SPSTEAMPULSELIVE ANALYTICS
Undercrewed

Undercrewed Steam metadata

David Strachan, Dex Cimino | Sep 27, 2019 | game

Released

0players observed · 4 October 2026 - 09:40:10 UTC

ActionAdventureCasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,376
  • Revenue (VGI)$12,221
  • Review score72% positive

Undercrewed metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,376
  • Revenue (VGI)$12,221
  • Review score72% positive
  • Total reviews36
  • Release dateSep 27, 2019
  • DeveloperDavid Strachan, Dex Cimino
  • PublisherDavid Strachan

Genres: Action, Adventure, Casual, Indie, Strategy

Company pages: Developer: David Strachan, Dex CiminoPublisher: David Strachan

Top Steam chartsTop 100 gamesGame directorySteam Store page

Undercrewed Steam metadata

Undercrewed metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/731310/metadata
Steam Storehttps://store.steampowered.com/app/731310/
Steam Communityhttps://steamcommunity.com/app/731310
PCGamingWiki search
IGDB searchSearch IGDB for Undercrewed

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 26 positive, 10 negative

Price and discount

$11.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Co-op

Achievements

20

Platform releases
  • Steam 27 September 2019

Latest Steam announcements

  • New Undercrewed Update Deployed to Steam Beta - 23 November 2020

    Greetings Captains The last few months I’ve been obsessed with making graphical after effects so this latest update doesn’t have as much content as normal however has almost 100 different visual distortions, glitch effects and other cool visual cues. While I have added some things and fixed a bunch of bugs (thanks to everyone that has been reporting problems and improvements to me) most of time this month has been spend making everything feel like it has more impact... enjoy. This new patch is called the Wibbly-Wobbly-Screen patch. I have deployed this new update onto the Steam Beta Branch which you can get to by right clicking the game in your Library > Properties… > Betas > Code: cooltestpilot I will deploy it to Live for everyone to play next week. I won’t try and list all the bug fixes and changes here, however you can see what I am working on every day on my Trello: https://trello.…

  • More Content, Less Coin - 21 September 2020

    Greetings Captains I’ve just launched a large content update so I thought to celebrate I would do a weekly discount. If you haven’t already now is the time to get Undercrewed. Pick up Undercrewed with your friends as a great team based PvE game. You’ve got a week to grab Undercrewed at a discount so don’t miss out. Lots of love > David Strachan

  • New Feature Patch Deployed in Beta - 17 September 2020

    Greetings captains I’m deploying a big feature patch onto Beta now. If there are no problems I will put it onto Live in the following days for everyone to play. This patch is called the You-Destroyed-My-What? patch and is all about visualising damage and better destruction on everything. If you want to get your hands on it early you just need to right click Undercrewed in your Library > Properties… > Betas > Code: cooltestpilot Some of the big changes: As well as shields and turrets internal parts of enemy spaceships can now also get destroyed. So you are now likely to see popups come out of the enemies saying things like “Crew downed”, “Internal fires”, “Engines destroyed”,"Ships cat on startled". This will help you better know what enemy ships you should be targeting and which ones are more of a threat. Just a reminder of some of the related changes in the Follow-That-Enemy patch: > H…

  • Deploying the Follow-That-Enemy patch onto Beta - 7 July 2020

    Greetings Captains! I’ve just deployed the Follow-That-Enemy patch onto beta. For those that want to get a preview you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot Once I know it works fine I will make it available to everyone on live in a week or two. Main Features: Camera changes that follow where the action is Hit Markers that show where you hit enemies Rumble support on gamepads Crosshair showing you where guns are pointing Plus at least 31 other bugs and changes that I wrote down I have two more updates that will follow shortly (read more about them here). There are quite a few known bugs like I’m pretty sure there is one achievement that is glitched and impossible to obtain, however I’m still recording the stats for it so anyone that achieves it will still get awarded it next time they play. You…

  • Coming soon the Follow-That-Enemy patch. - 25 June 2020

    Greetings Captains I’m breaking radio silence to show you some new things that are coming in the next few weeks. The latest patch has been all about making you feel more engaged with the events that are happening and feel more involved with the enemies. This build is called the Follow-That-Enemy patch. It was originally called the Shaky-Shaky-Shaky patch because of the new rumble features however there is far more content now and maybe telling people it was a shaky patch didn’t sound so good? Here's The Big Things: > New camera that highlights where the action is > Rubble support on gamepads > Hit markets that show where you hit the enemy > Crosshair laser showing where guns are pointing Hitmarkers are displayed whenever you do damage to an enemy, they solve a few problems; knowing if a shot connected, knowing what damage that shot did, knowing what type of damage was done and displayin…

