- Slap City patch 1.1.1 - 24 November 2022
Slap City 1.1.1 is live! This update includes: General +Fixed a bug where spectating an online match could softlock the game for one of the players +Fixed the options menu not saving your options correctly +Added more sounds when selecting things in the options menu +Being shieldpushed off a ledge during Grab now puts you into Tumble, just like for most attacks and other states +Fixed some missing victory quotes between specific characters +Switch version: After fighting in a regular VS match, going into the replay menu, and then going back to the VS character select screen, the characters' names are no longer blank until you change character or outfit +Blockstop now has the same duration as Hitstop even at knockback values over 300, while Parry is exactly the same as before +Level 0 CPU players in Traning mode will no longer attempt to escape grabs, so you can try out the Goddess Buste…
- Slap City goes 1.1! - 4 October 2022
Slap City 1.1 23 September 2022 The day has come! Slap City has hit the Nintendo Switch eShop, featuring online crossplay with Steam. Two new characters - Cruiser Tetron and Orka - have also been added! Steam owners have received 1.1 as a free update as usual. This update also comes with two new stages, and a hefty community balance patch for the existing characters and stages. Please see the details further below. Changelog General +Performance optimizations for stages, materials, shaders, particle effects, Story mode platform stages, menues, etc. +New replay format; stage, characters, online names and game length are now displayed in replay menu +Online crossplay; during crossplay, a small warning triangle may appear, indicating that a saved replay may become invalid once played back +Tweaked techroll animations to be faster at the start and slower at the end, thus increasing the perc…
- Slap City discount week! - 23 August 2021
Welcome to the Slap City discount week! 50% off 23-30 August! Get in on the deal now: https://store.steampowered.com/app/725480/Slap_City/
- THIS IS IT - Slap City reaches version 1.0.0 ! - 17 September 2020
Slap City 1.0.0 17 September 2020 We here at Ludosity are excited to cut the velvet ropes and open up Slap City Version 1.0.0 to the public! Slap City has been in Steam Early Access since 2018, and we're very happy to be able to declare that with this update the game has reached all of the Early Access goals we had planned. We would like to take this opportunity to deeply and sincerely thank everyone of you wonderful people who have supported us through it up to this full release! The game would not have been what it is if not for the players, we are truly humbled by the amazing support we received! The full release in overview: 8 Previously released characters + Frallan 32 Versus stages Local and Online multiplayer versus for up to 4 players Ranked Online play Single player Story Modes for the 8 previously released characters Single player Arcade Mode with special opponents and score c…
- 17th September - Slap City's full release + Something EXTRA! - 14 September 2020
Citizens of Slap City! Ludosity is proud to announce that on this Thursday the 17th September, Slap City will update to version 1.0. That means leaving Early Access as it's the full version! This also means that it will go to full priced 20$, though you can still get it for the current 9,99$ in the days leading up to the full release. Beside Asha's story mode and 3 new versus stages, there's a bonus in there; check out the trailer and find out for yourself... TRAILER Twitter https://twitter.com/Ludosity/status/1305523410781569025 Overview of Slap City 1.0 - Among other things, there's… 8 Previously released characters + 1 extra character. Any possible future characters are planned to be free as well. 32 Versus stages! 3 of them new in this update! Local and online multiplayer versus for up to 4 players Ranked Online play with 3 minigames to enjoy! Say hello to Questforge Infinite – a r…
- Slap City patch 0.9.11p1 - 12 June 2020
Slap City 0.9.11p1 is live! This update includes: General -Major CPU performance optimizations implemented for the whole game -Shields now have "powershield" behaviour again (instead of parry), but to get powershield frames shield input must be unbuffered -Shield graphics now always face the camera -Grab pummels input with the grab button are now buffered Online -Switched to new matchmaking backend Ittle Dew -Jabs 1 and 2 now can only cancel into tilts on hit -Neutral special can no longer turn around with the control stick -Up tilt range slightly reduced Masked Ruby -Floorbrake during crouch and down tilt increased 25->40 Jenny Fox -Up strong no longer has a scooping hitbox -Neutral special no longer does a little jump in the air -Neutral special can no longer turn around with the control stick -Forward special now poofs when hitting shields Business Casual Man -Jab can now only cancel…
- Goddess of Explosions story mode is now released with Slap City 0.9.11 - 30 April 2020
Slap City version 0.9.11 is live! This update includes: General -Added Goddess of Explosions' story timeline -Switched story mode pausing to "menu" style -Added VS stage: The Whiteboard -Sector 5 now switches its moving platforms on and off in a safer manner -Grounded up tilt, up strong and up special can no longer be done out of shield (unless successfully parrying) -Keyboard numpad now has all buttons and secondary stick Goddess of Explosions -Volley bomb now only needs knockback to redirect (only affects story stages)
- Business Casual Man's story mode is now released with Slap City 0.9.10 - 19 March 2020
