SPSTEAMPULSELIVE ANALYTICS
Pimiko Plus

Pimiko Plus Steam metadata

Delmunsoft | Dec 14, 2017 | game

Released

0players observed · 4 October 2026 - 10:40:11 UTC

IndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)662
  • Revenue (VGI)$2,087
  • Review score93% positive

Pimiko Plus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)662
  • Revenue (VGI)$2,087
  • Review score93% positive
  • Total reviews14
  • Release dateDec 14, 2017
  • DeveloperDelmunsoft
  • PublisherDelmunsoft

Genres: Indie, Simulation, Strategy

Company pages: Developer: DelmunsoftPublisher: Delmunsoft

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pimiko Plus Steam metadata

Pimiko Plus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/732030/metadata
Steam Storehttps://store.steampowered.com/app/732030/
Steam Communityhttps://steamcommunity.com/app/732030
PCGamingWiki search
IGDB searchSearch IGDB for Pimiko Plus

Reviews, pricing, and metadata

Review summary

Positive

93% positive, 13 positive, 1 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

14

Platform releases
  • Steam 14 December 2017

Latest Steam announcements

  • 2.x Patch Updates (soon!) - 11 February 2018

    OK folks, here's the changes I want to put into 1.2.x patches: Real inventory + changes to equipment purchasing TOWNS! Little isometric representations of the game's 8 towns that contain NPCs and Services (see screenshot below!) NPCs: Characters you can talk to, give things to, or get things from Services: Auction (for obtaining powerful weapons), storage, home (for selecting a place you start your next game from) Pimikopedia, a help/document interface where you can look at tutorials or unlockable entries Additional music Combat updates. I'll give more details on this after the other changes are done. For everyone that stuck with it so far, thank you for being so patient! The patch will come when it's ready—I'm still working on the tileset/town maps and the NPC scripting so I can't give a precise ETA on the update. It's still a one-person effort, so you'll have to bear with me a bit.

  • 2.x Patch Updates (soon!) - 11 February 2018

    OK folks, here's the changes I want to put into 1.2.x patches: Real inventory + changes to equipment purchasing TOWNS! Little isometric representations of the game's 8 towns that contain NPCs and Services (see screenshot below!) NPCs: Characters you can talk to, give things to, or get things from Services: Auction (for obtaining powerful weapons), storage, home (for selecting a place you start your next game from) Pimikopedia, a help/document interface where you can look at tutorials or unlockable entries Additional music Combat updates. I'll give more details on this after the other changes are done. For everyone that stuck with it so far, thank you for being so patient! The patch will come when it's ready—I'm still working on the tileset/town maps and the NPC scripting so I can't give a precise ETA on the update. It's still a one-person effort, so you'll have to bear with me a bit.

  • Patch 1.3 - 23 January 2018

    Finally! I had some time to put towards updates, and I have some goodies: Version 1.1.3 adds—you guessed it—a light tutorials system! Tutorials use larger boxes than regular alerts, and the game will automatically turn off tutorials if you've seen them all. It should alleviate almost all of the problems first time players have when they're trying to figure the game out. If it needs anything added or you'd like more comprehensive ideas for feature updates/improvements, please let me know in the forums! Other Changes: Token Shop values are now more generous, so new players are more likely to gain enough to buy a new class on their first or second run-through A bug with saving unlocks has been stomped. Previously, the unlock routine would tap out and get stuck on a certain index (meaning you needed to buy unlocks in order if you wanted it to save properly) but this is no longer the case~!…

  • Patch 1.3 - 23 January 2018

    Finally! I had some time to put towards updates, and I have some goodies: Version 1.1.3 adds—you guessed it—a light tutorials system! Tutorials use larger boxes than regular alerts, and the game will automatically turn off tutorials if you've seen them all. It should alleviate almost all of the problems first time players have when they're trying to figure the game out. If it needs anything added or you'd like more comprehensive ideas for feature updates/improvements, please let me know in the forums! Other Changes: Token Shop values are now more generous, so new players are more likely to gain enough to buy a new class on their first or second run-through A bug with saving unlocks has been stomped. Previously, the unlock routine would tap out and get stuck on a certain index (meaning you needed to buy unlocks in order if you wanted it to save properly) but this is no longer the case~!…

  • Patch 1.2 - 22 December 2017

    Here we are with Patch 1.2! Most of the changes are dev-related so I won't recall those here, but I'll give you the good news for the player side... ...When you get into a battle, the player window now correctly resets to the location you anchored it before the fight! No more having your window get moved by the battle and having to move it back, because the game does it for you.

  • Patch 1.2 - 22 December 2017

    Here we are with Patch 1.2! Most of the changes are dev-related so I won't recall those here, but I'll give you the good news for the player side... ...When you get into a battle, the player window now correctly resets to the location you anchored it before the fight! No more having your window get moved by the battle and having to move it back, because the game does it for you.

  • Patch 1.1 - 20 December 2017

    New in this patch: Windows now have a little cross button on the top right that, when clicked, will close it. When a window is closed, the window at the top of the stack is made into the active window.

  • Patch 1.1 - 20 December 2017

    New in this patch: Windows now have a little cross button on the top right that, when clicked, will close it. When a window is closed, the window at the top of the stack is made into the active window.

