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Kanova

Kanova Steam news

Foundry | Apr 16, 2018 | game

Released

0players observed · 22 September 2026 - 09:56:58 UTC

Animation & ModelingEarly AccessSteam Store

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  • Units sold (VGI)No data available
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  • Review score75% positive

Kanova news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews71
  • Release dateApr 16, 2018
  • DeveloperFoundry
  • PublisherFoundry

Genres: Animation & Modeling, Early Access

Company pages: Developer: FoundryPublisher: Foundry

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Kanova Steam news

Kanova news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Kanova 1.0v1b8 is out! - 24 December 2018

    Just in time for the holidays, here's a new and improved version of Kanova for you! This version introduces the new Copy To Clay feature which lets you convert a reference model into something you can sculpt. If you want to bring in a base model to start your sculpts from, this for you. You can also use it as a way to create custom brushes in other packages and bring them into Kanova. The full release notes are below. Let us know what you think in the discussion forums. We hope you enjoy it! New features Copy to Clay Convert a reference model into a sculptable layer. Select a reference model layer, then click the Copy To Clay button in the Layers panel. You will see some options; once you’ve set those, press the Copy To Clay button again to start the process. The options are: Size % How much of the sculpting area the converted model should occupy. Resolution The maximum subdivision leve…

  • Kanova 1.0v1b6 released! - 7 September 2018

    We have a brand new early access version of Kanova for you to play with this weekend with loads of features and improvements including the beginning of our kitbashing feature-set. The changes are as follows below: New features Custom brushes! You can copy a layer that you’ve sculpted to use as a brush right now. You can save a layer as a brush file. There is a new custom brush browser: On the desktop, go to the View > Panels menu and choose Brushes to show it. Double click on a brush icon to activate it or a folder icon to change into that folder. In VR this is on a new Brushes tab. Single click on a brush icon to activate it or a folder icon to change into that folder. Saved brushes have the extension .kbrush You can add a new brush to your collection by copying the .kbrush file into your Documents/Kanova/Brushes folder. Custom brushes are suitable for stamping at the moment but perfor…

  • Kanova Live Stream #7 Turtle pt. 2 and Kitbashing Preview! - 6 September 2018

    Kanova has been developing beautifully over the past few weeks and Foundry has some big updates to share. Join us Friday, September 7th at 12:00 PM PST for the second half of the “Alligator Snapping Turtle” timelapse, a kitbashing feature-preview"woohoo!" and a short QA session with Kanova developer, Vilya Harvey. This should be a very interesting stream, make sure to tune in! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32565807%2F7c7103142af454fe72b9c69585aee7c290711dcb.jpg https://youtu.be/eEYHaNFDNEo

  • Foundry's Kanova | Live Stream 6, 'Alligator Snapping Turtle and Siggraph Wrapup' - 20 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32565807%2F7c7103142af454fe72b9c69585aee7c290711dcb.jpg Kanova is improving by leaps and bounds! Last week Foundry released improvements to B5 including the following: https://steamcommunity.com/games/730550/announcements/detail/1718572585293627434 Join us at 12:00 PM PST for a timelapse of the latest development sculpt, an alligator snapping turtle and a discussion of all the great stuff we saw at Siggraph 2018. https://youtu.be/WLNuvwdsKQQ

  • Kanova 1.0v1b5 - 3 August 2018

    Kanova 1.0v1b5 is now live! The big change in this version is a dockable UI for desktop. The tabs we had in previous versions are now all separately dockable panels (in fact some of them have been split into several dockable panels). The main advantage to this is that you can keep several of the panels visible at once so that you don't need to keep tabbing back and forth while sculpting. It gives you a lot of freedom to find a layout you're comfortable with; and however you arrange the panels, Kanova will remember the layout next time you start it up. Besides that there's another big memory saving when loading files that were created in older versions of Kanova (b2 and earlier); and some improvements to do with vertex-colored models. There are also some bug fixes. The full release notes are below. We're looking forward to hearing what you think! New features Dockable widgets for the des…

  • Kanova 1.0v1b4 Stream - 26 July 2018

    This week, Foundry released a new beta update to the VR/desktop sculpting tool Kanova, 1.0v1b4. Loads of tool and performance improvements have been added. Take a look here for the full list of changes. https://steamcommunity.com/games/730550/announcements/detail/1687046120660682801 Join us on July 27th at 12 pm PST for a discussion about these new updates and the completion of the mutant hound sculpt from the last webinar. https://youtu.be/KjeTkdYzREc If you’d like the see the preceding webinar with the beginning stages of this sculpt, check it out here! https://youtu.be/SYXeqEOAHKk

  • Kanova 1.0v1b4 - 23 July 2018

    Hey everyone, We've released a new Kanova early access beta, b4 out in the wild. As you can see below there's been a lot of improvements in the last few weeks. We are super eager to hear your thoughts on these improvements as we are extremely excited by Kanova's rapid progression. Give it a try and give us your thoughts! We'll be covering these improvements in a webinar on Friday, July 27th. More info to come on that later today. Cheers! New features: The Dual Contouring mesher now supports interactive remeshing. Control the height of the brush above the surface Added a height slider, below the radius and strength sliders. You can toggle pressure sensitivity on and off for it. It has a LUT which is read from tunables.ini and can be overridden if desired. When Follow Surface is on the stroke will be displaced along the surface normal. When Follow Surface is off, the stroke will be displa…

