- Hotfix - 11 July 2023
Just a hotfix, addressing a few bugs: - voice chat randomly not working, - survival mode: map should not restart when all players die in survival mode, - PlayStation5®: missing grip options in the main menu, - minor bugs Thanks for reporting them! 👍
- Crossplay with PlayStation®5 and friendly fire option - 12 June 2023
Hi survivors, release 1.1.1 is live! Sorry for the delay... the porting of SURV1V3 to PlayStation®5 took longer than expected. We are finally ready to launch 1.1.1 realse with one of the most requested features from you all: friendly-fire option! 👍 We're also deploying an important performance upgrade that should help mid hardware and fixed a ton of reported bugs! For the complete list, check the full changelog below! Enjoy!😉 PS: while downloading the new update, please spend one minute of your time leaving a review! This is a 2 guys' project... and we need your support! 🥰 Friendly-fire Are you scared of losing all your gear while exploring Santa Carla in survival mode? Are you tired of pranks from your teammates? 😑 Starting today, you can disable friendly fire from the game options menu 👍 Just go to the main map options board, enter the "game" section and change the option "Friend…
- Survival Season 3 now live! - 11 November 2022
Hi survivors, release 1.1.0 is live! We are finally ready to launch SURVIVAL SEASON 3 with a new random event, new zombies, tons of new weapons, new skins ...and more and more items to craft! Enjoy the biggest VR sandbox out there! 😉 We're also deploying a dramatic performance upgrade that should help mid & low-end hardware. For the complete list, check the full changelog below! Enjoy!😉 PS: while downloading the new update, please spend one minute of your time leaving a review! This is a 2 guys' project... and we need your support! 🥰 Survival season 3 What's new with survival season 3? The haunted "DAMN! I need you to free this place up! It's haunted by a horde of undead and by a big zombie surrounded by some weird shitty smoke. I tried shooting him from afar, but that big pile of shit is still unscathed." (Jeremy Stanford) Face the most challenging event to get a new very rare weapo…
- July update! - 29 July 2022
Hi survivors, release 1.0.7 is live! We are glad to announce the July release! Still working hard on PlayStation porting, this release too is mainly focused on performance and scalability enhancements. We're also fixing a few annoying crashes and all reported bugs, check the full changelog below! Enjoy!😉 PS: while downloading the new update, please spend 1 minute of your time leaving a review! This is a 2 guys project... and we need your support! 🥰 Performance and scalability More and more aspects of the game are linked to the graphics level setting, allowing a more customized experience (e.g. fog density/distance depends on graphics level, the higher the graphics level, the higher the fog distance, the less the fog density) 😍 We are also continuing to work on the optimisation of the game, with great benefits on both the CPU and GPU sides. 😉 https://media.giphy.com/media/WoDuyToRwAp…
- May update! - 8 May 2022
Hi survivors, release 1.0.6 is live! We are glad to announce the May release! This release is mainly focused on enhancing game experience. We're also fixing a few annoying crashes and reported bugs, check the full changelog below! Enjoy!😉 PS: while downloading the new update, please spend 1 minute of your time leaving a review! This is a 2 guys project... and we need your support! 🥰 Multiplayer enhancements Enhancing the multiplayer experience is one of our top priorities! With this release we're reintroducing the option to join a friend's session through the steam interface (check the image below) and we're finally releasing a net-code update that will greatly smooth client-side movements! 😍 Graphics While working on PS porting we're also enhancing some non-core aspects of the game This time we're adding new random loading screens with a progress bar 😎 https://media.giphy.com/media…
- Hotfix - 5 April 2022
Just a hotfix, addressing a few bugs (hoping this is the last hotfix for version 1.0.5, and looking forward to version 1.1.0 with survival season 3): - SteamVR: SteamVR should not start when using Oculus headsets - tablet map: green/white circles not visible client-side and safehouse state is not updated in real-time - melee: zeds disappearing or not in sync while stabbed - survival: crate color not in sync between host and clients - menu map: culling too aggressive with low-level graphics setting - nowhere map: pedestrian area with white floor Thanks for reporting them! 👍
- Hotfix - 28 March 2022
Just a hotfix, addressing a couple of bugs: - joining a hosted session, the client randomly can't see the map - To Protect and to Kill mission: trainyard gate should be open Thanks for reporting them! 👍 ps: for those reporting an insta-crash, we're still investigating it, but it seems 100% related to steam overlay logic. As a workaround launch the game by choosing the second option from the steam pop-up shown at launch
- Hotfix - 22 March 2022
Just a hotfix, addressing some crashes and 2 multiplayer issues: - joining a hosted session, the client can lose his progress (reloading the game won't fix the issue) - joining a hosted session, the client is not able to mount weapon accessories Thanks for reporting them! 👍 For those missing their progress: you can get a working progress savegame file from a friend: just ask him to share the file PlayerProgressSave.sav located in %USERPROFILE%/AppData/Local/Survive/Saved/SaveGames/{ReplaceWithYourPlatformID} Overwrite the same file in your local folder. (or join our discord and ask!)
