- Update Out Now - 20 February 2018
The 'big update' is now uploaded and ready to go. To sum up the main changes are as follows: Graphics: Major updates to the game graphics with new buildings, textures lighting etc. Equipment: Addition of the bolt cutters and shotgun breaching shells give you access to previously inaccessible areas such as railway lines and even some rooftops. Health: One shot kills have been removed and a health system has been introduced. NPCs will take a few hits to take out depending on weapon choice, whilst the player can now take a few shots before being floored. Toughness: With the new health system comes a new skill to be upgraded. Toughness will increase the player's health, allowing him to take more shots before being killed. Bail and Checkpoints: Every 5 levels you will reach a checkpoint, if you are killed you will have to start again from the last checkpoint, but if you are tasered and arres…
- Update Out Now - 20 February 2018
The 'big update' is now uploaded and ready to go. To sum up the main changes are as follows: Graphics: Major updates to the game graphics with new buildings, textures lighting etc. Equipment: Addition of the bolt cutters and shotgun breaching shells give you access to previously inaccessible areas such as railway lines and even some rooftops. Health: One shot kills have been removed and a health system has been introduced. NPCs will take a few hits to take out depending on weapon choice, whilst the player can now take a few shots before being floored. Toughness: With the new health system comes a new skill to be upgraded. Toughness will increase the player's health, allowing him to take more shots before being killed. Bail and Checkpoints: Every 5 levels you will reach a checkpoint, if you are killed you will have to start again from the last checkpoint, but if you are tasered and arres…
- Big Update Preview - 3 February 2018
Over the last couple of months I've been working on some big updates to Walking Heavy. Updates to the graphics, updates to the gameplay and the addition of some new equipment. This next big update is due to land on Steam very soon, so I thought I'd give a quick preview of what's to come. Graphical Updates: The first thing you'll notice when you launch the game will be a total overhaul of the game's graphics. Whilst the visual style remains the same, all of the building sprites and ground textures have been updated and refreshed to provide a stronger sense of place and more variety across levels. Roof Access: Amongst the new buildings, the most noticeable are the brutalist tower blocks. These 10-storey concrete monoliths act as great vantage points across each level, allowing you to see over the tops of surrounding buildings and use the sniper rifle to take out your enemies. New Equipmen…
- Big Update Preview - 3 February 2018
Over the last couple of months I've been working on some big updates to Walking Heavy. Updates to the graphics, updates to the gameplay and the addition of some new equipment. This next big update is due to land on Steam very soon, so I thought I'd give a quick preview of what's to come. Graphical Updates: The first thing you'll notice when you launch the game will be a total overhaul of the game's graphics. Whilst the visual style remains the same, all of the building sprites and ground textures have been updated and refreshed to provide a stronger sense of place and more variety across levels. Roof Access: Amongst the new buildings, the most noticeable are the brutalist tower blocks. These 10-storey concrete monoliths act as great vantage points across each level, allowing you to see over the tops of surrounding buildings and use the sniper rifle to take out your enemies. New Equipmen…
- Walking Heavy is a stealth game about English gangsters that's flown under the radar - 15 January 2018
The train drops me off in Tynewich. It's raining, like always. As the train leaves I cross the tracks immediately rather than exploring on this side, a superstitious act I repeat every mission because it worked one time.  It works again and I find my target quickly. He wears the distinctive red of a drug supplier carrying a new substance called HYPE. There's a police officer walking in the same direction, so I casually trail both. We pass ugly council houses and the visibility circle around me pulses in and out like a heartbeat, growing larger every time I step from a pool of shadow into the light of a streetlamp. Finally the target and the police officer separate. I follow the red man until a particularly dark shadow shrinks the visibility circle around me to almost nothing, at which point I opportunistically whip out my pistol and shoot him. The police officer immediate…
- Rampage Mode - Available Now - 21 November 2017