  • Achievements-And-Fixes-And-Bugs-Oh-My update - 18 April 2020

    Greetings Captains! I have just deployed 0.8.2.16 (called the Achievements-And-Fixes-And-Bugs-Oh-My update). Not only does it fix a huge number of bugs and provide a lot more onscreen help but Undercrewed now has Steam Achievements! Steam Achievements I have added the first batch of achievements into Undercrewed. There are some really fun and interesting achievements like finishing a level without adding shields to your spaceship. There will still be more achievements to come and I’m recording a bunch of stats that I will use in the future so you won’t lose any progress. Full list of achievements. Developer Console For a while there has been an extensive developer console in Undercrewed that allows you to edit almost anything on the fly (press ` to open it). I’ve put together a little guide to help people get the most out of it. Undercrewed Developer Console Guide Most substantial bugs:…

  • Achievements-And-Fixes-And-Bugs-Oh-My update on beta branch. - 5 April 2020

    Greetings Captains I am deploying the Achievements-And-Fixes-And-Bugs-Oh-My update onto the beta branch of Steam (also called 0.8.2.16). Not only does it fix a huge number of bugs and provide a lot more onscreen help but Undercrewed now has Steam Achievements! For those that want to get a preview you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot Once I know it works fine I will make it available to everyone on live in a week or two. Steam Achievements I’m super excited to have Steam achievements now, this is just the first batch and I will add more in the future once I’ve got a gauge of how easy/hard they are. You can see the achievements here, can you guess where the quotes are from? I’m tracking a whole bunch of things I think might be used for achievements in the future so you won’t lose out by playi…

  • The AI-Not-Being-So-Stupid Update - 3 April 2020

    Greetings Captains! This isn’t my standard format for a news update, but I thought the last patch was interesting enough to write a short article about. So if you’re interested in a more ‘behind the scenes’ peek on how the AI works, then keep reading… I've always been really happy with the AI that your crew uses, so the question you might be asking yourself is “why does it sometimes do stupid things?”. How the AI Works Let me tell you (with great excitement) about how the crew AI works... I often tell people “The AI learnt how to play the game” but what I mean by this is that it kept doing random tasks until it worked out the best strategy it could find, I put in the code for how the little bots should pathfind between rooms and how each room works, and I let it play the game for hundreds of hours randomly assigning rooms to the AI crew. It would record information about the situation i…

  • Exciting new content that has been added to Undercrewed! - 23 March 2020

    Greetings Captains. I’ve been releasing a lot of exciting new content recently so I just wanted to give a rundown of some of the latest additions Undercrewed. Everything-Needs-Ammo update In this update you will now find yourself also having to keep your ship weapons filled with ammo. As you build your spaceship placing your ammo store room in a convenient place is going to be vital because your crew are going to be running between it and the guns shuttling ammo around. No one will be around to save you if you can’t shoot back! AI-Not-Being-So-Stupid update This update is a laundry list of small changes that make your onboard AI crew better to work with. Undercrewed can be played between 1 and 4 players, however there are always 4 crew on your spaceship and if you don’t have a human friend to control them you are going to want this new smarter AI to help you out. Keep an eye out for the…

  • Hotfix onto Beta called the AI-Not-Being-So-Stupid update - 21 February 2020

    Greetings Captains! I’ve done a hotfix onto beta called the AI-Not-Being-So-Stupid update. I will write a whole blog post about the changes because they have been really interesting. Changes: Internal ammo room that should give out 15% ammo actually gives out 100% ammo... whoops. Tiny one frame bug where a turret loading in animation wasn't the correct size for one frame, you wouldn't notice but once I saw it I couldn't let it stay. Because of change behind the scenes with where guns are on the skill tree new players were unlocking the wrong default guns. Moved some enemy attacks to spawn closer to their turret / vehicle AI Changes: (hopefully) AI is more likely to get out of a room if a player is in it. AI will not be tasked to use a room that does not have enough energy to use AI will not be tasked to use a room that a human player is in When the AI crew are all forced to go into one…

  • The Everything-Needs-Ammo Update has launched into Beta. - 18 February 2020

    Greetings Captains! For those that want to get a preview (while it might be a little buggy) you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot Major Features: If you leave a room by mistake you can enter without the intro animation playing again You now have to transport ammo around the ship to use guns (fun times) New Gun: Sine Wave Gun More performance improvements however this will result in less descriptive error messages (I haven’t seen the errors so it's better players get the CPU boost) Revamp of the Survival Mode to make it playable again Other Changes: Bug where you can't heal the AI crew on the tutorial level when playing online because other clients will update the HP fixed New icons for some rooms to make them more distinct (sorry if it initially confuses you) Some rooms that didn’t have anim…

