SPSTEAMPULSELIVE ANALYTICS
Prosperity

Prosperity Steam metadata

Persera Software Inc. | May 28, 2018 | game

Released

1players observed · 10 October 2026 - 21:19:53 UTC

CasualIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed players1 · 10 October 2026 - 21:19:53 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)4,235
  • Revenue (VGI)$31,488
  • Review score71% positive

Prosperity metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 10 October 2026 - 21:19:53 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)4,235
  • Revenue (VGI)$31,488
  • Review score71% positive
  • Total reviews101
  • Release dateMay 28, 2018
  • DeveloperPersera Software Inc.
  • PublisherPersera Software Inc.

Genres: Casual, Indie, Simulation, Strategy, Early Access

Company pages: Developer: Persera Software Inc.Publisher: Persera Software Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Prosperity Steam metadata

Prosperity metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/734980/metadata
Steam Storehttps://store.steampowered.com/app/734980/
Steam Communityhttps://steamcommunity.com/app/734980
PCGamingWiki search
IGDB searchSearch IGDB for Prosperity

Reviews, pricing, and metadata

Review summary

Mostly Positive

71% positive, 72 positive, 29 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 28 May 2018

Latest Steam announcements

  • August 2020 Accessibility Update - 9 August 2020

    Prosperity wants to be an experience shared by all sorts of people. One of the advantages of being text based is that those who have trouble seeing and require screen readers can play them. Unfortunately, Prosperity isn't 100% of the way there, but this update brings it up to say... 60%, I hope? After speaking with some blind gamers, I decided to shift my focus on this update from features to QoL improvements, so here they are. * Massive changes to the structure of the game code so that it is screen-reader friendly * Styling changes to make it easier for people with light sensitivity (aka, game is now dark mode) * Ambience audio channel is now split between Ambience and UI. UI channel provides audio cues to things happening on the screen such as tab changes and popups. UI audio is a work in progress, there is still a lot missing but better than before. * Fixed a number of bugs that affe…

  • 2020 April Update - 26 April 2020

    Hello everyone, Thank you for being so patient with this latest update. After taking a short break, we: the game testers and I noticed many more areas to improve. So, here we are. This update is an important milestone, we are closer now to having a fleshed out Culture system, which we promised would be the first victory condition. With that in mind, let's look at what is new, what got fixed, and what we are working towards. New Features ================== District Specializations: Once a district has Road to Capital built, you may choose to specialize the district. There are three specializations: Research, Resource, and Culture. Each unlocks unique improvements to that district. For the time being, the cultural and reserach improvements are for show only, while we work on finalizing the effect they have on the capital. Improved Contracts: The contracts system was adjusted so that the n…

  • November 2019 Update - 25 November 2019

    Hello everyone, Thank you for being so patient with our new update - we have a lot of cool new stuff this time, and will be rolling out additional content that takes advantage of the new systems in the coming weeks, based on feedback! * Weather system * Seasonal effects of weather on productivity, farm bonuses * New ambience sound effects from weather * New Experts system - Artists * Hire artists from the Experts panel in City View * Artists create works of art - which adds to Aesthetics * New Global Settings control - control display mode and zoom level * New Special Projects panel, replaces individual project panels * New story - Mason Marky * Bug Fixes: * Double counting on building instances * Fixed issue with performance when there are too many buildings in building queue * Fixes bug with volume slider not always working * QoL: * Some tutorial hints early game * Wording changes bas…

  • 1.16.6 patch - 4 August 2019

    Hey guys, just letting you know we've issued a patch (1.16.6) to address a few issues that we missed during testing. 1. Sometimes buildings were taking much longer to repair than anticipated - this was because we changed the scaling but it was not applied uniformly in some edge cases 2. When you add a lot of projects to the building queue it can dramatically slow down the performance of the building screen, this patch addresses one of the performance issues 3. The game could sometimes hang in late game when you have thousands of workers, and they were all starting their batches at the same time 4. Fixed some issues with Aesthetics, where a number of Aesthetics upgrades were not being properly unlocked if your game was started before the last update 5. Fixed some issues where the progress bar would jerk around instead of being a smooth animation

