SPSTEAMPULSELIVE ANALYTICS
Ingnomia

Ingnomia Steam metadata

Roest | Aug 23, 2018 | game

Released

0players observed · 22 September 2026 - 11:07:32 UTC

IndieSimulationStrategyEarly AccessBase-BuildingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)5,856
  • Revenue (VGI)No data available
  • Review score72% positive

Ingnomia metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)5,856
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews237
  • Release dateAug 23, 2018
  • DeveloperRoest
  • PublisherRoest

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: RoestPublisher: Roest

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ingnomia Steam metadata

Ingnomia metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/709240/metadata
Steam Storehttps://store.steampowered.com/app/709240/
Steam Communityhttps://steamcommunity.com/app/709240
PCGamingWiki search
IGDB searchSearch IGDB for Ingnomia

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 171 positive, 66 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Workshop, Family Sharing

Achievements

Not available

Platform releases
  • Steam 24 August 2018

Latest Steam announcements

  • 0.8.10 - 15 August 2021

    Fixed fix workshop getting stuck if job prerequisites are used elsewhere (#182) fix half-height walls being completely flat

  • 0.8.9 - 1 August 2021

    Fixed fix trading of items without quality fix data inconsistencies in trader UI fixed potential failure of event spawns Added center camera on event notifications

  • 0.8.8 - 13 June 2021

    Hi all, we just published a small update. Sadly there isn't a lot of new stuff here. Most of it has been on Steam for a while. This is mostly merging the sound test branch into the main branch so from here on we can work on the sound implementation as part of the main game. The initial sound implementation was done by u/condac who created these sounds in his garage with his child. So if anyone is able to provide better sounds or knows a good resource for free sounds that fit the theme we would appreciate it. If it isn't working for you for whatever reason please let us know. ## ### Fixed - remove job when deleting farm tile - fix deconstructing scaffold - fix beehive job - suspending workshops - XpMod can be read from config file (#173) - SeedTrader to trade potato & onion seeds. - Addded missing material name for Panda, Spider, Woodlouse ### Added - support for sound - add num plots to…

  • 0.8.7 - 5 January 2021

    ### Fixed - grape seed on start up - game pausing when in mainmenu - remove dead gnomes from squads - show number of trees in grove window - missing textures when loading the game - floating items when mining the ramp under a working gnome - amount buttons in trader UI - partial write back while updating workshop settings ### Added - attack on sight combat behavior - defend (hold position) combat behavior ### Changed - allow corpses outside stockpiles to be butchered - can designate groves over existing trees - allow jobs in mid-air to be selected - reduce number of item categories

  • 0.8.6 - 30 December 2020

    ## ### Fixed - crash with missions - remove plants on the tile above when digging stairs up - gnomes forgetting their rooms on load - swapped items getting stuck as constructed when looking for a tool - seeds for leaf plants like tea, tobacco, woad and dyers weed ### Added - burn recipe for bones in the waste disposal - stairs made from stone blocks - fisher gui - controls for mechanisms - controls for automatons - full DPI scaling support - some statistics ### Changed - restructured the tile info window - moved all job handling other than hauling jobs to central job manager instance - trees can no longer overlapp with each other - trees can no longer replace existing tiles - onions and potatos produces seeds again and use seeds to plant

  • 0.8.5 - 20 December 2020

    This update revamps the inventory overview and adds a watched item list. You can add and remove watched items by clicking the checkboxes in the overview. I also added 24 new food items and recipes for the kitchen to give your gnome's diet more variance. Some time ago I changed grain producing plants to no longer produce seeds and take the grain directly as the seed item. The reason was to reduce item clutter. Turned out it just confused people and it wasn't without other problems. This update reverts that. So when you start a new game make sure you bring wheat seeds with you, or the other types for that matter. In the update which added the willow tree I accidentally messed up old save games. Sorry for that. So this update adds some mechanic to prevent that kind of error in the future (hopefully). To clarify, you can see if you are effected by this save game corruption if you see materi…

  • 0.8.4 - 13 December 2020

    ## ### Fixed - large refactor of code base to fix some crashes and memory leaks - behavior tree instantiation ### Added - Willow trees - Info display for selected command and selection size ### Changed - Rivers now have sand floor, preventing grass and plants spawning there - speed up light updates - speed up animal ai for grazing ### Removed ## ### Fixed - crash in tile info panel due to wrong thread - random crash due to use of GPU in wrong context - crash with auto craft in waste disposal ### Added ### Changed - sped up auto-craft job generation - include log file in crash dumps ### Removed