  • Massive Update Launched for Undercrewed - 7 February 2020

    Greetings Captains! I’ve just launched the biggest update to Undercrewed since it's launch. This update features the new level Celestus with a whole fresh set of enemies to fight and challenges to face. These new enemies have their own shields which has actually been such an entertaining addition, I couldn’t help myself from adding them onto existing enemies. I have also implemented EMP attacks that disable your rooms which you will have to deal with. I have introduced dynamic sounds that are relatively much louder than the others so these loud sounds can drown out other sounds around them. This gives a great eerie feeling for things like EMPs turning off parts of the ship. Main Changes: Enemies that fly off the screen come back faster Aesthetic changes for enemy bullet speeds The Scarlet Seeker found a crash in the AI when playing online An attempt has been made to fix crash on exit fo…

  • Get the Next Undercrewed Level Early on the Beta Branch - 21 January 2020

    Greetings Captain! I probably said the last update was the biggest ever, but the next one is even bigger! If you wanted to get a preview of this update I’m going to put it on the Steam beta channel for a week or so until I know there are no obvious bugs. If you have not used the Steam beta before you can right click Undercrewed on your Steam Library and go Properties > Betas > Access Code: cooltestpilot This latest update features the new level Celestus that has many new mechanics. Enemies can now have shields of their own, this was so cool and entertaining to shoot up I couldn’t help but go back and add them onto a bunch of existing enemies. This level has very defensive enemies that have EMP attacks that turn off parts of your ship, you will find yourself having to run around repairing and using alternate rooms to stay alive. I’ve added in some pretty cool tech that I have been excite…

  • Small emergency patch for crash on tutorial. - 31 December 2019

    Greetings Captains I just put out a small emergency fix because of a crash for new people playing the first level online. The bug was when overwriting the AI pattern for levels that have non-default behaviour. Sorry for those people that spotted the crash, it's fixed now. There were a small number of other features I had been working on that I have deployed with this. The two main ones: Enemies off the screen are more likely to pathfind back onto the screen faster Enemy bullets can change speed in the air, this is more for aesthetics than balancing enemies. Lots of love David Strachan

  • New Levels Coming to Undercrewed - 19 December 2019

    Greetings Captain! I’ve just launched a new level into Undercrewed! Elonsium features an alien species that has mastered teleportation, it features enemy ships that warp around and also enemies that can teleport onto your ship. This is a new mechanic where you will have to spawn defenders that will attack enemy intruders. And yes we did name this level after Elon, if there isn’t one already we thought it was likely at some point in the future a planet or celestial body would be named after him so we thought we would be the first to do it. I’ve been hard at work the last week on the next level. This mission has enemies turning off parts of your ship with emp guns. I will make this available to play in the coming weeks on the beta branch. If you want to get a preview (while it might be a little buggy) you can download the beta version of Undercrewed by right clicking the game in your libr…

  • Play the next level on the Beta branch. - 2 December 2019

    Greetings Captain! I’ve launched another level onto the Beta branch of Undercrewed. This mission features a teleporting enemy and enemy intruders that warp onto your spaceship. For those that want to get a preview (while it might be a little buggy) you can download the beta version of Undercrewed by right clicking the game in your library> Properties… > Betas > Code: cooltestpilot I’ve really enjoyed working on the sound design for this level. Elonsium is the level I have been working on the longest, I’ve had the teleporting enemies working for a long time and I’ve been excited to get them in to show everyone. Once I know it's been played by a few people I will roll it out to everyone. This is officially the move from 0.7.#.# to 0.8.0.0 It feels like a big step to me, I still have a lot of content that will be added over the coming months You can see what I’m working on every day here:…

  • New Level Added to Undercrewed - 11 November 2019

    Greetings Captain! Over the weekend I launched a rather large content update. This includes a new level and also some changes to make enemy destruction slightly prettier. Main Features: New Tutorial Level Extra rubble when damaging enemies (maybe too much?) Changes: Enemies that drop mines shouldn’t deploy when already under players ship Removed limit on the number of each room you can have Different room requirements for each level Fixed slowdown on some computers when destroying enemies Bug spawning two players into a ship when using gamepad Many more changes If you have problems connecting gamepads let me know, I made some swift changes in that area. This new level replaces the old tutorial level and is the first example of ground enemies and leaving your spacecraft. There will be more levels like this in the future and I will see from the feedback what works best on ground levels. W…

  • Upcoming Content in Undercrewed - 9 November 2019

    Greetings Captain! I wanted to show everyone what is coming up in Undercrewed I will be launching a new level in the next week, this level will replace the original tutorial that was frankly unhelpful and unfinished. This new level is more thematic and a better introduction to the game. If you can’t wait you can check it out by downloading the beta, password is: cooltestpilot Lots of love David Strachan

  • Undercrewed Update Including: Twin stick controls, Lag reduction, Better AI - 2 November 2019

