SPSTEAMPULSELIVE ANALYTICS
Solar Lander

Solar Lander Steam metadata

TChapman500 | Oct 16, 2017 | game

Released

0players observed · 4 October 2026 - 18:42:34 UTC

CasualIndieSimulationEarly AccessSpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)120
  • Revenue (VGI)$450
  • Review score100% positive

Solar Lander metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)120
  • Revenue (VGI)$450
  • Review score100% positive
  • Total reviews4
  • Release dateOct 16, 2017
  • DeveloperTChapman500
  • PublisherTChapman500

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: TChapman500Publisher: TChapman500

Top Steam chartsTop 100 gamesGame directorySteam Store page

Solar Lander Steam metadata

Solar Lander metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/724170/metadata
Steam Storehttps://store.steampowered.com/app/724170/
Steam Communityhttps://steamcommunity.com/app/724170
PCGamingWiki search
IGDB searchSearch IGDB for Solar Lander

Reviews, pricing, and metadata

Review summary

4 user reviews

100% positive, 4 positive, 0 negative

Price and discount

$4.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Partial Controller Support, Stats, Steam Leaderboards, Family Sharing

Achievements

15

Platform releases
  • Steam 16 October 2017

Latest Steam announcements

  • Devlog #009: Scripting System Progress Report - 1 June 2026

    IntroductionAfter the previous devlog, I decided to take a break from developing Solar Lander to work on my other two projects. Solar Lander's development is being juggled between those other two projects. This break was about 3 months in length. And afterwards, I got back to working on Solar Lander again.Just like before the break, I was initially stuck on a specific issue pertaining to mod validation. Actually, several issues. One of which was with edge cases surrounding Json files including other Json files. Another case was with included Json files sometimes not being read when instantiating spacecraft. A third was validating Lua scripts (more on that later). And the fourth issue being how I was going to properly sandbox the Lua environment.The Mod Loading ProcessSolar Lander will start by populating a list of every mod it can find, as well as a list of dependencies for each mod. It…

  • Devlog #008: Craft Modding Implemented - 1 January 2026

    I took about a one-month break from game development, then returned a couple weeks ago and was able to basically knock-out the rest of what I needed to make fully-custom spacecraft entirely possible. So here is the basic process, as it currently stands, for making a fully-custom spacecraft.ModelingI used gmax to make the 2D craft models, following the original sprites as closely as possible to create some nice 2D vector graphics to replace the sprite graphics. The 2D vector graphics are essentially flat planes layered on top of each other. Then I used max2msh to export the model to an Orbiter mesh file (making sure that "Rotate 90 degrees" was turned off).Here are a couple of screenshots of the new, 2D vector graphics.3D vector graphics are theoretically supported, but I haven't made any 3D models for the game yet.For the colliders, I created a text file using the msh file as inspiratio…

  • v0.2.15: Lateral Translation Thruster Torque Fix - 25 December 2025

    Bug Fixes: Fixed phantom torque on lateral translation thrusters.

  • Devlog #007: A Roadmap to Release - 2 November 2025

    After taking far longer than I had intended, I finally have a good plan for ending Early Access. And it involves having 1 or 2 more updates in Early Access. If there's just one more update left within Early Access, then it's going to be the Modding Update (v0.3.x) followed by the Release (v1.0.x). If there will be two more updates within Early Access, then the first of these updates will be the Modding Update (v0.3.x) followed by the Multiplayer Update (v0.4.x) before finally getting to the Release (v1.0.x).Modding Update (v0.3.x)Currently, I'm working on the Modding Update. This update will give an official means for users to add their own content and game modes to the game, without changing the vanilla experience. And I am very close to having a solution for Solar Lander to load mods and make them playable. I will leave the details to future devlogs though. But here's what to expect i…

  • Unity Security Patch - 19 October 2025

    In light of recent news of a security exploit in Unity, I have rebuilt the latest version of the Physics Update (v0.2.14) with an updated version of the Unity Editor that I'm using for this project. The demo version has also been updated. Note that I am not able to apply updates to the "physics-update-playerprefs" or "pre-physics-update" branches. If you want to play on those historical branches of Solar Lander, then you should apply the patch that Unity has provided. But "physics-update" (non-playerprefs version), "beta-build", and "default" branches have been updated with a clean build of the game.

