- New Undercrewed Update Deployed to Steam Beta - 23 November 2020
Greetings Captains The last few months I’ve been obsessed with making graphical after effects so this latest update doesn’t have as much content as normal however has almost 100 different visual distortions, glitch effects and other cool visual cues. While I have added some things and fixed a bunch of bugs (thanks to everyone that has been reporting problems and improvements to me) most of time this month has been spend making everything feel like it has more impact... enjoy. This new patch is called the Wibbly-Wobbly-Screen patch. I have deployed this new update onto the Steam Beta Branch which you can get to by right clicking the game in your Library > Properties… > Betas > Code: cooltestpilot I will deploy it to Live for everyone to play next week. I won’t try and list all the bug fixes and changes here, however you can see what I am working on every day on my Trello: https://trello.…
- More Content, Less Coin - 21 September 2020
Greetings Captains I’ve just launched a large content update so I thought to celebrate I would do a weekly discount. If you haven’t already now is the time to get Undercrewed. Pick up Undercrewed with your friends as a great team based PvE game. You’ve got a week to grab Undercrewed at a discount so don’t miss out. Lots of love > David Strachan
- New Feature Patch Deployed in Beta - 17 September 2020
Greetings captains I’m deploying a big feature patch onto Beta now. If there are no problems I will put it onto Live in the following days for everyone to play. This patch is called the You-Destroyed-My-What? patch and is all about visualising damage and better destruction on everything. If you want to get your hands on it early you just need to right click Undercrewed in your Library > Properties… > Betas > Code: cooltestpilot Some of the big changes: As well as shields and turrets internal parts of enemy spaceships can now also get destroyed. So you are now likely to see popups come out of the enemies saying things like “Crew downed”, “Internal fires”, “Engines destroyed”,"Ships cat on startled". This will help you better know what enemy ships you should be targeting and which ones are more of a threat. Just a reminder of some of the related changes in the Follow-That-Enemy patch: > H…
- Deploying the Follow-That-Enemy patch onto Beta - 7 July 2020
Greetings Captains! I’ve just deployed the Follow-That-Enemy patch onto beta. For those that want to get a preview you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot Once I know it works fine I will make it available to everyone on live in a week or two. Main Features: Camera changes that follow where the action is Hit Markers that show where you hit enemies Rumble support on gamepads Crosshair showing you where guns are pointing Plus at least 31 other bugs and changes that I wrote down I have two more updates that will follow shortly (read more about them here). There are quite a few known bugs like I’m pretty sure there is one achievement that is glitched and impossible to obtain, however I’m still recording the stats for it so anyone that achieves it will still get awarded it next time they play. You…
- Coming soon the Follow-That-Enemy patch. - 25 June 2020
Greetings Captains I’m breaking radio silence to show you some new things that are coming in the next few weeks. The latest patch has been all about making you feel more engaged with the events that are happening and feel more involved with the enemies. This build is called the Follow-That-Enemy patch. It was originally called the Shaky-Shaky-Shaky patch because of the new rumble features however there is far more content now and maybe telling people it was a shaky patch didn’t sound so good? Here's The Big Things: > New camera that highlights where the action is > Rubble support on gamepads > Hit markets that show where you hit the enemy > Crosshair laser showing where guns are pointing Hitmarkers are displayed whenever you do damage to an enemy, they solve a few problems; knowing if a shot connected, knowing what damage that shot did, knowing what type of damage was done and displayin…
- Achievements-And-Fixes-And-Bugs-Oh-My update - 18 April 2020
Greetings Captains! I have just deployed 0.8.2.16 (called the Achievements-And-Fixes-And-Bugs-Oh-My update). Not only does it fix a huge number of bugs and provide a lot more onscreen help but Undercrewed now has Steam Achievements! Steam Achievements I have added the first batch of achievements into Undercrewed. There are some really fun and interesting achievements like finishing a level without adding shields to your spaceship. There will still be more achievements to come and I’m recording a bunch of stats that I will use in the future so you won’t lose any progress. Full list of achievements. Developer Console For a while there has been an extensive developer console in Undercrewed that allows you to edit almost anything on the fly (press ` to open it). I’ve put together a little guide to help people get the most out of it. Undercrewed Developer Console Guide Most substantial bugs:…
- Achievements-And-Fixes-And-Bugs-Oh-My update on beta branch. - 5 April 2020
Greetings Captains I am deploying the Achievements-And-Fixes-And-Bugs-Oh-My update onto the beta branch of Steam (also called 0.8.2.16). Not only does it fix a huge number of bugs and provide a lot more onscreen help but Undercrewed now has Steam Achievements! For those that want to get a preview you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot Once I know it works fine I will make it available to everyone on live in a week or two. Steam Achievements I’m super excited to have Steam achievements now, this is just the first batch and I will add more in the future once I’ve got a gauge of how easy/hard they are. You can see the achievements here, can you guess where the quotes are from? I’m tracking a whole bunch of things I think might be used for achievements in the future so you won’t lose out by playi…
