- Halloween comes to Cosmo's Quickstop! - 28 October 2021
A new SpOoKy challenge comes to Cosmo's Quickstop! Bust out your costume and start helping out all the demanding trick or treaters that are stopping by. If you get a chance, check out all the new decorations your Uncle put up! Just don't mind the space bats, they are always a nuisance this time of year. A New Challenge A brand new challenge day has been added to the game. Summon bats to scare away the lollygaggers taking docking space away from paying customers. Give candy out to alien trick or treaters to receive massive bonus profits. And make sure you don't get lost in the seasonal spooky space fog! New Costume Unlocks Brand new costumes await you, both in and out of the new mode! Get two stars to unlock the satanical Space Devil Horns and Pjs. Get three stars to unlock the electrifying Morvinstein Cranium and Duds! Once unlocked, both of these costumes are usable anywhere, even in t…
- Cosmo's Quickstop Patch Notes 1.0.1.1 - 7 October 2021
-Bug fix for multiplayer final boss
- Cosmo's Quickstop vs 1.0.1.0 - 2 September 2021
- Fixed 2 player practice mode not working before Squeeb boss - Improved Asteroid practice mode - Graphics optimization for Squeeb boss - Typo fixed in loading screen - Audio volume and range reduced for Drive Thru Wedding - Various bugs fixed when playing challenge mode and then campaign mode
- Cosmo's Quickstop vs 1.0.0.9 - 27 August 2021
- Potential fix for black shaders appearing on some AMD graphics cards
- Cosmo's Quickstop Update! - 27 August 2021
Heyo folks, just a quick update for today! Our team is starting to take some much needed vacation after crunching for months getting ready for launch (and just working on a project non-stop for 5 years), so we are going to be fairly quiet over the next couple of weeks. We did want to pipe in and thank you all for all of your amazing reviews. We are still at !00% positive which truly feels amazing. We always thought the game was fun but to hear it from all of you makes it far more real. If you haven't left a review yet, please do! These reviews are a major part of how Steam recommends games to folks, so every review counts. Also I wanted to give a quick thanks for our amazing community in Discord, who over the past couple weeks has helped us stomp a couple of tricky bugs. Some of these things we would never have been able to discover ourselves, so thank you so much! If you haven't checke…
- Cosmo's Quickstop vs 1.0.0.8 - 24 August 2021
- Fixed keybindings not saving properly - Fixed movement keybindings not resetting properly - Lowered audio volume for several coffee sound effects
- Cosmo's Quickstop vs 1.0.0.7 - 22 August 2021
- Fix for player camera freeze in Morvin's room.
- Cosmo's Quickstop vs 1.0.0.6 - 21 August 2021
- Potential fix on player cam locking in Morvin's Room - Fix for broken amenity softlock in 4 arm station.
- Cosmo's Quickstop News & Reviews! - 20 August 2021
Wow, this certainly has been a crazy week. It truly warms our hearts to see everyone playing and enjoying our game! It has been such a long time in the making that having it out for everyone almost doesn't seem real. We have a ton of fun coverage of the game over the past couple days. Here are a few of our favorites. Press Coverage! We are starting to pop up all over the internet. It is great reading about the game and finding out what really resonates with folks. ThirdCoastReview - https://thirdcoastreview.com/2021/08/18/review-cosmos-quickstop/ Mr. Dave Pizza - https://mrdavepizza.com/cosmos-quickstop/ Streams! We have had a great showing of people playing the game on twitch. Seeing people's reactions, both from the streamer and the chat has been so much fun. Here are just a few of the many who have streamed so far. ybbaaabby - https://www.twitch.tv/ybbaaabby/video/1122216153 HappyTho…
- Cosmo's Quickstop vs 1.0.0.5 - 20 August 2021
-Fixed some instances of player freezing -Fixed "New Text" bug from improper pausing -Fixed Inspector in sandbox mode when started with wrong layout -Fixed several typos throughout the campaign -Fixed no music bug from inaccessible beta options -Fixed Teleport Sickness persisting beyond 1 day
- Cosmo's Quickstop - Out Now! - 18 August 2021
