SPSTEAMPULSELIVE ANALYTICS
Fatal Velocity: Physics Combat

Fatal Velocity: Physics Combat Steam metadata

Range Plus One Inc. | Mar 29, 2018 | game

Released

0players observed · 22 September 2026 - 11:12:14 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,955
  • Revenue (VGI)$9,372
  • Review score76% positive

Fatal Velocity: Physics Combat metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,955
  • Revenue (VGI)$9,372
  • Review score76% positive
  • Total reviews51
  • Release dateMar 29, 2018
  • DeveloperRange Plus One Inc.
  • PublisherRange Plus One Inc.

Genres: Action, Indie, Early Access

Company pages: Developer: Range Plus One Inc.Publisher: Range Plus One Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fatal Velocity: Physics Combat Steam metadata

Fatal Velocity: Physics Combat metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/722620/metadata
Steam Storehttps://store.steampowered.com/app/722620/
Steam Communityhttps://steamcommunity.com/app/722620
PCGamingWiki search
IGDB searchSearch IGDB for Fatal Velocity: Physics Combat

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 39 positive, 12 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Remote Play Together, Family Sharing

Achievements

Not available

Platform releases
  • Steam 29 March 2018

Latest Steam announcements

  • Going Free To Play - 16 November 2018

    As of today, I made Fatal Velocity: Physics Combat a free to play game. Why? (Some may be wondering) I can no longer develop the game and feel that since I can't carry on any updates - people shouldn't be forced to pay to play the game. There are still bugs and issues - but if you feel like killing some time with friends give it a go, swing around, knock some people off the map and enjoy. THANK YOU to those who supported me during the development (playtests and demos). If you picked up a copy - you have my sincerest thanks Should I win the lottery I'd definitely pick up and continue the development xD Range.

  • Steam Sale & What's Been Happening - 21 June 2018

    Hey everyone, Wanted to mention that Fatal Velocity is currently 70% off during the Steam Sale! If you already have a copy let your pals know so you can throw 'em under a train or into some turbines! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30911027%2F3fbae75f8acd128ae27f5c78061ea518986ea927.png What's Been Happening? I want to keep everyone in the loop so they know where we've been and what's the future of Fatal Velocity. (Where we've been) - Dream Hack Austin 2018 - Positive feedback for the game & suggestions to improve - Working on level design to standardize scale of maps and hazards - Experimenting with weapon and gameplay design changes (What's the future?) - If new weapon and gameplay design changes work, expand upon original idea and keep growing the game's interest into the FPS genre - Development will continue, but at a slower pace due to limited resou…

  • CTF Mode Now Officially WIP (check out playtest #23) - 20 April 2018

    https://www.youtube.com/watch?v=aVuzZnbU3cg&t It's time to start working on other modes than just DM/TDM and Last Man Standing! I present, Capture the Flag! This is our first playtest in this mode - the focus of the game being different than PVP makes speed and movement just a hell of a lot more fun. Seriously, want to Spider-Man around and not have to worry about targets? Just double or quad Grapple Tech up, go for the flag and swing away! Community Discord:: Join Us! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30911027%2Ff5e31d9d75d57c46bac9b3f38c8020da36315d83.png

  • Update 808 Notes - 17 April 2018

    Here are the latest changes to Fatal Velocity! - New male armor to choose from - Fixed hands de-syncing - Jump animations should NOT play if weapons are being used - Mines should credit kills if player who deployed them dies - Reticle switching fixed - Grapple/Pull beams should not shoot from the hips anymore - Shift abilities break Grapple/Pull - HUD bounces if hit by grenade - If there are problems please post - New ammo bars along crosshair If you come across any other bugs please let us know in Discord! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30911027%2F31a6e811c3d81efb7b3b080bcb88e92ffd7b562f.png Range.

