- HDTF Isn't Dead Yet! - 21 February 2025
Hey everyone, Terrors here. I'm making this announcement because a lot of people don't know that work on the game is still ongoing. We unfortunately haven't been able to update the default version of the game for two and a half years due to all the big changes we've made to the game. We also have less people working on the game now than before so it's going to be a while before everything is polished up enough to push to the default version. In the meantime if you want to see what we've been up to with the game then to access the newest public version go to the games properties, betas and select the build called 'owf_staging_prep'. It has a ton of improvements and bug fixes that the default version simply lacks due to not being updated in a very long time, such as making holstering weapons to parkour optional and reducing the storage space down from 36 GB to only 16 GB! Also if you're l…
- HDTF Art livestream! - 14 September 2023
Its another HDTF art stream! We'll be creating props for the game along with showing updates on the game along with chatting with the community and taking questions! As usual right now, the main 3D models we'll be working on today are simply environmental props
- HDTF Art livestream! - 17 August 2023
Its another HDTF art stream! We'll be creating props for the game along with showing updates on the game along with chatting with the community and taking questions!
- HDTF Art livestream! - 11 August 2023
A Hunt Down the Freeman art stream is currently live, where we'll be showing the production of game props, along with perhaps showing some progress on the game here-and-there!
- July blog: where we're at + looking for team members! - 3 July 2023
Hey all! It's been a hot minute since our last blog post, so I’ll get on with it already. We’ve got some important news, along with a literally game-changing one! For those looking for a TL;DR I’ll list them at the top here but for those more interested in all the details, scroll down to find out more. We’re taking a step back and examining the game as a whole in preparation for continued work Metro/subway and canal maps during the 7hr war have gotten big changes with entirely new sections and entirely new music! Bink video is replaced with webm (like CSGO and Source 2) and has successfully freed up 5.7GB of space Work on the soundtrack is continuing, along with some videos to showcase it! PBR is being rewritten and improved, featuring bent normals for better shadowing, subsurface scattering for better skin, sheen for rendering leather and fabrics, and vector layers for dynamic snow cov…
- December Blog: current progress - 30 December 2022
Hey all! There's many things to jump into so I'll get straight into it. Over the past year the HDTF team has grown from about 5 people to 20 - including weapon animators, modelers, shader programmers, VFX artists and more. As such we can now afford to become more ambitious with our overhaul of Hunt Down the Freeman! As the team has grown, we’ve also ditched the old name: M3SA Team and the M3SA build are no more - Operation Whisky Freedom is ready to go! Something to note is that since I am on the art side of the team, this blog post will mainly focus on art/graphics-related content, but there is a ton of mapping and gameplay work being done still With our sweeping changes to the game, we’re adding a ton of new features we can’t wait to utilize, and for the TL;DR I’ll list them here, but if you want more detail its down below Physically-Based Rendering Updated VFX FMOD Studio for dynamic…
- Happy National Video Games Day Update! - 12 September 2022
Hello all you avid Hunt Down the Freeman fans! We have some pretty exciting news for you all that you might like to hear. After the downpour of support that we had following the release of the sudden April 1st update, our little team expanded from about five people to over twenty. What does this mean? It means that we’ve been able to add a bunch of improvements to the code, game levels, overall performance, models, particles, rendering systems and whatever else I’m forgetting at the moment. We are releasing an update that’s going to fix some of the stuff we didn’t catch in the April 1st update, as well as add in a bunch of new map fixes, some performance boosts for Alaska maps, a few reworked maps like Ravenholm, fixes to the parkour system and just general issues like cubemaps cutting themselves off in some maps. Game tech was included but isn’t being used yet, for example PBR, Depth o…
- Fixed M3SA Build Update - 1 June 2022
the source code was update to vs2022 and the default settings is debug and i forgot to change it, it's fixed now sorry. i keep forgetting that hdtf gained traction and there's more than five people on the m3sa branch uwu sorry lmao
- April Fool's Update! - 1 April 2022
Hey all, it's been awhile. It's me, the dude who has been managing the Twitter and the Steam Store page. I've been working with a number of new people and other former devs to make hunt down the freeman more playable. They, along with the community, have done truly amazing work, massively overhauling parts of the game in about four months. We hope you'll have fun playing it!