- March update! - 20 March 2022
Hi survivors, release 1.0.5 is live! We are glad to announce the March release! This release is mainly focused on performance and scalability enhancements We're also fixing a few annoying crashes and all reported bugs, check the full changelog below! Enjoy!😉 PS: while downloading the new update, please spend 1 minute of your time leaving a review! This is a 2 guys project... and we need your support! 🥰 Performance boost We continue to work on performances. This time we worked on many aspects bringing great benefit both on CPU and GPU side 😉 We also added a deeper scalability allowing users with low-end hardware to have great benefits changing graphics detail in option menu! For new users, graphics detail will be set according hardware performance. 😍 https://media.giphy.com/media/Q7dQbJU8KJuD6inde8/giphy.gif https://media.giphy.com/media/YrklNnmLmmociuSguj/giphy.gif Graphics Moving t…
- Hotfix - 18 December 2021
Just a hotfix, addressing some crashes! Thanks for reporting them! 👍
- Merry Zmas! - 18 December 2021
Happy Holidays and stay safe!
- December update! - 13 December 2021
Hi survivors, release 1.0.4 is live! We are glad to announce the December release opening Nowhere map to survival mode and cross-play between different stores! We're also fixing a few annoying crashes and all reported bugs, check the full changelog below! Enjoy!😉 PS: while downloading the new update, please spend 1 minute of your time leaving a review! This is a 2 guys project... and we need your support! 🥰 Survive in Nowhere! Grab your tablet, select survival play mode, choose Nowhere map and... survive!😉 Enjoy the hugest map ever made in VR facing Jeremy challenges with or against your friends! https://media.giphy.com/media/xCZdD6Qa3YwMsH6sNQ/giphy.gif] https://media.giphy.com/media/fAi0uVv8vc8TvFYzT8/giphy.gif https://media.giphy.com/media/cmhUhaRAfDpqoxt64V/giphy.gif https://media.giphy.com/media/2Ujb8qONF6t8t3SSFo/giphy.gif Cross-play between stores We lately released the game i…
- Hotfix - 23 September 2021
Yet another hotfix, addressing a few bugs! Thanks for reporting them! 👍 Full change list: - core: fixing some game crashes (in case of crashes please send them with a note describing what happened just before🙏) - inventory: client is able to store more arrows than max backpack size - survival: synchronizer is way too heavy - survival: "Weapons&Ammo" magazines that were taken out of survival in the last hotfix can still take up an item slot in the inventory box (just a new object in the crate) - survival: fixing crate drops colors (yellow = legendary, purple = rare, green = common) - graphics: fixing missing letters when using accented letters (localized content) - Sewers map: reducing water sound volume - Nowhere mission: pressing the same switch twice, the mission will register it as another disabled transmitter - Nowhere mission: player can press the transmitter button without openi…
- Hotfix - 19 September 2021
Sorry guys, just a couple of annoying bugs we wanted to fix ASAP! Thanks for your patience! 👍 Full change list: - inventory: fixing stacked items random visualization glitches when opening backpack - multiplayer: fixing player inventory weight replication (clients moving faster than host) - survival: fixing inventory chest eating shells from shotguns and bullets from tactical revolvers - survival: tweaking synchronizer physics so it can't be thrown miles away despite its weight - locomotion: tweaking speed reduction algorithm (crouching won't reduce speed until a specific threshold) - smooth turn: fixing smooth turn speed still dependent on the frame rate - localization: fixing Chinese UI translation errors - minor bugs
- September update! - 13 September 2021
Hi survivors, release 1.0.3 is live! The game development keeps going on and we are glad to announce the September release, with tons of new functionalities and enhancements! Requested by the community, we're introducing a new badass tactical revolver and tweaking some weapons (especially melee) to enhance the gaming experience. We also completed the first phase of Nowhere map optimizations, aiming to open it to survival mode in the coming releases. Last but not least we've addressed your most important feedbacks, fixing more than 20 bugs! Check the full changelog below! Enjoy!😉 PS: while downloading the new update, please spend 1 minute of your time leaving a review! This is a 2 guys project... and we need your support! 🥰 Tactical revolver and weapons tweaks Weapons are like knickers, you can never have enough! 😉 So here is the new tactical revolver! We implemented essentially every…