  • Patch 1.0 - 18 December 2017

    This patch adds quite a few changes, mostly to the encounters aspect of the game along with a UI upgrade. This is the first major update to the game aside from certain small balance and cosmetic changes in 0.1 and 0.2. UI CHANGES: Marketplaces now show the weight of each good per unit. GAMEPLAY CHANGES: The first guns are now more expensive Patching up and sharing meals with traders recovers more HP Per unit weights for some goods have changed, with high-value goods being universally pretty heavy Player encumbrance now affects the tenacity of raiders. They'll fight on a lot more readily if you are carrying lots of stuff. Player encumbrance now affects the chances of a raider attack. After a certain amount of goods are on your person (especially high-value goods) you'll find a markedly higher chance of attacks, roughly a 100% increase. Stronger raiders show up about halfway through the g…

  • Patch 1.0 - 18 December 2017

    This patch adds quite a few changes, mostly to the encounters aspect of the game along with a UI upgrade. This is the first major update to the game aside from certain small balance and cosmetic changes in 0.1 and 0.2. UI CHANGES: Marketplaces now show the weight of each good per unit. GAMEPLAY CHANGES: The first guns are now more expensive Patching up and sharing meals with traders recovers more HP Per unit weights for some goods have changed, with high-value goods being universally pretty heavy Player encumbrance now affects the tenacity of raiders. They'll fight on a lot more readily if you are carrying lots of stuff. Player encumbrance now affects the chances of a raider attack. After a certain amount of goods are on your person (especially high-value goods) you'll find a markedly higher chance of attacks, roughly a 100% increase. Stronger raiders show up about halfway through the g…

  • Patch 0.2 - 16 December 2017

    The game's been patched to 1.0.2! There are some more minor balance fixes, along with a brand new set of shiny graphics for Ruho, with more differentiation between classes: Love mist now has a blanket 70% chance to succeed on ALL targets. Previously it was 80% with Raiders and Traders and 30% on mercs, but the rebalance makes this rare item a little more powerful. The trader will no longer refuse lunch if you have no reputation for brutality. All three of the normal, grr grr, and education skins have received new graphics The game now attempts to quicksave preferences/tokens on exit, to make sure that you've received your tokens if you decide to close the game when you win (let me know if this breaks further!!) This will probably be the last minor patch until an actual content update, though if quality of life fixes are REALLY BADLY needed, I'll patch those in as soon as possible!

  • Patch 0.2 - 16 December 2017

    The game's been patched to 1.0.2! There are some more minor balance fixes, along with a brand new set of shiny graphics for Ruho, with more differentiation between classes: Love mist now has a blanket 70% chance to succeed on ALL targets. Previously it was 80% with Raiders and Traders and 30% on mercs, but the rebalance makes this rare item a little more powerful. The trader will no longer refuse lunch if you have no reputation for brutality. All three of the normal, grr grr, and education skins have received new graphics The game now attempts to quicksave preferences/tokens on exit, to make sure that you've received your tokens if you decide to close the game when you win (let me know if this breaks further!!) This will probably be the last minor patch until an actual content update, though if quality of life fixes are REALLY BADLY needed, I'll patch those in as soon as possible!

  • Patch 0.1 - 15 December 2017

    In response to balance issues, I've made some quick changes for today's patch: Mercenaries are a bit harder to kill The high end weapons cost more and the assault rifle deals slightly less damage per hit The game end message now reflects other conditions that may have changed in response to your victory (hint: there's more to encounters than shooting things) Love Mist now causes your reputation for charity to rise, instead of raising brutality

  • Patch 0.1 - 15 December 2017

    In response to balance issues, I've made some quick changes for today's patch: Mercenaries are a bit harder to kill The high end weapons cost more and the assault rifle deals slightly less damage per hit The game end message now reflects other conditions that may have changed in response to your victory (hint: there's more to encounters than shooting things) Love Mist now causes your reputation for charity to rise, instead of raising brutality

  • Minor release delay! - 24 November 2017

    Release will be delayed 1~2 weeks as the final features get completed and tested. Right now the only work left is finishing up encounters and getting them into the game (outside of debug tools) and completing the unlocks menu so that you can play all of the classes and change Ruho's skins and other things like that.

  • Minor release delay! - 24 November 2017

    Release will be delayed 1~2 weeks as the final features get completed and tested. Right now the only work left is finishing up encounters and getting them into the game (outside of debug tools) and completing the unlocks menu so that you can play all of the classes and change Ruho's skins and other things like that.

Patch notes and updates

S.noRelease datePatch nameGID number
123 January 2018Patch 1.34249665521688154833
222 December 2017Patch 1.24249665521688154964
320 December 2017Patch 1.14249665521688155089
418 December 2017Patch 1.04249665521688155223
516 December 2017Patch 0.24249665521688155375
615 December 2017Patch 0.14249665521688155508

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID732030
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateDec 14, 2017
DeveloperDelmunsoft
PublisherDelmunsoft
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent93%
Positive reviews13
Negative reviews1
Total reviews14
Steam recommendationsNot available
Achievements14
Average playtime forever799 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/732030/

Short description

It's time for Ruho to show 'em how a plumpy mama gets rich! Trade goods ranging from computers to automatic weapons as you visit the towns dotting a countryside in the sunset world of Tumydorado.

About this game

Kids These Days! Those darn kids and their weapons of mass destruction! Back in Ruho's day, people talked their problems out... with bullets, bribes, bombs, and good old fashioned exchange of goods. Mama Ruho's got her work cut out for her if she's gonna restore Hapytown to its former glory—and she's gonna do it with tender loving care. And bullets. Rebuild the Wasteland... And Get Rich Doing It The backbone of polite society is trade! Explore the region and trade goods between 8 different markets to trade goods, buy weapons, and hopefully avoid raiders while you're at it! Features: Marketplace simulation features trends, busts, and fads Random negotiation and raid opportunities (events, raider attacks, merchant caravans!) Classic PC sim interface Earn credits for successful runs and achievements and unlock replay content Colourful Delmunsoft visual style Hybrid FM soundtrack

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Pimiko Plus's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Pimiko Plus's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Pimiko Plus at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$1.99$1.99No discountSteam Store

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