- I apologize for my absence. - 5 October 2026
Hello everyone. I just wanted to make this post explaining the recent silence on our news feed... and also update all of you on the progress we've been making on our upcoming major update. As many of you all know, our development team is comprised of part-time and volunteer developers. The little money we make is split amongst ourselves and helps cover development-related costs, but our entire team primarily supports themselves through meaningful careers outside of the games industry. Operation: Harsh Doorstop has been built by medical technicians, construction workers, military service members, and all varieties of working-class individuals. We take pride in that, and it is one of the primary reasons our game has been able to indefinitely continue development when so many other projects fail. As the founder of the project, I am no exception. For the last three months, I've been complet…
- Armored Warfare Update: Teaser Trailer - 8 February 2026
When will the update be released?The development team for Operation: Harsh Doorstop operates on a strict "when it is ready" timeline. However, we are currently at a phase where we feel comfortable playtesting the update with our community. If you are interested in joining the closed playtest, consider becoming a supporter. All supporters have access to the closed beta, and can participate in all closed playtests. You can become a supporter by purchasing the DLC listed below. This will also get you access to the upcoming "World War" mode that we will be releasing in the future. More details will be released about "World War" as we get closer to our full release out of early access. See you on the battlefield soon. - Connor "Bluedrake42"
- Hotfix v0.14.2.1 Changelog - 8 August 2025
Construction System Disallowed by default the ability for squad leaders to place down FOBs inside of a capture zone This setting is server-configurable via the "HD.Construction.AllowBaseConstructionInCaptureZones" cvar Gameplay Added support for server-defined rulesets Implemented server-configurable cooldown period to prevent players from quickly switching back and forth between teams (default is 2 minutes) Reworked team-balancing system to take additional factors into account when choosing players to reassign Autobalance by default no longer reassigns players that are alive at the time a check is performed Autobalance by default will favor reassignment of players with the least amount of time having been on the team, followed by how low their score is Autobalance by default no longer reassigns squad leaders Autobalance by default no longer reassigns server admins For Server Owners: se…
- Summer Relief Update (0.14.2.0) Changelog - 4 July 2025
DLC Factions from the Gothic Serpent & Hyrcania DLC packs are now available to everyone as base game content Core Fixed an issue where when joining a modded server, a mod that had been previously downloaded, but not subscribed to could fail to load with the error code: "SteamUGCManager_Failed_LoadWorkshopItem", despite the mod having been properly installed and in an uncorrupted state Speculative fix for a replication issue in the Deploy Menu where certain squads and/or members within a particular squad would not load in and remain hidden, especially under poor performance conditions Construction System FOBs now take 4 rockets to be destroyed, dig down speed is doubled, and build speed has been reduced slightly Rally Point overrun radius doubled to 35m Factions Updated Factions with Specialist kits Various updates to Faction loadouts, moved around some gun options Gameplay Pressing the…
- Update v0.14.1.1 Changelog - 7 May 2025
User Interface Updated community links section of Main Menu in compliance with distribution rules
- Update v0.14.1.0 Changelog - 26 March 2025
New DLC Content Operation: Gothic Serpent (Somali Civil War) Operation: Hyrcania (Eastern European Conflict) Administration Server now prints player chat messages to its log file for moderation purposes Core Fixed player kills not increasing in the scoreboard Fixed issue where bots wouldn't acquire some enemy targets if the bots were removed and later readded during the match while these same enemy targets persisted in the world Fixed some inconsistencies with player VOIP handling on death Fixed various issues where spawn protection wouldn't engage or disengage appropriately in certain scenarios Fixed several collision issues with walls and corners Fixed floating foliage on several maps Fixed Spawn Protection Volumes set to opposite flags Core Art Impact crater reimported with optimized version Re-imported Normandy grass clusters with adjusted vertex paint applied Characters Fall Damage…
- Update v0.14.0.0 Changelog - 28 February 2025
Animations Unarmed Animations added New Vehicle Poses for Passengers MG Recoil Increased Mounted Recoil Decreased Significantly Passive Wall Mounting Reduced by 25% Non-bipoded weapons have their recoil reduced by 50%, while bipoded weapons have their recoil reduced by 85% All Weapons Except Machine Guns can benefit from passive mounting, and receive a 25% reduction in recoil Audio Rework of all weapon sound cues All weapons received new sounds Ambient sounds added to several maps Core Bipod System Construction System Vaulting Optimizations Weapon Mounting Medical System and Revival Vehicles Core Art Made new Desert buildings, better optimized and more detailed than older versions Optimized WW2 buildings, fewer material slots, reduced draw calls Added impact decals to explosion effects Created new Normandy Foliage assets Assortment of "Buildable" meshes created for the construction syst…
- Development Blog #50 - 21 December 2024