  • Playtest Times - 17 April 2018

    Here's a quick list of times when myself or the Discord mods will be playing FV to test the latest changes of Fatal Velocity! All times are in CST / Central Standard Time. April 17 - Tuesday 7pm DarlStarTaco April 18 - Wednesday 7pm Bren April 19 - Thursday 6pm April 20 - Friday 7pm Ajay April 21 - Saturday 1pm DarkStarTaco April 22 - Sunday 7pm Bren The schedule will change every week and be updated on Sunday. If you haven't already, please join our Discord to stay up to date on all info regarding the game! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30911027%2F31a6e811c3d81efb7b3b080bcb88e92ffd7b562f.png Range.

  • Back From PAX EAST 2018 - 11 April 2018

    Hey everyone! Finally back from PAX East 2018 and had a very good time. Definitely a learning experience and one where I walked away with my motivation recharged! I was constantly in awe of the cool games around me and meeting new people was absolutely awesome. Even with how crazy busy it was, I didn't want it to end. It was absolutely killer people would simply walk up start playing and just start trying to figure Fatal Velocity out. As it's not a typical FPS game I had to explain how to play and different methods of doing different things. All in all it was so great to get constructive feedback and I looked at the event like it was a 4 day playtesting session! Here are my thoughts in the vlog, and I'll see you all later. https://www.youtube.com/watch?v=shId-_Jup5Y&list=PL9dM6jWvLU4-wQewuRswNnCpv5TfXIDo4&index=17&t=0s Be sure to join our Discord to discuss development and progress with…

  • Update 798 Notes - 2 April 2018

    - Scaled the strength multiplier on the Push Tech_ to be less OP - Made the blast radius of the mine to be more accurate to it's particle representation - Slow down the rising lava in the new 'Lava' map - Spawn points in 'Lava' now teleport players to proper spawns depending on the lava's vertical position - Implemented a new temporarily Push Grenade particle to improve it's visible blast radius Range

  • Update 798 Notes - 2 April 2018

    - Scaled the strength multiplier on the Push Tech_ to be less OP - Made the blast radius of the mine to be more accurate to it's particle representation - Slow down the rising lava in the new 'Lava' map - Spawn points in 'Lava' now teleport players to proper spawns depending on the lava's vertical position - Implemented a new temporarily Push Grenade particle to improve it's visible blast radius Range

  • Fatal Velocity: Physics Combat Enters Early Access - 29 March 2018

    So here we are - the 5 year journey to get the game finally ready for Early Access is less than a few hours away. Long story short, the craziness of getting this game up and running since 2013 has been a dream of mine and to finally get here feels pretty badass, but journey is far from over. The game still has many improvements to enhance the experience and I'm looking forward to getting those underway after PAX East if the public interest allows it. https://www.youtube.com/watch?v=f_8F1RP4woM&t I wanted to extend a massive thank you to everyone for helping me playtest the game - even if it was only once, doesn't matter. Your feedback at that time definitely helped me make the game what it is today. I just wanted to announce that all players who helped playtest up to today will have the game for free - on me as a massive thank you. If you initially intended to buy a copy, please do me a…

  • Fatal Velocity: Physics Combat Enters Early Access - 29 March 2018

    So here we are - the 5 year journey to get the game finally ready for Early Access is less than a few hours away. Long story short, the craziness of getting this game up and running since 2013 has been a dream of mine and to finally get here feels pretty badass, but journey is far from over. The game still has many improvements to enhance the experience and I'm looking forward to getting those underway after PAX East if the public interest allows it. https://www.youtube.com/watch?v=f_8F1RP4woM&t I wanted to extend a massive thank you to everyone for helping me playtest the game - even if it was only once, doesn't matter. Your feedback at that time definitely helped me make the game what it is today. I just wanted to announce that all players who helped playtest up to today will have the game for free - on me as a massive thank you. If you initially intended to buy a copy, please do me a…

  • New Early Access Date! - 26 February 2018

    I have some major news to announce today. I have decided to officially launch Fatal Velocity: Physics Combat Early Access on March 27, 2018 instead of April 18, 2018. Heading to PAX in early April will not only allow players to try the game right then and there but buy a copy on the spot which is a huge opportunity to grow the community. We’re going to work on polishing everything that is key to the gameplay experience such as tutorials, UI, networking and maps. Things like new maps and game modes will be temporarily halted until after PAX. I've also made a development vlog talking about recent accomplishments and upcoming plans to really polish the Early Access build! https://www.youtube.com/watch?v=JgvItWLL2Jg&feature=youtu.be