  • 0.8.2 - 6 December 2020

    Crashes suck. Bugs or missing features is something most of us can live with. Crashes just plain and simple suck the fun out of it. When you constantly have to fear losing progress it's not a nice gaming experience and makes people stop playing a game forever. Because of that crashes always have the highest priority. With this update we implemented the BugSplat crash reporting system. Please use it when you encounter a crash. It will help us tremendously. ## ### Fixed - suboptimal paths due to wrong heuristic in pathfinding - gnomes trying to work in deep water - missing floor texture for undiscovered areas - find new path if target has moved - crash with selected dig stairs tool at layer 0 - build scaffolds on top of each other - added check for corrupted config file and load standard config if needed - deconstruct workshops sets tile flags correctly, allowing to build on that tile aga…

  • 0.8.1 - 24 November 2020

    ## ### Fixed - message window not disappearing after clicking an answer button if game is unpaused, game not possible to unpause now when message window is open - GUI quickly changing size and back after resizing the window - key space for pause - text clipping in some menu panels - dig stairs and ramps cursor - rotating the world keeps view on current location - set view to correct position after load - added bounds to world movement so it can't be moved out of view accidentally - fix keyboard movement for fast speed - felling trees in groves requires a felling axe - jobs created with no required tool - groves not keeping suspend flag - killed animals leave corpses again - butchering animal corpses - explorative mining speed now the same as mining - jobs with missing materials not returned to job queue correctly - visual corruptions on AMD GPUs - some alpha blending issues - uiscale re…

  • Ingnomia 0.8.0 - 3 October 2020

    I haven't really posted patch notes for a long time. The GUI replacement took place in an extra branch not visible for most people and shook up thing in such a big way that I didn't really bother keeping up with change notes. But of course change notes are a thing people look for and if there are none questions arise if the game continues being developed. So even though the GUI replacement isn't entirely finished regrettably I give it a version number now so the small things that are still missing and all the future changes can have proper change notes again. ### Fixed - Isolated simulation thread from UI thread, so they don't share data. UI components are now split into a UI controller living in t he UI thread and a data aggregation component living in the simulation thread. Both parts are connected via the Qt message system, but are not allowed to access state owned by the other threa…

  • New UI on default branch - 9 August 2020

    Hi all, I just disabled all old versions and set the new UI as the default branch even though there might be some things still missing. Together with the open source release this is to ensure that we all are on the same version and all bug reports target this one version. Even though old games should load I suggest starting a new game. Please report any bugs you find at https://github.com/rschurade/Ingnomia/issues

  • Ingnomia going Open Source - 8 August 2020

    Hi all, after a long though process and fight with myself, mostly dealing with "letting it go" issues I finally uploaded the code to this Github repository https://github.com/rschurade/Ingnomia The license is AGPLv3. The repository doesn't contain the sprite sheets, mostly for legal reasons. If you want to compile the code and run the game from it you have to copy the sprite sheets from your Steam installation or acquire them otherwise or create your own sprites. Right now the page and wiki is pretty much empty. In the coming weeks I, or even better someone else, will post instructions on how to setup the prerequisites and compile the code. For now talk to me on Discord if you run into problems. I hope together we can make this the DF-like or Gnomoria-like. Does that mean you give up on it? No not at all. It still remains my hobby project and I will keep creative control on what ends up…

  • What's going on? - 4 June 2020

    Haven't posted an update in a while so I want to let you know that this isn't dead and talk a bit about what is going on and what the plans for the near future are. The GUI replacement is still going on. It's going way slower than I want it to go and honestly the main reason for that is that isn't fun. If I learned something from this it's that you don't change the whole gui layer of a large software project. It sucks plain and simple. The good news is that I can see the light at the end of the tunnel. I'd say the only missing must have features as of now is military, trading, neighbors and profession creation but the normal basebuilding part is fully playable again. I just updated the ui_rewrite branch on Steam so you can see the direction this is going. That branch also has a few performance improvements and bug fixes. Please check it out and let me know what you think. ( the u and z…