Slap City version 0.9.10 is live! This update includes: General -Added Business Casual Man's story timeline -Option to count menu time added for story ingame timer -Added VS stage: Space Nörd Sanctuary -You can now set favorites on stage select and view them on a special page (look for buttons on the stage select screen) -You can now strike stages on stage select. These stages are not picked from when picking random (unless you struck everything) -You can now set walljump input type in control config -Fancy Ruins top blastzone raised by 0.5 -Fluffy Fields top blastzone raised by 0.5 -Pepperpain top blastzone raised by 0.5 -Sector 5 top blastzone lowered by 2 -Sector 5 side blastzones shrunk by 1 -Space Planet Earth top blastzone raised by 0.5 -Meadowvalley top blastzone raised by 0.5 -Meadowvalley side blastzones shrunk by 1.8 -Open-Air Gymnasium top blastzone raised by 1 -Open-Air Gymn…
- Princess Remedy's story mode is now released with Slap City 0.9.9 - 13 February 2020
Slap City version 0.9.9 is live! This update includes: General -Added Princess Remedy's story timeline -Added speedometer to story mode UI -Double jump wings UI now displayed in story mode stages -Fixed issue where particle effects in story mode VS stages did not play -Added new VS stage: Open-Air Gymnasium -Slightly widened Fluffy Fields -Reworked Sector 5 to be symmetrical, and made platform movements more easily predictable -Tweaked camera to have consistent tilt, zoom and distances to blastzone between: Fancy Ruins, Fluffy Fields, Temple of Null, Pepperpain, Mecha Santa's Fortress, Space Planet Earth, Meadowvalley, Saturnian Palace, Hurtland, Summit, Sector5, Open-Air Gymnasium -Stage select code has been rewritten to make future stage additions and features easier to implement -Heart decorations gets added to Fancy Ruins and Healing Mode if you play the game around Valentines Day O…
- Ultra Fishbunjins story mode is now released with Slap City 0.9.8 - 19 December 2019
Slap City 0.9.8 19 December 2019 The last update for this year! Ultra Fishbunjin 3000's story mode is here! From the bottom of our hearts we here at Ludosity would like to thank you all for 2019! See you 2020! General -Landing on a moving non-special platform can now only change x speed towards zero -Fixed issue where run speed bonus did not apply properly (this only affects a certain CPU strength) -Removed projectile immunity from story mode enemies (Bees and Large Skullnips) -Lowered Red Bee HP 30->25 Online -Selecting character in lobby now silently cycles color forwards and back to address different amounts of colors on characters Ultra Fishbunjin 3000 -Fixed issue where a flex would sometimes happen out of a flex or side special Princess Remedy -Up strong: Added an additional hitbox inside body
- Jenny Fox story mode is now released with Slap City 0.9.7 - 28 November 2019
Slap City version 0.9.7 is live! This update includes: General -Added Jenny Fox's timeline to story mode -You can now hold down menu option buttons (X, Y, L, R) to re-watch dialogue in stoy mode -Story mode arena robot now takes damage when weakpoint is hit during robo-idle and robo-stretch -Story mode file time is now slightly more accurate -Added option menu on story mode savefile select; options for ingame timer, option to auto-skip dialogue -Changed all horizontally moving platforms and conveyors in Story Mode to how they worked before the Ruby Story Mode update. You'll no longer slide off moving platforms, however you will still gain an unintended speed boost when walking off their edges. We'll look into fixing this.
- Masked Rubys story mode is now released with Slap City 0.9.6 - 7 November 2019
Slap City version 0.9.6 is live! This update includes: General -Masked Ruby's timeline is now available in story mode -The stage "New Caves" added to versus stages -Landing on a moving platform now adds its negative movement to character velocity (for consistency, since we add positive movement when leaving a platform; a few select platforms are exempt from this) -Fixed issue where story mode dialogue window would sometimes stay up -Fixed issue where P1 internal cpu level was not reset in story mode Online -Invite join process now checks that the lobby has a matching game version Ultra Fishbunjin 3000 -Stage collision on elbows moved to shoulders -Airdodge animation now retracts arms immediately -Made flexing into flex by pressing special after a 5 frame window of tapping up less strict
- Story Mode released with Slap City 0.9.5 - 10 October 2019
Adventure awaits! We are excited to announce that you can play Ittle Dew's campaign in Slap City's story mode right now! We have also changed, fixed and re-broken a whole slew of things, full change list below: General -Story mode is now available on the single player menu -Ittle Dew's timeline is now available in story mode -Added save icon when saving -Added page with various links to social media -Player and CPU buttons on the character select screen now toggle each other -Added music selection style toggler button on stage select screen -You can now toggle which music tracks get selected from for random music on the music select when selecting stage -Fixed issue where player slot set to OFF could still block character color selection -Fixed issue where collision checks going exactly parallel from within a collision line to outside of it, would hit the end of the collision line inste…
- Daily Deal - Slap City, 40% Off - 16 June 2019
Today's Deal: Save 40% on Slap City !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time