  • New Early Access Date! - 26 February 2018

    I have some major news to announce today. I have decided to officially launch Fatal Velocity: Physics Combat Early Access on March 27, 2018 instead of April 18, 2018. Heading to PAX in early April will not only allow players to try the game right then and there but buy a copy on the spot which is a huge opportunity to grow the community. We’re going to work on polishing everything that is key to the gameplay experience such as tutorials, UI, networking and maps. Things like new maps and game modes will be temporarily halted until after PAX. I've also made a development vlog talking about recent accomplishments and upcoming plans to really polish the Early Access build! https://www.youtube.com/watch?v=JgvItWLL2Jg&feature=youtu.be

  • Fatal Velocity Heading To Pax East 2018! - 1 February 2018

    There are only 63 days until we head out to PAX East (April 5-8). We're going for a few reasons: build the community, meet others and playtest the game for 4 days straight before we enter into Steam Early Access on April 18th! If you'll be attending PAX East please come by and say hello! (Booth 23099) It finally feels like it's coming together. Our main focus from here on out is polish. Everything from the UI feedback, figuring out those pesky bugs, improving the art/particles and getting in a couple more maps before we officially launch! (And a few other things)... If you haven't already please join our rapidly growing Discord community!

  • Fatal Velocity Heading To Pax East 2018! - 1 February 2018

    There are only 63 days until we head out to PAX East (April 5-8). We're going for a few reasons: build the community, meet others and playtest the game for 4 days straight before we enter into Steam Early Access on April 18th! If you'll be attending PAX East please come by and say hello! (Booth 23099) It finally feels like it's coming together. Our main focus from here on out is polish. Everything from the UI feedback, figuring out those pesky bugs, improving the art/particles and getting in a couple more maps before we officially launch! (And a few other things)... If you haven't already please join our rapidly growing Discord community!

  • Happy New Years! - 7 January 2018

    Hey everyone, Just wanted to wish you all a Happy New Year (even though I'm a week late) I do aplogize that I'm behind as I've been tied up from developing FV over the last 2 weeks. Now that everything is (mostly) back to normal I will be looking at running another tournament hopefully in late January and have the floating island map completed! The tournament will be team based, 2v2 and I'll have more details for you later this week. Here are a few screens of the latest progress on the map, let me know what you think! (I love foliage :D) Range. Discord :: https://discord.gg/byaU2Df (Join for playtesting!)

  • Happy New Years! - 7 January 2018

    Hey everyone, Just wanted to wish you all a Happy New Year (even though I'm a week late) I do aplogize that I'm behind as I've been tied up from developing FV over the last 2 weeks. Now that everything is (mostly) back to normal I will be looking at running another tournament hopefully in late January and have the floating island map completed! The tournament will be team based, 2v2 and I'll have more details for you later this week. Here are a few screens of the latest progress on the map, let me know what you think! (I love foliage :D) Range. Discord :: https://discord.gg/byaU2Df (Join for playtesting!)

  • First Tournament Summary - 21 December 2017

    Hey everyone, just wanted to make a quick follow up announcement congratulating the winners of the first 1 vs 1 FV tournament ever! It was absolutely awesome to see players really try to gain the upper hand with their own play styles. Some choosing the complete mobility playstyle, others choosing a mixture of grappling and gravity or focusing on the mobility with ranged push orbs and grenades. Whatever their style was - each had pros and cons and it really shined here. Congrats to the winners again, and keep an eye out for the next tournament happening soon! Range. Discord Server :: https://discord.gg/byaU2Df

