SPSTEAMPULSELIVE ANALYTICS
Glorious Noon

Glorious Noon Steam metadata

Jehan Kobe Chang | Nov 14, 2017 | game

Released

0players observed · 21 September 2026 - 23:37:47 UTC

ActionFree To PlayIndieFree to PlayVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,876
  • Revenue (VGI)No data available
  • Review score82% positive

Glorious Noon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,876
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews44
  • Release dateNov 14, 2017
  • DeveloperJehan Kobe Chang
  • PublisherJehan Kobe Chang

Genres: Action, Free To Play, Indie

Company pages: Developer: Jehan Kobe ChangPublisher: Jehan Kobe Chang

Top Steam chartsTop 100 gamesGame directorySteam Store page

Glorious Noon Steam metadata

Glorious Noon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/724870/metadata
Steam Storehttps://store.steampowered.com/app/724870/
Steam Communityhttps://steamcommunity.com/app/724870
PCGamingWiki search
IGDB searchSearch IGDB for Glorious Noon

Reviews, pricing, and metadata

Review summary

Positive

82% positive, 36 positive, 8 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Steam Workshop, Family Sharing

Achievements

Not available

Platform releases
  • Steam 15 November 2017

Latest Steam announcements

  • The Red Update 2.0 - 19 February 2018

    I've added in another song into the mix: Monody by TheFatRat. Fixed a weird bug where if you teleport on a rock sometimes it explodes without you hitting it with a sword. Realized the game was way too hard again, so I made it a bit easier. Still gets harder after wave 3 though. Made some texts Red so you can see them. Added in a bit more trees and art. Allows players to wield two boomerang swords now; let me know if it gets cumbersome though!

  • The Red Update 2.0 - 19 February 2018

    I've added in another song into the mix: Monody by TheFatRat. Fixed a weird bug where if you teleport on a rock sometimes it explodes without you hitting it with a sword. Realized the game was way too hard again, so I made it a bit easier. Still gets harder after wave 3 though. Made some texts Red so you can see them. Added in a bit more trees and art. Allows players to wield two boomerang swords now; let me know if it gets cumbersome though!

  • The Red Update: Upgrades in Fun and Style! - 5 February 2018

    Health bar added to left hand so you know how much health you have. Tweaks to the boss fight. Better sound effects I made the wave system a lot more easier; you do not have to track down all the ninjas after wave 3. A ninja is spawned every 25 seconds to help you finish the waves. Game gets way more intense after wave 3. (Let me know how it goes). You do not have to wait so long if you destroy the enemies quickly. More weapons are hiding around the map. I'm planning on adding in more music and I'll try to get to the save system. I legit had so much fun playing and making this update. I spent about 2 hours playtesting and as a very experienced player, this update may be a little too hard after the 3rd wave. My tip: be creative and use combinations of weapons. Remember: The harder you hit them, the more damage you do. Also, the lightning weapon has a special grip ability.

  • The Red Update: Upgrades in Fun and Style! - 5 February 2018

    Health bar added to left hand so you know how much health you have. Tweaks to the boss fight. Better sound effects I made the wave system a lot more easier; you do not have to track down all the ninjas after wave 3. A ninja is spawned every 25 seconds to help you finish the waves. Game gets way more intense after wave 3. (Let me know how it goes). You do not have to wait so long if you destroy the enemies quickly. More weapons are hiding around the map. I'm planning on adding in more music and I'll try to get to the save system. I legit had so much fun playing and making this update. I spent about 2 hours playtesting and as a very experienced player, this update may be a little too hard after the 3rd wave. My tip: be creative and use combinations of weapons. Remember: The harder you hit them, the more damage you do. Also, the lightning weapon has a special grip ability.

  • Dungeon Beta Update: New Boss + Dungeon + Weapons! - 27 January 2018

    So far in this update I have: Created a new boss with his own dungeon room! A system to travel in between levels (you will see that you will have to destroy some pineapples to gain access to that privilege and the dungeon.) Added two new weapons: Magic Axes! For the axes and the special weapons, when you press the grip button while holding it, you will trigger their own power. And more! ... you will have to jump in to find out the rest ;) THE SAVING SYSTEM IS NOT READY YET SO NO PROGRESS WILL BE SAVED SORRY I'm going to be pretty busy for a few weeks so I will be inactive again. I will come back though, and I hope you enjoy the new update! PS: In the future, I want to create a RecRoom-like dungeon/adventure. Still not sure about multiplayer though. Let me know if your thoughts below!