- The AI-Not-Being-So-Stupid Update - 3 April 2020
Greetings Captains! This isn’t my standard format for a news update, but I thought the last patch was interesting enough to write a short article about. So if you’re interested in a more ‘behind the scenes’ peek on how the AI works, then keep reading… I've always been really happy with the AI that your crew uses, so the question you might be asking yourself is “why does it sometimes do stupid things?”. How the AI Works Let me tell you (with great excitement) about how the crew AI works... I often tell people “The AI learnt how to play the game” but what I mean by this is that it kept doing random tasks until it worked out the best strategy it could find, I put in the code for how the little bots should pathfind between rooms and how each room works, and I let it play the game for hundreds of hours randomly assigning rooms to the AI crew. It would record information about the situation i…
- Exciting new content that has been added to Undercrewed! - 23 March 2020
Greetings Captains. I’ve been releasing a lot of exciting new content recently so I just wanted to give a rundown of some of the latest additions Undercrewed. Everything-Needs-Ammo update In this update you will now find yourself also having to keep your ship weapons filled with ammo. As you build your spaceship placing your ammo store room in a convenient place is going to be vital because your crew are going to be running between it and the guns shuttling ammo around. No one will be around to save you if you can’t shoot back! AI-Not-Being-So-Stupid update This update is a laundry list of small changes that make your onboard AI crew better to work with. Undercrewed can be played between 1 and 4 players, however there are always 4 crew on your spaceship and if you don’t have a human friend to control them you are going to want this new smarter AI to help you out. Keep an eye out for the…
- Hotfix onto Beta called the AI-Not-Being-So-Stupid update - 21 February 2020
Greetings Captains! I’ve done a hotfix onto beta called the AI-Not-Being-So-Stupid update. I will write a whole blog post about the changes because they have been really interesting. Changes: Internal ammo room that should give out 15% ammo actually gives out 100% ammo... whoops. Tiny one frame bug where a turret loading in animation wasn't the correct size for one frame, you wouldn't notice but once I saw it I couldn't let it stay. Because of change behind the scenes with where guns are on the skill tree new players were unlocking the wrong default guns. Moved some enemy attacks to spawn closer to their turret / vehicle AI Changes: (hopefully) AI is more likely to get out of a room if a player is in it. AI will not be tasked to use a room that does not have enough energy to use AI will not be tasked to use a room that a human player is in When the AI crew are all forced to go into one…
- The Everything-Needs-Ammo Update has launched into Beta. - 18 February 2020
Greetings Captains! For those that want to get a preview (while it might be a little buggy) you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot Major Features: If you leave a room by mistake you can enter without the intro animation playing again You now have to transport ammo around the ship to use guns (fun times) New Gun: Sine Wave Gun More performance improvements however this will result in less descriptive error messages (I haven’t seen the errors so it's better players get the CPU boost) Revamp of the Survival Mode to make it playable again Other Changes: Bug where you can't heal the AI crew on the tutorial level when playing online because other clients will update the HP fixed New icons for some rooms to make them more distinct (sorry if it initially confuses you) Some rooms that didn’t have anim…
- Massive Update Launched for Undercrewed - 7 February 2020
Greetings Captains! I’ve just launched the biggest update to Undercrewed since it's launch. This update features the new level Celestus with a whole fresh set of enemies to fight and challenges to face. These new enemies have their own shields which has actually been such an entertaining addition, I couldn’t help myself from adding them onto existing enemies. I have also implemented EMP attacks that disable your rooms which you will have to deal with. I have introduced dynamic sounds that are relatively much louder than the others so these loud sounds can drown out other sounds around them. This gives a great eerie feeling for things like EMPs turning off parts of the ship. Main Changes: Enemies that fly off the screen come back faster Aesthetic changes for enemy bullet speeds The Scarlet Seeker found a crash in the AI when playing online An attempt has been made to fix crash on exit fo…
- Get the Next Undercrewed Level Early on the Beta Branch - 21 January 2020
Greetings Captain! I probably said the last update was the biggest ever, but the next one is even bigger! If you wanted to get a preview of this update I’m going to put it on the Steam beta channel for a week or so until I know there are no obvious bugs. If you have not used the Steam beta before you can right click Undercrewed on your Steam Library and go Properties > Betas > Access Code: cooltestpilot This latest update features the new level Celestus that has many new mechanics. Enemies can now have shields of their own, this was so cool and entertaining to shoot up I couldn’t help but go back and add them onto a bunch of existing enemies. This level has very defensive enemies that have EMP attacks that turn off parts of your ship, you will find yourself having to run around repairing and using alternate rooms to stay alive. I’ve added in some pretty cool tech that I have been excite…
