SPSTEAMPULSELIVE ANALYTICS
After the Collapse

After the Collapse Steam metadata

Anarkis Gaming | Sep 9, 2022 | game

Released

1players observed · 23 September 2026 - 11:23:49 UTC

IndieSimulationStrategyColony SimBase-BuildingSteam Store

  • Latest observed players1 · 23 September 2026 - 11:23:49 UTC
  • SteamPulse tracked peak13
  • Units sold (VGI)5,158
  • Revenue (VGI)$48,600
  • Review score78% positive

After the Collapse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 11:23:49 UTC
  • SteamPulse tracked peak13
  • Units sold (VGI)5,158
  • Revenue (VGI)$48,600
  • Review score78% positive
  • Total reviews212
  • Release dateSep 9, 2022
  • DeveloperAnarkis Gaming
  • PublisherAnarkis Gaming

Genres: Indie, Simulation, Strategy

Company pages: Developer: Anarkis GamingPublisher: Anarkis Gaming

Top Steam chartsTop 100 gamesGame directorySteam Store page

After the Collapse Steam metadata

After the Collapse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/727570/metadata
Steam Storehttps://store.steampowered.com/app/727570/
Steam Communityhttps://steamcommunity.com/app/727570
PCGamingWiki search
IGDB searchSearch IGDB for After the Collapse

Reviews, pricing, and metadata

Review summary

Mostly Positive

78% positive, 165 positive, 47 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Workshop, Steam Cloud, Stats, Steam Leaderboards

Achievements

43

Platform releases
  • Steam 8 October 2018

Latest Steam announcements

  • Small Bugfix Patch - 7 July 2026

    Just a couple of bug fixesFixed: Upgrading a bed (or otherwise 'cargo-less' furniture) would cause a crash. Fixed: During POI defense missions, dead survivors and mercs would not be recorded at the end of the mission.

  • After The Collapse – v2.0.0 is out! - 30 June 2026

    Hi there!So, after a longer hiatus than I'd have liked, v2.0.0 is finally out, and it's a big one. This update has two sides to it: a major engine overhaul under the hood, and a solid chunk of new content on top. As usual, I'll go over the main changes in the article proper, while the rest is in the changelog at the end.Enjoy!Under the hood firstThis took quite a while to write, but I ported the game from .NET Framework 4.7 to .NET 10, which is essentially a complete engine migration. MonoGame, Penumbra lighting, OpenAL, everything got updated to current modern versions. The result is noticeably better rendering performance, especially on large maps and underground layers. It also fixes many minor technical issues. The downside being that Windows 10 is now the minimum requirement for 2.0. Version 1.5.1 will stay available in the Game Version/Beta tab in the game's properties on Steam. S…

  • Maintenance Patch 1.5.1.1 - 24 July 2025

    This is a small maintenance patch fixing the non functioning recycling bench in 1.5.1. When updating the UI, the "queue recipe" button for this bench got accidentally removed. This is now fixed. My bad it took so long, it sorta coincided with me going to vacations in July. Have a nice day!

  • Update 1.5.1: New Sound Library - 27 May 2025

    Hello, ATC gets a new sound library! So I am aware that some of you (especially those using Windows Home edition in parts of Europe and Asia) are experiencing audio-related issues, crashes, and bugs since v0.8, with some versions of the game behaving better than others. Sometimes downloading a Windows package helps, but other times, nothing seems to work. Because it seems to be a more common issue than I initially thought, I ported the game to a third and final sound library that doesn't suffer from the same problem (this time, it's OpenAL). As far as I can tell, this should fix any remaining audio-related problem. Of course, this is not exactly a trivial change. Audio files had to be reprocessed. The new library had to be adapted to run in place of what I was using before. Initial game loading time might be a bit longer than it used to be, at least if you're running on old hardware. Th…

  • Spiderling Content Update 1.5.0 - 26 May 2025

    I'm happy to announce the release of After The Collapse 1.5.0, one of the biggest content updates to date. This Spiderling Content Update brings many new features, significant UI improvements, and expanded faction content. This article only covers the main changes. As usual, check the change-log at the end for a complete list. Arakan Faction Expanded The playable Arakan faction archetype has received substantial improvements in this update. I've expanded their technology tree with themed buildings and unique game-play mechanics that truly set them apart from other factions. Arakans can now brew specialized potions, including one for cooling (providing stress reduction and happiness) and another to boost prisoner compliance, making it a lot easier to convert them to your cause. They've also gained access to the Sacrificial Pit, a powerful new building that allows trading human lives for…