  • Devlog #006: Craft Mod Structure Plans - 1 October 2025

    In a previous Devlog, I gave a few details about how mods will work in the upcoming Modding Update (v0.3.x). In this Devlog, I'll go into a bit more detail, since I now have more details worked-out. Specifically, I've been working out details for mods that add spacecraft to the game.The mod_info.ini FileThe mod_info.ini file will contain a list of spacecraft files used by the mod. This will save on processing power by not requiring the game to have to figure out what each file is used for. There will be a "CraftCount" (or similar) field, possibly in a "Content" section of the file (not final yet), followed by a "Craft_X" field (where "X" is a number starting a zero) for each craft file in the mod. Each craft file will be its own .ini file, with Craft_X having the name of the file without the extension.It will probably be the case that one does not have to list every craft in the "Craft_…

  • Devlog #005: Control Profiles - 1 July 2025

    One of the goals I've always had for the Modding Update was for players to be able to load a controller profile without affecting their other settings. And I'm finally working on making that goal a reality. Before the Physics Update, you had to assign axis controls in a dialog box that popped-up before the game started. This was before I discovered a way to do this from scripts. For the Physics Update, I decided to just get rid of the dialog box and find some way to integrate axis assignments into the in-game settings screen. Originally, I was going to continue using Unity's legacy Input Manager for this. But I didn't like the way I would have to implement that with the legacy Input Manager. So I went with the new Input System instead. Later, I decided I wanted to implement a control profile system, like what rFactor 1 has. But I also decided not to try implementing it in the Physics Up…

  • Devlog #004: Structuring Mods - 1 June 2025

    I wasn't able to get a devlog out for May, but at least the gap between the previous devlog (#003) and this one is smaller than the gap between Devlog #002 and Devlog #003. And we got another unexpected patch to the Physics Update. Plus, a little something extra which I'll save for last. Let's quickly address the most recent patch first. What happened is while I was using the Physics Update as a reference for the Modding Update, I happened to trigger a null reference exception while testing something out. Judging by the log, it looks like it didn't affect anything. And I only caught it because the test was done in the editor, which I have set to stop execution upon encountering an error. When checking how it affects the game, I noticed that (a) the error only happens once instead of say, every frame, and (b) nothing happens within the game that would give any indication that there even…

  • v0.2.14: Fixed Invisible Bug - 27 May 2025

    Bug Fixes: Fixed a null reference exception (that has zero impact to the user) triggered by moving axis response sliders when no axis is assigned to the control. Additions: Added the "physics-update" branch to list of betas which will contain the latest build of the Physics Update. Added the "pre-physics-update" branch to the list of betas which contains the last build before the Physics Update. Note: You must move "steam_api64.dll" from "SolarLander_Data/Plugins" to "SolarLander_Data/Plugins/x86_64" for this build to run properly.

  • Devlog #003: Project Status Report - 17 March 2025

    It's been a while since the last devlog. And it's also been a while without any work being done on this game. I haven't forgotten about the game, but it was necessary to put the development of this game on pause for a while. While the development of this game has been paused for the vast majority of the time between posts, there have been brief periods of time that I have spent developing this game, which we'll discuss later on in this post. Also, just a heads-up: I do not intend to make a Devlog post for April, but I do intend to make one for May. The original intent behind these posts is to publish them on the 1st of each month unless it lands on a Saturday, then it'll be published on the 2nd of that month. I intend to get back to that schedule. What Happened? In short, life has forced me to put the development of this game on hold for a while. This is obviously beyond my control. For…

  • v0.2.13: Stranding Detection Bug Fix - 13 August 2024

    Bug Fixes Disabling both Command Module RCS blocks now gives a game over screen.

  • v0.2.12: Bug Fixes and Demo Update - 2 August 2024

    Changes/Bug Fixes Removed the old restriction preventing portrait layout from being used in-game. Audio and chunk size settings are now properly saved and loaded. You will need to re-adjust these settings for them to take effect. Changed the minimum selectable screen resolution to 1024 x 768. Demo Changes Adjusted the planets featured in the demo to force the use of the upgrade system.

  • Devlog #002: Bigger Than Expected Update - 1 August 2024

    Remember back to the previous Devlog where I said I wanted to do a number of things over several, small, incremental updates? Well, that didn't quite go as planned. First off, I started working on the updates about 2-3 weeks late. And of course there was a lot of time debugging when things didn't work as intended. But here's what I originally intended to do as individual updates. Update base screen resolution to 1024 x 768. Migrate settings storage out of PlayerPrefs and into a Settings.INI file. Separate button and axis assignments and give another visual guide on axis interpretation. Improve how the game handles Unity's axis reporting. Add version and edition labels to the main menu. Of course, some of these items were going to be combined. For example, adding the version and edition labels to the main menu (which auto-updates every time the version changes) were supposed to be in the…