- Small emergency patch for crash on tutorial. - 31 December 2019
Greetings Captains I just put out a small emergency fix because of a crash for new people playing the first level online. The bug was when overwriting the AI pattern for levels that have non-default behaviour. Sorry for those people that spotted the crash, it's fixed now. There were a small number of other features I had been working on that I have deployed with this. The two main ones: Enemies off the screen are more likely to pathfind back onto the screen faster Enemy bullets can change speed in the air, this is more for aesthetics than balancing enemies. Lots of love David Strachan
- New Levels Coming to Undercrewed - 19 December 2019
Greetings Captain! I’ve just launched a new level into Undercrewed! Elonsium features an alien species that has mastered teleportation, it features enemy ships that warp around and also enemies that can teleport onto your ship. This is a new mechanic where you will have to spawn defenders that will attack enemy intruders. And yes we did name this level after Elon, if there isn’t one already we thought it was likely at some point in the future a planet or celestial body would be named after him so we thought we would be the first to do it. I’ve been hard at work the last week on the next level. This mission has enemies turning off parts of your ship with emp guns. I will make this available to play in the coming weeks on the beta branch. If you want to get a preview (while it might be a little buggy) you can download the beta version of Undercrewed by right clicking the game in your libr…
- Play the next level on the Beta branch. - 2 December 2019
Greetings Captain! I’ve launched another level onto the Beta branch of Undercrewed. This mission features a teleporting enemy and enemy intruders that warp onto your spaceship. For those that want to get a preview (while it might be a little buggy) you can download the beta version of Undercrewed by right clicking the game in your library> Properties… > Betas > Code: cooltestpilot I’ve really enjoyed working on the sound design for this level. Elonsium is the level I have been working on the longest, I’ve had the teleporting enemies working for a long time and I’ve been excited to get them in to show everyone. Once I know it's been played by a few people I will roll it out to everyone. This is officially the move from 0.7.#.# to 0.8.0.0 It feels like a big step to me, I still have a lot of content that will be added over the coming months You can see what I’m working on every day here:…
- New Level Added to Undercrewed - 11 November 2019
Greetings Captain! Over the weekend I launched a rather large content update. This includes a new level and also some changes to make enemy destruction slightly prettier. Main Features: New Tutorial Level Extra rubble when damaging enemies (maybe too much?) Changes: Enemies that drop mines shouldn’t deploy when already under players ship Removed limit on the number of each room you can have Different room requirements for each level Fixed slowdown on some computers when destroying enemies Bug spawning two players into a ship when using gamepad Many more changes If you have problems connecting gamepads let me know, I made some swift changes in that area. This new level replaces the old tutorial level and is the first example of ground enemies and leaving your spacecraft. There will be more levels like this in the future and I will see from the feedback what works best on ground levels. W…
- Upcoming Content in Undercrewed - 9 November 2019
Greetings Captain! I wanted to show everyone what is coming up in Undercrewed I will be launching a new level in the next week, this level will replace the original tutorial that was frankly unhelpful and unfinished. This new level is more thematic and a better introduction to the game. If you can’t wait you can check it out by downloading the beta, password is: cooltestpilot Lots of love David Strachan
- Undercrewed Update Including: Twin stick controls, Lag reduction, Better AI - 2 November 2019
Greetings Captain. Since launch Undercrewed has been around at a few expos and it's been great to get to play with everyone. Now that things are more settled I want to get my head down and work on adding some content. I wanted to push out a small update that actually has a lot of highly requested changes from the feedback I have been collecting. Some of the new features: Twin Stick Controls (Right stick to aim on gamepads) Colour blind options for backgrounds Better network syncing on some parts of levels AI that gets killed when walking no longer slides their dead body along the floor Better AI for driving the ship around Some extra sounds for taking off, using rooms, damaging enemies, attacking Optimised enemy destruction for better performance Quality of life changes Lots of changes from talking/watching/playing with people. Plus many more: https://trello.com/b/pBixGPBN/undercrewed D…
- We have lift-off! Undercrewed is available to get on Steam Early Access. - 27 September 2019
Greetings Captain. Undercrewed has just launched into Steam Early Access! This first version includes 4 missions and more will be added very soon. Coming soon: A proper tutorial The ability to unlock new rooms has been turned off for now More levels to play More rooms to add to your spaceships Lots of other things I am over the moon to be able to finally show everyone. I am excited to get your feedback good and bad so I encourage you to post on the Steam forums. Come join the party over on Discord: https://discord.gg/EMSmZNK Lots of love >> David Strachan