- Update 1.4.6 - Easter Bunny - 4 April 2021
We hope you're all having a good time during these Easter days, even in times of Covid. While we Kids have some fun playing and feasting, we are working on making things better and thinking on how we can make a pirates-themed multiplayer game better than S.o.T. ... not a chance! We're going to do something anyway. Improvements: a fresh look at the cliffs was long overdue (it's not final but it's a start).
- Update 1.4.5 - Blue Moon - 30 March 2021
As announced we're posting some advancements on optimization and improvements on the Turtle's Beach scene. We said that we wanted to allow players to reach ~60FPS with a GTX1060 (on a i7, 16GB RAM) and we realized that settings should be tuned in order to achieve that. First we improved the Settings UI to allow more control over Video Settings / Quality and Features. You can play with the buttons to achieve the optimal quality/fps ratio for your tastes. Here's some advice: When setting Overall Quality all the sub-settings are set the same but if you have chosen (say) Low and set every sub-settings to Epic is not the same as chosing Epic; If your card does not support Ray Tracing, for no reason set Ray Tracing enabled; Ray Tracing comes to a high cost in terms of FPS but quality of the rendering is maxed; Fluid Simulation is a nice feature, while walking submerged, but it's experimental…
- Update 1.4 - Full Moon - 28 March 2021
It's going to be a week of improvements and introductions: here and there there are some minor and major things that can be improved in every level so far for the first chapter of Turtle's Quest. From models and textures, to music and sound to UI and UX. Our plans, for these days, are to look at the models and textures that are not optimized and have a "obsolete" look, as someone pointed out, that make them look like we're playing with an old-gen console. We already started with some elements in the Cabin level. Continuing on the polishing and improving, we would like to achieve ~60 fps on 1920x1080 resolution, with a GTX1060 (6Gb Vram) on an i7 16GB RAM...we'll se what we can do. Talking about the plans for what's coming, we are designing the new chapter with better models and textures, trying to keep reasonable FPS, and also making plans for the multiplayer mode: there's already a sec…
- Update 1.3.3 - 10 March 2021
Updates: Fix: Glitches and waypoints too small in Perry chase Improvements: (open to discussions) water color Features: hidden multiplayer lobby (in progress) Goodies: shift+control+alt+8 We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes.
- Testing Update 0.1 - 7 March 2021
Updates: Improvements: Skip and Settings buttons in Splash: before the game starts you can tweak the settings. Multiplayer lobby in progress This is the testing branch where updates are released before going into the default one.
- Update 1.3.2 - 4 March 2021
Updates: Fix: character possession in Cabin level Improvements: skip in Splash Features: Secret mxxxxxxxxxx xxbby We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes.
- Update 1.3.1 - 3 March 2021
Sorry for some hiccups, lately, we're preparing new features while maintaining and improving Chapter I. Updates: Fix: residual character New features: ???? ːsteamhappyː We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes.
- Secret update 1.3 - 3 March 2021
Update: sorry, it's secret We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes.
- Secret Update 1.3 - 2 March 2021
Updates: it's secret! We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes.
- Update 1.2 - 28 February 2021
Updates: Improvements: mesh optimizations, landscape optimizations, some animations optimizations Features: introducing Unreal Control Rig in some characters and some animations, We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes.
- Day One Update 1.1 - 23 February 2021
Update: Fix: Settings and controls menu after entering pause menu Improvements: some meshes optimizations, terrain optimizations We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes.
- Day One Update 1.0 - 16 February 2021
Updates: Fix: missing face animations Improvements: scenes transitions We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes.
- Day One Update 0.9 - 15 February 2021
Update: Fix: Oswald repairing cart, Transitions, Final credits Improvements: Cameras We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes.
- Day One Update 0.8 - 14 February 2021
Updates: Fix in Oswald and Erik dialogs/post dialogs Fix in sailor Ai Navigation We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes.
- Day One Update 0.7 - 11 February 2021
Updates: Fixes: some textures where messed Improvements: wreckage water and lightning We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes.
- Day One Update 0.6 - 10 February 2021
Update: LOD and Textures optimizations We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes.
- Day One Update 0.5 - 9 February 2021
We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes. Updates: Meeting with terence adjustments
- Day One Update 0.4 - 8 February 2021
We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. We are also constantly introducing new available features for both eyekandy and interactive purposes. Updates: Battle scene lightning redone. Map chase adjustment.
- Day One Update 0.3 - 8 February 2021
We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. Adjustments: various first chase adjustments
- Day One Update 0.2 - 8 February 2021
We aim to continuously fix and improve Turtle's Quest counting on your comments and critics. Every word from you is taken in account. Fix: First chase persistent message. First chase camera problem. Cabin light problems in introductive levels.