Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 725910 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $9.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $9.99 |
| Current price USD | $9.99 |
| Release date | Mar 14, 2018 |
| Developer | Brandon Slade, Braden Van Wagenen |
| Publisher | Miniwit Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | 4 user reviews |
| Positive review percent | 100% |
| Positive reviews | 4 |
| Negative reviews | 0 |
| Total reviews | 4 |
| Steam recommendations | Not available |
| Achievements | 100 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/725910/ |
Short description
Collide is a sliding puzzle game. As an orange square, players must collect all of the coins on each map then slide to the finish, using as few moves as possible. Use WASD or the arrow keys to move around the map. Players can create and share their own maps.
About this game
Collide is a sliding puzzle game. As an orange square, players must collect all of the coins on each map then slide to the finish, using as few moves as possible. Use WASD or the arrow keys to move around the map. Play through the easy, medium, and hard campaigns. Each has 25 different levels of progressing difficulty. Unlock the different campaigns by beating at least 15 of the previous campaign's maps. Once you've beaten all of the campaign levels, try to earn or beat par. Also, as you play, you'll earn achievements. Try to earn all 100 and their corresponding rewards (they're not all for bragging rights). Earning achievements can unlock 10 different skins for the game. Players can also create and share their own maps. Using the in-game Level Editor, players can create unique maps and share the levels with friends. As you create your own levels, try sharing them with other skilled players to see what "par" really is for each of your puzzles. "Get from point A to B then C. Wait, isn't D next? No, that's a trap. It must be E. Alright, now how do I get from here to the finish?"
Supported languages
English * * languages with full audio support