  • First Tournament Summary - 21 December 2017

    Hey everyone, just wanted to make a quick follow up announcement congratulating the winners of the first 1 vs 1 FV tournament ever! It was absolutely awesome to see players really try to gain the upper hand with their own play styles. Some choosing the complete mobility playstyle, others choosing a mixture of grappling and gravity or focusing on the mobility with ranged push orbs and grenades. Whatever their style was - each had pros and cons and it really shined here. Congrats to the winners again, and keep an eye out for the next tournament happening soon! Range. Discord Server :: https://discord.gg/byaU2Df

  • 1st Fatal Velocity Tournament Announced! - 9 December 2017

    BIG NEWS everyone! We're running the first official Fatal Velocity Tournament Dec 16, 2017 at 2PM CST! The only entry requirement is to retweet/share this image, and take a screenshot of your post and put it here in this channel #fv-tournament! Keep in mind there are only 25 slots available. Rules and guidelines will be posted Monday. Discord: https://discord.gg/byaU2Df 1st prize - $30 USD Steam Wallet 2nd prize - $20 USD Steam Wallet 3rd prize - $10 USD Steam Wallet Fatal Velocity Pre-Alpha Gameplay Footage: https://www.youtube.com/watch?v=Y006YkOpFGo

  • 1st Fatal Velocity Tournament Announced! - 9 December 2017

    BIG NEWS everyone! We're running the first official Fatal Velocity Tournament Dec 16, 2017 at 2PM CST! The only entry requirement is to retweet/share this image, and take a screenshot of your post and put it here in this channel #fv-tournament! Keep in mind there are only 25 slots available. Rules and guidelines will be posted Monday. Discord: https://discord.gg/byaU2Df 1st prize - $30 USD Steam Wallet 2nd prize - $20 USD Steam Wallet 3rd prize - $10 USD Steam Wallet Fatal Velocity Pre-Alpha Gameplay Footage: https://www.youtube.com/watch?v=Y006YkOpFGo

Patch notes and updates

S.noRelease datePatch nameGID number
12 April 2018Update 798 Notes4249665521688116982

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID722620
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMar 29, 2018
DeveloperRange Plus One Inc.
PublisherRange Plus One Inc.
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent76%
Positive reviews39
Negative reviews12
Total reviews51
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/722620/

Short description

Fatal Velocity: Physics Combat is a multiplayer first person physics combat smasher where speed and the environment are literally your weapons! Players utilize physics based weaponry and abilities to overcome, thrash and smash their opponents with extreme speeds into oblivion!

About this game

Fatal Velocity: Physics Combat is an multiplayer first person physics combat smasher where speed and the environment are literally your weapons! Players utilize physics based weaponry and abilities to overcome, thrash and smash their opponents with extreme speeds into oblivion! Spread throughout each level are environment hazards that kill instantly ranging from pouring plasma, electricity, fire and acid hazards and moving killers like air traffic, asteroids and hyper trams! The Physics Weapons - Players Can Choose 4 With No Restriction Grapple_ Tech: Grapples onto surfaces and opponents to hurl about Gravity_ Tech: Deploys gravity wells, can change directions Push_ Tech: Devastating orbs that knock players back Pull_ Tech: Tows players and pulls others to you Magnet_ Grenade: Tethers opponents to a surface Stasis_ Grenade: Disables all controls for a moment Push_ Grenade: Extremely devastating pushing force Pull_ Grenade: Extremely devastating pulling force Rapid Gameplay Mechanics & Features Breakdown Physics Based Movement and Combat No guns! No AC-130s! No health mechanic! Unique gameplay & level design: the environment is your weapon and your enemy Familiar game modes in an experimental world Strong focus On Z-Axis gameplay for maximum physics movement Additional weapons & power-Ups to press the advantage Drum & Bass Soundtrack composed from Michiel van den Bos (Unreal Tournament/Deus Ex) Up to 16 Players To Join Together In Physics Fraggin' Fun!

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Fatal Velocity: Physics Combat's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fatal Velocity: Physics Combat's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fatal Velocity: Physics Combat at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid39,60022 September 2026 - 12:15:53 UTC122,811467,999The Indie Stone
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds11,79322 September 2026 - 11:39:37 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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