- 0610 Game Update - 10 June 2026
Hi everyone,This update adds 12 new enchantment effects and improves the combat and exploration experience. We've also addressed several frequently reported issues and requests. See the full patch notes below for details.New ContentAdded 12 new enchantment effects.Added two new rings: the "Flowing Light Ring" and the "Swallowtail Ring."Gameplay & Experience ImprovementsOptimized and reduced loading times, and fixed a visual issue where the camera would behave abnormally during scene transitions.Fixed a minimap issue that occurred on non-16:9 aspect ratios.The potion hotkey can now be mapped to any item.Added support for mouse button binding.Optimized camera shake and hitstop parameters when attacking, and added a new enemy hit flash effect.Increased the speed at which the camera pans down when crouching.Added a map completion percentage (%) display.Optimized the text layout of the telep…
- 0601 OPEN BETA Update - 1 June 2026
Hello,This update is (maybe) the last update of Vigil. Since these two updates include fairly large changes, I hope you can help test them out. If testing goes well, we will release it this weekend. Thank you!To participate, right-click the game in your Steam Library > Properties > Betas, enter the password: openbetabeta, and select the open beta branch.Please remember to back up your save files. Save file location: C:\\Users\\username\\AppData\\LocalLow\\glassheart\\Vigil\\one.ioUpdate Notes:Added 12 new equipment enchant effects.Extended the display duration of damage numbers.Fixed a bug related to the quick potion key.Fixed incorrect camera positioning when entering a new scene.Fixed flickering lanterns in scenes.Fixed "MONEY DROP" not showing its preview value in the equipment menu.Improved the equipment stat display in the Forge menu.Frost Spear now shatters when hitting a wall.Bre…
- 0511 OPEN BETA Update - 10 May 2026
Hello,The Open Beta version has been updated! We have made many changes and need your help testing them out.To participate, right-click the game in your Steam Library > Properties > Betas, enter the beta access code openbetabeta, and select the open beta branch.Please remember to back up your save files. Save file location: C:\\Users\\username\\AppData\\LocalLow\\glassheart\\Vigil\\one.ioUpdate Notes:Fixed a map misalignment issue that occurred on screen resolutions other than 16:9.Optimized camera shake and hitstop parameters when attacking, and added a new hit flash effect to monsters.Added a map exploration percentage (%) display.Optimized and reduced loading times during scene transitions and save file loading.The original potion hotkey can now be freely assigned to any item.Added the ability to bind game controls to mouse buttons in Keyboard Mode."Owl's Feather" will now return the…
- 0311 Game Update - 11 March 2025
Hi everyone, We’re getting very close to our final update; hope you’re enjoying your time in Vigil! Updates: - Linux version is back - Fixed missing visuals for Decree of Light, Flaming Magpie, and Water Drop.
- 0130 Game Update - 30 January 2025
Hi Everyone, We’ve updated the game to the latest version. Thanks for helping us test the open beta version. You can check the details of this update here: https://store.steampowered.com/news/app/720560/view/545599235511288928?l=english Thanks for your support!
- 0128 OPEN BETA Update - 27 January 2025
The Open Beta version has been updated with system optimizations and bug fixes. To participate: Right-click game title > Properties > Beta > Enter password: openbetabeta > Select "open beta" Backup your save file at: C:\Users\username\AppData\LocalLow\glassheart\Vigil\one.io Updates: Added Category Switch keys - Separate key bindings for inventory/equipment menus Added Controller Vibration support (Default: OFF, toggleable in System Menu) Added Auto Potion Replenish - Automatically refills potions from storage at save points Added Auto Backup - Creates "one.io.safe" backup when manually saving Black Set backstab effect now multiplies by 120% after other bonuses Adjusted Slingshot projectile effects
- Vigil's Cloud Save is Now Fixed - 12 July 2024
Hi Everyone, We apologize for this bug. Cloud save should be working correctly now. If you're using a new device (e.g., Steam Deck) with no existing saves, please back up your PC saves before launching the game to avoid potential progress loss.
- 0513 Game Update - 13 May 2024
Hi Everyone, We’ve updated the game to the latest version. Thanks for helping us test the open beta version. You can check the details of this update here: https://store.steampowered.com/news/app/720560/view/4212630494682779827?l=english Thanks for your support!