  • Year 3 - 24 March 2020

    As the first commit to the git repository was made on March 25th 3 years ago it is the unofficial birthday of Ingnomia and as every year I want to talk about what's going on and what to expect in the near future. Right now the main topic is still and will be for quite a while the gui replacement which goes steadily but way slower than I want to. Mostly because I'm learning that stuff on the go and some outside distractions. As a freelance developer these are interesting times. The main gui design is done by u/Elfusan and I follow it more or less closely. The icons are done by u/lordhugh Here's a video to show some of the new gui https://youtu.be/asLfjfBcI3c The main menu is just functional now and will get some pixel art background image and some better styling of course. Other than that I got some programming help from discord user ext3h who already greatly improved rendering speed and…

  • 0.7.5 - 25 January 2020

    As always I kept the previous version as a beta branch. So if this update does anything funky to your save game just opt into 0.7.4 This is the last bigger update for a while as I focus on replacing the UI right now as detailed in this post - fix bee hive now craftable at carpenter - add wall torch - add plank stairs - fix furniture not buildable in rooms - fix phase shifting gnomes - fix deconstructing floors moves items to the worker's position - fix item search abandoning too soon - added categories to the workshop construction window to make it easier to find a specific workshop - add adjustable threshold to item overlay, mark item red if amount is lower than threshold - add big torch and brazier, both crafted in the blacksmith workshop - add config option to control the render order of layers: "renderMode": "down|up" up looks better with water transparency but adds more load to the…

  • 0.7.4 - 2 January 2020

    This update contains some significant changes to make it more future proof. The bad news is it breaks save games again. The good news is I don't expect it to need any more adjustments for that reason in a long time. If you want to keep playing existing colonies I created two beta branches you can opt in to keep playing the old version. - sprite handling rework to allow more sprites in the future - added adjustable limit to hay harvesting - added water evaporation - fix save/load auqifiers and deaquifiers - fix building a wall removes water on that tile - added setting to set target fps when the game is paused, ( config.json: "pausedRenderTimer": # ) higher number = lower fps - added setting to adjust the light level at night time - added check connection between items and jobs before give the job to a gnome, fixes gnomes getting stuck because of unreachable items - fixed workshop tasks…

  • 0.7.3 - 19 December 2019

    - fix enemy kingdoms not attacking - fix goblin aggression being so high it overcomes the peaceful setting - fix gnomes changing haircolor depending on the direction they face - fix bug with fill trough that would stop gnomes from working - fix some weapon crafting recipes - added popup and center camera on gnome death - when sending several explorers at the same time, they shouldn't find the same kingdom anymore - fix endless get job loop when required items aren't reachable - added checkbox to pasture widget to toggle harvest jobs (milk, shear), that setting will be off for existing games so please check your pastures - improved auto crafting behavior - fix saving of embark presets - fix prospector making stone slivers - added fill hole command - fix crafting of metal bars when source material "any" is selected - fix reset mission list wehn starting a new game - fix crash with removin…

  • Another end of a year - 15 December 2019

    Hi all, with 2 weeks left this year it's time to make another one of these posts. It's already over 2.5 years since I started this project and some of you are with me from the beginning. I'm thankful for that trust and even more for the support via Patreon for that. As someone recently wrote on Steam, it must have looked like another of these "ima maek gaem" posts back then but here we are. So with the end of the year it's time to recap where we are and what the immediate plans for the next months are. This started out as a rewrite of Gnomoria but not to the letter but with changes or improvements where it makes sense. Also take stuff from other mainstays of the genre where it makes sense. So I guess it's fair to take Gnomoria as a benchmark for the base feature set. Considering Gnomoria was in development at least twice the time of what I spent so far I'm pretty happy with what we got…

  • 0.7.2 - 23 November 2019

    - fix building workshops over the edge - fix automaton removing cores - fix automaton list reset on load - added quick save - fixed crash with non existant mission - added check if gnome can reach workshop when gettings jobs - some animals now drop hides on butcher - item info now shows tool level if item is a tool - job info in the tile info widget now shows required tool level if the job requires a tool - added flintstone pickaxe head - fix wood bed frame - fix wall floor construction - grain plants (wheat, oat, millet, barley) no longer produce seeds, the seed item is grain, they now produce 2 grain per harvest with a 50% chance of a third - fix giving out jobs when required items not exist, this will reduce many loops of getJob-dropJob - fix when building a wall it sets the embedded material and item spriteID to zero - fix when building a wall it moves items and creatures out of tha…

