SPSTEAMPULSELIVE ANALYTICS
Cogmind

Cogmind Steam metadata

Grid Sage Games | Oct 16, 2017 | game

Released

13players observed · 23 September 2026 - 04:18:53 UTC

AdventureIndieRPGStrategyEarly AccessSteam Store

  • Latest observed players13 · 23 September 2026 - 04:18:53 UTC
  • SteamPulse tracked peak121
  • Units sold (VGI)70,681
  • Revenue (VGI)$1,100,000
  • Review score96% positive

Cogmind metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players13 · 23 September 2026 - 04:18:53 UTC
  • SteamPulse tracked peak121
  • Units sold (VGI)70,681
  • Revenue (VGI)$1,100,000
  • Review score96% positive
  • Total reviews1,951
  • Release dateOct 16, 2017
  • DeveloperGrid Sage Games
  • PublisherGrid Sage Games

Genres: Adventure, Indie, RPG, Strategy, Early Access

Company pages: Developer: Grid Sage GamesPublisher: Grid Sage Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cogmind Steam metadata

Cogmind metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/722730/metadata
Steam Storehttps://store.steampowered.com/app/722730/
Steam Communityhttps://steamcommunity.com/app/722730
PCGamingWiki search
IGDB searchSearch IGDB for Cogmind

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

96% positive, 1,876 positive, 75 negative

Price and discount

$24.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Stats, Family Sharing

Achievements

479

Platform releases
  • Steam 17 October 2017

Latest Steam announcements

  • Beta 17.1 "X0-1V1.1" - 25 August 2026

    Bigger, better, more X0-1V1! That's the general theme here for Beta 17.1, a pit stop of enhancements and expanded content on the way to a much bigger Beta 18. We've seen lots of crazy X0-1V1 runs since since the "god-not-god of chaos" became a reality in the previous release, not too surprising since they're not only the latest hot new thing, but also accessible right from the start and fully compatible with all other factions and routes. As a surprise release there were quite a few patches in its first weeks (seven in all!), including fixes, QoL, and balance changes. Once that settled down I then had more time to put together some new features to round out the experience, and here they are :D More Chaos is Inevitable Even though Beta 17 already included over a hundred unique effects and even more subvariations, there is such a broad range of possibilities when it comes to X0-1V1 that t…

  • Beta 17 "X0-1V1" - 23 June 2026

    Have you played DCSS? (Dungeon Crawl Stone Soup) If not, then you should definitely consider trying it, a major roguelike in constant development for even longer than Cogmind, and a great game among those which sent me on my own quest to explore the roguelike genre in 2009 and shortly thereafter start creating some of my own. DCSS is similar to Cogmind in that it's a balanced tactical experience, so the two games have always had some player overlap either as we send our players in that direction, or welcome them over from that community (including even a number of DCSS developers throughout the years). Now what does that have to do with Beta 17... Well, DCSS is a traditional fantasy RL, and within it are gods you can worship to spice things up, usually for the better. Considering the player overlap, naturally many are familiar with a lot of DCSS content, and one god in particular, Xom,…

  • Beta 16.1 "Unchained More" - 10 February 2026

    Ironically for a release dubbed "Unchained More," and one that includes an even wider variety of Unchained personalities and tech, folks are generally going to be seeing them "less" overall xD. This is due to the inevitable arrival of CY-PHR, who we'll get to further below... First though, wow it's been years since we saw a minor version number! Beta 16.1 adds a fair bit of content, but is built primarily to expand upon and improve the beginnings of the new expansion started with Beta 16, which ideally would have been released with this stuff included, but I put it out early to avoid keeping you all waiting too long (plus of course the large number of new achievements alone would provide plenty of diversions!). This release therefore focuses on rounding out the overall Unchained experience before we head into adding their HQ and also, yes, yet more of them ;) Sci-fi Fans While I won't b…

  • Annual Review: Year 12 of the Cogmind - 18 December 2025

    Cogmind's 12th annual review is available over on the dev blog, summarizing a year featuring two major releases that finished off one expansion while kick-starting another. 2025 added a significant new map, over 100 new items, and Cogmind's 10th unique ending concluding the UFD plot line. A new batch of achievements also caught us up with seven years of new content. And the first members of the Unchained have arrived! (lots more coming on that front) Read more about all that and check out player art and more in the full post. Beta 16.1 is around the corner, focused on, yep, more content and improved Unchained systems to go along with them as they evolve towards better integration into the world :D

