- Switch to free to play 29th march - 27 March 2019
Hello dear Community, I can now announce that the game Defense Clicker will be available for free to all players from March 29th. As well as the DLC's Auto Clicker Pet (Ice Elemental) and Resource Collector. The DLC's Supporter Pack 1 & 2 as well as Early Access Content will be removed from the shop. Thanks to everyone who supported us so far! we will continue to work in the future on games that you will hopefully like. Have a look at our discord here and we will give you some information about it in a few months
- Finishing the work on Defense Clicker - 18 March 2019
In the next days we will finish the work on Defense Clicker. What this means: - because of a few complications with the server we decided to remove the online functions for Defense Clicker. because of too high maintenance costs and expenses. The game will still be fully playable in offline mode. - due to some changes in our team we are not able to continue the development in the same way. - the current beta functions will be implemented like the new mobs pets etc. - The Game will be free to play with all its DLC's. - there won't be any more patches until further notice.
- HOTFIX 20.February.2019 | EVOLUTION SYSTEM - 20 February 2019
Fixed a problem with the evolution system. You now should always be possible to evolve, also below wave 500 and now evo level gain is also calculated correctly from max wave on evo instead of actual wave
- BETA UPDATE Nr. 5 | CHANGES ON PETS AND EVO SYSTEM - 27 January 2019
Changes - added all pets to the new damage calculation (makes them stronger depending on the actual wave automatically) - Evo System now does no longer use the actual wave for its calculation and ulock, now it uses max wave on this evo. Bugfixes - Fixed a bug which caused sometimes an crash because of an wrong data typoe in the community towers. - Fixed a bug caused an not integer value calculation of the damage of the community towers. - rearranged some graphics slightly to give a smoother edge between tileset bg and object Deleted - Deleted some achievements which had the same unlock conditions - Deleted some achievements which were not achieveable yet .
- BETA UPDATE Nr. 4 | New enemies , balancing, changes - 20 January 2019
New - added new enemy poison plant - added new enemy poison slime - added new graphics for the poison plant - added new graphics for the poison slime - added new script for the poison plant - added new script for the poison slime - added AOE damage to the firestorm meteor explosion Changes - decreases small ghost initial speed from 1.5 to 1.0 - decreased big ghost initial speed from 1.0 to 0.8 - decreased the lifepoints of the grounddigger monster to 50% - changed grounddigger script to transform to poison plant - changed the firestorm event overlay About - Poison plant - The poison plant is a monster which rtansforms from the ground digger. The grounddigger transforms and heals between 25% and 75% of its path to an poison plant. In this moment it growth out of the ground and heals itself. When it is transformed to the poison plant it cannot move anymore but has more life then ebfore an…
- BETA UPDATE Nr. 3 | PROMO and Bugfix - 12 January 2019
Only a short little fix/addition Added two promo items and pets for The Ultimate Clicker Master of the Universe (TUCMOTU) and Olea's Descent.(OD) Owners of the games with a minimum playtime of 2 hours get a free steam item which unlocks a promo pet for free A penguin wizard with magic runestone for TUCMOTU and a fairy for OD
- BETA UPDATE Nr. 2 | TESTUPDATE WITH SEVERAL CHANGES - 2 January 2019
Hi all, Sry that it neededd a time and the patch is not as big as some others but i had much important family time during christmas and new year. First a happy new year to all. Patch: New Wave and Evo System - Players are now no longer forced to make a evolution. You are free to play as long as you want. - The evo System changed a bit. There are still poreevo and normal evo and the same colors like before but you can get more evos when playing longer. Instead of stopping the spawner, the evolution level now causes an Life multiplicator for enemies. - At start the lifepoints are the same as before but after 500 Waves an Lifemultiplicator starts running. It has at the beginning still x1 which causes that you have 500 waves more then before which you can play with normal life and then it gets all 500 waves +1 ( life x1, x2, x3, x4....) - The evo lvl (upgrades + 1 if you use evolution when…
- BETA UPDATE Nr. 1 | TESTUPDATE WITH MUCH NEW ENEMIES AND OTHER STUFF - 8 December 2018
UPDATE ONLY ON BETA BRANCH! PLEASE LOOK ON DISCORD INFORMATION TAB FOR MORE INFORMATIONS AND ACCESS PASSWORD! NEW - added new graphics for the grounddigger enemy - added new graphics for the little ghost enemy - added new graphics for the ice phoenix enemy - added new graphics for the magician spawner enemy - added new graphics for the skeleton enemy - added new graphics for the zombie enemy - added new graphics for the mimic enemy - added new graphics for the poison plant enemy - added new graphics for the big ghost enemy - added new graphics for the poison slime enemy - added new graphics for the tank orc enemy - added new graphics for the minotaurus boss enemy - added new graphics for the minotaurus minion enemy - added new shotgraphic for ringtower - added 3 new pathes for the little ghost enemy - added a new overlay graphic for firestorm event - added new script for the grounddigge…
- BETA TEST BRANCH NOW LIVE - 8 December 2018
I activated an test branch to test experimental features and updates before they release to test them and eventually change them before they get released or finished. The password can be found in the discord channel informations as a sticky message. If you try it or use it please make a backup of the saves before and know that the functions on this branch are really for testing. they are tested before internal of me and testers but they can still have bugs.