  • 0.7.1 - 17 November 2019

    Pushing out a small update with some fixes for some small issues found in the last patch. - fixed some definitions, flour, bone table - fix saving/loading for larger data size - fixed crash with removing stockpiles under constructed containers - fixed workshops creating auto craft jobs even when they shouldn't - fixed crash with deleting stockpiles - fixed crash with too many gnomes on the profession overview list - fixed crafting of automaton parts - fix auto harvester for vegetables - it's now possible to toggle the debug overlay, default key O - added on screen item counts

Patch notes and updates

S.noRelease datePatch nameGID number
115 August 20210.8.104516534149065910018
21 August 20210.8.94038025597323089763
313 June 20210.8.85019805792172065065
45 January 20210.8.73917534300117944954
530 December 20200.8.63917534300096129056
620 December 20200.8.54090922416506812441
713 December 20200.8.43879252510642733752
86 December 20200.8.23856733878306531318
924 November 20200.8.13856732771972746021
103 October 2020Ingnomia 0.8.03807188575855812515
119 August 2020New UI on default branch3667572003469963639
128 August 2020Ingnomia going Open Source3667572003465715932
134 June 2020What's going on?3157533548740909666
1424 March 2020Year 32698159409992828378
1525 January 20200.7.52597949245053728237
162 January 20200.7.42592316573899267928
1719 December 20190.7.32592316573848361921
1823 November 20190.7.22468465044724749491
1917 November 20190.7.13657414904098517722
2010 October 20190.6.93051677487675417089

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID709240
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateAug 23, 2018
DeveloperRoest
PublisherRoest
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMostly Positive
Positive review percent72%
Positive reviews171
Negative reviews66
Total reviews237
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/709240/

Short description

Following in the footsteps of Dwarf Fortress and Gnomoria, this game aims to provide the best experience of both worlds. The graphics and accessibility of Gnomoria and the depth and rich content of Dwarf Fortress.

About this game

Ingnomia started out as an independent remake of the older Gnomoria colony simulator, from which it was permitted to borrow some of the assets. While the graphics look similar, all of the engine was rewritten from scratch. Compared to the reference, Ingnomias engine scales significantly better with large colonies. In terms of features, balancing, user interface design etc. Ingnomia has since given its own spin to many of the core game elements. While already in a playable state, it's still under heavy development and truly, by all means, "Early Access". Not all game components have been implemented yet and some bugs are to be expected. Ingnomia is a pure hobby project, and true free-to-play. With "free" spelled as in "free beer". Ingnomia uses some of the sprite assets of Gnomoria by permission of Robotronic Games.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
30Steam Workshop
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Ingnomia's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ingnomia's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ingnomia at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Project Zomboid38,35722 September 2026 - 12:01:38 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Don't Starve Together33,58622 September 2026 - 12:06:18 UTC122,662531,182Klei Entertainment
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Hearts of Iron IV30,19522 September 2026 - 10:29:33 UTC93,196366,107Paradox Development Studio
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
7 Days to Die19,46422 September 2026 - 11:09:05 UTC124,449398,822The Fun Pimps
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2619,76322 September 2026 - 12:13:43 UTC1,291,3282,758,031Valve
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Don't Starve Together33,58622 September 2026 - 12:06:18 UTC122,662531,182Klei Entertainment
Hearts of Iron IV30,19522 September 2026 - 10:29:33 UTC93,196366,107Paradox Development Studio
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Arena Breakout: Infinite25,28722 September 2026 - 11:48:57 UTC65,94478,112Morefun Studios
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
7 Days to Die19,46422 September 2026 - 11:09:05 UTC124,449398,822The Fun Pimps
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
Once Human18,79722 September 2026 - 11:51:32 UTC231,343179,110Starry Studio
Black Desert18,71922 September 2026 - 10:38:48 UTC59,91792,632Pearl Abyss

Free to Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2929,55322 September 2026 - 12:13:42 UTC1,818,3689,826,471Valve
Dota 2619,76322 September 2026 - 12:13:43 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS516,76222 September 2026 - 12:13:43 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Delta Force80,74522 September 2026 - 11:27:52 UTC246,418192,933Team Jade
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Overwatch®37,24322 September 2026 - 11:00:49 UTC164,636420,984Blizzard Entertainment, Inc.

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