  • Beta 16 "The Unchained" - 22 October 2025

    A new expansion begins! Our Beta 16 eponymous opponents are upon us... With them comes upgraded Scanalyzer functionality for all, and a batch of over 200 more achievements to catch us up with the last seven years of ever-expanding content. Hard to believe I've been working on Cogmind full time for 12 years now, with still several major releases planned out, but given the trajectory of recent versions as we arrive at and continue to explore increasingly extreme possibilities, I'm really looking forward to what's coming :) Today let's get started with the changelog, then dive into demos and some of the more interesting topics within... Changelog Cogmind Beta 16 "The Unchained" (251021) changelog (excerpt): -----( HIGHLIGHTS )----- NEW: 228 more achievements covering new content since 2018, spanning plot, style, challenges, and more NEW: 5 Unchained NEW: 21 new items NEW: 17 turrets and dr…

  • Beta 15 "0bPrime" - 6 May 2025

    https://i.imgur.com/epnHgYa.png The epic conclusion to the UFD expansion is here, bringing with it a major new map, 100 new items, and Cogmind's 10th unique ending! Within you'll also find a huge range of other updates, notably including Extermination and Assault squads without free tracking to Cogmind?! As usual I'll be avoiding content spoilers (and there are a heck of a lot of surprises to spoil), but following the changelog below will be describing and demonstrating some of other the new features, while also providing some useful background info before you get started. Changelog Cogmind Beta 15 "0bPrime" (250505) changelog (excerpt): -----( HIGHLIGHTS )----- NEW: Branch map "" NEW: 100 new items NEW: 1 new ending (total = 10) NEW: Additional optional boss and alternative extended challenge MOD: Extermination/assault squads no longer automatically track directly to Cogmind's position…

  • Annual Review: Year 11 of the Cogmind - 20 December 2024

    https://i.imgur.com/gpnnhSP.jpeg Cogmind's 11th annual review is available over on the dev blog, summarizing a year of massive updates on both the interface and content side. We got larger fonts, map zooming, multiple UI layouts, a whole new faction and two new maps, with much more to come just around the corner. Inside you'll also find some dev stats and a selection of community content from art to popular videos and streams. The upcoming Beta 15 is already a significant update in its current state and shaping up to be a great release for players old and new alike!

  • Beta 14 "United Federation of Derelicts" - 6 August 2024

    https://i.imgur.com/UZoVaRJ.png THE UFD HAS ARRIVED. A whole new faction introducing new robot classes, mechanics, and a huge collection of lore and dialogue across many dozens of new encounters. This expansion includes 83 new items for you to find, salvage, steal, fabricate, or piece together, most featuring new mechanics and thereby further enhancing your existing build ideas or enabling a range of fresh alternatives. Beta 14 comes a little later than planned, essentially since this release is bigger than planned, having added about 7 weeks of work on extra features beyond what I'd set out to do as described in Cogmind Vision 2025, where you can still read about yet more coming releases. The biggest chunk of that extra time can be attributed to yet another architectural overhaul, but this time it wasn't the interface like we got with map zooming and multiple UI layout options in Beta…

  • Cogmind Vision 2025 - 1 April 2024

    Not long after the release (and seventh and final patch) of our latest major new version, Beta 13 "Zoom All The Things", I'd like to do something I've never done here before: talk more about the future. This is only something I tend to do with frequent players on Discord, or patrons, and even then only in the broadest strokes or occasional disjointed details since anything is subject to change and I don't want to accidentally mislead anyone or create too much unnecessary hype for things that have no specific timeline. But in my own notes I do always have a fairly clear plan for the future, if one that sometimes still shifts around according to near-term priorities (for example our latest adventures in map zooming and upscaled UI layouts). Preferring to write and share information about features that are already completed, for many years now I've subscribed more to a "deliver, then descr…