- Server problems [FIXED] - 2 December 2018
Server problems should now be fixed and all should work normally again
- Server Problems 02.December.2018 - 2 December 2018
I ahve a few little server problems at the moment with some security setting i made today. its possible that you need to restart your game if it got offline or you have to try it 5 minutes later if the game cannot login to the server. I am working on them and hope to fix them asap
- Information: End of Halloween event is 7 p.m tomorrow(03.November.2018) german time - 2 November 2018
End of Halloween event is 7 p.m tomorrow (03.November.2018) german time You don't need an update or to restart the game, the event will end automatically
- Update Nr. 101 | Changes and new parts - 28 October 2018
- Changed the Buttons for the categories at the bottom to make more categories for planned future content possible - Added a new category "Inventory" - Added a new Overview for the Steam inventory items (monsters). (No ingame effect yet) - Doubled the drop rate of halloween items for the last days - halfed needed HW for increase of speed and dmg - Changed the Event activation system for future events - added new ingame graphics for all monster steam inventory items - added several new scripts for ingaem functions and calculations
- Balancing change of Halloween event - 13 October 2018
The needed HW to unlock the pet are decreased now
- HALLOWEEN EVENT - 13 October 2018
Hi players, i activated a little halloween event ingame =) Duration: approximately 2 weeks Event: Collect several halloween collectables ingame to get extra ressources and unlock an free halloween attack pet. collectables: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30785113%2F4acf40292f528cb8cef95e6c57fb64f27867cde9.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30785113%2F1be7238a0805476a0ec3368af581a01c225c77b5.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30785113%2Ff0173dc5799056d5aed3eaa53d1b5e042f0ddd12.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30785113%2F7ffee40e619eb2c478417f62e857eac6efe79c64.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30785113%2F585090285086441c2a18c980f78c4a6c1c75a748.pnghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30785113%2F%25E2%2580%25A6
- Update Nr. 100 | Fixed not tradable and not marketable items - 8 October 2018
Fixed all 72 items. Now all items should be marketable and tradable. If you find still an item with wrong setup, please write me that i can fix it asap. =)
- About the not tradable and sellable status of new items - 3 October 2018
Hi, I wrote with steam on the discussion board of steam developers Here the like for players with group access : https://steamcommunity.com/groups/steamworks/discussions/0/1729837292624082311/ The valve employe wrote that items have a 3 days trade and market restriction and 3 days after dropping they should switch itself to tradable and marketable. I don't know why the older items have no restriction and the new items have it but it seems to be normally an default. Pls write me if they don't change that i can again write to valve to fix it.
- Update Nr. 99 | Steam Inventory Items - 3 October 2018
Dear players. I added today several new items. Now you can drop 72 different items. 24 x common (70% chance) 24 x rare (20% chance) 24 x very rare (10% chance) At the moment there is a little problem that the new items drop as not tradable and not sellable because of problems with the steam inventory backend on steam side. I already wrote to the steam support that they can fix this. I cannot read raw data and options like trade and marketable are ignored from the system. I hope they can fix this soon.
- Update Nr. 98 | Steam inventory added - 29 September 2018
We added an Steam inventory to the game. At the moment the items are only collectables but its planned to integrate in future more functions and items to collect,craft and consume. At the moment we added 9 collectable items: - Lich - Dark knight - Demon boss - Green lizard - Bat - Little demon - Brown bird - Treant - Stone golem All about 1,5 - 3 hours is 1 item randomly dropping ( You need to be ingame, not in the main menu and ending the game resets the timer so idling or active play ingame is necessary at the moment, Other methods to get them are also in planning for several other items.). All items are marketable and tradebale if you want to trade double items with others or sell them if you don't need them. Its planned in future to give this items little buff against specific monsters or something like this (not absolutly sure at the moment and to make crafting receips and other th…
- Update Nr. 97 | some changes - 16 September 2018
Dear players. The last patch was a while ago and since this we tried much around, talked with players about changes and actual systems and planned some changes ingame. i also made some background system changes and fixed some bugs. Changes: - We deactivated temporary the talent system because we wart to completely change the talent system. Like it was it is useless and we want to make a much more useful and bigger talent system. - We changed the tower price system. - I deactivated the no click mouse mode. With the new build system we integrated a time ago its not needed anymore and confused more then it was useful About the new tower prices - The old sytsem was that every tower costs 2500 gold more then the tower before. this caused that much players only used a very small range of towers. - The new system now calculates another way. Base price + (1000 gold for each tower on field) + 50…