  • July 2019 Update! - 27 July 2019

    Hey Everyone, Thank you for being patient with our July update! We've been making progress in increasing the depth and giving players more control over different aspects of the game, so let's get down to the details. New Features * Tools system - Tools have come into existence! Your workers have an innate desire for tools and if you have the tools they will use it. Overall efficiency of all workers depend on availability of tools (there's no penalty for not having tools). Efficiency is calculated as a percentage of "tool points" fulfilled vs. desired. Note that tools do break over time so it'll be necessary to replace broken tools. Improved tools provide 3 points and regular tools provide 1 point (i.e. 1 improved tool is equivalent to having 3 regular tools in terms of how long they last). * Work Orders - This new system was created so that players can request special batches that are n…

  • June 2019 update - 13 June 2019

    The save folder has changed locations for windows users! Don't worry, the game will migrate your files over automatically Fixed a bug where currency can go negative from the Garden Stall Fixed a bug where you can lose resources for starting to create a new district but then cancelling instead of hitting create. Fixed a bug where workers can go negative when a building collapses from natural disasters Added failsafes to prevent population from going negative (which shouldn't be possible, but there are some far flung edge cases) Auction houses now provide money properly Tweaked a number of tech upgrades Job description will now provide efficiency breakdown if available Lots of progress on the work order system but it is not yet available Started work on the Perks system (not available yet) See you for July update! :) dSolver

  • 2019 May Update! - 9 May 2019

    Hello everyone, thank you for being so patient with the game updates. There has been major rework in the infrastructure side to support the extent that we'd like to see the game go. The goal hasn't changed, we would still like to deliver the military campaign, the religion system, the cultural influence system, and very importantly we want to create vertical integrations across all these systems to improve gameplay. In the May update, we added the necessary infrastructure behind the military campaign. Specifically, the world is now mapped with locations (points of interests), roads (which connect them), and we moved over anyone that moves such as battalions and caravans to the Traveler system, which makes use of these roads. We have built systems for building up an army and maintaining them, battle sequences between opposing forces, and the concept of faction ownership on locations. Add…

  • 2019-01-09 Update - 9 January 2019

    Hey everyone, Happy New Year! Now that bellies are full and holiday stress is over, let's dive back into routine with a new update. In addition to posts here, from now on I will (try to) keep a changelog over at https://home.prosperity-game.com/changelog * New feature: Market Auto-sell on District Improvements. Once a Market is built in a district, the player will be able to toggle goods produced in the district to auto-sell. This feature figures out what the district produces by keeping a running list of goods produced via each improvement * District Improvement changes: * Compost Yard - will now provide Food points to a district instead of increasing efficiency of farms * Road to Capital - Reduced the prerequisite district stats, replaced Explorers Guild with Porcelain Tower * District Upkeep cost adjusted, will now have a base cost to upkeep districts to discourage creating too many…

  • 2018-12-04 Update: Special Projects and a UI update - 5 December 2018

    Hello everyone, and thank you for bearing with me for an unusually long time between updates. In this update, we looked at balancing how much districts can produce, how quickly districts become established, 2 new upgrades for Ranch and Townhomes, and a new mechanic is born: Special Projects. Special Projects are, well, projects that is separate from the normal projects your workers work on. In this update, the Special Project we added is mining for Granite and Marble. After a certain depth of your mine, your miners have a chance at finding deposits of Granite and Marble. These deposits are pretty big, and extracting marble and granite can be much more difficult than iron ore (after all, you can't exactly smelt it, so they have to be brought up in chunks). Take note however, estimates of how much granite/marble there is in a project can be inaccurate, and projects can be frought with del…