  • Cogmind Beta 13 patch 240318 - 18 March 2024

    We have a new Beta 13 patch, this time with Modal layout QoL enhancements, and some more fixes for new issues. If you recall, back when I planned to release the new layout feature for Beta 13, I wasn't sure if it would be feasible to also release so-called "Phase 4," the even more extreme Modal layout. While I did manage to squeeze it in under the deadline, there wasn't as much time to finalize the best possible version of it, specifically with regard to the top-center "multiconsole" area. This past week after finishing a bunch of other Cogmind-related work, I've been able to give that area some more love and it's now gotten a redesign more suited to that layout, rather than being hacked together from what was there before :P As a minor patch, existing Beta 13 saves/runs in progress are fully compatible. Cogmind Beta 13 patch 240318 changelog: NEW: 6 new font options at size 16, Terminu…

  • Cogmind Expansion, Price Increase "Coming Soon" - 11 March 2024

    It's finally time! For 1.0? No, of course not (that we hit it back in 2017 is just a poorly kept secret), what I mean is raising the price to better reflect what Cogmind is: hundreds of hours of content and lovingly-crafted roguelike adventure and storytelling. I don't explicitly advertise the worldbuilding's diversity and surprises, since that is best left to discovery, but it's been enough to challenge and entertain some folks for even thousands of hours. (Cogmind's screenshots represent only a small fraction of what you'll really find out there, for the reality you'd have to check out spoiler sections of the community, or some videos/streams.) And the scope continues to grow. I've dedicated more than the past decade of my life to full-time development of Cogmind. Just me, since it's not like this could support additional folks--it can only barely cover frugal old me :P. I will hopefu…

  • Cogmind Beta 13 patches 240229/240304 - 4 March 2024

    A few days back I put out a first little patch for the huge Beta 13 "Zoom All The Things" release and left a link to the changelog/notes in the main announcement comments (minor things and save-compatible). This time we're back with an even bigger patch with some new QoL features, so I figured I'd combine news of the two with an actual patch announcement here to catch you all up on the latest features. There were a few little QoL things I really wanted to get out the door for Beta 13 right before release day, but despite working into the wee hours of the morning, there wasn't quite enough time... So instead I've worked into the wee hours of the morning for the entire past week to bring you these two patches xD Cogmind Beta 13 patch 240229 changelog: NEW: Popup notification for Options menu settings that require restart/new run to take effect NEW: Some meta info and events obtained via T…

  • Beta 13 "Zoom All The Things" - 27 February 2024

    https://i.imgur.com/f0muPhE.gif WARNING: Upscaled and zoomable Cogmind has landed :D Beta 13 is here, and with it comes larger text and the ability to double the map tile size on the fly, including a huge range of supporting QoL features. Yeah there's a new map, new items and some new bots, but our primary focus today is expanding the range of displays suitable for playing Cogmind, and one way to achieve that is to provide multiple new UI layouts capable of squeezing the terminal data from 60 rows down to 45. Before examining the sizeable changelog as a whole, let's jump right in with demos of our main features! Everything Gets Bigger Cogmind's original full-size layout is still a thing, now dubbed the "Non-modal" UI layout in the Options menu, and it is in this layout that the new map zoom feature is likely the most useful, as you can see here: https://i.imgur.com/NJy2gmg.png That part…

  • SITREP Saturday #55: Upscaled Modal Interface - 24 February 2024

    https://i.imgur.com/276xdRP.png Early this month I introduced Cogmind's first new upscaled layout option, then immediately followed up with development of our second new option! While the other option (to become the new player default) is "Semi-modal," we'll now have a third and even more extreme "Modal" layout which, as you can see in the sample above, hides away the top-side consoles in order to reclaim more of the map view. That sample screenshot happens to be taken with optional map zoom activated as well--although I think the upscaled grid size across the board means modal layout players are less likely to need or want to zoom the map, the function is of course available and the new zoom-related QoL will come in especially useful. With the top-side consoles hidden, message/combat logs can be opened and read in full as usual, but for convenience they'll also show temporarily over th…

