- Koboo: The Tree Spirit is %50 off to celebrate 1000 copies sold! - 10 February 2025
My brother and I spent 9 years on this game it has changed so much over the years and it finally sold over 1000 copies on Steam which is so amazing! To celebrate its now %50 off on Steam so if you weren't able to afford full price now you can give it a try. Thanks so much to everyone who has supported us over the years this is how the game used to look years ago and it was very different before: 9 years later and we sold 1000 copies of this game which is so cool! The younger version of me would have been so happy to know that. We are happy doing what we love which is making games! Sorry that the updates have taken a while I have been sick but we have a major update coming in the next few days. so stay tuned for that. Thank you and have a wonderful day! - Jerome
- Koboo: The Tree Spirit 🗡️ 1.10.4 Weapons Update - November 27, 2024 - 27 November 2024
Quick Fixes Fixed tutorial text being… a little bigger than usual, to say the least. You will no longer waste mid-air jumps when attempting to jump during a “skill freeze” effect (Most notably Turtle Cower and Rock Shield). The Owl Insight animal ability now has four charges instead of six. Removed periods from the Toxic Orb’s Torment upgrade level blurbs for consistent language usage. Fixed a bug with the Dual Wielder relic’s effect stacking when it shouldn’t. Fixed a bug with the backer-exclusive rainbow glider’s visual effect stacking while the game is paused. Backer Weapons! We’ve completed four backer weapons! They’ll be available in the Favor Shop at a variety of tiers. We’re still working hard on the rest of them, Check out the grisly Dante’s Sacrifice at Favor Level 2. Check out the retro Sword of Hope at Favor Level 3. Check out the tactical Momster 3000 at Favor Level 4. Check…
- Koboo: The Tree Spirit 🎃 1.10.1 Halloween Update 2 - October 22, 2024 - 22 October 2024
GUI Rework Reworked how many UI functionalities work in the backend to make way for future quality of life and optimization patches. Fixed slow GUI animations and transitions for some unfortunate players. Improved the readability of textboxes for weapon/infusion/relic pickups and other interactables. Adjusted the equipment screen to make navigating it less jarring. Skin Flavoring Renamed the “Standard” and “Classic” Koboo skins to “Classic” and “Matte”. Added flavour text for each of the skins. Added bars for each of the locked skins in the skin selector screen to indicate how many more times a boss must be defeated normally to acquire it. Weapon and Relic Fixes Magma Orbs are now made asynchronous to their slot, so when dual-wielding them, they’ll be evenly spaced from other orbs (as long as they have the same level of Inferno) until one set acquires a higher attack speed. Toxic Orbs a…
- Koboo: The Tree Spirit 🎃 1.10 Halloween Update - October 14, 2024 - 14 October 2024
Happy Halloween everyone! We have been writing long patch notes so I will keep this short and only mention the best stuff here! New Game Mode Added Nightmare Mode! In this game mode, all non-boss enemy spawns are randomized. It can be unlocked by defeating the new boss. We had a lot of fun with this one, so we hope you do too! A Whole New World! A new world has been added! It can be accessed via a portcullis gate after the Abomination boss fight. Five new enemies and a new final boss have been added to compliment the area. Moths can now only be found in the new world. Added two new achievements, one for defeating the new boss and one for defeating them without taking any damage. Skins and Bosses Added skins for Koboo! You can change them by speaking to Minnie and Milo Jr. in the hub. Skins can be unlocked by defeating each of the three final bosses either four times total, or once witho…
- Koboo: The Tree Spirit - 1.09 Update - October 3, 2024 - 3 October 2024
More Level Variation, New Enemy Support Class and Even More Quality of Life Changes! New Enemy Class Added the Support enemy class! Supports have less health that typical melee enemies but more than typical ranged ones, and have abilities that passively latch onto the user’s squadmates, providing potent buffs that can only be removed once they flee from the fight. Three enemies have been turned into supports, and here they are now: The Priest (First seen in “Hunter’s Path”) now heals all other non-boss enemies over time based on the recipient’s maximum health. The Knight (First seen in “The Edge of the Jungle”) now reduces direct damage their allies take. The Spectral Slasher (First seen in “Abandoned Castle”) now makes the nearest ally invulnerable to all attacks. Other Enemy Changes The Knight’s windup and attack speed has been reduced to compensate for class change. The follow-up cri…