  • 2018-10-14 Patch: Balance and Hotkeys - 15 October 2018

    Well guys, I wanted to make this super complex thing with hotkeys but instead I said to myself "ah forget it, let's just do something that works and we'll figure out the 'ideal system' later". So, you have 4 hotkeys now! (gasp). space - pause/resume the game ctrl+s - saves the game w - goes to worker screen b - goes to building screen ... more to come for additional screens once I get some feedback about good defaults (w and b are both reachable by the left hand, which I like as a right-handed mouser) (I am terribly sorry for lefties who are left out here by my design decision) Bug fixes: * The fur trader guy wasn't following inflation rules after the initial contract, had to remind him of that * Some district production were wildly off from what they were supposed to be, had to fix it, one by one. There's probably still some severe imbalances, please let me know if you find something C…

  • 2018-09-26 Update: Districts! - 27 September 2018

    Hello everybody, Thank you for being so patient as I slowly designed, redesigned, restarted one more time, before settling on an idea of what a District means. In this update, the first iteration of the Districts mechanic is unveiled, and in future updates the mechanic will be improved. But first, let's talk about what's in this update. District: Your town is getting crowded, let's face it, real estate is a valuable resource and there's just not enough of it. You need large swaths of land to farm but the growing population needs space for housing. Enter the new Districts mechanic. You can have multiple districts, as many as you'd like hypothetically. Districts are like settlements that you do not directly control. Their health is measured by scores in Food, Loyalty, and Efficiency. Improvements built into a district affects these stats and others too potentially. Improvements can also h…

  • 2018-08-26 Update - 26 August 2018

    Hey folks! Apologies for the lack of updates! This probably isn't the big one you were hoping for (Districts feature), but it continues to lay the groundwork and provides a number of tweaks and QoL improvements. Tweaks * A number of techs involving vegetable and fruit farming has been tweaked. Vegetable farming got a noticeable buff so that it will be a bit more worthwhile. * Pickling and smoking meat will now produce more food than it takes in! Magic? nope - just that scraps and other pieces of produce previously thought of as throw-aways are used as well. * Reduced the rate of buildings needing maintenance from normal tear and wear. Disasters still pose a significant threat to the health of buildings. * Added a food theft event, which is like theft event but it targets the granary. * Whenever an arson attempt is foiled, there will be a notification now (just like when it succeeds or a…

  • 2018-07-31 Patch - 1 August 2018

    Emergency Patch to fix game-breaking bugs 1. Fixed an issue where a game could crash when salvaging a building 2. Fixed an issue where a soft cap on the number of buildings could cause game to crash 3. Fixed the description for Beast of Burden, and Growth Potion 2. 4. Fixed a bug where the Irrigation tech had no effect, updated the description on Irrigation 5. Removed the extra granary from the initial Balance 1. Reduced the value of cotton fabric by a bit and increased the value of clothing by a bit. 2. Added some items that can be bought from a few trading guilds and added a few items that can now be sold (if you have a trading guild that is requesting said item) 3. Hovels will now take up 8 units of space as opposed to 5 4. Townhouses have been unveiled via a new tech "Townhomes" that follows "Scaffolding". Townhouses are high density housing for Towns/Cities. UI 1. The damaged build…

  • 2018-07-29 Update - 30 July 2018

    Hey everyone! Today's update focuses primarily on balance and bug fixes. Don't worry, I made sure to throw in a little curve ball too! Tech/Exp: Experience required for gaining a new tech point has increased x4. To compensate for Civil Tech early game, civil exp from building new buildings increased x5. Buildings The sizes of buildings were tweaked, in particular hovels and houses were reduced significantly. Space added from going up tiers also increased slightly for plains space. Taxes The amount of income from taxes has been fixed, now it is scaled appropriately with the cost of other things. Refugees Reduced the number of refugee events QoL Trading Guild Cards now have a section for the description and what they are looking to buy. The tab you were last on individually for each building card is now recorded, so if you switched to the Upgrade Tab for Hovel, you will see the Upgrade Ta…

