- UPDATE: new update is progressing but taking a min... - 22 July 2019
Hey guys hope you are having an awesome weekend, two weeks have went by and im still working on the next update its rather big in comparison to the other updates im trying to get alot of things out the gate: Updating character movement (some animations are a bit hideous lol) Overhauling the combat mechanics for the player Opening up new areas (survivor areas, boss areas etc) Adding UI enhancements (tutorial UI at beginning, better UI animations etc) Inserting "magic" for player and how that fits the overall story Add more interactive NPC's (roaming, dying, dialogue etc) and those are just the major ones so definitely a big update! I probably wont get all these in the next update but these are the main focus before jumping into AI overall and opening the rest of the areas for the game...after that is will just be fixes and touch ups + bug fixes that come along with the updates and soon a…
- Re-Spark 0.4 is RELEASED! - 27 June 2019
Hey good people!, so a uploaded a release last night that bring about new features that I have been working on while taking care of the new trailer and a few platform submissions!. This update bring new feature needed for quality of life and overall better experience for the players. Here is whats new: NEW Save System intergration and loading! (supports one profile save atm) NEW mini-boss area unlocked Added new NPC's (first step in leading the player where he needs to go without directly making him/her go) Switched to rendering system for a performance boost Hope you enjoy this update it bring us one step close to a full release and then the real fun starts! as always dont forget to post any related bugs on the forums or on discord(recommended) have a dope day!.
- Missed an update cycle, Next update this Friday - 18 June 2019
Hey guys! sorry i missed this fridays update, had some computer problems and couldnt ipen up my game map, and I have been focused on making sure things like the save system works as I am gearing up for ID@Xbox submission. This current update, the things im focusing on: A save system and save points for the game as it is currently. A new Boss-like area ( this is a W.I.P. but should convey what it needs to) More NPC's they are important for story and context so always talk to them when you can!. A new Cave progressing one of the main objectives!. There might be some miscellaneous fixes and addition in there, and of course im always improving and tweaking combat and AI.. well hope you guys had a great weekend and will catch you guys later!.
- Spark 0.3.6 Is Live!!!! - 2 June 2019
Hey guys this is a quick update of some work i did thru out the week!, I was mainly focused on a new trailer for the game that i will be uploading soon (destroys my old trailer by far, im kind of a beast at cinematic trailers now lol) Update includes the following: - Sword not being able to be equipped - Edit the cemetery to be more aligned with vision ( combat are lock-down until all enemies are killed) - First enemy encounter the enemy wasn't taking damage again, fixed, and they are dying like nobodies business. Small update but important!, Like I mentioned above the new trailer will be updated on the game page this week along with on the YouTube channel for the studio Alright hope you guys had a great weekend!.
- Spark 0.3.5 Going live this weekend! - 17 May 2019
Hey guys new update going live later today if not tomorrow morning. In this update several bug and fixes have been hammered out, thanks to @Dwunkypengy and @Vi6six for reporting bugs in this release! A few Highlights: UI updates (button in epilogue could be manipulated, breaking the game Consistent font in dialog Fixed animation sliding when equipping rifle Shooting while not aiming has been fixed Fixed player being able to get stuck in pause menu Made interaction text consistent across of interactables also, changes automatically based on platform (future proof) Many more things were patched and fixed for a full list of bugs that are fixed and what is going to that weeks update join the discord here: https://discord.gg/SNEWuH Hope you guys have a great weekend! EDIT: edited game version for parity.