  • Dungeon Beta Update: New Boss + Dungeon + Weapons! - 27 January 2018

    So far in this update I have: Created a new boss with his own dungeon room! A system to travel in between levels (you will see that you will have to destroy some pineapples to gain access to that privilege and the dungeon.) Added two new weapons: Magic Axes! For the axes and the special weapons, when you press the grip button while holding it, you will trigger their own power. And more! ... you will have to jump in to find out the rest ;) THE SAVING SYSTEM IS NOT READY YET SO NO PROGRESS WILL BE SAVED SORRY I'm going to be pretty busy for a few weeks so I will be inactive again. I will come back though, and I hope you enjoy the new update! PS: In the future, I want to create a RecRoom-like dungeon/adventure. Still not sure about multiplayer though. Let me know if your thoughts below!

  • Update: Long Time, No See - 13 January 2018

    Turns out the Night Arena in the last update was a mistake. It made the game way too hard for newcomers. In this first update, I've simplified the game a bit and cut out a few parts such as the Campaign adventure, Night time arena, and the Balloons. I will return to these features later, but I want to focus on polishing the user experiences. I fixed some glitches so I hope the game won't be too bad. This is only the first of many updates. Let me know what you think in the comments please.

  • Update: Long Time, No See - 13 January 2018

    Turns out the Night Arena in the last update was a mistake. It made the game way too hard for newcomers. In this first update, I've simplified the game a bit and cut out a few parts such as the Campaign adventure, Night time arena, and the Balloons. I will return to these features later, but I want to focus on polishing the user experiences. I fixed some glitches so I hope the game won't be too bad. This is only the first of many updates. Let me know what you think in the comments please.

  • Sorry for the inactiveness. - 1 January 2018

    I've been reading all of the reviews and suggestions I've been getting, and trying to just smash and combine these things into one weird game where I'm not even sure about the direction I want to go with in it. The biggest mistake I made was thinking that adding in as many features as I could should be my main goal. I now realize that solidifying this game should be it. I know that I haven't posted an update in about a month, which might be why the game still has a lot of glitches and feels unfinished. That's the whole point of Early Access: to help bring out the potential of this game with the community. For now, I think that reducing the game down to its key strengths will make it much more fleshed out and playable. I don't want to butcher this project and I really appreciate all of the support you guys have given me. I am so lucky to have such amazing people on my side. Here's to a n…

  • Sorry for the inactiveness. - 1 January 2018

    I've been reading all of the reviews and suggestions I've been getting, and trying to just smash and combine these things into one weird game where I'm not even sure about the direction I want to go with in it. The biggest mistake I made was thinking that adding in as many features as I could should be my main goal. I now realize that solidifying this game should be it. I know that I haven't posted an update in about a month, which might be why the game still has a lot of glitches and feels unfinished. That's the whole point of Early Access: to help bring out the potential of this game with the community. For now, I think that reducing the game down to its key strengths will make it much more fleshed out and playable. I don't want to butcher this project and I really appreciate all of the support you guys have given me. I am so lucky to have such amazing people on my side. Here's to a n…

  • Quick Update On Controls - 29 November 2017

    I've switched the functions of the grip button and trigger button because I've been told by playtesters that it is more intuitive. I will add in an option to choose which one you want to use to throw, but maybe let me know if you guys prefer one over the other?

  • Quick Update On Controls - 29 November 2017

    I've switched the functions of the grip button and trigger button because I've been told by playtesters that it is more intuitive. I will add in an option to choose which one you want to use to throw, but maybe let me know if you guys prefer one over the other?

  • Glorious Noon Update2: Nighttime Arena + Grounded Mode! - 27 November 2017

    Wow. I actually just made all of this in a day. I felt really inspired today so here we are with the new, Nighttime Arena! Check it out in all its glory here What's new: New Nighttime Arena map: I'm planning to have new game modes, weapons, and enemies here. Perhaps also the local multiplayer too. Created a (crappy) portal from the world of Glorious Noon to the Nighttime Arena. The portal and its location will be improved. Grounded Mode! Here, I've been experimenting with how people play my game, and it seems that they have the most fun when there's a combination of not being able to teleport and being able to teleport. Please let me know how this goes! The start of a better tutorial. This is more of a mini-update! I will add more of the suggested and promised features later. Also, if you haven't already reviewed this game yet, I would be really helpful if you would. Every review means…