- Koboo: The Tree Spirit - 1.08 Update - September 25, 2024 - 25 September 2024
Added 12 New Relics, Reduced Bug Speed and Even More Quality of Life Changes! Relics Added twelve new relics, four of each type, immediately available to all players. The Spell Thief relic’s Charge gain has been increased from 10% to 12%. Renamed “Relic of Conflict”, “Relic of Philosophy”, and “Relic of Adversity” to “Forge Relic”, “Spirit Relic”, and “Velocity Relic” respectively. Raised the chance for enemies to drop an infusion instead of a relic (When the Scavenger upgrade doesn’t trigger) from 33% to 50%. Nerfed Hustler’s movement speed increase from 50% to 40%. Weapon Changes Added a sound effect when triggering Lightning Orb. Increased the Snowball’s base damage by 17%, critical damage by 33%, and charge speed by 6%. Added a sound effect upon landing an attack with a ranged weapon. Favor Shop Upon acquiring a new weapon in the Favor Shop, it’ll always appear at the beginning of y…
- Koboo: The Tree Spirit - 1.07 Update - September 17, 2024 - 17 September 2024
Added 2 New Abilities, 2 New Weapon Infusions and Even More Quality of Life Changes! Weapons Added two new weapon infusions, both at Favor Level 8. Buffed Toxic Orb’s Bombard upgrade bonus attack speed and critical damage by +100%. Nerfed the Rock Shield’s Towering upgrade’s damage bonus by -11% on all levels. The Rock Shield’s Thorny upgrade now has its poison damage properly adjusted to account for difficulty-based damage modifiers. Increased the Fae Daggers’ Toxicology upgrade poison damage by +100%. Animal Abilities Added two new animal abilities, one at Favor Level 7 and one at Favor Level 8. The Turtle Barricade animal ability now has its damage properly adjusted to account for difficulty-based damage modifiers. Nerfed the duration of Deer Pacify, particularly at higher upgrade levels. Nerfed Deer Pacifies Charge count from 4 to 2 at all upgrade levels. Nerfed Deer Humility’s Atta…
- Koboo: The Tree Spirit - 1.06 Update - September 11, 2024 - 11 September 2024
Menu and GUI Changes Can no longer open the equipment menu while in the pause menu. Fixed Keybind menu unregistered key text being too big. The Impossible difficulty preset now has “No Life Recovery” selected for Life Resets. This makes no mechanical difference, since Koboo will have only 1 Max Life anyway. Animal Abilities Added the Owl Insight animal ability to the Favor Shop at Level 5. It happened again, added an animal ability to the game only to forget to activate it! :( Clarified in the animal ability tutorial that now only weapon damage can increase ability charge. Renamed the Snake Slither animal ability to Viper Slither. Infusions and Relics Relics now have more detailed pop ups when standing over them, akin to weapons. As they are now redundant, picking up a Relic no longer evokes a popup. Infusions now have more detailed pop ups when standing over them, akin to weapons. Rena…
- Koboo: The Tree Spirit - 1.05 Update - September 4, 2024 - 4 September 2024
Weapons and Abilities The Cat Scratch infusion’s description has been adjusted to match last patches’ ability charge change. Cat Scratch no longer has a maximum to its attack speed bonus. Go wild! Fox Curse’s health threshold now scales to your damage multiplier in the Difficulty settings. Now more casual players will get better value out of this exciting abilitiy, and Helios difficulty players will suffer as they were always meant to >:) (And have more potential build versatility, I suppose) Clarified that Koboo can still take damage during the Snake Slither ability. Menu Fixes Added an input lock to popups, so they won’t accidentally close as soon as they appear. Players will briefly be input locked after exiting non-combat-oriented menus. Reworked how cutscenes run on the backend. Hopefully this will alleviate lag and other issues. Fixed the Botany menu’s stats not adjusting to the m…
- Koboo: The Tree Spirit - 1.04 Update - August 29, 2024 - 29 August 2024
Weapon Changes Added two new weapons, one ranged and one magic. Check them out for yourself! The new ranged weapon will replace Thorns as a starter weapon. If you already have Thorns on a save file, you still will, and can acquire the new one in the Favor Shop at Level 1 for a low cost. If not, Thorns will appear in the Favor shop as a Level 6 Weapon. The new magic weapon will replace the Water Orb’s spot at Favor Level 2 in the Favor Shop, Water Orb will be moved up to Favor Level 4. The Bender upgrade from Water Orb has been replaced with a new one called Frostbite. Perhaps this upgrade can even be found elsewhere… The Lizard Adaptation weapon infusion now also affects enemies with Frostbite or Frozen. Rooms that drop more than one weapon will now never drop the same weapon multiple times. The Duelist upgrade from Spear now only parries on crit, and its critical damage bonus now scale…
