- Update on TaleSpire being erroneously blocked by some ISPs (good news) - 18 September 2026
We are getting tentative reports from people that their ISPs are no longer blocking TaleSpire. If you still have issues connecting, please reach out. We want to contact these providers to get this fixed.From what we can tell:Some ISPs have a built-in security system for home users.They may use "risk scores" that they get from some services online (sometimes they run their own service too, sometimes not)Since they can't know for sure whether a domain is being used for legit purposes, the scores are based on a bunch of heuristics they have made up.For some reason, something heuristic decided we looked suspicious. So then any ISP that uses those scores to decide what to block, automatically blocked us.Also, it's likely that some risk services rely on each other, so the problem can spread.Yesterday was mainly spent finding and contacting services with "hey, we're just an indie game" emails,…
- Bug-fix Pick-A-Mix! - 17 September 2026
We are back with a bunch of random bits and bobs. In this release we have: Updated the copyright year in the main menu Fixed a super annoying bug where the Party-GM was not reassigned correctly in a bunch of cases (often around people leaving and rejoining the board) Added a popup to alert the user when they attempt to use the picking-tool on a deprecated asset Fixed rendering of hide-volumes on macOS Reconfigured all props so visual effects work on them correctly. Added some extra messages to the log (should help with context when diagnosing issues) Improved error handling on community creature downloads, both in general, and for a specific kind of asset corruption. Fixed a tagging mistake where 'rabbit' was accidentally considered an example of 'rodent' (which is not true). Rabbit now has a dedicated tag. Improve logging around some network-related requests. Fixed server-override laun…
- Ongoing Issue: TaleSpire erroneously blocked by some ISPs - 17 September 2026
Hi folks, For some of you, TaleSpire is currently unreachable, and we are looking into why. For many, it seems that Xfinity (or a similar ISP) has flagged our `env.dicewillsuffice.live` domain as suspicious and blocked it. We are trying to find any leads we can, as the issue does not seem to be on our end. Those affected have so far had success in unblocking `env.dicewillsuffice.live` from their provider's security panel, or by using a VPN, but, of course, these are not a long-term solutions. XFinity customers can also check the status and request review at https://spa.xfinity.com/check_url_status. We will be back with information as soon as we have any.\ We have been looking into various online services that claim to award domains "threat ratings." On sites that have flagged us as a potential risk, we've been reaching out to hopefully prove that we are legitimate.We've had some positiv…
- Assorted bug fixes - 7 September 2026
Last week, we went on a little bug-fixing run so for this release we have: fixed the fire ambiance audiofixed multiple instabilities in the vision limit system.fixed the stripy background on synonym suggestions not scaling with pill sizeadd a counter to the filter menu button indicating how many filters are activefixed a case where server issues could result in the regions list showing places with a zero millisecond ping.Big thanks as ever to the folks who reported these issues and helped us track them down. Have fun!
- Release: Physics (take two) - 25 August 2026
We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise, enjoy!
- Physics Improvements Revert - 14 August 2026
Hello all!We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue.We're very sorry for the inconvenience and thank you all for the reports!
- Physics Patch 1 - 14 August 2026
Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play) We'll be back with another patch for a non-crash issue with morphs soon.
- Physics improvements leave Beta & TaleWeaverCmd ships - 13 August 2026
Heya folks! Today, the Physics and Batching improvements leave Beta, delivering some performance improvements and paving the way for many more. More visibly however, we have three fixes and a new tool! The fixes are: A fix that makes search keyboard shortcuts work again \o/ The fix for the bug stopping recently-made TitanCraft minis from loading A fix for a small memory leak on startup. And the tool, while rather niche, will be handy for some of you: TaleWeaverCmd This is a command-line tool for creating TaleSpire minis. When pointed at a folder containing an .obj file, the requisite PNG texture files, and a JSON file with the right metadata, it will spit out a valid TS mini. This is the same tool that TitanCraft uses in their desktop creature-builder app. They have been Beta testing for us, and their feedback has gotten things to a place that I’m now very happy to ship this to all of y…
- Feature Release - Community Creature Emissive Support - 5 August 2026
Today we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures.This utilizes the until now unused Blue channel of the Metallic/Ambient Occlusion/Smoothness texture to make your minis really pop!Without emissive (left) vs with emissive (right), mini by VelrockThis update only touches our modding tools as all required support in TaleSpire has already shipped so there's no update required for players - just wait until creators start utilizing the new tools at their disposal, delivered right to your client in the community content browser!Alongside this, we also have a handful of fixes and improvements to TaleWeaverLite:Fix bulk updater only loading the first 100 submissionsImproved bulk updater behavior to be less likely to run into rate limitsImproved UI around Content Flags - it will now show "3d, painted, human-made" for any asset you…
- Physics & Batching Beta - 3 August 2026
This is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run the physics.It has the potential to significantly speed up the time physics takes to run (I saw a 40% reduction in some tests). Still, it's likely you will not see an FPS improvement yet:The improvements are situation-dependent. Size of board, number of creatures, number of dice, and the relative gpu/cpu specs can change the timing in ways that are not easily inferred from FPS.Rendering time still dominates. Imagine you are driving to a neighboring country, but you ran really fast from your house to your car. You could get to your car 80% faster, but the driving time is likely to dominate the total time of the trip :PThe very good news is that these changes were an incredibly necessary step towards using your co…
- Patch: Two small fixes - 29 July 2026
Iiiit's patch time again. Today we have:Fixed a case where custom tags could clash with synonyms, degrading search.Fixed the slab-uploader so that, by default, slabs can be added to collections again.If you are on Windows or Linux, it is a BIG download as we tweaked some asset build settings for behind-the-scenes reasons. The assets should look and behave the same otherwise.Onward!