  • Update 1.3.5: General Update + DLC News - 28 February 2025

    Hi there! Here's a new sizable update for After The Collapse. I'll also talk about the planned DLC somewhere below in this article. I know, I know, I'm a tad behind schedule. Nothing's new :) Anyway, this version 1.3.5 brings substantial improvements to the world map faction AI, game balance, and visuals. As usual I will go over the main changes only, you can refer to the full changelog at the end for the nitty gritty details. Graphics Overhaul This update includes a major visual refresh across multiple aspects of the game. All body and head armor sprites have been completely redone with a much prettier and consistent look. Same story for many of the basic resources, food, and other manufactured goods. Every single faction logo were redesigned, same goes for the vast majority of the technologies. I also replaced two of the most "out of place" trading cars with more "post-apocalyptic" lo…

  • Echoes of the Machine DLC Announcement - 14 December 2024

    Hi there! So, as expected, here's the long-awaited announcement for the upcoming DLC dubbed Echoes of the Machine. It should be made available in mid-March 2025. It will feature a new multi-map storyline and a ton of late-game content. Before I explain what it should contain, please understand that this is still in early development, and some of the stated features below are subject to potential changes. This article is more about giving you a general layout for the DLC than explaining everything point by point exactly as it will be. With that in mind, let's dive in! 🙂 New Story Mode I'm not going to go into the details of the story itself, obviously, but it's a separate story from the main game, still in the same universe. You will be facing an army of robots handled by a prewar AI gone rogue. Similarly to the base game's story mode, you'll visit multiple world maps, meet new factions…

  • Update 1.3.1: Cats! (and stuff) - 7 December 2024

    Hi! this is a small / medium patch prior to a big announcement you'll get next week. As usual, this update should be compatible with prior save-games and existing, compatible, mods. Cats (and pets) Cats have been added to the roster of pets your survivors can have. There are 4 different colors, and they have a much more varied animation set than other pets. They do sleep, have 2 different idle animations, and will actively avoid combat (making them a lot more survivable than dogs for instance), They are also only "roughly" following their owner, instead of sticking to them like glue. It's part of a larger rewrite of the pet system. The mood bonus given by pets depends on the species. It's not meant to be a judgement on the cat vs dog debate (it is), but just as a way to balance them. In short, cats provide the most happiness, but won't defend their owner. Dogs provide the next highest b…

  • Maintenance Patch 1.3.0.2 - 16 October 2024

    Hi, This is a simple patch fixing 2 problems in the latest update. Expect another patch in the coming days, following by an announcement. Bug Fixed: Truce immediately stopping with bandits (regression bug 1.3.0) Raids would occur even if you're underground and never breached the surface (regression bug 1.2.8) Mod uploader stopped working (regression bug 1.2.8)

  • Update 1.3.0: General Update - 2 October 2024

    Introducing the 1.3.0 Update for After the Collapse! Hi there! This new update brings a wealth of exciting new content and features to the post-apocalyptic wasteland of After the Collapse. Let's dive in and take a look at what's new! Weapon Variants: This is the first step in introducing procedurally generated loot. This update introduces rare, modified weapons to the loot and trade tables. From armor piercing and shock ammo to elite rifles with boosted stats, the total number of weapons has been multiplied by about 8. While there's still some work to be done (it'd be nice to have multiple modifiers per weapon), and while armors haven't been touched yet, it's still an important step toward more varied loot tables. The Last Stand Rework: This old wave survival scenario was severely outdated when compared to the other ones, as it didn't take into account any of the most recent improvement…

  • Update 1.2.8: Dynamic Raids and Events - 15 May 2024

    Hi there! Let's get the bad news out of the way: this update is only partially compatible with older save-games (saves will load, but it'll be buggy). It's possible to rollback to 1.2.5 to finish your game if you need to. I'll explain how-to in this very article. As usual, the full change-log is at the bottom of this post. Now, let's get to the good stuff! Dynamic Raid System It's not really a secret that the event system was starting to show some cracks, especially when it comes to enemy raids. Until now, ATC was relying on an extensive list of semi hard-coded raiding groups, which would unlock as the player discovers technologies or reaches population thresholds. Each time I added a mob to the game, I also needed to add a new "raid" file for that mob to show up, and it would interfere with other events (more raid files = other event less likely to spawn). In short, it was really getti…

