will no longer make it swap graphics with the shop. -Battle music now loops properly in mkxp version. -The statues in King's March East will no longer chang…
- Legacy Mode is back on the Default Path - 7 September 2018
After releasing the mkxp version, some new glitches came to my attention--mainly the black box covering the player's sprite for some players and battle bgm not looping accurately. So, I've switched the legacy mode back to the main branch. If you want to use the mkxp version, you can still do so. This is set up like a beta now, so just right click on the game in your library, choose properties, select the betas tab, and pick "mkxp" from the dropdown menu. The mkxp version will smooth out framerate issues and the large sprite fix crash, so, if you're running into those issues, you still might want to use the mkxp version. Sorry for the inconvenience, and thanks for your patience.
- New Update: Better Framerate, Difficulty Selector, Mac Version - 4 September 2018
I've just added a pretty beefy update that's a mix of several things I've been working on. The biggest change is that the mkxp version is now in the main branch of the game, so that's going to change some things for most players. The mkxp version is basically going to smooth out a lot of issues that some people have with the framerate, mainly, but it should also prevent the large sprite fix crash. A few things you need to know now that this is live: -F4 and F5 won't change the screen size. Now you can hit alt+enter to toggle fullscreen, and you can manually resize the window if you want. -If you have an old save, it should still be there, but the characters' face graphics in the save menu will likely be missing. These might update when you change characters, but they'll definitely appear when you start a new game. -If you get a blackscreen when running the new version, make sure that yo…
- 8/28 Update: Lots of Bug Fixes - 29 August 2018
I went ahead and updated Jimmy--both the regular and beta versions. This update contains the new font in preparation for when the beta gets moved to the main branch. There are still a few things about the beta that I would like to straighten out--mainly the issue with the Steam overlay causing some players to blackscreen--but I had so many bug fixes that I wanted to get the current version up-to-date. Before I get to the changes, though, I wanted to address a few plans for the future. My main concern right now is getting the mkxp version 100% and moved to the main download branch. I'm also planning on adding a difficulty selector which will give players who want a more leisurely experience easier enemies, less encounters, and higher experience and money drops. I'm also planning on adding a hard mode which will provide more challenge for the masochists out there. So, the next update will…
- New Beta: Framerate Fixes and More - 20 August 2018
I just added a beta branch for people who have already purchased Jimmy and the Pulsating Mass. This beta is running Jimmy through a program called mkxp, which is hopefully going to improve performance and give a few quality of life improvements. My big hope here is that if you've run into the Large Sprite Fix crash, this will fix that. At the very least, it should improve the frame rate for those people who have frame rate issues, and it gives a few quality of life fixes, like the window is now resizable and the F1 menu isn't as confusing. Let me know how it handles controller support now as well. This is also a more up-to-date version of the game, so the majority of the outstanding bugs have been fixed here, but I'm not going to list them since this is a beta; I'll list them once I update the main client. There are also a few known issues with the beta. Your save files might be missing…
- 8/15 Update: Bug Fixes - 15 August 2018
It's been a good week since Jimmy released; I hope you're all enjoying it! I've updated the game again. This update is mainly focusing on bug fixes, but I've made a few quality of life improvements and balancing changes. One change that I want to highlight is that saving is no longer going to be allowed in Jimmy's house at the very beginning of the game and in the club in Mute Notes during the story segment there. This is to prevent an issue that comes up when I update the game where you can get stuck (in the case of Mute Notes) or you can leave early (in the case of Jimmy's house. That'll help in future updates, but for this update, you might have a save file that's stuck you in the club, and, if that's the case, please let me know and I'll get your file straightened out. Anyway, here's the full list of changes (well, mostly, I may have forgotten a few): -Changing furniture in the club…
- Five new Steam games you probably missed this week (August 12, 2018) - 13 August 2018
We're trying out a new format for our weekly list of new games on Steam you might have missed, with a separate entry for each week's collection. You can check out previous games we've highlighted here . As always, these are five of the smaller games that might have otherwise escaped your attention in the glut of titles that come out on Steam every day. EXAPUNKS Steam page Released: August 10 Developer: Zachtronics Price: $20 You may know Zachtronics as creator of puzzle games like Opus Magnum, Spacechem, and Infinifactory. He's also the brain behind hacking games TIS-100 and Shenzhen I/O, and EXAPUNKS is in that vein, thematically speaking. You're a hacker forced to make viruses and bust open the security of everything from banks to highway signs because it's the only way to get the medication you need. EXAPUNKS is set in 1997, so you learn how to hack by r…
- New Update: More Fullscreen Options - 9 August 2018
Last night, I updated the game. This update mainly contains several bug fixes and a few balancing issues. The largest change is a new fullscreen script. Now, if you want to fullscreen, you can hit F5 or F6 to toggle between different modes. You can still hit alt+enter to go into the old fullscreen if you prefer that. The current build ID should be 3018191. The biggest issue that still remains is the Large Sprite Fix error. I'm hoping that the new fullscreen options fix that, but I'm thinking that they might not. I'm trying to isolate what's causing that. My roommate was one of the testers, and he got this issue a few times at different moments, and his computer is better than mine, so it's likely not an issue with your specs, but it might be related to particular graphics cards or possibly higher-refresh monitors. Regardless, that's the major thing on my radar right now, so, if that's h…
- Empathise with toxic ooze in surreal RPG Jimmy And The Pulsating Mass - 7 August 2018
Don’t be put off by the cute facade that Jimmy And The Pulsating Mass wears. While this dreamlike RPG feels like its primary inspirations are from the Earthbound and Undertale sphere of family-friendly (though occasionally dark) RPGs, it’s not long before the mask slips. While the developer cites Yume Nikki as a core influence, I can’t help but feel that this one has a bit of Space Funeral ‘s blood-splattered weirdness to it. Jimmy And The Pulsating Mass is out today. Check out the increasingly sinister trailer below, and an hours-long demo here . (more…)
- Jimmy and the Pulsating Mass is OUT! - 7 August 2018
Hey, everyone! It's been a long wait, but Jimmy and the Pulsating Mass is officially released as of right now! This has been a 4+ year odyssey. I've been working on this mostly in a vacuum for that time, and I'm so excited to see it out there. I'm so proud of it; it's basically the coolest thing I've ever done. Thanks so much for following this game, and I hope you all enjoy it! I've also uploaded the soundtrack, which is available for $5 U.S. If anyone runs into any problems whatsoever, let me know. Thanks again for taking the time to check out Jimmy!
- Official Release Date: August 7th, 2018! - 20 July 2018
Jimmy and the Pulsating Mass is officially complete! Unfortunately, we still have to play the waiting game a bit longer as I wait for Valve's internal review process and as I send out review copies. However, we don't have to wait for long! As of making this post, Jimmy and the Pulsating Mass is just a couple of weeks away from being out of my hands and into your computers. Some important stuff: -The game is about 35 hours long, but that's me playing it, so I imagine that it could run anywhere from 35-50 hours for most players. -It's going to cost $15 U.S. -If you downloaded the demo, you "should" be able to use your save file. Everything works fine in theory, but you might need to leave and reenter the area in which you saved as there could be some wonky stuff happening. You just need to move your save files into the game's main directory. There could be some unforeseen issues, though,…