- 0430 Open Beta Update - 30 April 2024
Hello everyone, We've fixed some bugs and added six new items in this version. If you want to help us test, you can right-click on the game name > Properties > Betas, select "open beta," and then enter the password "openbetabeta" to start testing. Please remember to back up your save files before starting the game. The path is: C:\Users\username\AppData\LocalLow\glassheart\Vigil\one.io Patch Notes: Fixed an issue where players couldn't activate the haircut conversation when using Japanese. Removed the sound when starting a dialogue. Fixed the issues where damage and heal numbers wouldn't disappear or would display incorrectly. Optimized the description texts for equipment set effects; some effects are now directly displayed in the status UI. Corrected some punctuation errors in the English texts. Enhanced the Frost Suit. Buffed the Phantom Daggers and the Frost Suit. Spending one skill…
- 0409 Game Update - 9 April 2024
Hey everyone, After a few days of testing, our Open Beta is now fully updated and aligned with the official release. Here's what's new in this update: Damage numbers can now display up to six digits. Optimized the translation for Spanish. Thx to Héctor López again! Removed the background music from Peak of Weep. Optimized the damage calculation. Fixed the incorrectly calculated attribute damage for thrown/arcane items. Damage from Molotovs and Dynamite will now be affected by fire resistance. The training dummy in the weapon shop now has zero defense and magic resistance. Corrected the damage range for The Flower of Doth. Increased the magic move speed of Weird Pot. nerf the attack power of the Staff of the Holy Six. Fixed a bug where the item wheel would jump visually when rotated. Fixed a bug that prevented rapid potion use while standing and equipped with a bow. Fixed a bug where ite…
- 0407 Open Beta Update - 7 April 2024
Hello everyone, We have uploaded the new version to the Open Beta. We fixed some bugs and added three new items in this version. It will be updated to the default branch on Wednesday. If you want to help us test, you can right-click on the game name > Properties > Betas, select "open beta," and then enter the password "openbetabeta" to start testing. Please remember to back up your save files before starting the game. The path is: C:\Users\username\AppData\LocalLow\glassheart\Vigil\one.io Update details: Fixed a bug where the item wheel would jump visually when rotated. Fixed a bug that prevented rapid potion use while standing and equipped with a bow. Fixed a bug where items could not be used when dropping off platforms. Fixed a bug where The Flower of Doth would fly too far at high arcane stat. Adjusted the size of the save screen capture for better visibility. Added million-digit dam…
- 0312 Open Beta Update - 12 March 2024
Hello everyone, We've uploaded a new version to the Open Beta. Players who want to join can right-click on the game name > Properties > Betas, select "open beta," and then enter the password "openbetabeta" to begin testing. Please remember to back up your save files before starting the game. The path is: C:\Users\username\AppData\LocalLow\glassheart\Vigil\one.io Update notes: 1. Damage numbers can now display up to six digits. 2. Optimized the translation for Spanish. Thx to Héctor López again! 3. Removed the background music from Peak of Weep. 4. Optimized the damage calculation. 5. Fixed the incorrectly calculated attribute damage for thrown/arcane items. 6. Damage from Molotovs and Dynamite will now be affected by fire resistance. 7. The training dummy in the weapon shop now has zero defense and magic resistance. 8. Corrected the damage range for The Flower of Doth. 9. Increased the…
- New Spanish Language Update for Vigil! - 5 February 2024
Hello everyone, We've added Spanish to our game, translated by our player Héctor López. We are very grateful for Héctor's help. If you encounter any issues, you can report them in the pinned post in the game's discussion forum. Thank you for your help.