IT'S HAPPENING! COSMO'S QUICKSTOP OUT NOW!! See if you have what it takes to run the galaxy’s most hectic gas station! From pumping gas to cleaning the glorp room, every wacky, time-based minigame presents a distinct challenge to keep customers happy and the station running smoothly. Upgrade your services, keep competitors at bay, and try to claim control of Route 66 Million. Enjoy this hilariously frantic experience solo or with a friend in couch co-op play. That's right folks! After many years of development the game is finally out. We thank you for all your patience and feedback as we worked tirelessly to make the best game we could for you. We hope that it is everything that you always wanted out of an interstellar gas station management game. Make sure you come check out our Discord to say hi, swap scores, or report any bugs that escaped our zapper. And take a look at our Twitter i…
- Cosmo's Weekly Update #26 - 13 August 2021
We got a long one today! Read on as the team reminisce on some of their favorite parts of working on the game. And don't forgot COSMO'S QUICKSTOP OUT AUGUST 18th!!!! Bryan - Making all of the game’s art has been a challenging experience, but I learned so much more than I have in all my years as a hobbyist and a student. Developing Cosmo’s has somehow felt like both the fastest and the longest 5 years of my life. It seems like just yesterday we were prototyping our first demo, but thinking about all the long hours we worked to achieve this, it has certainly been a long time. One of my favorite things about working with this team is the freedom I’ve had to go wild with whatever silly ideas I come up with. Stuff like the fish tank in Morvin’s room or the credits at the end of the game were so fun to work on because I could explore whatever ideas I wanted without worrying about the rules of…
- Cosmo's Weekly Update #25 - 6 August 2021
In case you didn't see our previous post, the game is coming out August 18th! That is very soon! Crazy to think to after 5 years you are going to be able to just get it from Steam and play! We are super excited about getting the game in your hands and we hope you are, too! Okay, sorry for interrupting, back to the normal work blurbs. Bryan - Even MORE testing this week as we make sure every little thing in the game is working. Besides that, I’ve been livening up the aquarium in Morvin’s room. I want each critter to have a few different animations to keep the tank interesting every day. Here’s our aquatic astronaut friend doing some chores around the space capsule. Lauren - This week has been crazy busy but in a good way! We got to announce the release date, and I got to talk to so many people on Twitter, Reddit and Tiktok about Cosmos! Two weeks away, and we couldn't be more excited! Br…
- IT'S HAPPENING! Cosmo's Quickstop out August 18th! - 2 August 2021
BUCKLE UP, SPACE FOLKS! COSMO'S QUICKSTOP IS OUT AUGUST 18TH! It's been nearly 5 years since we started working on Cosmo's Quickstop... In the beginning, we were happy with our little score attack game - it was fun, quirky, and often-times stressful (but in a good way!). We were so happy with it that we started showing it at conventions in the summer of 2017, starting with Vector, Indy PopCon, and PAX West. And it was a good thing we started sharing our tiny game because everyone who played it had great ideas on how to improve and expand on it! Cosmo's Quickstop would not be what it is today without that valuable early input. After that, our new trajectory became a lengthy campaign mode that would introduce new amenities over time, slowly adding up to a frantic juggling act. We developed a fun progression that includes new alien customer introductions and occasional bosses, both of whic…
- Cosmo's Weekly Update #24 - 30 July 2021
Bryan - This week I’ve been playing through the whole game… a lot. Actually, all of us are. Trying to test all the game’s features to make sure they work takes a lot of time, but it’s obviously an important step as we get close to release. However, I still find little bits to polish and places to add final details. Today I put in some props to accompany an unwell Cosmo who can’t help Morvin due to a surprise flare-up of “space rickets.” I hope he’s not faking it to get out of work! Lauren - This week I’ve been reaching out to the community and expanding our Twitter following, recording content from the full game for our Tiktok, setting up some future collaborations with some awesome streamers and playtesting Cosmo’s Quickstop. This week has been an utter blast! It’s so fun playing through the campaign and seeing how much has been added over the years. I’m having the time of my life! :)…
- Cosmo's Weekly Update #23 - 23 July 2021