  • SITREP Saturday #54: Map Zoom QoL - 16 February 2024

    https://i.imgur.com/4ljXH5b.png I recently finished my Adventures in Map Zooming series over on the dev blog, and the most recent and final part covers what is from a player perspective the most important zooming-related topic: QoL! You can read the full article for every detail, but this being a set of vital new features I figure it's worth providing a quick summary here in announcement form as well. https://i.imgur.com/M7Tx7YC.png Before we get to that, another important notice: Since last week's introduction of a new fully-upscaled UI layout, I also had the opportunity to stream that layout and demonstrate it in action while talking about its various features: https://www.youtube.com/watch?v=nf4pS_sph2Q Work on modal layouts has continued this week, including the addition of our third even more modal variant I know some you have been looking forward to as well. Yep, the "Phase 4" UI…

  • SITREP Saturday #53: Full UI Upscaling - 3 February 2024

    https://i.imgur.com/3krgr0c.png With map zooming and lots of other work already complete and ready for the upcoming Beta 13 release, early last month I began building the optional new UI layout to make everything larger! I first shared the specifications last year, and more recently have been writing about them as relevant architectural work got underway in earnest. That series began with the new year, where you can read in Part 1 about the history and theory behind Cogmind's UI layout, where it's been and where it's going. https://i.imgur.com/nxFIWnV.png The current layout will continue to exist as an option, generally being the most efficient way to play, but we'll be getting a new default layout that increases the size of everything across the board by 33%. In other words, for example those of you using size 18 fonts and tiles (the majority of players), will instead be using size 24…

  • Annual Review: Year 10 of the Cogmind - 22 December 2023

    https://i.imgur.com/4GKvh6O.jpg Well then, we're well into Cogmind's 10th year now xD As is tradition I've put up an annual review over on the dev blog, looking back over this year's milestones and also giving a heads up about what's to come. Check that out for more details about larger fonts, map zooming, the Scraptown expansion and more. Worth extracting here is the video from my stream this week, in which I do the first real playtest of map zooming and related features: https://www.youtube.com/watch?v=eB4NV3UzyaY (Unannounced impromptu stream, and I was playing in the dev build, so in that sense not quite a typical stream, or even typical play since I was just fooling around, but... still didn't die despite doing a bunch of random stuff and wasting turns demonstrating features or causing chaos, was fun :P)

  • SITREP Saturday #52: Zoom In - 25 November 2023

    https://i.imgur.com/C5ilWTP.png In the last SITREP (Another Big Bang) I already gave a general intro to the expansions coming to Cogmind, including Subcaves, Scraptown, the improved combat log, and lots and lots of new tech embodied in more than 100 items to come. Since then I've been working on implementing more of that stuff, specifically having completed over 100 of those new items, some of them incredibly involved--there's definitely something in there for everyone :) Over on the dev blog I've been picking out a select few mechanics to write about and tide you over until all the new toys are in your hands, so I thought I'd offer a quick summary of those progress updates here to let you know. (Also there's a surprise at the end :D) "Post-Balance" Cogmind Item Expansion This article introduces the series with info about where Cogmind item development goes from here, a review of balanc…

  • SITREP Saturday #51: Another Big Bang - 1 September 2023

    https://i.imgur.com/WDhTcVv.png The world is expanding, again! Beta 13 is adding more maps, and that means... more lore, NPCS, and lots (LOTS) more tech. Nearly 100 new items are coming, together with multiple new bots, new AI behaviors, dozens of new encounters... all the sorts of things one needs to keep new maps interesting and replayable. I'm glad at the decision to have released Beta 12 as a standalone when it happened (Scrap Engine, Garrisons, ECA, etc). Even though some of it was technically not yet fully integrated into the lore, it would otherwise have been quite a long wait for all this stuff without much in between to keep it fresh, except perhaps the possibility of special events, but I'm avoiding such detours for now in order to be able to focus on this sizeable expansion, Cogmind's largest to date. Consider it a major post-1.0 expansion (with its own complete arc), just wi…

  • Cogmind Beta 12 (230310) - 10 March 2023

    I hope the scrap gods are treating you well, or the garrison encounter gods, whichever the case may be! In the week since the latest major Beta 12 release went out, I've been working on some adjustments on the side. Saves are compatible, hence no new minor version number, just a new build number... Cogmind Beta 12 (230310) changelog: MOD: DSFs now remain accessible even after emerging from a Garrison MOD: Encrypted Comm Array explicitly fries itself in more plot situations MOD: Weapon constructs take projectile count into account when setting or updating critical strike values MOD: Weapon constructs lose Burn critical effect if heatTransfer negated through some other means MOD: Spotters only care about armed hostiles MOD: Cargo Storage integrity increased from 700 to 1000 FIX: Zionite tip regarding Spotter behavior still gave Recycling map location despite Beta 12 rewrite FIX: One Relay…