- Koboo: The Tree Spirit - 1.03 Update - August 27, 2024 - 27 August 2024
Enemy Fixes Moving enemies now have much better AI, no longer floating or falling off platforms. The Specter boss now fires their first two attacks from their wand. Melee hitbox indicators are slightly bigger. (The actual hitboxes aren’t changing, just the visual) Bosses now have their health set to their max threshold when they have reinforcements sent. (Essentially, damage over time effects and Conduit will no longer affect them while they’re invulnerable, and high damage attacks will not overflow their phase) Fixed the Parry bug for Rowan’s sword attacks. Level Changes Relics and Infusions now drop in fixed locations where they won’t overlap with weapons, portals, or characters. Relics and Infusions also no longer disappear when you leave them or swap them out. Added some walls where tiles mismatch. Pushed the spawn trigger for the Specter boss fight further from the edge. Fixed musi…
- Koboo: The Tree Spirit has Launched %15 Off! 🎉 - 26 August 2024
Koboo: The Tree Spirit has finally released after 3 years of since my first Steam update! Thank you so much for all the support on Kickstarter, Discord, my family, my friends and the Steam community we have built up together! Also, I made sure to localize the price as best I could so you should be able to afford Koboo wherever you are in the world. It will be %15 off 🏷️ for the next 2 weeks! Let us know if you are experiencing any bugs or issues and we will work on a patch ASAP! Thanks again and hope you enjoy it ːsteamhappyː - Simon and Jerome
- Koboo: The Tree Spirit is Releasing Tomorrow! 🎉 Pre-Release 1.02 Update - 26 August 2024
It is happening Koboo: The Tree Spirit is releasing on August 26th 3pm EST in less than 24 hours! This release was only possible thanks to the support of our Kickstarter, Discord and Steam community we have built up over the years 😁 Thank you so much! Pre-Release 1.02 Update Notes - August 25th, 2024 Weapon Fixes Added sound effects for Lightning Orb, Water Orb, and Shadow Orb. Fixed a bug with the Knockout upgrade for Boxing Gloves working incorrectly at higher levels. Infusion Rework Animal Infusions have been massively reworked! They are now acquired throughout the run and can be applied to weapons, or found on weapons later in the run. Weapons can now have up to two animal infusions, unlocking the first slot after the first boss and the second after the second boss. Infusions now have three rarities! Each infusion has tiers of power. The higher the rarity, the more powerful the eff…
- Koboo: The Tree Spirit - Early Access - 1.01 Update - August 19, 2024 - 19 August 2024
Insects Added the Bug Collector menu! Access this menu from the Garden or Mara’s Shop to witness your glorious collection, and get a clue as to where to look for what bugs you’re missing. Added pet bugs! You can now equip a flying insect you’ve caught from the Bug Collector menu. It has no mechanical benefit, but they sure are adorable! To our wonderful Ancient One and Spirit of the Forest backers, you’ll have exclusive access to the Ancient Insect set right from the start! Once you’ve inputted your code, make sure to check the Bug Collector menu for your rewards. Butterflies and Beetles have a reworked gardening effect. Check your Bug Collection or catch one yourself to discover it! Fixed a bug (heh) in which some insects would apply the wrong type of bonus to your gardening. Botany Gardeners rejoice! Eight new flowers have been added to the game! Just like the current set, each has it…
- Koboo: The Tree Spirit - Prologue is out on Steam! - 30 June 2024
Koboo: The Tree Spirit - Prologue has Launched on Steam! You can play the free prologue which is an extended version of the demo with many more features. https://store.steampowered.com/app/2194820/Koboo_The_Tree_Spirit__Prologue/ Here are a few of the new features: Metaprogression Added the Favor Shop! Use Favor to acquire new weapons, infusions, animal abilities, and other upgrades. This is opened by speaking to a new friend of the forest, Cade, in the garden. How do you obtain Favor? Well, I’m glad you asked! Keep reading to find out! Added Farming! Obtain seeds of endangered plant species throughout levels, which can be planted in Koboo’s local garden after every boss fight. Every visit, Koboo can tend to the flowers, nourishing their growth, and can be donated for a random range of Favor once they bloom. They can also continue to be watered past blooming to guarantee higher value. A…
