SPSTEAMPULSELIVE ANALYTICS
Mula: The Cycle of Shadow

Mula: The Cycle of Shadow Steam news

Boozer Game Studios | Dec 15, 2017 | game

Released

0players observed · 24 September 2026 - 00:14:04 UTC

IndiePlatformerActionRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Mula: The Cycle of Shadow news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews4
  • Release dateDec 15, 2017
  • DeveloperBoozer Game Studios
  • PublisherBoozer Game Studios

Genres: Indie

Company pages: Developer: Boozer Game StudiosPublisher: Boozer Game Studios

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Mula: The Cycle of Shadow Steam news

Mula: The Cycle of Shadow news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.2.0.9 splash screen - 24 October 2018

    v1.2.0.9r2 Release Version -added studio splash screen v1.2.0.9d2 Demo Version -added studio splash screen

  • v1.2.0.9 - 2 July 2018

    v1.2.0.9r Release Version Bug Fix -fixed minotaur sf sound leak -ranger walk back animation flicker v1.2.0.9d Demo Version Bug Fix -fixed minotaur sf sound leak -ranger walk back animation flicker

  • Extra Content Update in Production - 12 February 2018

    Hey guys, we will be adding content which includes the following 3 Minibosses 2 Dark Lord Forms with their respective endings. read more here

  • v1.2.0.9 - 15 January 2018

    v1.2.0.9 Bug Fix for Demo and Release Version Ranger sprite flicker when walking backwards when in the defensive state. Minotaur "walk_sfx" persisting even after it is killed.

  • v1.2.0.8 - 12 January 2018

    v1.2.0.8r Release Version Bug Fix Abnormal toggling of attack visual cue for the ranger. v1.2.0.8d Demo Version Bug Fix and End Notification Abnormal toggling of attack visual cue for the ranger. Demo end notification.

  • v1.2.0.8 - 12 January 2018

    v1.2.0.8r Release Version Bug Fix Abnormal toggling of attack visual cue for the ranger. v1.2.0.8d Demo Version Bug Fix and End Notification Abnormal toggling of attack visual cue for the ranger. Demo end notification.

  • Game Demo Available - 9 January 2018

    You will be given easy access to the following items. Completed relic. All upgrade scrolls. One of each upgrade stones. Additional Notes: Saving and Loading is disabled. Chest placement are rearranged. Non-critical areas are free to explore. Critical hidden areas with items are locked.

  • Game Demo Available - 9 January 2018

    You will be given easy access to the following items. Completed relic. All upgrade scrolls. One of each upgrade stones. Additional Notes: Saving and Loading is disabled. Chest placement are rearranged. Non-critical areas are free to explore. Critical hidden areas with items are locked.

  • Patch v1.2.0.7r - 3 January 2018

    Patch notes: Added primary item indicator on player GUI. Shows the icon of your primary item. Added collected relic visual cue on player GUI. Lights up as you collect the required relics to access the dungeon boss. Added attack visual cue on enemy GUI. Lights up as an enemy is about to attack to help time your dashes. Manual Update v1.2.0.7r

  • Patch v1.2.0.7r - 3 January 2018

    Patch notes: Added primary item indicator on player GUI. Shows the icon of your primary item. Added collected relic visual cue on player GUI. Lights up as you collect the required relics to access the dungeon boss. Added attack visual cue on enemy GUI. Lights up as an enemy is about to attack to help time your dashes. Manual Update v1.2.0.7r

  • Patch v1.2.0.2 - 24 December 2017

    Patch notes: Changed slide duration from 5s to 8s. Bosses in the final stage must be defeated in succession for Hard and Very Hard Difficulty. Every death decreases the player's passive damage by 1%. Skill points can now be restored by killing 10 enemies. Decreased difficulty promotion kill requirement. Changed ancile damage reduction from 70% to 50%. Entering boss fight no longer replenish health and stamina. Successful dodge with iFrame dash now gives the following: Restores 4 stamina points. 0 stamina consumption for 1.5s. Player passive damage increase by 2%(stacks indefinitely, resets when you get hit.) Manual Update v1.2.0.2

  • Patch v1.2.0.2 - 24 December 2017

    Patch notes: Changed slide duration from 5s to 8s. Bosses in the final stage must be defeated in succession for Hard and Very Hard Difficulty. Every death decreases the player's passive damage by 1%. Skill points can now be restored by killing 10 enemies. Decreased difficulty promotion kill requirement. Changed ancile damage reduction from 70% to 50%. Entering boss fight no longer replenish health and stamina. Successful dodge with iFrame dash now gives the following: Restores 4 stamina points. 0 stamina consumption for 1.5s. Player passive damage increase by 2%(stacks indefinitely, resets when you get hit.) Manual Update v1.2.0.2

  • Manual update - 18 December 2017

    We have decided to update the manual and cover the mechanics in depth. There are still contents not covered in the manual. Which we will let the player discover over time. Manual

  • Manual update - 18 December 2017

    We have decided to update the manual and cover the mechanics in depth. There are still contents not covered in the manual. Which we will let the player discover over time. Manual

  • Patch: v1.1.9.4 - 16 December 2017

    Fixed: Wall clipping.

  • Patch: v1.1.9.4 - 16 December 2017

    Fixed: Wall clipping.

Patch notes and updates

S.noRelease datePatch nameGID number
112 January 2018v1.2.0.84249665521687825182
23 January 2018Patch v1.2.0.7r4249665521687825393
324 December 2017Patch v1.2.0.24249665521687825495
416 December 2017Patch: v1.1.9.44249665521687825728

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