Patch notes and updates

S.noRelease datePatch nameGID number
118 March 2024Cogmind Beta 13 patch 2403187309977427448086100
24 March 2024Cogmind Beta 13 patches 240229/2403045688680204384979933
310 March 2023Cogmind Beta 12 (230310)5070528810295863177
429 December 2022Cogmind Beta 11.2 (221229a)5000716037466689607
513 May 2022Cogmind Beta 11.1 (220513)5849624375821034326
622 April 2022Cogmind Beta 11.1 "Heavy Dawn"4348797798078941288
720 September 2020Beta 10.1 "Warlord Forever More"3819572206279837104
813 April 2020Beta 9.6 "Core Friends"3112492477901815075
931 March 2019Cogmind goes P̶a̶y̶2̶W̶i̶n̶ "Pay2Buy"2465065785310358173
1012 February 2019Beta 8 "Forbidden Science"2461683368401004100
1120 December 2018Limited Edition Holiday Mode 20182417769111283207662
124 December 2018Beta 7.2 "Terminal Love"2415515408487052562

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID722730
Live current players13
SteamPulse tracked peak121
Live count (today's peak floor)13
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateOct 16, 2017
DeveloperGrid Sage Games
PublisherGrid Sage Games
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeOverwhelmingly Positive
Positive review percent96%
Positive reviews1,876
Negative reviews75
Total reviews1,951
Steam recommendations1,564
Achievements479
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/722730/

Short description

Cogmind is a sci-fi roguelike epic in which you play a robot building yourself from components found or salvaged from other robots. Explore a living, breathing world through turn-based tactical combat, or sneak, hack, and fly your way to victory.

About this game

Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots. KEY FEATURES Build and modify a unique robot from parts found, or enemies defeated Dynamic character development without XP/grinding Dozens of robot classes, each with unique behavior within the ecosystem Procedurally generated world combined with hand-crafted content Ten different animated endings to uncover ASCII evolved: Most advanced terminal interface ever Thousands of particle effects and SFX Fully destructible environment PROGRESS Although currently in Early Access, Cogmind is a complete game. There are over two-dozen map types, over a thousand items, thousands of sound and particle effects, multiple plot lines, hundreds of hand-made locations and encounters, thousands of lines of dialogue, and ten different animated endings to discover. That said, there are many plans to continue expanding the world with features and content, so for now we'll just call it EA :D (Cogmind has been in full-time development for over ten years.) ROGUELIKE? Cogmind is a turn-based roguelike, very traditional in many ways (permadeath procedural dungeon crawler built with ASCII in mind...), but at the same time innovates on the genre in terms of both design and accessibility features. Within you have full mouse control--and full keyboard control! Use only one or the other, or both, and all common roguelike movement methods (mouse, numpad, vi, arrows) are enabled out of the box, no configuration required. Mouse users get drag-and-drop inventory manag…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

Cogmind's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cogmind's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cogmind at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$24.99$24.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2490,04023 September 2026 - 05:20:04 UTC1,818,368
2Mechabellum2,17123 September 2026 - 01:47:12 UTC5,341
3Party Animals2,16423 September 2026 - 00:13:41 UTC57,806
4Once Human17,37423 September 2026 - 04:05:29 UTC231,343
5Dota 2371,21523 September 2026 - 05:19:56 UTC1,291,328
6Human Fall Flat1,06123 September 2026 - 03:27:13 UTC127,516
7古魂023 September 2026 - 05:17:01 UTC60
8 War of the Three Kingdoms1,05923 September 2026 - 04:28:05 UTC2,601
9Total Football Online14923 September 2026 - 05:00:15 UTC932

Related Steam games by tag and genre

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Path of Exile 225,42323 September 2026 - 04:48:54 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds22,71723 September 2026 - 03:44:24 UTC39,10324,686Jagex Ltd
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.12,45423 September 2026 - 04:01:51 UTC266,908420,693semiwork
Schedule I11,11323 September 2026 - 02:37:45 UTC455,652297,022TVGS

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