It has been an interesting month since releasing Walking Heavy - listening to people's feedback and opinions, fixing bugs which have arisen and adding new features to make the game both more accessible and challenging! But this is the big update I've been working on since release and sees the addition of two new features - Rampage Mode and Lie Low. So first off Rampage Mode - this basically introduces an entirely new mode of gameplay to Walking Heavy, which also ties into career mode. As the title suggests 'Rampage Mode' is less about stealth and tactics and more about putting your gunplay skills to the test against hordes of police - the more you take out the higher your score - and the more they keep coming! Rampage Mode unlocks after level 5 and all of your skills and equipment carry over from career mode, so the more you progress here the easier you'll find rampage (tip: the shotgun…
- Rampage Mode - Available Now - 21 November 2017
It has been an interesting month since releasing Walking Heavy - listening to people's feedback and opinions, fixing bugs which have arisen and adding new features to make the game both more accessible and challenging! But this is the big update I've been working on since release and sees the addition of two new features - Rampage Mode and Lie Low. So first off Rampage Mode - this basically introduces an entirely new mode of gameplay to Walking Heavy, which also ties into career mode. As the title suggests 'Rampage Mode' is less about stealth and tactics and more about putting your gunplay skills to the test against hordes of police - the more you take out the higher your score - and the more they keep coming! Rampage Mode unlocks after level 5 and all of your skills and equipment carry over from career mode, so the more you progress here the easier you'll find rampage (tip: the shotgun…
- Updates & News - 10 November 2017
For the last couple of weeks I've been working on a few updates to Walking Heavy, which are now live. Firstly the help screen accessed from the pause menu has been given a major facelift. Previously this simply showed a rather basic list of controls, this now gives a comprehensive list of all controls as well as other vital information to understanding the game - such as a guide to the friends and (mainly) foes you will come across in the boroughs. Which brings me to point number 2 - additional enemies have been added who will appear at various stages in the game. These include the SOCA agents (like British FBI) who will recognise you on sight even if you're yet to break the law on a level, and hitmen who will disguise themselves among the crowd and ambush you when you least expect it (you didn't think you could bump off all those suppliers without getting a price on your head did you?)…
- Updates & News - 10 November 2017
For the last couple of weeks I've been working on a few updates to Walking Heavy, which are now live. Firstly the help screen accessed from the pause menu has been given a major facelift. Previously this simply showed a rather basic list of controls, this now gives a comprehensive list of all controls as well as other vital information to understanding the game - such as a guide to the friends and (mainly) foes you will come across in the boroughs. Which brings me to point number 2 - additional enemies have been added who will appear at various stages in the game. These include the SOCA agents (like British FBI) who will recognise you on sight even if you're yet to break the law on a level, and hitmen who will disguise themselves among the crowd and ambush you when you least expect it (you didn't think you could bump off all those suppliers without getting a price on your head did you?)…
- Weekly Update and Fixes - 26 October 2017
It's nearly been a week since release and I'd like to thank everyone who has played so far! So I've uploaded a new build which I've been working on this week - no major additions (yet), but a few bugs have been fixed and some gameplay elements tweaked following some useful feedback from players. So what's new? 1. Police behaviour - wonder why the police tasered you on sight before you'd even had a chance to break the law? Well now the police will only chase you if they see you commit a crime (including having your gun drawn), if a witness reports you, and once you have taken out the target. This should give more scope for exploring each level and getting your bearings without getting zapped at every turn. 2. Grenades - £200 seemed a bit steep don't you think? Well you'll be pleased to know grenades are now half price. 3. Power Generators - If you hadn't found out yet, chucking a grenade…
- Weekly Update and Fixes - 26 October 2017
It's nearly been a week since release and I'd like to thank everyone who has played so far! So I've uploaded a new build which I've been working on this week - no major additions (yet), but a few bugs have been fixed and some gameplay elements tweaked following some useful feedback from players. So what's new? 1. Police behaviour - wonder why the police tasered you on sight before you'd even had a chance to break the law? Well now the police will only chase you if they see you commit a crime (including having your gun drawn), if a witness reports you, and once you have taken out the target. This should give more scope for exploring each level and getting your bearings without getting zapped at every turn. 2. Grenades - £200 seemed a bit steep don't you think? Well you'll be pleased to know grenades are now half price. 3. Power Generators - If you hadn't found out yet, chucking a grenade…
