- Minor Patch Notes - 14 July 2022
Reduced the score requirements for Greed Beyond Measure from 800 to 500 Slightly increased the amount of time you have to make it into the dark portal
- Easy Mode Enabled! - 9 July 2022
Greetings Heroes! Today I'm switching on the most requested feature for Hero's Descent, an easy mode! You can toggle this feature at any time when selecting a game mode to play. This mode does not disable any unlocks or achievements, as I want everyone to be able to enjoy Hero's Descent at their own pace. Easy Mode Details All characters have their health and mana values doubled Mana regens twice as fast upon killing enemies Par times are increased by 30% All characters have their attack values increased by 1 (This may sound small, but you're effectively twice as powerful in the early game!) Enemies are less aggressive Upgrades cost half as much in the shop Other Patch Nodes Daily Challenge is temporarily disabled in Easy Mode. I'm working on a way to get this functional here, so stay tuned New leaderboards have been created for Easy Mode Re-wrote callback handlers for Steam functions.…
- Bug fixes and other improvements - 8 July 2022
Hello again, heroes! In addition to today's achievement content patch, I've deployed some other minor fixes: Speedrunners rejoice, you can now disable boss death animations in the options menu The Reaper in now waits an extra 2 turns before coming active Berserker par times in the first region have been increased by 15%, and an additional 20% on the boss stage. No more forced misses on Slime Queen's Revenge. Fixed a bug with the Burninator achievement Fixed a bug with the Terror Awaits You in the Fjord achievement (Hopefully) fixed a bug resulting in a softlock when you attempt to upload a new score Secondary layered sound effects (stopwatch, weather, etc) should now respect the "Mute Sfx" option
- Hero's Descent achievements update! - 8 July 2022
Greetings heroes! I've added a collection of new achievements to the game, and your clients should be automatically updating shortly. Many of these achievements are tricky to obtain, and you may want to look at the descriptions or icons for some clues. Best of luck! With this update, the following bugs have also been fixed: An invisible wall was removed from The Gardens Quitting the application should work universally now
- Backend and Leaderboards Update - 2 June 2022
Hi again! Our old backend provider was somewhat unstable, so I've gone ahead and ported to using Steam entirely. You'll likely notice faster load times, and score/time uploads should be much more stable. Unfortunately, this does mean the leaderboards will be wiped. Now's the time to conquer first place, and maybe you'll be the first to clear Reality's Edge!
- Achievements and Assorted Bug Fixes - 31 May 2022
Hi everyone! I've pushed a build today that includes a number of new Steam Achievements, and fixes the existing ones as well. If you've already earned the achievements ingame, simply boot the game up and exit, and everything should sync up. I'll likely add some more, let me know in the forums if you have any ideas for fun ones. Additionally, a few other gameplay and bug fix patches have been added, courtesy of Josh Jordan, the current Berserker record holder: Berserkers no longer get mana potions. Any time a mana potion would drop, a health potion drops instead Berserkers no longer have useless mana regen floating text popups in combat The mana upgrade slot is now skipped on the upgrade screen The Dervish passive for Berserker no longer kills you when you attack a door Shield and Health are displayed separately in the UI Health values below zero are no longer displayed
- Small Patch - 21 May 2022
Some small fixes: The Berserker passive "Dervish" no longer considers the player to be an active target High score/fastest time uploads should be a bit more resilient, and will log more information upon failure
- Hero's Descent Major Update - 100% Free + Major Improvements and Fixes - 27 March 2022
We've opted to make Hero's Descent fully free! There are no microtransactions or other fees involved. Simply download the game and have fun. This pricing change should take place on March 29th. In addition to this, we've made the following updates to the game: Improved Steam Deck support. The game is now 100% playable on the deck, and it's even our preferred way to play! All major bugs identified by players have been fixed. As always, let us know if you find more! Bosses and monsters have been rebalanced to make the game notably easier As always, you can chat with me, report bugs, or check out other projects in development in the Dan Makes Video Games Official Discord.
