SPSTEAMPULSELIVE ANALYTICS
Star Ruler

Star Ruler Steam metadata

Blind Mind Studios | Sep 20, 2010 | game

Released

0players observed · 22 September 2026 - 05:02:13 UTC

IndieStrategySpace4XRTSSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)23,315
  • Revenue (VGI)$203,000
  • Review score83% positive

Star Ruler metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)23,315
  • Revenue (VGI)$203,000
  • Review score83% positive
  • Total reviews342
  • Release dateSep 20, 2010
  • DeveloperBlind Mind Studios
  • PublisherBlind Mind Studios

Genres: Indie, Strategy

Company pages: Developer: Blind Mind StudiosPublisher: Blind Mind Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Star Ruler Steam metadata

Star Ruler metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/70900/metadata
Steam Storehttps://store.steampowered.com/app/70900/
Steam Communityhttps://steamcommunity.com/app/70900
PCGamingWiki search
IGDB searchSearch IGDB for Star Ruler

Reviews, pricing, and metadata

Review summary

Very Positive

83% positive, 283 positive, 59 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Multi-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 20 September 2010

Latest Steam announcements

  • Star Ruler 2 Enters Early Access! - 18 July 2014

    Hello everyone! Thank you all for your support of Star Ruler 1! Without you, we couldn't be here today to release its sequel. We've just released as an Early Access title, with a plan to have it finished by the end of the year. Check it out! http://store.steampowered.com/app/282590/

  • Star Ruler 2 Enters Early Access! - 18 July 2014

    Hello everyone! Thank you all for your support of Star Ruler 1! Without you, we couldn't be here today to release its sequel. We've just released as an Early Access title, with a plan to have it finished by the end of the year. Check it out! http://store.steampowered.com/app/282590/

  • Star Ruler 2 Dev Blog #3: Faster Than Slow - 13 March 2014

    One of the major differences going from Star Ruler to Star Ruler 2 is the addition of Faster-Than-Light travel. However, that doesn't mean that FTL is easy or cheap. Our most recent dev blog explores the four approaches players may take to traverse the galaxy faster than ever before: Hyperdrives, Fling Beacons, Gates, and Slipstream Tears. Each method has its own distinct advantages, disadvantages, and serious gameplay considerations. http://i.starruler2.com/media/blog3/tear.png Read the full dev blog here!

  • Star Ruler 2 Dev Blog #3: Faster Than Slow - 13 March 2014

    One of the major differences going from Star Ruler to Star Ruler 2 is the addition of Faster-Than-Light travel. However, that doesn't mean that FTL is easy or cheap. Our most recent dev blog explores the four approaches players may take to traverse the galaxy faster than ever before: Hyperdrives, Fling Beacons, Gates, and Slipstream Tears. Each method has its own distinct advantages, disadvantages, and serious gameplay considerations. http://i.starruler2.com/media/blog3/tear.png Read the full dev blog here!

  • Dev Diary 2: Diplomacy - 26 September 2013

    We've just posted our second Dev Diary about Star Ruler 2's development, this time about our new (and we feel innovative) diplomacy system. Check it out at Star Ruler 2's site.

  • Dev Diary 2: Diplomacy - 26 September 2013

    We've just posted our second Dev Diary about Star Ruler 2's development, this time about our new (and we feel innovative) diplomacy system. Check it out at Star Ruler 2's site.

  • Star Ruler Update Released - 19 April 2012

    Fixed: * Fix being able to trade research back and forth infinitely. * Fix colonizers with weapons never firing at anything. * Fix crash related to buildings being destroyed in OnGlobalDamage events. * Fix crash when planets marked for autocolonization get destroyed. * Batched ship construction orders would not repeat correctly. * Rally points on dry docks would not save. * Fix some inaccuracies in the german translation. * Fix engines never activating when boarding a disabled ship. * Fix importing blueprints with no automation orders resetting to default automation. * Fix crash related to loading transfer orders. * Fix player-controlled ships in the galaxy not being visible when joining an MP game in progress. * Rennovating the same structure multiple times will now only occur once. (Duplicates will be removed when they are started) * Many simple data types in scripts were calling dest…

  • Wot I Think: Star Ruler - 26 August 2011

    Before I get into the nitty-gritty, yes, we do know when long-zoom 4X indie spectacle Star Ruler was originally available to buy. However, anyone who has followed the game can tell you that what you get for your money now is a different beast to what you got at that nascent time. What could be regarded as the actual launch is now here. We are all familiar with the terror of unfinished games and the horror of 0-day patches. It is easy to believe the entire global computing infrastructure has been put in place so that developers could ship as soon as they got tired and wanted a holiday. Star Ruler did turn up in that sort of unsatisfactory state, but the developers admitted that and they put out a representative demo as well. Since then, their support of the product has been exemplary. While I may not agree with everything they’ve done, the fact that they continue to listen and improve th…