  • v0.2.11 - Settings and Controls Update - 29 July 2024

    This is going to be among the last of the v0.2.x updates to help smooth things over for the upcoming Modding (v0.3.x) Update. This first one is sort of designed as a preview of the control system that it coming to Solar Lander in the Modding Update. The control assignment table and how controls assignments are handled have been heavily modified. Here's what the new assignment system looks like, which includes a ton of changes behind the scenes as well. Changes to the Demo The changes made to the game warrant an update to the free demo version. The demo version now uses the same Progression system as the full version, but with only 3 levels. As a result of using the full version's Progression system, you may now play with it's upgrade systems. Changes in v0.2.11 The base resolution of the UI has been increased from 800 x 600 to 1024 x 768. In-game settings have been moved away from Unity…

  • Devlog #001: Starting the Devlog Series - 1 July 2024

    New Devlog Series? I figure I may try something new: A devlog on the first of every month (assuming I remember to do it) to keep players informed about the development progress I'm making for this game. Now, if the first falls on a Saturday, then the devlog will be posted on the second or the third of that month. Again, if I remember to do so. No promises. Also, I simply can't do once a week. Also, assuming that I continue this series, what should I name it? General Progress Report So, you may have noticed in a previous announcement that I intend to dump the Unity Engine for the v0.3.x Modding Update. So here's what I have done since making that announcement: Create a graphics library for use in my own game engine. Create a GUI library for use in my own game engine. Update my input library for use in my own game engine. Create the game engine core. Create a "simple" test app to make sur…

  • Change of Plans for Modding Update Development - 14 September 2023

    Unity recently changed their pricing model so that any developer that makes $200,000/year or more, AND has 200,000 or more total app installs that use the Unity runtime will have to pay $0.20 per install. This means that once I meet the new criteria, I have to pay Unity $40,000 for my work. This includes game demos, re-installs, installs on multiple devices, and pirated installs. Fortunately, I don't make that much money per year so I don't have to worry about this extra payment yet. But it does mean that I'm taking Solar Lander off of the Unity engine before I qualify for those fees. Plus, it also means that Unity is essentially forcing their own, proprietary, tracking software into a game that I have decided long ago will NOT have any such software in it. And I wouldn't trust their tracking software anyways. Here are a list of things I've been working on to put the Modding Update in t…

  • Accidentally Published Demo Version - 20 March 2023

    I accidentally published the Demo Version of Solar Lander rather than the Full Version. This update fixes that error. Sorry about the inconvenience. I do have some ideas on how to prevent such mistakes from happening in the future, so this should (in theory) be the last time this happens.

  • v0.2.10 - Cursor Size Fix - 30 January 2023

    The cursor size should now be the same across all platforms that Solar Lander is available on.

  • Linux Version Should Now Be Available - 14 December 2022

    This game does have builds for Linux, but they couldn't be accessed until now. Sorry to all the Linux users who tried to play Solar Lander. I had known about the problem for a couple of months and tried unsuccessfully to search for a solution (couldn't find the right page in Steamworks). Finally, I contacted Steam support which pointed me to the correct page and I was able to implement the fixes in about 1 minute. Sorry it took me so long to fix the issue.

  • v0.2.9 - Progression Save Fixes - 31 July 2022

    It has been brought to my attention via the forums that there are some issues when saving files. This build fixes these issues. Here's the full change log. Fixed a bug where progression wouldn't save if there was a save file already present. Fixed a bug where the save button wasn't greyed-out after landing. Save files are no longer auto-deleted upon loading the game. To save while playing progression, press escape on any level (except the first level) before you land and click "Save". Your level, score, attempts, and lander stats will be saved. To load this save, start a new progression game, and at any time during any level, press escape and click "Load". You will immediately start at the beginning of the level that you saved on.

Patch notes and updates

S.noRelease datePatch nameGID number
125 December 2025v0.2.15: Lateral Translation Thruster Torque Fix1819386365108252
219 October 2025Unity Security Patch1813674389044651
327 May 2025v0.2.14: Fixed Invisible Bug1800357164569874
413 August 2024v0.2.13: Stranding Detection Bug Fix5963414363406881054
52 August 2024v0.2.12: Bug Fixes and Demo Update5963413728340201410
629 July 2024v0.2.11 - Settings and Controls Update5963413094364041338
720 March 2023Accidentally Published Demo Version5125698536868960314
830 January 2023v0.2.10 - Cursor Size Fix5035622109524668779
914 December 2022Linux Version Should Now Be Available4991708208073012953
1031 July 2022v0.2.9 - Progression Save Fixes4587497456692805107
1123 March 2022v0.2.8 - Bug Fix4258723269502697449
1214 March 2022v0.2.7 - Update SteamAPI Version plus Bug Fixes5631194088571010922
1313 March 2022v0.2.6 - Fixing Some Mistakes5631194088569908091
1413 March 2022v0.2.5 - Convenience Tweaks5631194088567535396
154 August 2021v0.2.4 - Cosmetic Tweaks4032396530938534648
1615 June 2021v0.2.3 - Progress Saving/Loading5019805792179840284
1714 June 2021v0.2.2 - Bug Fixes5019805792176028514
1813 June 2021v0.2.1 - Upgrade Balance Tweaks5019805792172323039
1924 May 2021Physics Update Preview No Longer On Demo4069544181440728442
208 April 2021Physics Update Preview Now Available4117954072997131441