- Slap City 0.9.4p1 - 24 May 2019
24 May 2019 General -Fastfalls now activate when moving stick down past configured tilt value, with x held within tilt or 0.5, whichever is largest -Fastfalls now set a secret large speed downwards and smoothly tweens up speed from a smaller start speed to the real speed in a handful of frames (unless character is already falling fast enough). The real speed accelerates with gravity up to a maximum fastfall speed, as was previously the case. -Fastfalls documented per character below in the format: Fastfall(start:#/secret:#/frames:#/max:#) -Airdodge, KOs, grabbing edge and getting launched now all reset fastfall -Shield now regains whenever the character is not in shield or parry on the ground, or when holding ledge (previously, shield only regained when in idle/walk/run) -Previously, when you get launched above a certain horizontal speed the part of the x speed above twenty got doubled.…
- Ascension is Imminent - Patch 0.9.4 - 19 April 2019
Featuring quality of life additions, a few new sights, and a dumb change for fish because we could: 0.9.4 is now live! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32083060%2F8572fb9917c693597d38dc993d919d27b56fe74d.png Stages • Added "The Ascend Zone" to stage selection. It's off to the side for now General • The first three frames of a dash are now slightly faster • Edgerolls now activates on shield press instead of shield hold • Actions from the edge no longer buffer • Actions from the ledge now have a 16 frame lockout • Rolls no longer buffer on main control stick from shieldstun • Pressing both color switch buttons on character select now cycles through available skins • Fixed rare crash due to destruction of particle effect objects • Fixed issue where digital controls could not fastfall while holding left/right • Fixed issue where airdodging into the ground cou…
- Slap City 0.9.3 - 22 March 2019
Slap City 0.9.3 is live! General -Parrying is now done by dropping shield, or by pressing shield and strong at the same time. Parry window only activates if these inputs are made when NOT in shieldstun. -The first four frames of shield still regain shield health if hit, indicated by some silver sparks -Added "Shield+Strong" button binding -Global shieldstun lowered to 85% -When in shieldstun, characters now flash red -Shieldbreak invulnerability window changed from 7->40 frames -Made it so you can do things that buffer out of shield immediately from shield -Airdodge no longer deletes edge intangibility credit, but if character grabs edge directly out of airdodge, no intangibility is given -Edgeclimb attack now only gives intangibility if edge was grabbed with intangibility credit -Fastfall is now done by tapping stick down, sets fallspeed to 25 -Fixed issue where characters could act ou…
- Slap City 0.9.2 - 25 February 2019
Slap City 0.9.2 is live! General -Upgraded Unity version from 5.6.3 to 2018.1.9 -Official GameCube Adapter is now natively supported. If you don't depend on it for anything else, vJoy can now be uninstalled. -If you still want to use vJoy for some reason, the old behaviour can be forced with the "-disable-native-gc" launch option -Added Vulkan and OpenGL renderers -Unity has removed DirectX 9. If you were having problems with DirectX 11 previously and was forcing DirectX 9, it is now recommended to force OpenGL instead using the "-force-glcore" launch option -The default ordering of renderers is now DirectX 11, OpenGL, Vulkan. Depending on what your platform supports, the first available renderer will be used. -Updated Steamworks SDK to 1.42 -When launched at high speeds (200+ knockback) characters now receive half that knockback in armor that falls off with a rate of 500 armor per seco…
- Slap City 0.9.1 - 28 January 2019
28 January 2019 General -This version will erase previous controller settings, in order for the new controller config data to work -Upgraded controls config: now supports profile loading, saving and deleting, can unbind all buttons, can set deadzones, fullpress and tilt ratio for both sticks, can disable specific controller axes, can set secondary stick to do regular attacks instead of strongs on the ground, can set grab button to press attack/strong/special/defend/clutch in the air, can enable upwards attacks from jump startup with tap jump off, all in a unified interface with folders. -Keyboard controls get two extra settings: setting up to be jump, and binding buttons to up -Airdodge now activates both when going from zero defend to analog defend, and from analog defend to fullpress defend -Can set airdodge input thresholds to "Zero to Analog", or "Zero to Analog to Full" -Fixed issu…
- Slap City 0.9 - 17 December 2018
Slap City 0.9 is finally here! 17 December 2018 General -Added Asha, the teleporting Komato assassin -Added tumble tech input - while in tumble, hold shield and press jump to do a small uninterruptable and vulnerable jump (35 frames) -SDI will now trigger on the first frame of hitlag if control stick is already held, secondary stick being held will override SDI direction -Added 30fps to framelimit options -Made the game slightly more lenient with frametime needed for a frame to be executed -Activated results screen win quotes. Winning character says something quippy. -Made CPUs check if a teammate is closer to an opponent and prioritize another opponent if they exist instead -Made CPUs recovery logic prioritize safety zones better. Now they have significantly more success recovering on Mecha Santa's Fortress. -Added Mecha Santa's Fortress to Arcade stages -Added CPU DI and SDI options t…