  • Glorious Noon Update2: Nighttime Arena + Grounded Mode! - 27 November 2017

    Wow. I actually just made all of this in a day. I felt really inspired today so here we are with the new, Nighttime Arena! Check it out in all its glory here What's new: New Nighttime Arena map: I'm planning to have new game modes, weapons, and enemies here. Perhaps also the local multiplayer too. Created a (crappy) portal from the world of Glorious Noon to the Nighttime Arena. The portal and its location will be improved. Grounded Mode! Here, I've been experimenting with how people play my game, and it seems that they have the most fun when there's a combination of not being able to teleport and being able to teleport. Please let me know how this goes! The start of a better tutorial. This is more of a mini-update! I will add more of the suggested and promised features later. Also, if you haven't already reviewed this game yet, I would be really helpful if you would. Every review means…

  • Glorious Noon Update: Rise of the Mage - 25 November 2017

    Hello! So far I've fixed a few bugs and added in some nice sound effects (its especially cool when its in slow motion and you teleport away -- Doppler's Effect anybody?) What I have added in so far! Doppler's effect + more music and sounds. Music is made by TheFatRat. Unlockable weapons! The very first mage weapon. It may be a little OP but its fun to use nevertheless. Minor bug fixes. What you can expect soon: Necromancer wand -- summon your own ninja warriors to defend you! Local Multiplayer mode! With the help of an X-box controller, you can fight off more enemies with your friends. Locomotion options such as swinging your arms. EXP and maybe a skill tree? A save game function Thank you for all those who have reviewed my game or could bear my bugs. I'm trying my hardest to fix them. If you have any suggestions or see any horrible bugs, please feel free to message me or submit a scree…

  • Glorious Noon Update: Rise of the Mage - 25 November 2017

    Hello! So far I've fixed a few bugs and added in some nice sound effects (its especially cool when its in slow motion and you teleport away -- Doppler's Effect anybody?) What I have added in so far! Doppler's effect + more music and sounds. Music is made by TheFatRat. Unlockable weapons! The very first mage weapon. It may be a little OP but its fun to use nevertheless. Minor bug fixes. What you can expect soon: Necromancer wand -- summon your own ninja warriors to defend you! Local Multiplayer mode! With the help of an X-box controller, you can fight off more enemies with your friends. Locomotion options such as swinging your arms. EXP and maybe a skill tree? A save game function Thank you for all those who have reviewed my game or could bear my bugs. I'm trying my hardest to fix them. If you have any suggestions or see any horrible bugs, please feel free to message me or submit a scree…

Patch notes and updates

S.noRelease datePatch nameGID number
113 January 2018Update: Long Time, No See4249665521688126517

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID724870
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateNov 14, 2017
DeveloperJehan Kobe Chang
PublisherJehan Kobe Chang
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent82%
Positive reviews36
Negative reviews8
Total reviews44
Steam recommendationsNot available
AchievementsNot available
Average playtime forever869 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/724870/

Short description

Hack and slash your way through hordes of fantastic monsters as you practice an engaging blend of magic and swordsmanship. Pulverize your enemies to pieces, dodge their sorcery, and gain aptitude over the weapons at your disposal. Arm yourself and use the environment in creative ways as you fight.

About this game

*THIS GAME IS STILL IN EARLY ACCESS DESPITE WHAT STEAM SAYS* Looking for a fun way to exercise those virtual reality sword-fighting skills? Or perhaps you prefer to practice magic as well? From battling sky-pirates to taking down demon-elephant behemoths, Glorious Noon fulfills all of those needs by taking the player on a bombastic journey where he/she acquires enchanted weapons and the tenacity to use them. Along the way, discover magical artifacts to help fend off the terrifyingly beautiful monsters that roam this land. List of Awesomeness Stunning art and mythical beasts? Check. Thrilling combat? Check. Magic and mystery? Check. All in virtual reality? CHECK! Some Lore: Long ago, a daring warrior, a clever wizard, and an adventurous enchanter entwined their souls in an attempt to achieve immortality. Like all attempts to be immortalized, there was a curse attached: the three were caught in an endless cycle of rebirth and death. Only one of the three could be alive at a time so as soon as one of them died, the other sprang back to life. You play as the warrior: a melee-based fighter who only uses weapons such as swords, spears, and crossbows. Depending on the enchantment on his/her weapon, the warrior can charge at an enemy at a high speed, pulverize the ground, and summon swords back to their hand. Trailer Music: The Fat Rat Infinite Power Music used in game: The Fat Rat Xenogenesis and The Fat Rat Unity

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
30Steam Workshop
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Glorious Noon's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Glorious Noon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Glorious Noon at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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