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID724170
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateOct 16, 2017
DeveloperTChapman500
PublisherTChapman500
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type4 user reviews
Positive review percent100%
Positive reviews4
Negative reviews0
Total reviews4
Steam recommendationsNot available
Achievements15
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/724170/

Short description

Fly an Apollo-style lander around various planets, landing to earn points and then redocking with the command module to advance to the next level.

About this game

Developers Note (May 6, 2025): This game has not been abandoned. I'm still developing it, but development has been slow, especially while trying to take it off of the Unity Engine. Solar Lander a 2D space lander that simulates orbital mechanics and the conservation of angular momentum. Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level. You start out in orbit around a planet and docked with the command module. It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module. Each planet has it's unique characteristics based on real life planetary bodies with procedural terrain generation. All of the game's mechanics are simulated with a full physics simulation that runs 1,000 times per second! This makes the 2D simulation very accurate and very realistic. There is no arbitrary rotation rate or acceleration. As you use-up fuel, your maximum acceleration will increase and you will be able to change your rotation rate more quickly.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Solar Lander's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Solar Lander's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Solar Lander at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$4.99$4.99No discountSteam Store

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RuneScape: Dragonwilds30,5564 October 2026 - 17:49:34 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended27,4484 October 2026 - 19:39:12 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.27,3804 October 2026 - 19:55:46 UTC266,908420,693semiwork
The Isle26,3814 October 2026 - 14:44:35 UTC27,916121,501Afterthought LLC
BeamNG.drive23,1124 October 2026 - 11:06:44 UTC44,232392,944BeamNG

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat162,6774 October 2026 - 19:56:34 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine60,3084 October 2026 - 19:56:28 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero58,8234 October 2026 - 19:55:45 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat54,7294 October 2026 - 17:07:41 UTC74,217269,026VRChat Inc.
How to Fish43,0654 October 2026 - 19:39:56 UTC373,97130,342Dazed Games
Deskrawl: Idle ARPG41,1174 October 2026 - 17:16:55 UTC41,572Not availableFirst Day Games
Transport Fever 338,4474 October 2026 - 18:50:52 UTC42,161Not availableUrban Games
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel
Garry's Mod35,0554 October 2026 - 19:30:31 UTC73,7501,258,308Facepunch Studios
The Sims™ 433,4044 October 2026 - 19:45:18 UTC96,185193,399Maxis
Factorio23,6734 October 2026 - 19:32:21 UTC118,166235,340Wube Software LTD.
Diablo® IV23,2744 October 2026 - 03:21:31 UTC64,51869,242Blizzard Entertainment, Inc.

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS256,9164 October 2026 - 19:58:23 UTC399,748Not availableBULKHEAD
Bongo Cat162,6774 October 2026 - 19:56:34 UTC193,859110,826Marcel Zurawka, Julius Krüger
EA SPORTS FC™ 2790,7064 October 2026 - 19:39:03 UTC90,706842EA CANADA, EA Romania
Project Zomboid78,4414 October 2026 - 19:10:24 UTC122,811467,999The Indie Stone
War Thunder74,2514 October 2026 - 18:39:14 UTC125,317781,076Gaijin Entertainment
Stardew Valley59,4154 October 2026 - 19:37:50 UTC236,6141,016,067ConcernedApe
Euro Truck Simulator 256,7774 October 2026 - 16:00:20 UTC73,289940,058SCS Software
VRChat54,7294 October 2026 - 17:07:41 UTC74,217269,026VRChat Inc.
Farming Simulator 2547,8464 October 2026 - 13:30:19 UTC135,88351,357GIANTS Software
Hearts of Iron IV45,7204 October 2026 - 19:42:40 UTC93,196377,014Paradox Development Studio
How to Fish43,0654 October 2026 - 19:39:56 UTC373,97130,342Dazed Games
EA SPORTS FC™ 2641,5724 October 2026 - 16:39:52 UTC159,35063,186EA Canada, EA Romania

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