  • Star Ruler Update Released - 11 August 2011

    Fixes: * Multiplayer clients could not create treaties. * Multiplayer clients could not retract treaties. * The subsystems that are linked are now correctly loaded and imported and will no longer change based on overlap. * Obsoleted blueprints would not be removed from various build lists until a blueprint was added/updated. * Second planet granted by "Developed Empire" trait now has regular amounts of HP. * Using modifiers on armor no longer causes the armor to take up space. * Explosion sound would play for multiplayer clients for silent destruction (colony ship, scuttle/retrofit). * Page Up/Down keybinds would not save. * Auto-colonize planet now works for multiplayer clients. * Auto-colonize lists are saved/loaded. * Undock all from the right click menu now properly removes auto-dock orders (unless forced) so ships won't immediately re-dock. * AIs are no longer prevented from expand…

  • Star Ruler Update Released - 27 July 2011

    Fixed: * Ships on hold or defend position stance will no longer move because of work with tool orders. * Homeworlds had less hitpoints than was normal for planets. * The game did not render while maximized. * Notification of new treaties only occurs when a new treaty is actually proposed, and a sound plays for each unique treaty proposed. * Boarding defense did not work. * Number suffixes on dates when saving were slightly wrong. * Culling of graphics nodes was horribly broken in virtually all cases. The game should perform much better with lots of ships in the galaxy, so long as they aren't on screen. * Under attack alerts would only appear once per system. * Choosing a govern via the right click menu didn't automatically enable that governor. Changed: * The balanced start map option is now on by default. * Reduced modification factors for shift/alt on camera movement. * Notification i…

  • Star Ruler Update Released - 11 July 2011

    Fixed: * Taking over planets from AIs would sometimes prevent the planet from importing a particular resource. * Deleting a savegame deleted the wrong entry in the list. * Opening the options menu twice at the same time from the escape menu would crash the game. * Attractors did not function. * Dry Docks building other orbiting objects now no longer teleport some of those to close orbit around the sun. * You couldn't access a mod's effects in the particle editor. * Loading a game for multiplayer would allow clients to join the empire the host was controlling. * Effector data mismatch error could occur when loading saves with accented characters in blueprint names. * Jump Drives would sometimes retain orders in their previous system after jumping, causing them to fly back. * AIs would propose treaties involving goods and luxuries to empires with the "Eusocial Society" trait. Changed: * A…

  • Star Ruler demo is out now, is on sale on Steam - 5 July 2011

    4X galaxy conquering game Star Ruler now has a demo available ahead of its upcoming September retail release. Star Ruler has a procedurally generated 3D galaxy that can spawn up to 10,000 star systems into your game. With numerous research and diplomatic routes at your disposal, there are nearly limitless possibilites to explore. Just be careful not to go space-mad. Upon the release of the retail version, Blind Mind are planning a massive update that will add new features for owners of the digital version of the game. You can grab the demo from the here. The game's currently available on Steam, too, and is currently on sale at 66% off.

  • Daily Deal - Star Ruler 75% off! - 24 June 2011

    Today's Deal: Save 75% off Star Ruler ! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

  • Star Ruler Update Released - 18 May 2011

    Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Fixed: * Fixed a deadlock caused by selecting a ship as it was about to dock. * Advanced Parts Assembler used up resources even if there was no space to put advanced parts. * Fetch orders automatically assigned by construction bays no longer attempt to fill more cargo than available. * Mega Construction had a link to itself. * Linked sub system modifiers did not work for designs made by multiplayer clients. * Ships parked in orbit would not de-park after moving for multiplayer clients. * Crash related to supply orders for construction resources. * Internal Defenses would not function on ships without crew. * Keybinds specified as key numbers with # would not load from controls.cfg. * GUI Script keybinds no longer override options menu keybin…

  • Star Ruler Update Released - 13 April 2011

    Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Fixed: * New treaty notification icon was not disappearing when opening the empire window. * Ship build cost would not appear in the hover information on planets with no empty slots. * Holding shift while clicking a top bar button would not correctly open a new window of that type. * Automation orders did not import from exported designs. * Could not select the shipyard world governor in the planet window. * Large odd numbers of flags in the race customization window would make the last flag disappear. * Divide by zero crash when adding 4 or more shipsets. * Automatic blueprint updates would reset automation orders. * Heavy Hull level was too high, causing it to have much more hitpoints than the other hull types. * Negative mood did not disp…

  • Indies vs Gamestop/Impulse - 6 April 2011

    Last week’s news that US high street gaming market-choker Gamestop had acquired the Impulse download service from Stardock caused a whole lot of shock in these parts. Looks like PC gamers weren’t the only ones a little troubled by the news; Star Ruler dev Blind Mind Studios has pulled its sci-fi grand strategy game from the digital store in protest. (more…)