Erin - Things are heating up! Lots and lots of long days and nights here these past few weeks. We’re playing the game over and over to find bugs and make the balance perfect. Other than that, I found a little bit of time this week to work on vocalizations for customer emotes! I don’t think you can upload things with audio into the Steam news section, but you need to trust me here - it sounds super cute! Lauren - This week, I hung out with the community in Discord, reached out to content creators, and watched streamers playing our demo for the first time. When I wasn't doing that, I was networking Cosmos on all socials and giving out all the space pizza. Bryan - Amidst lots of bug testing and UI polish, I found a little time to make some Cosmo’s propaganda posters. A nice variety of these will decorate the Quickstop when Cosmo needs to make a good impression on a very special visitor. Ia…
- Cosmo's Weekly Update #22 - 16 July 2021
Bryan - This week I’ve been putting final touches on many of the game’s user interfaces to make them more uniform to navigate and more fun to look at. For example, we want the achievement of unlocking new challenges to feel like an important and special event, so I added some effects and animation to spice it up. Ian - This week has been bug fixing and task finishing galore as we prepare for another (small)round of external testing. I have started making daily builds of the game because things are updating and getting fixed so quickly! While I have been working a lot of long days, it honestly feels really good because so much is getting done so quickly. Here is a little task that got wrapped up this week, Cosmo's words of wisdom. You can now talk to Cosmo while you are in Morvin's room, and boy does he have a lot to say! Lauren - This week has been all about posting lots of exciting gam…
- Cosmo's Weekly Update #21 - 9 July 2021
Bryan - This week we’ve been doing more challenge day testing and design tweaks. As we wrap this mode up, I’ve been finalizing their descriptions, icons and titles. I’ve been making custom loading screens for these as well, which give players small hints about how to get the highest scores possible. I’ve also added yet another critter to Cosmo’s aquarium. This time it’s a derpy little space snail! Here’s a preview of it running at full speed. So fast! Lauren - This week I've been talking to a bunch of streamers about playing our demo next week on Twitch, and I've got to post lots of exciting news about complete game progress. We have come so far! Additionally, I've been hanging out in our Discord. I also set sail with more Cosmo gifs to the world of Reddit. It's been super fun discovering so many new communities there. Ian - Things have been going full throttle over in my world. I have…
- Cosmo's Weekly Update #20 - 2 July 2021
Bryan - This week I’ve been vigorously testing our challenge modes to figure out what sort of high scores are achievable and how to rank their difficulties. Some of the challenges involve some really crazy setups that players wouldn’t normally encounter during the campaign. This gives plenty of opportunities for more playability even after the main game has been completed. Here’s a screenshot of one of the more hectic challenges. There’s a lot going on here! Lauren - This week has been super exciting because I got to mention on social media that we've finished a lot of the animations for the full game! I did show off some cheeky animations on Tiktok and our Instagram, and I've got a few videos already queued for next week! Bring on the fun! 🎉 Ian - Had all of my family visiting this week, so I didn't quite get as much done as I normally do. The time I was able to work was spent on a mi…
- Cosmo's Weekly Update #19 - 25 June 2021
Bryan - This week I’ve been recording footage for a series of videos that will play on the TV in Morvin’s room. These shows, commercials and announcements will add some more flavor to the Cosmo’s Quickstop universe and give players another fun thing to do between each round. Here’s a sneak peak at one of them. What could this be for? Lauren - This week I’ve been focusing on Reddit engagement and posting some of our best gifs that show off the game. I’ve also been recording in-game footage for next week’s Instagram and Tiktok videos, this will include some challenges and a look at multiplayer as requested by our followers. Ian - It's challenge mode week for me! This game mode focuses on some of the hardest and most unique days you can play in the world of Cosmo's Quickstop. Most of my time is focused on the design of these challenges, starting with a batch of days created by Bryan. It is…