Welcome to the 50th development blog for Operation: Harsh Doorstop In the coming months, we are planning to launch the largest update for Operation: Harsh Doorstop that we have ever released. Our team believes that this version truly represents our original mission to create a "Project Reality 2" experience for our community. The upcoming development blogs (starting with this one) will cover the immense amount of content coming to Operation: Harsh Doorstop and further detail our roadmap to the full release of our game. Join Our Community • Join our Discord • Support us on Patreon • Upgrade to Supporter Edition on Steam First, I strongly recommend that you watch the latest development update on my Youtube channel. This video details a large number of the upcoming features and content featured in our imminent update. Full development blog video detailing all information related to the upc…
- Upcoming Update Playtest - 19 December 2024
Hello everyone, I have some news. We are now in the final phases of preparing our update for release. In the coming months we will be organizing playtests to track down every bug and outlying issue to ensure that this upcoming update is as clean and functional as it can possibly be. Here is our most recent playtest, which you can watch on Youtube. If you are interested in joining our upcoming playtests, please consider joining our Discord server. Our playtest times are posted there, and we also post daily updates showing the progress we've made on developing the game further. Our next playtest is currently planned to be on Friday at 4PM EST. If you are interested in attending, please consider becoming a supporter which will give you access to the "developer build" servers: https://store.steampowered.com/app/1517200/Upgrade_to_Supporter_Edition/ The playtest will be live on Youtube. This…
- Development Blog #49 [August 2024] - 29 September 2024
Hello everyone! Welcome to the forty-ninth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of August 2024. Character and Weapon Model Updates Several of the 3CZ4V existing factions received a variety of new weapons and kits: the Gulf War US soldiers received an M249 SAW (which is currently using WIP/placeholder animations), an M14 w/ Redfield scope, a CAR15, and 7CCJN the MP5A3, the Insurgents QKT0D received an AKMS, and the WW1 Germans 3YL7J received a G98 w/ a Luxor scope. Each faction also received distinct Marksman and Sniper kits with the associated weapons being moved into each. Last but not least, XB38L we are working on incorporating the M240B: Vehicles 18 additional vehicles (including 2 tanks) have T3JZD been incorporated and setup for driving: In addition, our lead programmer also took 45L5L the time to…
- Development Blog #48 [July 2024] - 28 August 2024
Hello everyone! Welcome to the forty-eighth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of July 2024. Developer Build SDK and Workshop Support The Developer Build SDK and corresponding Steam Workshop for the Developer Build of the game are now live! This means that modders are now also able to create mods within the cutting edge builds of the game 50INQ to test functionality/parity with future updates, and ensure that their mods will not break and/or take as little downtime as possible when a new update comes out to the main build of the game. This version of the SDK should automatically appear in your Epic library if you already have the normal one, so if you wish to download it check there (and if you have neither then add the main version to your library and you will see both). In addition, the Steam Worksh…
- Feature Preview: Bipod System - 4 August 2024
We’re thrilled to announce an exciting new feature coming to Operation: Harsh Doorstop: the bipod system. This update promises to bring significant enhancements to weapon handling mechanics. Here’s an in-depth look at what you can expect: What’s New? We are introducing a sophisticated bipod system that allows you to deploy weapons on various surfaces. This new feature enhances stability and accuracy, enabling players to use sandbags, trench walls, and narrow kill holes more effectively. Dynamic Camera System Integration Operation: Harsh Doorstop features a unique dynamic ADS camera system which, unlike many other shooters, lets you change your camera perspective while your weapon is shouldered. This flexibility is particularly useful in close-quarters combat, where maintaining accuracy and situational awareness is crucial. Our dynamic camera system will be preserved when we introduce th…
- Development Blog #47 [June 2024] - 28 July 2024
Hello everyone! Welcome to the forty-seventh devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of June 2024. A quick note on the update release window: we had previously announced that it would come sometime this summer, and that is still our goal, but we still have quite a bit of work to complete that could potentially 544PC see that getting pushed back a bit. No guarantees either way, but I just wanted to make a quick note on that as I have seen more questions popping up about this in the community in the past week or so. We will do our best to still hit this window, but we want to make sure that all of the major features we plan on bringing in with this update hit a certain standard, so if more time is needed then we will be taking it (and we will be sure to let everyone know if that winds up being the case, or i…
- Development Blog #46 [May 2024] - 28 June 2024
