- June 11 2026 - 12 June 2026
- Fix for steam account linking - Foundational fixes for next content update
- 0.12.4 - 22 May 2024
just fixing the build tools for upcoming updates :)
- Private Games Fix! - 5 December 2023
If you've been trying to play private games via Discord and having issues, this build should fix that for you!
- 0.11.23-rc1 - 18 September 2023
Fixes for bug tracking! Should make things MUCH easier for me to identify bugs before users report them!
- v0.11.17 - Preparing for Content Update - 6 September 2023
Hey guys! Just pushed v0.11.17 to all users in hopes we worked out the kinks! This is a foundational update with a TON of changes behind the scenes to prep for the other stuff I've been working on. Please report any (new) issues ASAP in the Discord channel so I can get it fixed as I work on the next updates. I've decided that I will likely push the content updates in smaller chunks that way I don't delay content waiting for other content but we'll see how the upcoming week goes :)
- v0.11.15 - 6 March 2023
- Pre-emptive update for upcoming rewards patch. Players may now receive a random card (of a certain rarity) as a reward.
- STUCK IN A FOXHOLE? NOT ANYMORE - 23 February 2023
We're back, baby! Kicking 2023 off right with some quality of life updates! For the next 2 weeks, starting at midnight tonight (Feb 23rd at 0:00) login to get a special mission to earn an exclusive title that may never been seen again! Development may have been stuck in a foxhole the past few weeks, but now you can be too! Evil Eye has been patched to function more like "Cornered" making it a bit more balance. Sorry Heretics, you're still uber-powerful but now things may be a BIT more fair! Fixed a tiny bug that could have caused your missions tab to crash, even though I don't think anyone has hit it! Fixed an annoying bug where some players figured out a clever way to get more than 3 of a card in their deck using variants. Should be rectified now!
- 0.11.5 - Why Are my Decks Invalid? - 25 January 2022
The community has been hard at work to help balance the game and we're working hard to push as close to weekly balance patches as possible. This week was a big one! Some highlights: MISCOMMUNICATION This is a major change! This card has been 3x in every deck and used CONSTANTLY since day 1. It was basically three cards in one. It could cancel FATE cards, SUPPORT cards and CONDITION (attachment) cards. This contributed further to making this a game about raw warriors + fate cards, and one of our big balance pushes is to encourage ATTACHMENT and SUPPORT card use to go up. Making this FATE only should contribute to that and make you think about using other cards as well. SACRIFICE OF THE MASTER Gaining 10D was a lot. We lowered it to 5 to make it a bit more fair. HIDDEN CACHE Fill up your hand for free? This was the #1 used card most months since the beginning. Foolish not to use it. Which…
- Welcome to Doomtrooper! Open Your Packs! Slay your Enemies! - 29 November 2021
SEASON ONE BEGINS Welcome to Season One, Troopers! We have officially dropped the beta tag and launched Season One for the November/December Season! What does this mean for you? Create your collection! You may now open your packs and start your collection! Every pack you open will reward you with 5 cards and 1 "Bubble Gum" token. These will be redeemable in a future update for a bonus reward. Every pack you open will generate something special like an additional card, acquisition points (for crafting), cardinal's coins, or even a cosmetic item! When this system is launched, you will get all past "bubble gum" items and any future packs will grant them immediately. The "Beta Tester" title and "Valerie" avatar are now retired! On your first login post November 1st you will receive the new "Super Sushi" avatar and "Doomtrooper" title as a new player! The former title/avatar are now exclusiv…
- PANIC BUTTON - Removed from the Card Pool (temp) - 30 June 2021
Just a small update to make sure people see! As many of you know, I've been a solo dev on the project for the past 2 years or so and sometimes card implementations don't go as planned. The past few weeks I've spent MOST of my programming time working on debugging problems that arise from people playing the card "PANIC BUTTON". When I spend a night debugging this card, that means I can't add new cards, work on the new tutorial or anything else related to finishing the game. This morning I woke up to ANOTHER bug with Panic Button after thinking all bugs were fixed yesterday. SOOOOOOOOOOO It joins 2 other cards in our "TROUBLEMAKER HALL OF FAME" and is temporarily removed from the card pool. It will return at a later date when I have time to really dive in, fix, and write more tests. But for now, enjoy your games without everyone using this card! For those of you curious, the other trouble…
- 0.10.67 - 13 June 2021
Hotfix: Panic Button Client Improvements Foundational Changes for upcoming cards
- New Card Friday! - 5 June 2021
As always, new cards live on Fridays! - Black Bullets - Boot Camp - Envision Conflict - Domination More info in the release notes!
- v0.10.62 - 25 May 2021
- Fixed an issue where dragging a file across the game (while in windowed mode) would trigger a crash (wtf!) - Fixed an issue where our asset check wouldn't detect you were missing assets (likely causing you to be unable to see opponent's card backs)
- 0.10.58 - 20 May 2021
Pushed a small update today that will help us diagnose problems with the client. the "Error Screen" has been redone and you'll see more informative info as well as a dialog box you can fill out to let us know what you were doing! If you fill this out, it'll get auto reported (along with the error) for us to get a fix out ASAP! And if for some reason you can't report it, you can now just take a screenshot of the error screen and that should get all the most important info straight to us if you post it on discord in #bug-reports! Thanks so much for helping us squash bugs! Release is just around the corner!
- 0.10.57 - 17 May 2021
Fixed an issue where Cybertronic Augments UI would pop up erroneously when entering cover.
- 0.10.56 - 14 May 2021
Hotfix: Fix an issue where in certain edge cases, POWER cards would not be playable during combat/interrupt.
- 0.10.56 - 14 May 2021
Internal changes required for next card update
- NEW CARDS! - 12 May 2021
Hey guys! I've spent the last few weeks tightening up the ship and closing bugs and now we're about to release our 0.11.0 update! But more importantly, NEW CARDS! Starting this past Friday, we will be adding new cards every week! The number of cards will depend on a number of factors (how many other bugs come up during the week, whether the cards require changes to the core engine, etc) but we're narrowing in on completing the base set! How This Works We have a list of cards that were hand-picked by Bryan Winter, the original designer of the game. We are working down the list semi randomly based on card difficulty. As we're adding some, we're noticing their effect on the meta may be too strong or they may be too similar to another card. Instead of delaying content any longer, we are adding the cards as-is at first. BUT DON'T PANIC. Based on feedback, we can and will rapidly tweak the ca…
- v0.10.54 - 12 May 2021
- Fix an issue with Leverage that could cause opponent's client to crash (card is enabled again) - Fixed some edge cases that could use the UI to crash during an interrupt - Updated Hasty Getaway (thanks to everyone on the Github Discussion board!)
- Crafting Is Live! - 8 March 2021
Crafting! We recently launched our first version of CRAFTING, bringing us one big step towards launch! This first version has been very well received. By clicking on a card in the Collection screen you get to the info screen: If you do not want a card, you can DECONSTRUCT it for ACQUISITION POINTS. These ACQUISITION points can be used to ACQUIRE any card you want! If you have feedback on the system of the values, as always, join us in Discord! The foundation is working well and you are able to craft any active standard card in the base set. As new cards are added, you can acquire them in packs or craft them. Plus we are not planning any forced resets until launch (unless we have to!) but you always get the ability to reset your packs and re-open them once a month (see below for reset clarification). In the future, as the system and game grows you will also be able to craft: Variant Card…