- Patch: Startup lag fix - 26 July 2026
We received reports that, more recently, TaleSpire had been taking ages to start. We tracked it down to a case where, on Windows, having mapped network drives triggered daft behavior in a library we rely on. We have worked around that and are happy to get this to you. Of course, if startup is still slow, please let us know at http://feedback.talespire.com as we want to fix that for you. More things are on their way. See you in the next release.
- Patch: Feature prep - 25 July 2026
This release is just preparation for more tooling.This might not normally be worth mentioning, but as we are here, I can tell you about the next fix.If you have mapped network drives, TaleSpire can randomly take a really long time to start. We have a fix for this coming as soon as it gets through testing. Thanks to those who reported it, and sorry it took a bit to sus out.Anyhoo, I'm back off to the coding mines. See you in the next patch.
- Tags Patch - 24 July 2026
This is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag. Back soon with more!
- Feature Release - Community Creature Tags - 20 July 2026
Following the Creature Tag Overhaul for our official miniatures, we now have a release supporting tags for community creatures!This release comes in two parts:First, an update to TaleSpire which enables:Searching with tags through mod.io community creatures.Activating "strict" filter mode which hides all results that have no filter flags set. This will hide more unwanted content at the cost of also hiding more potentially wanted.Note: Both of these will only start working once community content creators start uploading new minis/updating existing ones with the new toolingThe second part is an update to TaleWeaverLite. For this update we recommend downloading a fresh install of TaleWeaverLite (see the install guide for more info). Note that we also updated the Unity version to 2021.3.45f2!The TaleWeaverLite release contains all of the necessary changes tagging your created miniatures for…
- Patch - GM vision fix - 13 July 2026
In this patch, we fix a bug in the vision-limit system where a GM connecting to a board won't see anything if they are not the first person in the board.Thanks to those who reported this one; it evaded us for quite a while.
- Feature Release : Status Effects - You've been poisoned! - 12 July 2026
Status Effects are now leaving Beta and entering Production! Keep track of various ailments and buffs through stacking visual effects and base icons. In addition to our previous and only Status Effect: Knockdown, we've added:PoisonedFrozenElectrocutedBurningArmor SkinDrowningBloodiedHolyCorruptedTangledConfusedGhostSleepThis update has been a long time coming, having been featured on multiple bi-monthly banters, but hopefully the additional scope of the release will give a decent coverage for the effects needed.Feel free to suggest future effects at: feedback.talespire.comThanks for all your continued support! Cheers!BUILD-ID: 24169481 - Download Size: Win / Linux 42.0 MB / Mac OS 47.5 MB
- Beta: You've been poisoned! - 1 July 2026
We're running another Beta as this touches a lot of places in the code base. Status Effects also have a lot of moving parts, so some vigorous testing is in order! If you'd like to check it out, find instructions here: https://talespire.com/welcome-to-the-status-effect-betaWhat are Status Effects?These have been requested by the community since we went into Early Access. They're ways to keep track of different conditions on a creature such as these: They can be toggled on and off by anyone who can control said creature. Hopefully these will now give some visual queues of what might be the matter with your Character.I hope as many people as possible check out the beta. As mentioned in the instructions. This beta is running on a Temporary server, which means that none of your Campaigns or boards will transfer over. Slabs still works, but importing boards will not. Everything created on the…
- Release: Hide volume improvements leave Beta - 18 June 2026
Some hide-volume tweaks have now left Beta.The visible changes are:Hide volumes now respond to the hide planeIf the camera gets too close to a hide-volume, the volume can hide.Big thanks to those who checked out the BetaWe'll be back very soon with more!p.s. The bimonthly banter is happening this Friday, June 19th at 20:00 UTC for TaleSpire updates, live Q&A, and more with the team. Come hang out at
- Feature Release - Creature Tag Overhaul - 10 June 2026
Today we have a small-yet-large feature for you: We have completely overhauled the tags for our creatures according to our new tag system to be more predictable and consistent across the entire library. While this changes very little in the TaleSpire code, it required a lot of tooling changes in our asset creation process which have now concluded. This is step 2 of our aforementioned tagging overhaul plans, but let's recap it quickly: New search UI and logic enabling multiple tag suggestions, live search and fuzzy name search (Done)Update tags for all our creatures to reflect the new system (This release)Provide the tools to community mini creators to add tags to their minis in TaleWeaverLite (Upcoming) With this released you'll now be able to filter for many more properties of minis much more reliably: Whether you're searching for a humanoid spellcaster, a ranged warrior to populate a…