  • Kanova 1.0v1b3 released! - 11 July 2018

    We're excited to announce our latest release with loads of improvements. Check out our last Kanova webinar to see many of them in action: https://youtu.be/SYXeqEOAHKk New features: Two new meshing algorithms: The two new algorithms are Enhanced Surface Nets and Dual Contouring. The original meshing algorithm is called DF3DMesh. DF3DMesh is the slowest and uses the most memory, but gives the best quality mesh. Enhanced Surface Nets is significantly faster than DF3DMesh and uses less memory, but can occasionally create a mesh with a small number of triangles missing. Dual Contouring is the fastest of our algorithms and uses the least memory. Quality is better than Enhanced Surface Nets (it never misses triangles!) but not as good as DF3DMesh. Both new meshing algorithms generate fewer triangles for the same model than DF3DMesh does, however both also produce rougher-looking edges. Dual Co…

  • Kanova Update Webinar, 1.0V1b3 - 6 July 2018

    This week we are releasing a new update for Kanova with a wide variety of enhancements to tools, behavior, and stability. Specifically, Improved meshing algorithm that uses less triangles and reduces memory usage Improved sculpting algorithm improving performance and memory usage More memory savings File size reductions by a factor of 2 Undo & redo support for layer operations Keyboard shortcuts for enabling & disabling the wireframe: Option for lights to follow the camera in VR and Desktop Join us for a webinar on Friday, July 6th at 12 PM PST while we go over these enhancements and approach a new Desktop/VR sculpt that will be timelapsed to show more of what Kanova is capable of. Kanova Update Webinar, 1.0v1b3

  • Foundry's Kanova Mixed Reality Streams, 6/1/2018 "Alice's Adventures" - 2 June 2018

    For our latest stream we've begun a series focusing on creating the caterpillar scene from "Alice's Adventures in Wonderland." This will span many streams and grow in complexity. In this introductory stream we focus on creating a mushroom. Tune in next week as we continue to refine scene elements, bouncing back and forth from VR and desktop modes. https://www.youtube.com/watch?v=B2-CD1T8Eqg

  • Kanova Live Stream Friday, 5/25/18 - 22 May 2018

    We’re excited to announce our second Kanova mixed reality live stream on Friday, 5/25/2018 at 12PM PST! VR sculpting is amazing. It completely changes the way you look at your model and how you approach form creation. However, it’s still not a replacement for the level of control found in desktop workflows. This is why we engineered Kanova to be capable of both VR and desktop approaches. In our first stream we covered some of the basics of Kanova on desktop and VR. For this one, we will be doing a sculpt bouncing back and forth between both approaches articulating why, how and when VR is useful in a sculpting workflow. You’ll be following along with us live and can ask questions or offer suggestions. This time around we are holding the stream through our buddies at Pixel Fondue on their Youtube channel. Drop in for a bit or for the whole stream while we dig in to Kanova. See ya there! K…

  • Kanova 1.0v1b2 released: Windows MR fixes, smaller save files and more! - 22 May 2018

    Kanova 1.0v1b2 is out now, with working Windows MR support and some big improvements to both file size and memory usage. There's also an important fix for those of you using the beta version SteamVR. Here what's new in more detail: You can now use Windows MR equipment to sculpt with Kanova. We fixed a crash on startup that was preventing this in the previous build. Save files are a lot smaller now. We have a new version of the Kanova file format which is much more compact, but older versions of the file format benefit too: if you load an older save file and re-save it, it'll get a lot smaller. Using less memory after loading a file. Added a "Reset Camera" button in VR. This is at the bottom of the Layers tab, but only appears in VR. It resets the reference position, orientation and scale for the VR camera to the starting values. Added a "Recolor Whole Layer" button. This is on the Mater…

  • Kanova Live Streams - 4 May 2018

    This week we were very excited to push out our first of many updates to come. That means it's time to start up our twice-monthly webinars! Starting next week, 5/9/2018 at 2 PM Central Time we will be hosting a series of webinars discussing Kanova, VR, hybrid sculpting techniques and multiapplication workflows. The stream will take place on twitch at 2 PM CT. After this first one we'll be posting some discussion threads soliciting topics to cover in future webinars so we keep feeding you with information and content you are interested in. I'm looking forward to chatting with you folks next week. Should be a fun time! Information is as follows: Location: https://www.twitch.tv/thefoundryevents Date/Time: 5/9/2018 2PM CT

  • Kanova's first update, 1.0v1b1 - 1 May 2018

    Good news! We've released a new version with some excellent feature and performance enhancements. The updates are listed below. One feature I want to emphasize is experimental support for WindowsMR. This is our first implementation so expect some bugs. We'd love some testing from folks with this hardware so we can get this polished for you quickly. Cheers! 1.0v1b1 Released 27th April, 2018 New features --Orthographic cameras on the desktop. --There are two new menu items in the Cameras menu which allow you to --choose between a perspective or orthographic projection for the current camera. --Default sphere radius increased from 5cm to 15cm. --Experimental (untested!) WindowsMR support. --Windows MR devices use the same controller mappings as a Vive controller. --The joystick won't do anything yet; you'll need to use the touch pad instead. --Improved performance for mirrored strokes. --I…

  • Kanova Broad Priorities Survey - 1 May 2018

    We've posted a survey regarding priorities for Kanova. For those of you who already filled out the survey, thank you! This really helps us determine our priorities based on your needs. If you have not filled out the survey yet, we'd greatly appreciate your feedback. https://www.surveymonkey.com/r/QHJQ78R

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