SPSTEAMPULSELIVE ANALYTICS
Gambol

Gambol Steam metadata

Mike Pickering | Mar 27, 2018 | game

Released

0players observed · 22 September 2026 - 14:39:30 UTC

ActionIndiePlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)845
  • Revenue (VGI)$4,018
  • Review score88% positive

Gambol metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)845
  • Revenue (VGI)$4,018
  • Review score88% positive
  • Total reviews25
  • Release dateMar 27, 2018
  • DeveloperMike Pickering
  • PublisherMike Pickering

Genres: Action, Indie

Company pages: Developer: Mike PickeringPublisher: Mike Pickering

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gambol Steam metadata

Gambol metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/713310/metadata
Steam Storehttps://store.steampowered.com/app/713310/
Steam Communityhttps://steamcommunity.com/app/713310
PCGamingWiki search
IGDB searchSearch IGDB for Gambol

Reviews, pricing, and metadata

Review summary

Positive

88% positive, 22 positive, 3 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 27 March 2018

Latest Steam announcements

  • 1.8.OWL - 8 February 2022

    I made this update about a year ago, but because of my ISP I have been unable to upload the build without timing out. But it's a new era in bandwidth deliciousness. Seriously, this is life changing for me, but for you, it's just an update. Changes Eh... it's been a while, let me try to remember... - Fixed numerous hitboxes, so players shouldn't fall through the world as often. No more free flights through the bottom of the world (well, maybe a few). - Fixed the auto save system. Still might be broke, let me know if it is. - Fixed numerous large and small bugs reported by CanadianOwl. Thanks, Owl! - Fixed the spelling error in the pause menu. Thanks, Darin! - Moved the game over to a newer runtime, built on the latest architecture for my chosen game engine. Sounds technical, yeah I clicked like, three buttons for it to happen, but that doesn't make me sound as smart. - Oh, there was some…

  • Gambol going FREE on 10/1/20 Whoooa what!? - 31 August 2020

    Howdy, folks! Gambol is going to become FREE starting on October 1st, 2020. This isn't a trial, this isn't a push to make more money in some other weird way, this is just a free game. There is no time limit, the game will remain free from now on. So, why free? Well, Gambol hasn't sold a ton of copies, and I totally get it. It's yet another platformer in a world flooded with the darn things. The game was a labor of love, and I knew it would never set the world on fire, but I would still like the game to have a chance of getting some more people playing it, and I figure making it free may help with that. Maybe not, who knows. But if even one new player has a good time, and makes their day a bit brighter, then it was totally worth it. If you find any bugs in the game, please hit me up either by email ([email protected]) or on Twitter (@ACEJester). I'm the only dev, and most bug tes…

  • Update 1.8.1 Oh my! - 1 December 2019

    Howdy, folks! If you want to skip the rambling, scroll down a bit for the bullet point changes! I know it’s been a long time, but life has been busy in this cowpokes world. In between work changes, the wife and I having a baby, and some untimely family losses, I’ve been working on an update, adding all new levels in addition to some graphical and system changes, as well as some much needed bug fixes. Unfortunately, those shiny new levels aren’t quite ready yet, but I feel as though this update is substantial enough to go ahead and roll out. Oh, and the game is on sale!!! Update 1.8 Changelog Game Many levels have had their start and goal swapped. Difficulty on various levels have been adjusted All new level 5 (hopefully this helps people learn about the turbo button!) Many Hard Mode levels have been tuned to be a bit fairer, some were made tougher. Will keep an eye on these and perhaps…

  • Patch 1.0.4 Super neat! - 11 August 2018

    After all of the insane fanfare post-release, I didn't take a moment to actually look at the game. Well, when I did, I noticed that our Gambol Gumball was facing the wrong way! Shameful! You see, it has eyes and an adorable little smile, but since release you've been staring at its bottom (tee-hee). Well in this latest patch, I have implemented an incredibly technical algorithm that – I kid you not – has turned the Gambol Gumball around. It's now facing us all. Hooray! Oh, also I added a few more things. Full notes below! Gambol Gumball has a face! (woot!) Added timer for each level, which can be seen in the level select screens after beating a given level. Added an end-game timer that is seen on the final “World”. It totals all time spent playing levels, but does not count menu time! (Very fair!) Tweaked movement physics for the player in the following ways: Acceleration time has been…