  • Indie Dev Pulls Game In Protest Over GameStop Takeover - 5 April 2011

    Blind Mind Studios, the developers of indie space strategy game Star Ruler , is withdrawing the title from sale on the Impulse digital shopfront following its sale to multinational retailer GameStop . "Due to a rather large list of things we detest about GameStop", a Blind Mind rep writes on the company's website, "Star Ruler will no longer be available for purchase on Impulse after the takeover." "We are ending sales through Impulse due to GameStop's long, negative behavior toward the PC platform and independent games. We would never have signed onto distribution through GameStop, and being forced into this situation has only made it worse for us. We feel GameStop cannot serve as the leader of a true competitor in the digital distribution market." Those who have already bought the game on Impulse should be OK, as Blind Mind is working to have automatic updates continue to be sent throu…

  • Star Ruler Update Released - 22 February 2011

    Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted.

  • Star Ruler Update Released - 25 January 2011

    Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Fixed: * Fix civil acts that have a group not correctly loading. * Fix racial bonuses affecting ship components not correctly applying. * Crash on game start when having shaders disabled. * Dry Docks could be ordered to scuttle or retrofit at themselves, making them disappear. * When starting at a higher tech level from traits, structures on the homeworld did not start at that level. * Fetch orders did not behave properly with resources that have a "required" (eg Crew). * Ships reacting to automated attack orders could overshoot the system and sit idle at the edge of deep space. * The set_owner and destroy console commands now work with all selected objects. * Fixed a very rare crash bug caused by moving between systems/galaxies. * The minim…

  • Star Ruler Update Released - 17 January 2011

    Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Fixed: * A long lag before joining a multiplayer game in progress that appears as a freeze (but eventually does connect). * Modded EmpireNames.txt and EmpireColors.txt are now used in the lobby. * Tips files were showing up as languages. * Freeze when holding alt for range rings while hovering on an enemy unit. * Antimatter generators would not explode when disabled due to lack of control. * Queue management commands did not work for dry docks in multiplayer. * Light/Heavy/Stealth hulls were incorrectly scaling with level, making them much too powerful at later tech levels. * Ships can now be retrofitted / scuttled at dry docks. * The victory message was not showing up when eliminating all enemy teams in a team game. * Docking stations into…

Patch notes and updates

S.noRelease datePatch nameGID number
119 April 2012Star Ruler Update Released1514576755577405630
211 August 2011Star Ruler Update Released1136251492222054113
327 July 2011Star Ruler Update Released1138502103272130871
411 July 2011Star Ruler Update Released1136248180249898132
518 May 2011Star Ruler Update Released1177902268855445104
613 April 2011Star Ruler Update Released1174520866823929752
722 February 2011Star Ruler Update Released1191405026360058944
825 January 2011Star Ruler Update Released1191402208735971383
917 January 2011Star Ruler Update Released1192527567586700777
1021 December 2010Star Ruler Update Released1192525031409165166
1117 December 2010Star Ruler Update Released1192525031360034384
1229 November 2010Star Ruler Update Released1190271131774147139
1316 November 2010Star Ruler Update Released1085561812691377192
1421 October 2010Star Ruler Update Released1087811160899347041
158 October 2010Star Ruler Update Released1081054590935939069
161 October 2010Star Ruler Update Released1082179846524354183

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID70900
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateSep 20, 2010
DeveloperBlind Mind Studios
PublisherBlind Mind Studios
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeVery Positive
Positive review percent83%
Positive reviews283
Negative reviews59
Total reviews342
Steam recommendations261
AchievementsNot available
Average playtime forever12,239 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/70900/

Short description

Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves)...

About this game

Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity. Twist other Empires into submitting to your galaxy-class wit with diplomacy and wheel-and-deal your way to supremacy. Research new kinds of weapons, engines, shields, and more, all of which retain their unique benefits as the game progresses, with a research web whose contents are shuffled every game at your option. Exploit interstellar phenomena such as asteroid belts and stars and exploit them for yourself or destroy them to deny your foes. Create and destroy new worlds through advanced technological research. Match your strategy against up to 10 other opponents (online or LAN-linked). Save the game when dawn breaks and boot it back up at dusk. It isn't over until you say it is! Drop in and drop out at any point; disconnecting players will not disrupt the game! Your weapons, your ships, your rules: Almost the entire game can be modified through Notepad! Easily add new models and particle effects to the game with “out-of-the-box” developer tools. Create new weapons in seconds; create new AIs through scripts! The Galaxy is yours! Key features: Vast, Procedurally Generated Galaxies Intricate Ship Design and Exciting Combat Unique Research System Race Creation Easy to use interface, complex gameplay Engaging AI opponents Extensive modding support Multiplayer Original Soundtrack Much more to come!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Star Ruler's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Star Ruler's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Star Ruler at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$7.99$7.99No discountSteam Store

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