- July update! - 15 July 2021
Hi survivors, release 1.0.2 is here! Less than one month has passed since the 1.0 release and, as promised, we're proud to announce a new release! While working on nowhere performance enhancements to open it to survival mode, we've tried to address your most important feedbacks, releasing more than 14 new features and tweaks and fixing more than 10 bugs! Check the full changelog below! 😎 Enjoy!😉 PS: while downloading the new update, please spend 1 minute of your time leaving a review! This is a 2 guys project... and we need your help! 👍 Graphics The eye wants its part... and yes... we should have addressed a couple of those items a few releases ago. So thanks again for your patience! 🙏 - changing pistol two-handed grip pose! the new pose should be much more credible 😉 - armed bullet will move while cocking, checking if your gun is cocked will be much easier - DLSS quality setting,…
- Hotfix - 27 June 2021
Sorry guys, with the 1.0 release we added a couple of regressions affecting gameplay. In particular, we're going to fix melee hit detection not been reliable at all and fixing rifles recoil being way too strong. Both recoil and melee are still in the works, so keep feedback going! Full change list: - melee: fixing collision box detection - weapons: fixing exaggerated recoil (if you have any feedback, post it here) - weapons: fixing a crash when holding a bow and pressing thumbstick/trackpad - inventory: item can get stuck in the player's hand and the player can no longer grab objects - inventory: backpack slot get bugged when dealing with different arrows type - survival: crafting machine refuses to craft some items - options: removing MSAAx8 (causing freeze for some users) - menu: fixing text misalignment for Russian localization in first boot touchscreen - minor bugs Last but not leas…
- SURV1V3 Now Out Of Early Access - 20 June 2021
We are thrilled to announce SURV1V3 is finally out of the Steam Early Access program, officially launching v1.0 of the game! SURV1V3 has been entirely developed in "agile" mode, following an iterative process of improvement and comparison with the players community. During its three years of development, more than 600 feedbacks were collected and more than 40 releases were issued, with the game progressing so much in all of this time and growing bigger than we ever expected! 😎 Thank You!! This game was made possible thanks to invaluable support and feedback provided by the player community throughout the Early Access! What's next? It's been a crazy ride since SURV1V3 debuted in Early Access on Steam, back in January 2018. Now, our small team (me and Rukarulez 😅) will be taking a short break to recharge, ready to plan the SURV1V3 v.1.1 release... We already started optimizing Nowhere t…
- There is no 1.0 without 1.0.1 - 16 June 2021
Hi Survivor, just a small update to address some recoil logic tweaks and fix a few bugs! Thanks for supporting us! 😍 Tweaks: - weapons: tweaking weapons recoil logic to give a smoother effect and better handle secondary grip release Fixed bugs: - nowhere map: graphics glitches (mostly lighting poles) when moving around the city - weapons: supporting weapon with other hand doesn't work correctly, giving heavier recoil - core: fixing some rare crashes - minor bugs
- 1.0 release! - 13 June 2021
Hi survivors, release 1.0 is finally here! Preparing for the game's official launch, another release aimed to improve and refining existing mechanics and fixing reported issues 😎 This time we focused on performance improvements and bug fixing😇 One special note for users reporting crashes: when you submit a crash report please add some notes that can help us understand what you were doing right before the game crashed, this can help us a lot in pinpointing any new bug! Enjoy!😉 PS: while downloading the new update, please spend 1 minute of your time leaving a review! This is a 2 guys project... and we need your help! 👍 Performance improvements We dedicated a lot of effort to enhance many game logics, rewriting many routines and optimizing all maps. The overall result will depend on user hardware but both CPU and GPU performance should increase by a 10-20% 😋 Nowhere map will be furthe…