  • Unknown Pleasures: The five best new games on Steam - 16 April 2018

    Infants. Infants everywhere. Ooh, look at me, I’m like a human but smaller and I’m allowed to scream and climb on stuff if I want to, oooh. End of term holidays are when you’re supposed to be indoors playing games, not studying or going outside like some sort of peon. Bah. Wake me up when they’re all back in school juggling cats or bouncer baiting, or whatever this week’s Fear The Yoof thing is. Why, I bet they don’t even know what Unknown Pleasures is named after. Pointing out what used to be grass this week: naive snipers, murine nomads, and a little blobby blob that boings. (more…)

  • New minor update / patch now live. Oooooh weeee! - 4 April 2018

    Version 1.0.3 Notes: - When levels are completed with 100% of triangles collected, the level icon will now appear gold on the world map. Please note that if you already have a save file with levels completed with 100% of triangles collected, the icon will not retroactively change. You may either beat the level again, or erase your data and create a new save file. I apologize for any inconvenience this may cause. - Fixed the Triangle counter. Previously Triangles collected on the final level of each world was counted twice, resulting in a possible 2523 total Triangles collected instead of 2400. This has been fixed, but if you have already completed more than one world on your existing save file, you may still complete the game with more than 100% Triangles. So, bonus? - The game now saves after each level completed without requiring the player to first return to the world map. - The Rest…

  • New minor update / patch now live. Oooooh weeee! - 4 April 2018

    Version 1.0.3 Notes: - When levels are completed with 100% of triangles collected, the level icon will now appear gold on the world map. Please note that if you already have a save file with levels completed with 100% of triangles collected, the icon will not retroactively change. You may either beat the level again, or erase your data and create a new save file. I apologize for any inconvenience this may cause. - Fixed the Triangle counter. Previously Triangles collected on the final level of each world was counted twice, resulting in a possible 2523 total Triangles collected instead of 2400. This has been fixed, but if you have already completed more than one world on your existing save file, you may still complete the game with more than 100% Triangles. So, bonus? - The game now saves after each level completed without requiring the player to first return to the world map. - The Rest…

  • Launched! - 27 March 2018

    The game was just approved by Steam and is now launched on the Store!!! If you have any issues or encounter any bugs, please let me know as soon as possible either by posting in the general discussion page or hitting me up on Twitter. @ACEJester Also, if you're interested in picking up the OST for the game, check out Andrew Lippens' page over at: https://andrewlippens.bandcamp.com/album/gambol-original-soundtrack

  • Launched! - 27 March 2018

    The game was just approved by Steam and is now launched on the Store!!! If you have any issues or encounter any bugs, please let me know as soon as possible either by posting in the general discussion page or hitting me up on Twitter. @ACEJester Also, if you're interested in picking up the OST for the game, check out Andrew Lippens' page over at: https://andrewlippens.bandcamp.com/album/gambol-original-soundtrack

  • Hard Mode Complete! Awaiting app approval. - 27 March 2018

    Hey everyone, just wanted to let you all know that Hard Mode is complete, and I am just awaiting app approval from Steam then the game will be live! Hopefully the approval happens later today, but it could be as late as Thursday, when it's done the game will go live, no more waiting. I hope to see you all hoping around in Gambol soon enough

  • Hard Mode Complete! Awaiting app approval. - 27 March 2018

    Hey everyone, just wanted to let you all know that Hard Mode is complete, and I am just awaiting app approval from Steam then the game will be live! Hopefully the approval happens later today, but it could be as late as Thursday, when it's done the game will go live, no more waiting. I hope to see you all hoping around in Gambol soon enough

  • Oh noes! Awaiting app approval. - 20 March 2018

    Hey everyone, we're waiting for App Approval from Valve, and won't be launching on time. Newbie mistake! The game has launched on Itch, but the Steam version won't go live until next Tuesday. However, by then Hard Mode should be ready, and you'll get an even larger, more polished product. Yay! Sorry to let anyone down who was waiting for the Steam release, but if you buy the game on Itch, and provide me with your receipt information, I will provide you with a Steam key when they become available. Oh, and be sure to check out the new launch trailer here on the front page, with music from our wonderful composer, Andrew Lippens. Stay awesome!

  • Oh noes! Awaiting app approval. - 20 March 2018

    Hey everyone, we're waiting for App Approval from Valve, and won't be launching on time. Newbie mistake! The game has launched on Itch, but the Steam version won't go live until next Tuesday. However, by then Hard Mode should be ready, and you'll get an even larger, more polished product. Yay! Sorry to let anyone down who was waiting for the Steam release, but if you buy the game on Itch, and provide me with your receipt information, I will provide you with a Steam key when they become available. Oh, and be sure to check out the new launch trailer here on the front page, with music from our wonderful composer, Andrew Lippens. Stay awesome!