  • Update 1.2.5: General Update - 2 April 2024

    Hello! This is a mid-sized update with no particular theme. It is compatible with existing saves and mods, but due to changes in the way damaged weaponry is handled, you may need to redo your weapon and armor maintenance stations' queues. This short article details the main changes while the change-log at the bottom lists every single change, as usual. Enjoy! Combat AI Your survivors (and relevant enemies) can now automatically switch between melee and ranged weapon based on the situation. It takes into consideration the ammo left in the ranged weapon, the DPS, and range of each weapon before taking a decision. For instance, they'll still use their shotgun at point blank, even if they also have an axe, but they will likely switch to said axe if they are just wielding a pistol, or if they need to reload. On top of that, if you order a survivor to attack a door or a window to breach into…

  • Update 1.2.4: Prisoner and Survivor Management - 23 February 2024

    Hi there! As promised, here's a new update focusing on the prisoner system. With the recent introduction of a prisoner-centric faction archetype, the Arakans, it really needed some love. Of course, it's far from the only change in this update, which should make your whole population easier to manage. As usual, the full change-log is at the bottom. I highly recommend to give it a look, as many important details will only be mentioned there. I am a bit short on time today, so the article is shorter than usual, while the change-log is more detailed to compensate. Enjoy! Prisoner System First thing first: Compliance. This value, used to determine how close is a prisoner to riot or to join you, now works pretty much as you'd guess. Treat prisoners well and give them good individual cells, and their compliance will grow steadily: The higher quality the individual cell, the more compliance wil…

  • Update 1.2.3 - 12 January 2024

    Hey there! I hope you all had a good holiday season. Let's hope this year will be better than the last. Here's a small patch for 1.2 focusing on recent player feedback. It's fixing a few bugs and balancing issues. It's nothing major. Unless some major crash or bug pops up, this will likely one of the last "hotfix" for the Rebirth update, next patches will add proper content (on top of the usual fixes and tweaks). Expect a full devlog in a few days. 1.2.3 Changelog Balance: During the Main Story, "experienced" trait progression is reset in between acts, so new players don't get overwhelmed by 30+ settlers crying about the lack of a proper bedroom Balance: Reduced the ratio of pandemonium infected recruits (15%->10% in Rare, 30%->20% in Common, 95%->90% in Everyone difficulty settings) Balance: Enforced limits to the amount of boss level hordes being active on the map at the same time (on…

  • Update 1.2.1 & 1.2.2 - 13 December 2023

    Hi, This is a small patch to fix the issues found in 1.2, most of which are related to the Arakan playable faction archetype. There's no need to reset your progress or anything like that. The main visible change, beside a few minor graphical improvements, is the new bone carving station. As the name implies, all bone-related recipes (mainly a thing for cannibals and mutants) have been moved there. It means that the bone armor is now available right from the start, possibly making the very early game a bit easier for those factions. 1.2.2 Changelog Fixed: Possible crash in "Scenario->Custom->Equipment" menu if one of the items provided in the scenario doesn't exist (outdated mod issue) Fixed: If a survivor is being "summoned" by the pharmacy while their inventory is completely full, they would get stuck in place Fixed: Similar issue with doctors not having the room in their inventory to…

  • After The Collapse 1.2.0: Rebirth Update - 7 December 2023

    Hi! Here's a very massive update for After The Collapse, hence the skip in the usual version numbering system. It covers multiple new systems, new quests, a slicker UI, heavily improved graphics, new critters, and a ton of fixes and balance changes. As usual, the full change-log is at the bottom of this post. I will also cover the reasons why there has been no update in a year at the end of this article. The important bit is that updates will start rolling out again at a regular pace. Visual and Audio This will be the first thing you'll notice when launching the game. All background images, static cut-scenes, portraits, and illustrations during events and quests have been redesigned or replaced by much higher-quality assets sharing a similar art style. That's about 200 new or replaced images in total. Additionally, all main story cut-scenes have voice-over narration and dialogs, in Engl…