  • 2018-07-15 Update - 15 July 2018

    Hey everyone, Another update is here! Let's take a quick peek at what's happening: 1. We added a new feature, the building-state mechanism. When you start the game, rather than starting with absolutely nothing, you will start with some damaged buildings (damaged during the raid in the story). Repairing these buildings will be cheaper than starting from scratch. Salvaging a building will get you some resources. Since buildings can be damaged, we have revamped the building state system to follow a "building condition" statistic. A building's condition goes down after some time, particularly during big events like floods and blizzards, but idle builders will do maintenance work on their own, so it's a good idea to keep builders around even if the building queue is empty! 2. Two new civil policies: Auto Repair, Auto Upgrade - builders will add repair projects if there are none in queue and…

  • 2018-06-24 Update - 25 June 2018

    Hello everyone! Another update is here! We have a nice mix of bug fixes and new features, so here's the gist: New Features Some workers will have a new experience mechanism applied. For now it is the Apothecary, Brick Maker, Smelter, and Lumber Miller. More jobs will be make use of this mechanic in the future. For each of these experienced work, there is a concept of top experience, which is pushed when some worker has more experience than the top. However, bonus production is calculated based on average experience of the job, so it could be more worthwhile to keep people at least one person on the job (when removing workers, it removes the least experienced first). Added a new tech, building and job, (Brick Mold, Brickworks, Brick Maker respectively), for producing bricks. Brick making may not be worthwhile early on due to inexperience of workers and tech. Added a new indicator for res…

  • 2018-06-10 Patches - 11 June 2018

    Hey everyone, First major patch that also brings in a couple new features is here! Here's the gist: New Features: 1. Toggleable Policies - some techs have been converted over to Toggleable Policies, such that they can be toggled on or off in the Council screen under the appropriate tab. 2. Contracts come with a toggle to switch between per-shipment import/export and total import/export 3. The City Guard HQ is now available, it will be in a new tab in the Council screen. The City Guard will allow you to hire up to 5 constables, who work to combat crime. Their efficiency is set by increasing pay, however be warned because increasing pay also increases baseline salary. So, crime may temporarily drop but the city guard will expect a higher base salary for some time. 4. Synching saves to the filesystem is now implemented. So before now your saves were stored in a local database, which meant…

Patch notes and updates

S.noRelease datePatch nameGID number
125 November 2019November 2019 Update2468465044728880867
24 August 20191.16.6 patch2412159905937321115
327 July 2019July 2019 Update!3364670677183654669
49 January 20192019-01-09 Update2417771014044627948

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID734980
Live current players1
SteamPulse tracked peak3
Live count (today's peak floor)1
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMay 28, 2018
DeveloperPersera Software Inc.
PublisherPersera Software Inc.
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent71%
Positive reviews72
Negative reviews29
Total reviews101
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/734980/

Short description

Take on the role of leading a camp of weary peasants, make strategic decisions to fight for survival against the elements. If you

About this game

How is this different from the web game? Prosperity started off as a text based web game that I developed in 2014. Over time, the web version of the game diverged a great deal from my original vision for the game. Many of the things I wanted to do became unrealistic due to the limitations of the game's architecture and planning. As a result, the PC version available via Steam is very different but keeps many of the same core concepts. Additional details can be found at our subreddit About the Game Prosperity is a city-building resource management game. Unlock more buildings, jobs, technology, and game mechanics as you progress. Use your resources wisely, strike balance between investing and conserving. Make and maintain relationships with other towns and factions to gain access to rare resources. Your effectiveness as a ruler is measured by a number of factors, and the further you progress in the game, the more factors you will have to consider. Which policies will you enact to reduce the amount of management needed from your part? How will you deal with crime, famine, and natural disasters? Put your workers to work in different buildings which grow, produce, or refine materials. Over time you'll get a sense of which resources are renewable and which are not. Being able to balance progress and growing demand with the availability of resources will be crucial to the sustainability of your town. Upgrade your buildings, learn new techs, find new trading allies, improve your standard of living, and bring Prosperity to your city.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 10, 2026 to Oct 10, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Prosperity's USD price history spans from Oct 10, 2026 to Oct 10, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Prosperity's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 10, 2026 through Oct 10, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Prosperity at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-10$9.99$9.99No discountSteam Store