- 2 Days to go and Final Update - 18 October 2017
With 2 days to go until release the final build is now live. Some bugs have been identified and fixed, and I have added some updates which you can now try out in the demo. To sum up... - Day Night Cycle: This is actually a feature which I coded in some time ago and 'disabled' for permanent night time gameplay - but now it's back. Every level will begin at the stroke of midnight and you will now have 7 hours of darkness (equating to 7 minutes in game) to hunt the target before sunrise. Once the sun is up it's not game over, but shooting the target in broad daylight isn't so easy! - New gadgets: The balaclava has been replaced with a radio alarm clock which allows you to start each level at 9PM with an extra 3 minutes before sunrise. The factory has been replaced with a power pack, giving vastly extended battery life to the NVGs, IR goggles and drone. I have replaced the balaclava and fac…
- 2 Days to go and Final Update - 18 October 2017
With 2 days to go until release the final build is now live. Some bugs have been identified and fixed, and I have added some updates which you can now try out in the demo. To sum up... - Day Night Cycle: This is actually a feature which I coded in some time ago and 'disabled' for permanent night time gameplay - but now it's back. Every level will begin at the stroke of midnight and you will now have 7 hours of darkness (equating to 7 minutes in game) to hunt the target before sunrise. Once the sun is up it's not game over, but shooting the target in broad daylight isn't so easy! - New gadgets: The balaclava has been replaced with a radio alarm clock which allows you to start each level at 9PM with an extra 3 minutes before sunrise. The factory has been replaced with a power pack, giving vastly extended battery life to the NVGs, IR goggles and drone. I have replaced the balaclava and fac…
- Playable Demo - 22nd September - 21 September 2017
I've been hard at it the last few weeks testing, bug fixing and adding all sorts to the game to make it ready for a release of the first playable demo, which I am pleased to say will be available from tomorrow! The demo will let you preview the first five levels of the game a month ahead of its release as a 'try before you buy' type offering - however bear in mind that every level in Walking Heavy is completely procedurally generated and no two play-throughs will be the same - so what will your experience be? Watch this space.
- Playable Demo - 22nd September - 21 September 2017
I've been hard at it the last few weeks testing, bug fixing and adding all sorts to the game to make it ready for a release of the first playable demo, which I am pleased to say will be available from tomorrow! The demo will let you preview the first five levels of the game a month ahead of its release as a 'try before you buy' type offering - however bear in mind that every level in Walking Heavy is completely procedurally generated and no two play-throughs will be the same - so what will your experience be? Watch this space.
- Introducing Walking Heavy - 11 September 2017
OK, so the store page has been live for a few days now and I feel it's time to open some discussions about the game... Firstly if you're reading this you will hopefully know a little bit about Walking Heavy already and perhaps have checked out the screenshots and announcement trailer - if not be sure to visit the store page and our official website at walkingheavy.co.uk - if you have any questions, feedback or even suggestions for what you would like to see in the full release, drop me a line I'm always keen to discuss my work! Secondly I'd like to say thanks to everyone who has wish listed the game so far, I really appreciate the show of interest! So what's next on the agenda? Well with a 20th October release date fast approaching I'm being kept very busy smoothing out rough corners, as well as trying to get the word out to as many potential players as possible. In the next week or so…
- Introducing Walking Heavy - 11 September 2017
OK, so the store page has been live for a few days now and I feel it's time to open some discussions about the game... Firstly if you're reading this you will hopefully know a little bit about Walking Heavy already and perhaps have checked out the screenshots and announcement trailer - if not be sure to visit the store page and our official website at walkingheavy.co.uk - if you have any questions, feedback or even suggestions for what you would like to see in the full release, drop me a line I'm always keen to discuss my work! Secondly I'd like to say thanks to everyone who has wish listed the game so far, I really appreciate the show of interest! So what's next on the agenda? Well with a 20th October release date fast approaching I'm being kept very busy smoothing out rough corners, as well as trying to get the word out to as many potential players as possible. In the next week or so…