- I've started working on Magnolia, a strategy/tactics game, where you are in control of everything! - 25 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32987154%2F39b118616020d19b5d8dfe7eb41a21d2effb4b94.png You can wishlist it here, and check out more screenshots! https://store.steampowered.com/app/977780/Magnolia/ The game is dealing with the consequences of your decisions, with a very detailed combat system. You'll be choosing between killing a unit or having everyone starve, saving a civilian or looting their lifeless body. I'm really excited because the project is so much bigger than anything I've done, and I hope you'll all come by and check it out! It's very early so the game's quickly evolving, so any feedback you'd like to give is amazing! I know it's a huge departure from the brickbreaker genre, but given how my games before Roguebreaker have gone, I think I'm in a great position to execute on this one properly too! So in short, I'm working on an ambitious new g…
- New Update! Bumper/ball hitstun is now an option! - 27 December 2018
Hey! I've made a fairly important change to Roguebreaker's gameplay. It used to be that when you quickly moved the bumper and collided with the ball, I had the game briefly slowdown so as to highlight the impact, along with scaling up the ball-speed growth with it. The idea was that on those high intensity moments as you reach for the ball at the last second you'd really feel the tension. It turns out that it ended up adding more unpredictability than intended, so now it's been made a disabled-by-default option. While I still feel like it's the way to play Roguebreaker, I'm happy to provide a more standard experience! Looking forward to reading your reviews, thanks so much! Enjoy the holidays! :dwayneelf: Added the option to enable bumper/ball hitstun into the Options screen Tweaked hitstun, it is now disabled by default, instead of always-on. Tweaked colors on the leaderboard, so that…
- New Update! Level editor and music - 21 December 2018
Hey, happy holidays! This update should resolve the music looping over itself after you die a few times in a row, and adds a Create Level button to the main menu, so that you can more easily create levels to be shared with your friends. Remember that in order to upload the Custom Levels to the Steam Workshop, you must first save the Custom Level, then from Level Select > Custom, you choose your created map, then select Upload to begin silently uploading it to the Steam Workshop, where it will be made public shortly thereafter. If you don't see it show up on the Steam Workshop immediately, make sure you're filtering by your own levels, because sometimes it takes a minute for the Steam Workshop to catch up. If you want to try someone else's levels, it's as easy as subscribing to their Workshop Level through Steam, and then the next time you boot up Roguebreaker, you'll see it in your list…
- New update: New bricks and music! - 1 October 2018
This update adds moving bricks, a new music track to jam to, fixes the unresponsive bumper and a few smaller changes. The way the new bricks work is that draw a set of adjacent Rail bricks, and you set a Cart brick along the path, and any number of Cart bricks will randomly select a nearby Rail brick to move to, so long as it's touching. Note that you can get pretty tricky with it, since you can end up with stacked Cart bricks if they move around close enough! I’m happy that I was finally able to resolve the mouse issue, I got lucky and found a laptop that could reproduce the issue. Added ‘cart’ and ‘rails’ bricks to 12 existing maps Added ‘cart’ and ‘rails’ bricks to the level editor (accessible via Custom Levels) Added a new music track by PunchDeck Fixed mouse and bumper being unresponsive for certain people (no longer have to hit M to play the game) Fixed Wide Shoulders and You’ve G…
- New update: Unbreakable bricks tweaked and crash fixes - 23 August 2018
A small update to fix some issues with the new maps introduced in the latest of content updates I've been making to Roguebreaker free since release. Added: Five variations of the white-bordered unbreakable bricks. The more you hit them with balls, the more they visually degrade, letting you know it's doing something. Fixed: No longer crash on trying to load Flood map Fixed: "Invader" map no longer has breakable bricks surrounded by breakable bricks Thanks again for trying my game, it would be possible without people (like pasechnikk) giving me feedback in the discussion board here!