  • 1.0.1 Balance & UI Update - 5 October 2022

    Hello! Here's the 1.0.1 update. Namely, the version which probably should have been released initially, but well, hindsight is always 20/20. On top of the usual improvements, tweaks and fixes, there are 2 main arcs for this update: a proper balance pass at the story mode while fixing its remaining problems, and the much requested job management tools. Enjoy! Story Mode The main change in this story-line is that there's a soft cap to the maximum amount of people you can control. This includes expeditions and workers at production center. The cap increases in each act. It's 25 people in the first act, 50 in act 2, 75 in act 3 and 150 in act 4. This is unique to story mode, the other scenarios and sandbox modes are still uncapped, obviously. The rational for this change is pretty simple, it's to make this mode more difficult for veterans (limiting their ability to grind the whole world-map…

  • Devlog: general news, 1.0 status, and next updates - 27 September 2022

    Hi there! After those first few hectic weeks, I think it would be a good time to take a breather with an article summarizing how everything went, my future plans, and so on and so forth. We didn't have a proper devlog in months, after all. I first want to welcome all the new players! I know the initial 1.0 release was a bit rough (especially in story mode), and I'm very sorry about that. Still, most of the major bugs got fixed quickly thanks to everyone's prompt and detailed feedback. 1.0 Release Status All things considered, 1.0 was a relatively solid release. It had 3 major "Day 1" bugs which tripped people over in a way I'd rather have avoided. All were literal typos in the code base. It's not bad code, it was just a case of coding fatigue after the last few months. They were all caught and quickly dispatched. It doesn't mean that 1.0 ain't without faults. We wouldn't be at the 4th h…

  • Update 1.0.0.4 (Hot-Patch 4) - 24 September 2022

    Hi people! Here's the 4th bug fixing patch for the 1.0 release. As usual, it's fixing most of the reported issues and includes a few user requests. A larger update will follow soon, unless enough bug reports pile up to justify another hot-patch. I will post an article about the 1.0 release, my future plans and everything else in a few days. People who are in the middle of a game, especially in Story Mode, should pay close attention to this changelog as, when loading your game, some of your production centers might be automatically abandoned and you might want to know why. Cheers. Artificial Intelligence Farmers will no longer try to plant seeds in an outdoor farm if the current weather is damaging the plants (blood rains, acid rains and cold waves), they will continue to care for the rest of the farm, though. I added a toggle in the Faction menu to globally prevent or allow survivors to…

  • Update 1.0.0.3 (Hot-Patch 3) - 19 September 2022

    Hi there! Here's a new hot-patch, fixing the majority of the reported issues. There are still a couple problems that I'm actively investigating. Those will be subject of a follow-up patch before the end of the week. Feedback and suggestions are taken into account and will be subject of their own minor update very soon, but right now, I'm mostly focusing on fixing issues. Thank you for your understanding :) Balance The options to prevent survivors from gathering dead bodies and dropped loot are now the default ones when starting a new game. Made it so to prevent suicidal runs. Slightly tuned down abomination raid's strength in act 3 and 4 (It's still meant to kill an undefended base). ContentYou can finish exploring production centers that you own, no need to abandon/reclaim them anymore. Yes, you can still find recruits there, I know it doesn't make a LOT of sense, but it's better than…

Patch notes and updates

S.noRelease datePatch nameGID number
17 July 2026Small Bugfix Patch1836506165578344
224 July 2025Maintenance Patch 1.5.1.11806064758617312
316 October 2024Maintenance Patch 1.3.0.26212244583172186227
412 January 2024Update 1.2.36300039510124327465
513 December 2023Update 1.2.1 & 1.2.25397065151386926664
624 September 2022Update 1.0.0.4 (Hot-Patch 4)4589754330740274543
719 September 2022Update 1.0.0.3 (Hot-Patch 3)6258337460559334287
812 September 2022Update 1.0.0.2 (Hot-Patch 1 + 2)4606641560263449112
918 March 20220.9.1: Hotpatch 14259848535832789039
1021 January 20220.9.0: Patch 34237325463673076274
1116 January 20220.9.0: Patch 24224939931839032732
1212 January 20220.9.0: Obligatory Patch Number 1 (tm)4224939931825351556
1324 November 20210.8.7.9: Maintenance Patch4224935490632969928
1412 November 20210.8.7.7: Maintenance Patch4971405952705510796
155 November 20210.8.7.6 Maintenance Patch4186652991113999309
1619 October 20210.8.6.3: Hotpatch4698935641771837172
1721 September 20210.8.5.6 Maintenance Patch5418383147752132523
1821 August 20210.8.5 Hotpatch 24022264629318653961
199 August 20210.8.5 Hotpatch 14032396530956063475
208 April 20210.8.2 Release : Hot-patch 34117954072999477475