- Re-Spark 0.3 RELEASED! - 11 May 2019
Hey all!, so the new 1.0 version is live! (0.3 if we are counting previous updates) Alot has changed with this game including: NOTE: dont forget to join the DISCORD (W.I.P) Switch to 3rd-person gameplay. Added rifle gameplay (placeholder for unqiue weapon coming down the line). Added better dialog visuals and dialog characters. Increased visual fidelity of the game. Added sword combat (this is gun mechanics are still W.I.P). Added basic enemies that can attack close and long range. Notes and recordings added to build lore. Restructured the maze layout to allow for more secret cuts and changes coming down the road. lots of bug fixes and changes overall. Somethings are missing that i felt could be held off this update, but will show up the next 1 or 2 updates along with whats coming in the future: Save system. menu options (alot works, alot doesnt). More dialog characters, notes and recor…
- My return and kicking into high gear! - 10 May 2019
Hey guys! so im back and ready to get kicking! Last year was really rough and i had to take care of business before getting back to development. These last few months I've been Restructuring the game to my original vision when i first envisioned it. That means a 3rd-person action game with story elements, and so far I have got the base down for you guys to experience. The combat is a bit rough as of now, and i will be tweaking that over the time we are in early access. What can you look forward to? Weekly (bi-weekly at the latest) updates and fixes. Ear to the community, if something is requested, and it aligns with the vision of the project it will be heavily considered, if not implemented. IMPORTANT: a new version of the game along with full patch notes will be dropping either today (5/10/2019) or tomorrow at the latest. I'll also be lowering the price a few bucks until the game is at…
- My absence and my return - 29 March 2018
Hey guys , Let me first start out by saying sorry for disappearing on you guys who were awesome enough to buy the game as it currently stands!. Right when i release the game life had hit me and the family pretty hard leading me to have to sell along of my belongings including the computer i built to develop with. Then I had to return to work to make sure we didnt end up on the streets lol so long story short these last 5+ months have been hard and upsetting as its the time frame i want for the game to be complete or at the very least, more feature complete. The good news is im am back and working harder than ever to bring my vision for this game to fruition. First thing is im rebuilding the game almost from scratch and creating it in the way i envisioned the first time with 3rd person action in mind as well as more detailed and engaging lore and mechanics to make the game fun and hopefu…
- Spark 0.1 Going live today!!! - 3 November 2017
Whats happening people! today is the official first update to the game it fixes so annoyances and bugs such as: -Lock menus when entering from main menu (Fixed) -Some Gaps and areas that lead to unfinished area(Fixed) -Added missing explosion sound in the beginning turntable cinematic(Fixed) -Added a few more save point around the cemetery(fixed) overall playing with some performance options as well Not much was done with this update, as I lost my computer the week that i uploaded the game, but now I am back on track and ready to kick into high gear!. Updates might come a bit faster to make up the days that i missed so keep an eye out! dont forget to follow on social media and on the steam forums. If you really want to reach me and you are expecting a timely response, join our discord! (patches from this build onward will be based on this update so make sure to update today!.) All Links…
- Spark 0.2 Going live today!!! - 3 November 2017
Whats happening people! today is the official first update to the game it fixes so annoyances and bugs such as: -Lock menus when entering from main menu (Fixed) -Some Gaps and areas that lead to unfinished area(Fixed) -Added missing explosion sound in the beginning turntable cinematic(Fixed) -Added a few more save point around the cemetery(fixed) overall playing with some performance options as well Not much was done with this update, as I lost my computer the week that i uploaded the game, but now I am back on track and ready to kick into high gear!. Updates might come a bit faster to make up the days that i missed so keep an eye out! dont forget to follow on social media and on the steam forums. If you really want to reach me and you are expecting a timely response, join our discord! (patches from this build onward will be based on this update so make sure to update today!.) All Links…
- Dont forget to join Our Discord! - 22 October 2017
Discord and eventually, the twitch desktop app, are 2 of the main platforms to keep users in the know about updates, bugs, general announcements etc. One thing that got us on the greenlight map was streaming on twitch daily, the plan is to continue that real soon! so you guys can see bugs being fixed live and also for interacting with me in realtime. Also, dont forget to follow the official youtube channel here!: https://www.youtube.com/channel/UCl6wMuSfz68io8SDEfhiCVA/featured videos and update videos will be posted for those who are not using discord and twitch app, or for those who prefer video overall. Alright guys just wanted to relay this announcement to you, first update is coming next friday (10/27/2017), and every week thereafter so keep a look out! btw, the discord link can be found in the steam discussions under the "Keep in touch" thread and the twitch desktop app will be ad…
- Dont forget to join Our Discord! - 22 October 2017
Discord and eventually, the twitch desktop app, are 2 of the main platforms to keep users in the know about updates, bugs, general announcements etc. One thing that got us on the greenlight map was streaming on twitch daily, the plan is to continue that real soon! so you guys can see bugs being fixed live and also for interacting with me in realtime. Also, dont forget to follow the official youtube channel here!: https://www.youtube.com/channel/UCl6wMuSfz68io8SDEfhiCVA/featured videos and update videos will be posted for those who are not using discord and twitch app, or for those who prefer video overall. Alright guys just wanted to relay this announcement to you, first update is coming next friday (10/27/2017), and every week thereafter so keep a look out! btw, the discord link can be found in the steam discussions under the "Keep in touch" thread and the twitch desktop app will be ad…
- Early Access Build 1.0 is LIVE!!!!!!! - 20 October 2017
Pleased to announce that the first version of the game has released into early access!. Go to the story page and get your copy today! going forward there are a few things I want get going right away and that is: Weapon system expansion and cleanup Enemy spawn, and spawn rate some optimization spotted before release note system audio recording system and after these are knocked out we will go into opening area to complete the core game! So sit back and enjoy people!, we are here to stay and we hope you are too!.
- Early Access Build 0.1 is LIVE!!!!!!! - 20 October 2017
Pleased to announce that the first version of the game has released into early access!. Go to the story page and get your copy today! going forward there are a few things I want get going right away and that is: Weapon system expansion and cleanup Enemy spawn, and spawn rate some optimization spotted before release note system audio recording system and after these are knocked out we will go into opening area to complete the core game! So sit back and enjoy people!, we are here to stay and we hope you are too!.