- Hunt Down the Freeman, the really bad Half-Life spinoff, gets some brutally funny achievements - 25 September 2019
Hunt Down the Freeman is an interesting idea—a member of the special forces team sent in to clean up the mess at Black Mesa in Half-Life swears revenge on Gordon Freeman for wiping out his pals—and a very bad game. Accusations of asset theft didn't seem to hold up, but it was broken, buggy, and poorly designed. But there is one good thing about it now: The achievements. Noticed yesterday by Twitter user Squibbus , they were recently added by M3sa, the one developer who hasn't washed his hands of the whole thing at this point, and they are doozies. M3sa said the achievements are based on suggestions from the Hunt Down the Freeman Discord, which themselves were largely drawn from inside jokes and memes about the game. "game SUCKS I go to BED," for instance, is a literal (and complete) Steam user review . They're mainly intended as a joke, but M3sa acknowledged…
- Important Update 002 - 21 March 2018
Hello Everyone. We'd like to inform everyone that we lowered the price a few days ago in an effort to make our game more available to our global community. A lot of friends we've made couldn't play the game because of the price, and so we agreed for many reasons why it needed to go down. We've received a ton of feedback and advice both on our Discord, as well as the Steam Forums. RRE would like to personally thank everyone who has been trying to help us improve. It really means a lot to some of us on the team because we've given up other opportunities to work on Hunt Down The Freeman, working as hard as we could on it. You guys are awesome, thank you.
- Important Update 001 - 15 March 2018
Hello everyone. We pushed a pretty big update a few days ago to the game and made it playable. We've listened to all of you and we've reworked some of the combat on a few levels, improved loading times for 83% of the levels, and fixed a good deal of bugs. Stay tuned and expect more updates in the future.
- Why people are furious about that Hunt Down The Freeman game on Steam - 28 February 2018
There's a game on Steam called Hunt Down The Freeman , released on February 23 by developer Royal Rudius Entertainment. It's bound to cause a few double-takes for anyone browsing the Steam store because it's got Gordon Freeman's picture stuck right on it. This isn't some free Half-Life mod: it was made using a license for the Source engine , and it's being sold for about $25 (with a discount until March 2). If you go to its store page you'll immediately notice a few hundred extremely negative Steam reviews. Dig into the discussions page and you'll find more than just complaints of bugs and glitches, but also scores of accusations that the developers are using assets from other mods and games without permission. You'll also see a strange explanation from the developers who say the release was rushed in response to harassment from Half-Life fan…
- The Past, The Present, and The Future of HDTF - 26 February 2018
Hello everyone, We want to talk about HDTF, what happened and what will happen. Two and a half years ago, Berkan had the idea to make a short film about HDTF, and after that idea, he chose to make it into a hl2 mod. After that, He started to make a small project which started to get attention. He pondered if he should make something bigger. The Indigogo campaign was started and raised nothing, but he didn't want to give up on it. He had to make his idea a reality. He went and found an investor, a company, and a team. That is when the actual project started. After a development of almost 2 years of an ambitious project, when we came close to the end, we started to get huge pressure and receive harassment from the community. We also had lies circulate from the old team, as well as various other sources about our game. This pushed us to release the game as soon as possible to prove our inn…
- The Past, The Present, and The Future of HDTF - 26 February 2018
Hello everyone, We want to talk about HDTF, what happened and what will happen. Two and a half years ago, Berkan had the idea to make a short film about HDTF, and after that idea, he chose to make it into a hl2 mod. After that, He started to make a small project which started to get attention. He pondered if he should make something bigger. The Indigogo campaign was started and raised nothing, but he didn't want to give up on it. He had to make his idea a reality. He went and found an investor, a company, and a team. That is when the actual project started. After a development of almost 2 years of an ambitious project, when we came close to the end, we started to get huge pressure and receive harassment from the community. We also had lies circulate from the old team, as well as various other sources about our game. This pushed us to release the game as soon as possible to prove our inn…
- HDTF - DAY 1 PATCH - 24 February 2018
Hello everyone, more updates are coming! Please, continue giving us feedback! Bug Fixes: -Cutscenes are now downloadable. -Dev texture brush on metro removed. -Alaska cubemaps fixed. -Missing textures fixed. -Missing ending levels are now downloadable. -Adam's mysterious twin brother is no more in the metro. -Missing keyboard texture -Flickering model textures in urban fight level fixed(for trucks and tents). Have fun!
- HDTF - DAY 1 PATCH - 24 February 2018
Hello everyone, more updates are coming! Please, continue giving us feedback! Bug Fixes: -Cutscenes are now downloadable. -Dev texture brush on metro removed. -Alaska cubemaps fixed. -Missing textures fixed. -Missing ending levels are now downloadable. -Adam's mysterious twin brother is no more in the metro. -Missing keyboard texture -Flickering model textures in urban fight level fixed(for trucks and tents). Have fun!
- Update in less than 24 hours. - 24 February 2018
We are aware of the game breaking glitches, a fix will be applied in less than 24 hours. If you see any glitches, please report them in our forums, or in our discord. This is a massive embarrasment on our part. Thank you for your patience.
- Update in less than 24 hours. - 24 February 2018
We are aware of the game breaking glitches, a fix will be applied in less than 24 hours. If you see any glitches, please report them in our forums, or in our discord. This is a massive embarrasment on our part. Thank you for your patience.
- LET THE HUNT BEGIN! - 24 February 2018
Ladies and Gentelmen, Hunt Down The Freeman is out. Crowbar VS. Machete. Have fun.