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID727570
Live current players1
SteamPulse tracked peak13
Live count (today's peak floor)1
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateSep 9, 2022
DeveloperAnarkis Gaming
PublisherAnarkis Gaming
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent78%
Positive reviews165
Negative reviews47
Total reviews212
Steam recommendations201
Achievements43
Average playtime forever534 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/727570/

Short description

ATC is a base building game set in a post-apocalyptic world featuring urban environments. Build a base across several layers with dozens of survivors. Fight other factions for the control of the remaining production centers and explore the world to find long forgotten resources and technologies.

About this game

After The Collapse is a base-building game set in a post-apocalyptic world featuring both urban and country-side environments . It features Z levels (ability to dig down to explore caverns and sewers) and the ability to manage multiple dozens of survivors in real-time. It also gives you the choice between playing as technology-minded humans, combat-focused mutants, or even a tribe of cannibals. Your task is to manage a band of survivors and protect them against raiders, mutants, monsters, and other environmental threats. To do so, you'll have to build a base, discover new technologies, and scavenge for resources. As the game progresses, you'll send expeditions to explore a dynamic world map to find other survivors, repair resource production centers, deal with other factions, uncover hidden secrets, and retrieve lost technologies. After The Collapse, on top of being a free-form base-building game with light 4X elements , also includes multiple scenarios and a very expansive Story Mode with an optional tutorial for newcomers. Build a colony in procedurally generated environments featuring many biomes, weather patterns, multiple underground layers with resources, and dangerous foes. Manage a population ranging from a few survivors to hundreds of them and defend them against bandits and other creatures with automated turrets, traps, and other defensive structures. Multiple game modes, a full story mode, and several scenarios with specific challenges, goals, and quests. Launch expeditions to find more survivors, loot, and technologies in a dynamic world map where other factions are competing for control of the various resource production centers. Deal with them as you see fit. Explore forgotten bunkers through an interactive story system to uncover lost technologies, like the ability to build your own customizable robotic army. Use captured enemies as a workforce or as commodities and tame giant creatures to use them as pets, cattle, or even a way to defend yourself. Deal with dozens of special events: sicknesses, fires during heat waves, mental breakdown, enemy raiders, requests for help from civilians, and many more. Full modding and Steam Workshop suppor…

Supported languages

English * , French * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

After the Collapse's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

After the Collapse's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records After the Collapse at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,336,18723 September 2026 - 13:25:11 UTC1,818,368
2Dota 2726,35823 September 2026 - 13:26:04 UTC1,291,328
3Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,271
4Once Human20,37923 September 2026 - 13:02:08 UTC231,343
5Party Animals6,40323 September 2026 - 09:52:24 UTC57,806
6Human Fall Flat3,75823 September 2026 - 12:26:27 UTC127,516
7Mechabellum1,92223 September 2026 - 06:47:20 UTC5,341
8月圆之夜 (Night of Full Moon)26823 September 2026 - 09:37:25 UTC1,501
9Richman 1135723 September 2026 - 12:03:24 UTC1,257

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2726,35823 September 2026 - 13:26:04 UTC1,291,3282,758,031Valve
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Hearts of Iron IV43,60423 September 2026 - 13:25:39 UTC93,196366,107Paradox Development Studio
Don't Starve Together38,08023 September 2026 - 13:23:17 UTC122,662531,182Klei Entertainment
Baldur's Gate 334,33123 September 2026 - 12:26:03 UTC875,343836,282Larian Studios
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
RimWorld23,92223 September 2026 - 10:26:48 UTC95,851239,107Ludeon Studios
7 Days to Die23,80923 September 2026 - 12:29:54 UTC124,449398,822The Fun Pimps
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Once Human20,37923 September 2026 - 13:02:08 UTC231,343179,110Starry Studio
Total War: WARHAMMER III19,96123 September 2026 - 11:36:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.