- 8/15 Update - Support multi controllers and debug mode - 8 August 2021
We notice there’s a serious bug that caused the save unreadable. We’ve fixed this bug in the patch. But for the better support of controllers, we don’t use Steam input anymore. If you’re playing with a controller, please disable Steam input in properties>controller. If your save file is broken, please send an email to [email protected] Describe items, levels, and progress. We will do our best to help get it back. Sorry for the inconvenience. We will make a formal announcement soon. 8/15 - Update multi-controller support and debug function Press Ctrl + F5 will show your controller info on the screen. If the screen doesn't show anything, you might need to check the connection, reinstall the controller driver, or whether your controller signal is intercepted by Steam. If your controller buttons are messed up on the game and you're using a DS4 or Switch pro controller, please check th…
- Blackscreen & Turkish Language Bug Fix - 12 April 2021
To our Turkish followers, and anyone else who has a black screen problem while opening the game: Hello from Glassheart Studio and Another Indie. We noticed while reading user reviews that some players were having trouble running Vigil: The Longest Night on Steam. It took us quite some time to find the root cause of this problem, and fixing it took even longer. However, we are happy to report that the bug has now been fixed! We also saw that many of you were asking for Turkish language support, and believe me, we want that for you too!. That being said, we already have other development plans in the works, and we need to get these things done before being able to work on improved language support. Thank you all for your patience and we apologize for the inconvenience. If you experience a black screen while starting the game, please check whether MSI Afterburner or RivaTuner programs are…
- New Patch is Live!🩸 - 11 March 2021
As the Longest Night continues - we're bringing more optimizations and fixes for you! Check out the notes down below~ Patch Notes: Major Fixes Can sort items in the Inventory Can delete the save file Other Fixes Removed the invisible wall at the Top of the Giantwood Set default camera setting (Vertical Orientation) to character Leila's Arcane stat affects the Attack strength and Cast Speed of the Cage Helmet transformation Arcane stat affects the Staff of the Holy Six's special attack speed Optimized the dual daggers and fist's air attacks Add fist's special attacks: 1. Hold the special attack button to charge. 2. ←→+Heavy Attack Button 3. ↓↑+Attack Button 4. Air ↓ + Attack Button Can Get Hilda's Hat if didn't get it in the first OB Fixed incorrect items are shown on the map by using the Light of Exploration. The moving platforms can be break by the final boss's attacks Now can repeated…
- Steam Cards have come to Vigil! - 4 March 2021
Hey everyone! We have quite an update for you today. Vigil: The Longest Night now has 19 Steam items for you to obtain! We hope you enjoy the new cards in this update! https://i.imgur.com/qjad2Cy.gif
- 0302 Open Beta Patch Notes - 2 March 2021
Major Fix Can sort items in the Inventory Can delete the save file Other Fix Remove the invisible wall at the Top of the Giantwood Set default camera setting (Verticle Orientation) to character Leila's Arcane stat affects the Attack strength and Cast Speed of the Cage Helmet transformation Arcane stat affects the Staff of the Holy Six's special attack speed Optimized the dual daggers and fist's air attacks "Add fist's special attacks: 1. Hold the special attack button to charge. 2. ←→+Heavy Attack Button 3. ↓↑+Attack Button 4. Air ↓ + Attack Button" Can Get Hilda's Hat if didn't get it in the first OB Fixed incorrect items are shown on the map by using the Light of Exploration. The moving platforms can be break by the final boss's attacks Now can repeatedly interact with the seal pillars in the last stage Fixed the bug talk with Dawn won't complete the note "Investigate Bufonitte Lake"
- The Bounty of the Night Update🩸 - 3 February 2021
The Bounty of the Night updates add a trove of new content and improve almost every aspect of the game. We’ve been listening closely to feedback and working with the community on Steam, Discord, Facebook, and Twitter to improve the player experience of Vigil: The Longest Night. You can see the full patch notes below but we’ve done a full overhaul of the game’s English localization, improved the map, and generally tweaked, improved, and polished every aspect of Vigil: The Longest Night. We’ve also added 40+ weapons and armor and some new quest rewards too! We want to thank EVERYONE who left a review (positive or negative!) and everyone who reached out to us with kind words, feedback, or open criticism. This is Glass Heart’s first game and we are genuinely overjoyed by the outpouring of support from fans around the world. Before we enter the holiday season, we wanted to get this update ou…
- Best Visual Art Award! - 1 February 2021
Hi everyone! We recently won an indie game award for Best Visual Art at Taipei Game Show. It’s an award we were first nominated for in 2018, and one we certainly didn’t expect to win this year from how fierce the competition was. We would like to thank the organizers of TGS, our devs at Glass Heart Studio, all the other amazing and talented people who have worked on the game, and of course, you, our players. We couldn’t have made this game without all your support! We’ve been working on Vigil: The Longest Night now for over four years. It’s our first project. We love the game, and we will keep working hard on it just as we have always done. What a great start to the new year. Thanks again, everyone! We hope you’ll continue to enjoy Vigil and look forward to playing our Bounty of the Night update!