- Biggest update. - 21 November 2021
A huge number of new features await you in this update. We have completely reworked the game engine, which has significantly expanded the game editor. Added new features. Editing the position of objects. Duplication of objects. Dominoes added. Added the ability to name marbles. (Just click on the ball to give it a name) Finish added. When a ball with a name crosses the finish line, the time of its arrival is displayed on the screen. Added bowling pins. Added pinball bumper.
- Hi everyone. We've got a big update. - 22 October 2020
Workshop has migrated to the Steam Workshop. The game has been translated into 4 additional languages. German Chinese simplified French Spanish
- Mac OS version - 4 September 2018
Hello to all fans of Marble Run I want to inform you the good news, we launched the version of the game for Mac OS
- New update - 9 March 2018
Hello friends I have prepared a new update for you. What's new: Night mode. Added lights. Updated some textures. Added the ability to add the texture of the balls. (See the manuals).
- New update - 9 March 2018
Hello friends I have prepared a new update for you. What's new: Night mode. Added lights. Updated some textures. Added the ability to add the texture of the balls. (See the manuals).
- Greetengs friends! - 14 November 2017
Thank you for positive feedback and active participation in the developement of the game. It`s time for another update! Wat`s new in the game. The Undo button. (Ctrl+Z for Undo or Ctrl+X for Redo) Rotation hint displayed during creation of a workpiece. No more level resets and camera dislocation after pressing stop button You can manage time scale in game mode
- Greetengs friends! - 14 November 2017
Thank you for positive feedback and active participation in the developement of the game. It`s time for another update! Wat`s new in the game. The Undo button. (Ctrl+Z for Undo or Ctrl+X for Redo) Rotation hint displayed during creation of a workpiece. No more level resets and camera dislocation after pressing stop button You can manage time scale in game mode
- A small update is already here. - 7 November 2017
Hi everyone. Thank you for your support and constructive comments helping development of the game. Added sounds for the balls. On the main page, a video tutorial for beginners has been added. Added connection points on the back of the parts.
- A small update is already here. - 7 November 2017
Hi everyone. Thank you for your support and constructive comments helping development of the game. Added sounds for the balls. On the main page, a video tutorial for beginners has been added. Added connection points on the back of the parts.
- Greetings to all members of the community. - 4 November 2017
Thank you for helping us to improve the game. The program works on all devices that meet the system requirements. At the moment, there are no critical errors in the game. We realize that the gameplay needs to be improved, so we take your comments and comments very seriously. In order to eliminate a bug or introduce an improvement, we must think how this will affect the entire game, develop and implement solutions. Rapid changes under the influence of emotions will result in even more errors. We have considered all your comments and wishes and we are working on solutions. Repeated description of problems unfortunately can not speed up the process. Game development is a time-consuming and not a fast process. Our team consists of only 2 people and only one is responsible for software solutions. We need time and your support! Thank you, everyone, for understanding!
- Greetings to all members of the community. - 4 November 2017
Thank you for helping us to improve the game. The program works on all devices that meet the system requirements. At the moment, there are no critical errors in the game. We realize that the gameplay needs to be improved, so we take your comments and comments very seriously. In order to eliminate a bug or introduce an improvement, we must think how this will affect the entire game, develop and implement solutions. Rapid changes under the influence of emotions will result in even more errors. We have considered all your comments and wishes and we are working on solutions. Repeated description of problems unfortunately can not speed up the process. Game development is a time-consuming and not a fast process. Our team consists of only 2 people and only one is responsible for software solutions. We need time and your support! Thank you, everyone, for understanding!
- A small update is ready. - 31 October 2017
What's fixed. 1. Fixed an issue with the removal of "Interface Transparency". When the delete mode is enabled, if you select another item, the element behind the button is deleted. 2. In the delete mode, when you hover the mouse over the object, it turns red. 3. When you press the item selection button or go to the menu. The delete mode is disabled automatically. Special thanks to the user foofaraw for his invaluable help.
- A small update is ready. - 31 October 2017
What's fixed. 1. Fixed an issue with the removal of "Interface Transparency". When the delete mode is enabled, if you select another item, the element behind the button is deleted. 2. In the delete mode, when you hover the mouse over the object, it turns red. 3. When you press the item selection button or go to the menu. The delete mode is disabled automatically. Special thanks to the user foofaraw for his invaluable help.
- Help us improve the game! - 29 October 2017
We have tried to make the game as simple and classic as possible. Wooden and copper parts, mechanisms similar to marble machines made by the Japanese creator Denha. We have plenty of ideas of gameplay development and improving the game graphics. We want to take into account what players think at the early stage to make a cool game for all fans of Marble run together. Improving gameplay. The first and the main thing is improving the gameplay quality. We plan to make the interface and tools more user-friendly for easiest building tracks and expand building options. We really hope to get constructive comments and suggestions from players in this regard. More space for creativity. Gradually introducing new parts and skins to the game. For example, a plastic marble run with suspensions that has become popular due to two brothers from Australia. Already in the early access, we have added mech…
- Help us improve the game! - 29 October 2017
We have tried to make the game as simple and classic as possible. Wooden and copper parts, mechanisms similar to marble machines made by the Japanese creator Denha. We have plenty of ideas of gameplay development and improving the game graphics. We want to take into account what players think at the early stage to make a cool game for all fans of Marble run together. Improving gameplay. The first and the main thing is improving the gameplay quality. We plan to make the interface and tools more user-friendly for easiest building tracks and expand building options. We really hope to get constructive comments and suggestions from players in this regard. More space for creativity. Gradually introducing new parts and skins to the game. For example, a plastic marble run with suspensions that has become popular due to two brothers from Australia. Already in the early access, we have added mech…
- More than a game ... - 24 October 2017
We don’t know who was the first to build rolling ball sculptures and why they did that. Now rolling ball sculptures, known as marble runs, are popular worldwide: in the US, Britain, Australia, the Netherlands, Germany, France, Japan and other countries. People spend plenty of time and money on creating marble runs just to see a fascinating run of a marble down the tracks. And it is fascinating indeed. There are brilliant guys, for whom Marble Run is an art and meaning of life, real geniuses of the Swedish team Wintergatan making musical marble machines. A Japanese, known in YouTube as Denha, creates amazing classic marble runs. Brothers from Australia build marble runs going through their entire house and upload their videos on the Scott's Marble Runs YouTube channel. A blogger Jelly Bakker from the Netherlands releases more than 11 000 marbles into a marble run at once and even creates…
- More than a game ... - 24 October 2017
We don’t know who was the first to build rolling ball sculptures and why they did that. Now rolling ball sculptures, known as marble runs, are popular worldwide: in the US, Britain, Australia, the Netherlands, Germany, France, Japan and other countries. People spend plenty of time and money on creating marble runs just to see a fascinating run of a marble down the tracks. And it is fascinating indeed. There are brilliant guys, for whom Marble Run is an art and meaning of life, real geniuses of the Swedish team Wintergatan making musical marble machines. A Japanese, known in YouTube as Denha, creates amazing classic marble runs. Brothers from Australia build marble runs going through their entire house and upload their videos on the Scott's Marble Runs YouTube channel. A blogger Jelly Bakker from the Netherlands releases more than 11 000 marbles into a marble run at once and even creates…