  • Gambol launching next week! - 16 March 2018

    Hey everyone, I just wanted to write a quick pre-launch announcement to say a couple quick things. First, I'm super excited to finally get this game launched, and I truly believe that if you're into platformers you'll have an awesome time. Gambol is a game that is 100% about gameplay driven fun, with very little narrative to slow you down. I designed it as the kind of platformer that I want to play, and I really hope that all of you enjoy it as much as I do. I also want to mention that there a couple of features that will not be available at launch, but should be out in the coming weeks. 1. Hard Mode. Hard Mode isn't quite ready yet, and I want to be sure that for the few of you wild enough to brave it, that you gets your times worth. Your time is valuable, I want to respect that. 2. Achievements! So check this out, I found out that the software that I used to make this silly game has a…

  • Gambol launching next week! - 16 March 2018

    Hey everyone, I just wanted to write a quick pre-launch announcement to say a couple quick things. First, I'm super excited to finally get this game launched, and I truly believe that if you're into platformers you'll have an awesome time. Gambol is a game that is 100% about gameplay driven fun, with very little narrative to slow you down. I designed it as the kind of platformer that I want to play, and I really hope that all of you enjoy it as much as I do. I also want to mention that there a couple of features that will not be available at launch, but should be out in the coming weeks. 1. Hard Mode. Hard Mode isn't quite ready yet, and I want to be sure that for the few of you wild enough to brave it, that you gets your times worth. Your time is valuable, I want to respect that. 2. Achievements! So check this out, I found out that the software that I used to make this silly game has a…

Patch notes and updates

S.noRelease datePatch nameGID number
18 February 20221.8.OWL4235074931864221472
24 April 2018New minor update / patch now live. Oooooh weeee!4249665521687835557

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID713310
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMar 27, 2018
DeveloperMike Pickering
PublisherMike Pickering
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent88%
Positive reviews22
Negative reviews3
Total reviews25
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/713310/

Short description

Gambol is a wall-hopping, ceiling-slapping jaunt of a platformer with straight forward controls, and buttery smooth movement. You control the Gambol Gumball through a gauntlet of levels designed with flow and rhythm in mind to test your platforming grit.

About this game

Gambol is a wall-hopping, ceiling-slapping jaunt of a platformer with straight forward controls, and buttery smooth movement. You control the Gambol Gumball through a gauntlet of levels designed with flow and rhythm in mind to test your platforming grit. But don't be too nervous, because along with the slick controls you also have a triple jump that's energy is reset upon touching any (non-lethal) surface, including the ceiling. Holy cow, that sounds great. The controls are simple enough that you could play it on a NES controller, with only run, jump, left, right, down-boost, and [REDACTED] to worry about. What's that “[REDACTED]” all about? Hah, don't think too much about it, it's probably nothing. “Whoa!” you say, “this looks crazy hard, is this one of those games that Poo-Dee-Pah yells at on the YouVideo?” Nah, it's not too bad, the levels appear a bit tougher than they really are since I had to put in more obstacles to make up for all that sweet, juicy, player agency you have. Oh, and when you inevitably meet your demise at the hands of a spike, laser, bomb, floating-shock-ball-of-hurt, or whatever else, you re-spawn within a couple seconds (or just hit the level-restart button if you're fidgety like me), so it's no biggie if you have to re-run a level a few times before you get the hang of it. But for all you hardcore platforming buffs out there, I've made a second, harder difficulty with special levels, and normal mode levels with more hazards added. Oh my! Inconsequential! It's probably about candy or jellybeans or some such nonsense. Honestly, the story is just a vehicle to move the action along, so it's not super important, but I'll work something in there, just you see, and chapter four will shock you! super-smooth Modern Platforming Action! A triple jump that's energy is reset upon collision with any non-lethal surface. Wowie! 130+ Levels , designed to flow in a way so that they can be (fairly) easily speedran once mastered NO AUTOSCROLLERS! ! Wild hazards to avoid! , and one to use to your advantage if you're gutsy enough to experiment (hint: not the spikes, those just kill you. Don't try using those for anything. Except to die. Which you will d…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Gambol's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gambol's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gambol at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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