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Indie

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Simulation

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War Thunder75,88810 October 2026 - 17:12:37 UTC125,317781,076Gaijin Entertainment
Project Zomboid67,03410 October 2026 - 22:04:48 UTC122,811486,203The Indie Stone
Stardew Valley52,95710 October 2026 - 19:42:05 UTC236,6141,016,067ConcernedApe
VRChat50,92410 October 2026 - 21:22:07 UTC74,217269,026VRChat Inc.
Farming Simulator 2547,71810 October 2026 - 20:14:19 UTC135,88351,357GIANTS Software
Euro Truck Simulator 245,26210 October 2026 - 21:03:19 UTC73,289940,058SCS Software
Hearts of Iron IV44,07610 October 2026 - 21:09:33 UTC93,196377,014Paradox Development Studio
Dressmaker34,69310 October 2026 - 17:45:16 UTC37,946Not availableelyaradine, raithza, oomsarel
Garry's Mod34,34810 October 2026 - 20:57:59 UTC73,7501,258,308Facepunch Studios

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat156,17610 October 2026 - 21:09:05 UTC193,859110,826Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero53,83710 October 2026 - 20:30:13 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine51,59310 October 2026 - 21:34:05 UTC150,2711,008,495Wallpaper Engine Team
VRChat50,92410 October 2026 - 21:22:07 UTC74,217269,026VRChat Inc.
Deskrawl: Idle ARPG45,17010 October 2026 - 16:09:40 UTC47,772Not availableFirst Day Games
Dressmaker34,69310 October 2026 - 17:45:16 UTC37,946Not availableelyaradine, raithza, oomsarel
Garry's Mod34,34810 October 2026 - 20:57:59 UTC73,7501,258,308Facepunch Studios
The Sims™ 430,13010 October 2026 - 21:09:07 UTC96,185193,399Maxis
Transport Fever 328,21810 October 2026 - 18:33:44 UTC42,161Not availableUrban Games
How to Fish26,13510 October 2026 - 19:55:32 UTC373,97130,342Dazed Games
Factorio19,43810 October 2026 - 22:02:11 UTC118,166235,340Wube Software LTD.
Diablo® IV19,39210 October 2026 - 21:51:36 UTC64,51869,242Blizzard Entertainment, Inc.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS193,41810 October 2026 - 20:50:53 UTC399,748Not availableBULKHEAD
Valheim152,09010 October 2026 - 22:01:29 UTC498,478533,888Iron Gate AB
Project Zomboid67,03410 October 2026 - 22:04:48 UTC122,811486,203The Indie Stone
VRChat50,92410 October 2026 - 21:22:07 UTC74,217269,026VRChat Inc.
Slay the Spire 248,18010 October 2026 - 21:36:04 UTC574,638199,438Mega Crit
Palworld47,48710 October 2026 - 21:22:41 UTC2,101,535451,088Pocketpair
R.E.P.O.27,26610 October 2026 - 21:09:01 UTC266,908427,626semiwork
RuneScape: Dragonwilds25,43610 October 2026 - 21:30:54 UTC39,10324,686Jagex Ltd
The Isle25,01310 October 2026 - 16:18:36 UTC27,916121,501Afterthought LLC
ARK: Survival Ascended24,95910 October 2026 - 21:54:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Path of Exile 224,94310 October 2026 - 21:30:30 UTC578,562226,998Grinding Gear Games
BeamNG.drive24,59610 October 2026 - 21:38:45 UTC44,232392,944BeamNG

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