- Koboo: The Tree Spirit - August 26, 2024 Release Date Announcement! - 5 June 2024
Hello everyone! We have been running closed playtests of Koboo and have been adding features to make the game even better. We have implemented Gardening, Fishing and other meta progression elements into Koboo. As well as new Features like Weapon Infusions which will boost the power of your weapons in a unique way. We are also polishing features that players are not enjoying as much and making sure we have enough content for the Steam release. Due to all these changes from player feedback I need to announce that Koboo: The Tree Spirit will be fully released on Steam on August 26, 2024 instead of July. So we will not be releasing in Early Access but this is going to delay the release on Steam by a month. Be aware that development of the game is going well but because we have been making many systematic changes to the games code and structure in the past few months (this will speed up futu…
- Koboo: The Tree Spirit Demo - HUGE 0.8 Update - 20 April 2024
Mechanical Weapon Changes Weapon Infusions! Koboo’s weapons are now each labelled with the blessing of a randomly assigned animal, enhancing its power. Use Tiger-infused Daggers to ramp up to insane attack speeds, or Turtle-infused Thorns to exhaust the competition before they can reach you, or a Snake-infused Lightning Orb to precisely knock out vital targets in a single blow! Three of these weapon infusions are unlocked by default, but, similarly to unlocking weapons, as you play runs, additional infusions will be unlocked. They come in sets of three, until you have all twelve by the same point the final weapon is unlocked. This is tied to your run data, so if you’ve played previous versions, many of these will likely already be unlocked. Melee attacks now lunge Koboo forward slightly. Critical damage is no longer doubled against recently parried enemies. Upgrades that affect Critical…
- Koboo: The Tree Spirit Demo - 0.7 Update - 29 February 2024
Magic weapon fans rejoice, old Magma Orb is back! It will now once again automatically damage enemies in its path, rather than requiring a trigger. The change back in version 0.3 seemed reasonable in a vacuum but fell short with the introduction of dual-wielding. This weapon has perhaps the most complicated history in our catalogue, and we hope this change will bring it back into relevance. Animal Ability Rework Animal Abilities have been reworked! They no longer charge passively, and charge gained by dealing damage has been reduced. Spirit Orbs now spawn on occasion during waves, fully charging your spirit ability. Wolf Strike now has three charges. It charges three times as fast and all three are granted upon picking up a Spirit Orb. Hawk Drop has been completely reworked into Hawk Screech. It deals damage around Koboo and Parries enemies with an exclamation mark. Turtle Shell now for…
- Koboo: The Tree Spirit Demo - 0.6 Update - 23 February 2024
Overall, this update is mainly Weapon changes, updates, and reworks and some general Quality of Life changes. For one such change, we resolved the Playstation controller issue! Turns out the problem was in a single line of outdated code and we solved it by… pressing backspace 3 times :’) Also, I assume many were confused about the parrying mechanic, well fear not! While our original plan was to introduce the concept to the casual player base once more complex tutorialization was added, this update seeks to rework and canonize it. This update also contains a new melee weapon, with one of its upgrade paths utilizing the new parrying mechanic. Hope you enjoy using it as much as I do!
- Koboo: The Tree Spirit Demo - 0.5 Update - 9 February 2024
Gameplay & Mechanics As done with the previous patches, a new weapon has been added! This one’s a magic weapon meant to better complement the new dual-wielding system Enemies now appear periodically in live waves, hesitating too long will leave you overwhelmed! Waves, in general, are more dynamic, flexible, and varied Enemies now spawn during boss fights once the boss reaches certain health thresholds, we’re hoping this will add intensity, strategy, and build flexibility to these fights that some roguelikes are known to fall prey to Buffed Magma Orb’s base damage to make it more rewarding, given it’s difficulty of use with the introduction of Dual Wielding Added an indicator to melee and ranged enemy attacks, making them significantly clearer Reduced the default attack speed of all enemies Added a few frames of delay to enemy attacks Added a setting to change how slam attacks trigger (W…