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Disparity

Disparity Steam news

tamationgames | Oct 5, 2017 | game

Released

0players observed · 25 September 2026 - 07:19:08 UTC

IndieStrategyPlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Disparity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews34
  • Release dateOct 5, 2017
  • Developertamationgames
  • Publishertamationgames

Genres: Indie, Strategy

Company pages: Developer: tamationgamesPublisher: tamationgames

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Disparity Steam news

Disparity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New game is GO - 4 April 2018

    Hey everyone, It's been about 6 months now since Disparity released on Steam, and I've finally started writing a weekly devlog for my new game Darknasia. It's a greyscale, 8-bit roguelike with a big focus on exploration and survival. It's got some pretty unique concepts, such as being able to permanently purchase the randomised item buffs you find in areas, store and deposit money between runs, buy expansions to the town on the surface to get access to new shops, and much much more. You can read more about it here along with a full list of features: https://tamationgames.itch.io/darknasia Here's the first devlog I've written about the development process of it: https://tamationgames.itch.io/darknasia/devlog/29635/darknasia-devlog-1-scratching-the-surface If you're excited for this new game, please help spread the news about it around social media. You can check my Twitter account for fr…

  • New game is GO - 4 April 2018

    Hey everyone, It's been about 6 months now since Disparity released on Steam, and I've finally started writing a weekly devlog for my new game Darknasia. It's a greyscale, 8-bit roguelike with a big focus on exploration and survival. It's got some pretty unique concepts, such as being able to permanently purchase the randomised item buffs you find in areas, store and deposit money between runs, buy expansions to the town on the surface to get access to new shops, and much much more. You can read more about it here along with a full list of features: https://tamationgames.itch.io/darknasia Here's the first devlog I've written about the development process of it: https://tamationgames.itch.io/darknasia/devlog/29635/darknasia-devlog-1-scratching-the-surface If you're excited for this new game, please help spread the news about it around social media. You can check my Twitter account for fr…

  • Disparity Releases - 5 October 2017

    Disparity is finally out on Steam. This is a game I've been working on since 2015. The original Disparity was completed in Decemeber 2015, though was never officially released. In January this year I began recreating the game from scratch with new graphics, redesigned levels, more polished and smooth feeling gameplay, overhauled the storyline and gameplay mechanics and reached out to the incredibly talented TomboFry to remaster the soundtrack. This is the end result. It's by far my longest and most polished game and I'm very happy with the end result. If any small bugs or issues are found while playing you can post about them in the community hub and I'll fix them all as soon as possible. Thanks to everyone who's been supporting me and looking forward to this game since I announced it in February. It means a lot to me that I've been able to release this.

  • Disparity Releases - 5 October 2017

    Disparity is finally out on Steam. This is a game I've been working on since 2015. The original Disparity was completed in Decemeber 2015, though was never officially released. In January this year I began recreating the game from scratch with new graphics, redesigned levels, more polished and smooth feeling gameplay, overhauled the storyline and gameplay mechanics and reached out to the incredibly talented TomboFry to remaster the soundtrack. This is the end result. It's by far my longest and most polished game and I'm very happy with the end result. If any small bugs or issues are found while playing you can post about them in the community hub and I'll fix them all as soon as possible. Thanks to everyone who's been supporting me and looking forward to this game since I announced it in February. It means a lot to me that I've been able to release this.

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