- Early Access Patch #1 - 5 April 2020
Hello Early Access folks! Tonight I'm pushing the first (of many) Early Access update to the live build. As always, there may be bugs, so please let me know if you run into anything. The easiest way to report issues is on the Discord (https://discord.gg/pRSdCcE) or on the Community Forums. Patch Notes General Gameplay A mysterious portal has resumed appearing Fixed issues with the area and its rewards A new version of the final boss may appear under certain circumstances. Good luck beating this one! (This boss may be replaced with a more unique true final boss at a later date) Players brave enough to complete the game under the maximum level of difficulty will be rewarded with a special indicator on the leaderboards Balance The Berserker Trait, "Axes of Evil", now has its countdown timer increased by 1 turn when hitting an enemy. This should make the stat requirements for surviving the…
- Super Big Progression Revamp Update - 19 August 2018
A major update has just been pushed to Steam for OSX and Windows, and should be available shortly. This update focuses on cleaning up the progression system, reducing the amount of time spent in menus, and reducing character stat bloat. If you haven't tried the game in a while, this is probably a good place to jump in! As always, feedback is greatly appreciated. Progression Changes: The "Level Complete" screen has been removed entirely. Transitions between levels in the same world now happen as soon as the player reaches the exit Monsters and treasures chests no longer directly reward experience or score Upon killing the boss of a world and exiting the arena, a new "World Complete" screen will appear The "World Complete" screen now gives you a grade, representing an evaluation of your overall skill in completing the levels in that world Grades range from "F" to "S". Your grade is determ…
- Hero's Descent Summer Patch - 26 June 2018
A new update has just gone live! This includes major revamps to character balance, the battle system, and adds a ton of new content. Additionally, controllers are now fully supported! Some highlights: Characters All 3 characters have a plethora of new traits The Wizard has learned a third spell, Frost Breath Upgrade cost tables have been redone for every character New character-specific achievements have been added Content 8 new areas have been added to the map pool Doors and traps have been added to the Castle and Caverns New enemy: Bat New enemy: Snake New enemy: Angel New enemy: Beholder New enemy: Wraith New enemy: Spider The Fairy Queen fight has been redone Various enemy stats have been tweaked Systems Controllers are now fully supported Key and control mapping is now implemented The UI has been redone The font has been replaced with a more retro version Experimental death replays…
- Hero's Descent v.11 Patch Notes - 15 October 2017
Change Summary (Spoiler-free): You can now pause the game and view your current stats/traits "Restart" has been added as an option in the pause menu. This is disabled during a Daily Challenge "Quit" has been added as an option in the pause menu "Quit Game" has been added to the main menu Skills, traits, achievements, and various other things have new icons more in-line with the art style Slight changes to the way your skills are displayed ingame The Beholder and Angel now have Codex entries More changes to aspect ratio support. 16:10 now has a letterbox effect in order to display the entire level without stretching the art All levels have been remade to be two tiles wider The Lost Cells have been added to area 2 The ugly Unity options menu is gone and has been replaced by real options. These persist locally for now, but I've opted not to persist them in the Steam Cloud, since I assume y…
- Hero's Descent v.11 Patch Notes - 15 October 2017
Change Summary (Spoiler-free): You can now pause the game and view your current stats/traits "Restart" has been added as an option in the pause menu. This is disabled during a Daily Challenge "Quit" has been added as an option in the pause menu "Quit Game" has been added to the main menu Skills, traits, achievements, and various other things have new icons more in-line with the art style Slight changes to the way your skills are displayed ingame The Beholder and Angel now have Codex entries More changes to aspect ratio support. 16:10 now has a letterbox effect in order to display the entire level without stretching the art All levels have been remade to be two tiles wider The Lost Cells have been added to area 2 The ugly Unity options menu is gone and has been replaced by real options. These persist locally for now, but I've opted not to persist them in the Steam Cloud, since I assume y…
- Patch Notes - 10/11/2017 - 11 October 2017
Change Summary (Spoiler-free): A bunch of work has gone into preparing the game for a desktop release. The aspect ratio has been switched over to 16:9 to support more standard displays. A new telegraph system has been added. In addition to the "!" icon, enemies now pulse and telegraph some of their attacks. If a square will result in you taking damage next turn and is the result of an enemy directly attacking you, it will shine red. This change doesn't impact very fast players, but is designed to help newer/casual people keep up with the game and learn enemy patterns. In some cases (mainly the Dragon Key Guardian), additional tiles may glow red in order to teach you how their attacks work. Un-targeted attacks (like the spells cast by bosses that nuke specific areas) will render an animated target reticle. Entering these damages you as well, but the icon is different in order to help ind…
- Patch Notes - 10/11/2017 - 11 October 2017
Change Summary (Spoiler-free): A bunch of work has gone into preparing the game for a desktop release. The aspect ratio has been switched over to 16:9 to support more standard displays. A new telegraph system has been added. In addition to the "!" icon, enemies now pulse and telegraph some of their attacks. If a square will result in you taking damage next turn and is the result of an enemy directly attacking you, it will shine red. This change doesn't impact very fast players, but is designed to help newer/casual people keep up with the game and learn enemy patterns. In some cases (mainly the Dragon Key Guardian), additional tiles may glow red in order to teach you how their attacks work. Un-targeted attacks (like the spells cast by bosses that nuke specific areas) will render an animated target reticle. Entering these damages you as well, but the icon is different in order to help ind…