    Greetings Captain. Since launch Undercrewed has been around at a few expos and it's been great to get to play with everyone. Now that things are more settled I want to get my head down and work on adding some content. I wanted to push out a small update that actually has a lot of highly requested changes from the feedback I have been collecting. Some of the new features: Twin Stick Controls (Right stick to aim on gamepads) Colour blind options for backgrounds Better network syncing on some parts of levels AI that gets killed when walking no longer slides their dead body along the floor Better AI for driving the ship around Some extra sounds for taking off, using rooms, damaging enemies, attacking Optimised enemy destruction for better performance Quality of life changes Lots of changes from talking/watching/playing with people. Plus many more: https://trello.com/b/pBixGPBN/undercrewed D…

  • We have lift-off! Undercrewed is available to get on Steam Early Access. - 27 September 2019

    Greetings Captain. Undercrewed has just launched into Steam Early Access! This first version includes 4 missions and more will be added very soon. Coming soon: A proper tutorial The ability to unlock new rooms has been turned off for now More levels to play More rooms to add to your spaceships Lots of other things I am over the moon to be able to finally show everyone. I am excited to get your feedback good and bad so I encourage you to post on the Steam forums. Come join the party over on Discord: https://discord.gg/EMSmZNK Lots of love >> David Strachan

Patch notes and updates

S.noRelease datePatch nameGID number
121 February 2020Hotfix onto Beta called the AI-Not-Being-So-Stupid update2578811485596122674
231 December 2019Small emergency patch for crash on tutorial.2592316573890612369
32 December 2019Play the next level on the Beta branch.2551782186273748848

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID731310
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateSep 27, 2019
DeveloperDavid Strachan, Dex Cimino
PublisherDavid Strachan
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent72%
Positive reviews26
Negative reviews10
Total reviews36
Steam recommendationsNot available
Achievements20
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/731310/

Short description

Grab your friends and build and fly your own customisable spaceship. With local and online co-op customise your spacecraft with a wide variety of components, you must work together to figure out the best way to survive your journey!

About this game

You are the last 4 survivors on your spacecraft! Do you have the teamwork required to complete your missions while traversing perilous space? Run into a room activate it, steering as you go to fight off enemies and protect your ship. Online and local coop means you can easily play with your friends no matter where they are. In this game you must make real time decisions and prioritise your efforts to help your team, fans of FTL / Lovers in Dangerous Spacetime / Galaxy Trucker / Space Cadets / Artemis will enjoy this! Play the whole campaign up to four player co-op seamlessly through Steam Mix and match local and online players together Fine tune your ship by customising the rooms Operate the onboard systems of your ship from laser guns to shields, holomedics, repair drones and missiles Encounter exciting new events throughout your missions; experience poisonous gas leaks, collecting escape pods, intruders on board and many more... Taking on roles is up to you do you want to put on the captains hat and lead the team, do you see yourself as a top pilot or just get on those guns and blast your way through! With so many ship layouts to choose from you can customise a ship to suit your play style and what you take will change how you and team play. Make the tough decision on how many rooms to dedicate to guns or defences or if you want the flexibility to deal with every situation, choosing what rooms to take and where they are on the ship is all up to you. It's a tough decision having to pick if you want to have a spaceship with good stats or use a ship with lots of slots to place modules or even have a ship with a convenient layout where it is easy to get between different locations. Play with your friends online is easy with Steam’s invite system, there is keyboard and controller support for multiple people playing on the same computer and best of all you can even mix and match both! We love gamepads but we know not everyone has one, if you fancy getting much closer to your friends everyone can play on the same keyboard. The whole campaign is designed to be played with your friends so any combination of keyboard, controllers and online play work. If you don’…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
9Co-op
38Online Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
28Full controller support
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Undercrewed's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Undercrewed's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Undercrewed at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$11.99$11.99No discountSteam Store

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Valheim96,3944 October 2026 - 07:22:28 UTC498,478533,888Iron Gate AB
Slay the Spire 260,6004 October 2026 - 10:32:14 UTC574,638199,438Mega Crit
Palworld59,6534 October 2026 - 10:56:52 UTC2,101,535451,088Pocketpair
Project Zomboid53,3994 October 2026 - 10:13:49 UTC122,811467,999The Indie Stone
VRChat41,9554 October 2026 - 10:39:05 UTC74,217261,953VRChat Inc.
Path of Exile 228,1174 October 2026 - 09:29:40 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds27,4493 October 2026 - 22:56:24 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended23,5984 October 2026 - 08:50:53 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive23,1124 October 2026 - 11:06:44 UTC44,232392,944BeamNG
The Isle17,3164 October 2026 - 07:46:32 UTC27,916121,501Afterthought LLC
R.E.P.O.13,0004 October 2026 - 10:12:23 UTC266,908420,693semiwork

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