- New update: A ton of new maps, Mixer stream chat and more! - 21 August 2018
This latest update brings in a bunch of new maps, can now view controls, adds Mixer chat in-game display, and some minor tweaks. Remember that the maps you play are chosen depending on your stage, where Easy maps are from stages 1-3, Medium are from stages 4-6, Hard are from 7-10 and finally the Boss stage. Bonus maps are unlocked as you level up and can be accessed via Level Select Added: Eight new easy-pool maps Added: Three new medium-pool maps Added: Two new hard-pool maps. Added: One new boss-pool maps Added: Two new bonus-pool maps Added: Mixer chat display, simply add the Mixer channel id and you'll be able to see the mixer chat as you play. Look for the channel ID at https://mixer.com/api/v1/channels/ Added: Display controls from the pause menu to differentiate between mouse and keyboard controls Fixed: Can no longer scroll the leaderboards to show whitespace Fixed: Fixed music…
- New update: Loadout select and more! - 26 July 2018
First of all, thanks for all the reviews, it's great to see people are having a good time! This weeks' changes are huge: you can now significantly change how you start the runs. Whether it's kicking off at high speed, starting off with more balls, or even slowing down the bumper for an added challenge it's up to you! Added: Madness loadout: start with three balls and one life. Unlocked by beating a complete 10 stage run. Added: Sludge loadout: the bumper moves slowly but pickups spawn more frequently. Unlocked by completing a 10 stage run without losing a life. Added: Tempo loadout: ball moves incredibly quickly and raise the score multiplier. Unlocked by completing a 10 stage run by raising starting ball speed. Added: Leaderboards show selected loadout (existing scores are migrated) Fixed: Mouse should now be locked to screen at all times Fixed: Roguebreaker should now respect desktop…
- Patch notes: New SFX, new achievements and game tweaks across the board! - 18 July 2018
Hey! It's been a blast working on the game through the last week, I'm glad people are enjoying the game. Reading the reviews is always fun, thanks for writing them! This week a lot of work was done on polishing the SFX and some more quality of life changes to make the game that much more juicy to play, including better ball control. Added: Hit Space to start New Game from the main menu Added: Bomb bricks now beep right before they explode Added: Unbreakable bricks now 'ping' instead of silently bounce the ball Added: Optimized Roguebreaker to better handle dozens of balls on screen at once Added: Added level names to prelevel message Added: Added level names to level select, when choosing a level or mousing over it Added: Added tracked stat (and achievement) for playing a Custom Level Added: Added tracked stat (and achievement) for playing a Bonus Level Added: Added tracked stat (and ac…
- Day 2 Patch notes: Quality of life is the name of the game! - 11 July 2018
Added a couple of requested things in this build to make gameplay a little smoother. Keep messaging me with some more, it's great to hear what you'd like to see, and it's been a lot of fun to make so far! Added: Keyboard support, use the arrow keys to control the bumper, left click to use mouse instead Added: Hold Shift to move the bumper faster when using the keyboard Added: Can now see total run score below lives while playing, along with showing at the end of the run. Added: Confirm dialog when returning to main menu while playing Added: Confirm dialog when exiting Roguebreaker from the main menu Added: Confirm dialog when exiting Roguebreaker from the pause menu Fixed: fixed leaderboards behaving strangely on high latency connections Fixed: low resolution loading screen has been replaced Fixed: fixed blurry fonts on upgrade selection Fixed: fixed stubby text for upgrade descriptions…
- Day 1 patch notes! - 11 July 2018
Just a quick fix: Added background animation for the new background! Add XP progression after game finish Start SFX at 75% volume instead of 0% Start Music at 25% volume instead of 0% Removed prerelease note from options menu Upcoming is keyboard support, more levels, tweaking some levels that turned out to be tougher than intended, new unlocks and more. Stay tuned!
- And we're live! - 10 July 2018
Roguebreaker is now officially live for $3.99! Let me know if there's anything you'd like to see in the game, Roguebreaker is always evolving! Make sure to set a resolution if Roguebreaker isn't going fullscreen!
- Pre-release patch notes! - 8 July 2018
I've been hard at work getting Roguebreaker fresh for release! You might have noticed this stuff if you've been hanging on the beta branch but here's a partial list of some of the stuff that has been added: New music and SFX Leaderboard is visible after you beat a level Can no longer go slowmo forever, added a cooldown New upgrades, like starting with extra balls Reworked the ui and polished up fonts across the board Fixed the ball getting stuck in the wall Unbreakable bricks are no longer unbreakable. Besides living a lie, they now break after a number of hits, giving you no score. No more getting stuck on an infinite loop. No longer randomly start on the exact same level every time Prettier main menu art Now even the backgrounds are animated Mouse cursor is constrained to the game board, making the bumper more responsive (hit ESC to show cursor) Can now change resolutions and Roguebre…
- Roguebreaker's releasing July 10th, 2018! - 30 June 2018
Thanks to everyone giving feedback, Roguebreaker has come a long way in just a short time! It'll be available to buy July 10th for $3.99, and I can't wait to hear what everyone thinks! I'm happy to announce that the level editor, stats page, leaderboards and workshop support are all now plainly visible within the app for everyone to try, no need to switch to beta branch! It's just the start but I've got thirteen separate stats being tracked, from bricks broken, to the times you've bounced a ball off the bumper, or the amount of extra balls picked up. It was a lot of fun to track 'em so if you've got more, let me know! For the leaderboards, once you've beaten a run, or had a game over, you're now shown your position on the leaderboard relative, and can check out how you stack up compared to your friends and even view the top-scorers in the world! They're wiped and ready to go, so it's ne…
- New version of the level editor is in beta - 20 June 2018
Hey! The latest version of the level editor is now in beta. Should be able to import a level from anywhere on your PC and load it up now, and you can give it a cool name. No use for the name yet, but it'll come, I promise! If you've got stuff you'd like to see in the level editor please let me know in the comments below!
- New features coming in the beta branch! - 18 June 2018
I've been working on a level editor, that is now available on the beta branch through the Level Select menu > Custom Levels > Import Level. So long as you save the map to the rogueout/maps/custom_levels folder you should be able to select it. It's experimental though, so make sure you back up the maps you make as they might break as I continue to integrate more features. There's new SFX and art in the beta branch, along with some more levels.
- Upcoming development - 18 June 2018
Roguebreaker's going to be launching with a ton of levels, achievements and of course a level editor. It's been a ton of fun getting the game ready for release and it's been crazy getting everything in order. If you're interested in testing the game before release, make a post on the discussion boards and we'll get in touch! Thanks everyone for helping out so far!