Hello everyone! Welcome to the forty-sixth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of May 2024. Maps More progress was made on our building 40X9T replacements/improvements: These still need a detail and decal pass, which will come later. Soon we will start to replace and swap 4AFIB out some existing buildings on our current maps with 5N8YF these. Upcoming and WIP Features Bipods and Weapon Resting Our Technical Animator has continued working on the 5I2FQ bipod/mounting system, and has refactored the wall resting mechanics to make peeking out from behind cover/obstacles possible (previously you had to stand outside the piece of cover to mount your weapon on the surface), which should help make this system feel more 8PKG2 fluid and intuitive. https://media.giphy.com/media/uvLOb2IqeKVQYT86cq/giphy.gif https:/…
- Development Blog #45 [April 2024] - 29 May 2024
Hello everyone! Welcome to the forty-fifth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of April 2024. Not much to go over this month other than the latest 3WH4Z work, so let’s jump straight into it: Vehicles A basic transport truck is now available for testing on the Developer Build of QIZWQ the game. This is just a very, very basic truck that you can spawn in, get into the various seats (using F1, F2, F3 ZZYXH, etc.), drive around, and blow up when damage is applied (literally any form of damage for testing purposes)—sounds, animations, configuration for handling/performance, and so on are NOT factored in yet as we are mainly testing base functionality, and networking optimizations. https://media.giphy.com/media/VYDvyLFTHM4H4Na2IN/giphy.gif https://media.giphy.com/media/vXMDc1hO2RUOj1IgOT/giphy.gif https://me…
- Development Blog #44 [March 2024] - 29 April 2024
Hello everyone! Welcome to the forty-fourth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of March 2024. Summer Update Goals We are currently full speed ahead on the features that 5HPAF will be coming in the next major patch, which include our first iteration of our vehicle framework, a basic system for FOBs, Rally Points, construction, weapon bipods and resting/mounting, and—if all goes well—a very basic and simple revive system. Adjustments to existing AAS map layers for all maps that are meant for vehicles will also be coming with this update in order to help promote teamwork, as teams will be required to start at their respective main base flags and deploy FOBs together in order to spawn in the field, and players will benefit from sticking with their squad leader in order to place rally points 0H39I and keep…
- Development Blog #43 [February 2024] - 28 March 2024
Hello everyone! Welcome to the forty-third devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of February 2024. As mentioned in the last devblog, January and February were pretty much exclusively focused on bug fixing, polish, discussing design/prototyping systems, and a lot of internal housekeeping and file cleanup after our last major patch in December. That said, there isn’t a whole lot of new stuff to go 5H93Y over this time around, so let’s jump straight into it: Vehicles Our lead programmer is now completely focused on officially implementing the first iteration of the vehicle framework F6EJL into the project. This will be a major feature addition to our codebase that will allow fully functional, fully networked vehicles to be brought into the game. The first vehicles that we plan on implementing will be very b…
- Spring Sale is HERE! - 15 March 2024
Hello everyone! Today Steam's spring sale has started, and all of our bundles (including our "Donator" packages) are heavily on sale! This means that not only can you get "Donator" status for a discount, but everyone who already has "Donator" status can also get games from our partners for up to 50% OFF! Here are some of the most popular games that we're lucky to be partnered with! Get these while you can! https://store.steampowered.com/bundle/31004/Zero_Hour__Operation_Harsh_Doorstop_30_OFF/ https://store.steampowered.com/bundle/32906/World_of_Guns_Full_Access_50_OFF/ https://store.steampowered.com/bundle/31347/Battlebit__Operation_Harsh_Doorstop/ https://store.steampowered.com/bundle/35675/Military_Conflict_Vietnam__Operation_Harsh_Doorstop/ https://store.steampowered.com/bundle/37997/Contain__Operation_Harsh_Doorstop/ https://store.steampowered.com/bundle/31763/Black_One_Blood_Brothe…
- Attack Helicopter Playtest - 13 March 2024
Hello everyone, we've been playtesting many experimental features (such as helicopters) in our donator playtest servers, and I wanted to share some footage of those playtests with you here today. Here is footage of some of the new features we've been working on! If you would like to join these playtests and support development of our free game, consider becoming a donator. Donators get early access to features like this, as well as access to many of our beta playtests. https://store.steampowered.com/bundle/29860/Operation_Harsh_Doorstop__Complete_Pack_10_OFF/ The playtest server with attack helicopters will be available over the next week. If you'd like to try them out, simply filter by "Supporter Only" servers in the server browser! More updates coming soon. Stay tuned! - Bluedrake42
- Hotfix v0.13.0.1 Changelog - 4 March 2024
Multiplayer Fixed inability to issue commands to the server while in-game as an admin Fixed intermittent client disconnects during a map transition on high population servers Improved accuracy, consistency of player 'Use' interactions when playing on a server Miscellaneous Decreased default value of global mouse sensitivity setting from 70 to 20 Added "Buy Our Merch" button to main menu Allow startup map URL to be specified over the command line in release builds, which enables the user to launch the game client directly into a specific map or scenario SDK Fixed issue where, upon initial upload of a newly created mod, "A valid preview image for X must be defined before it can be published." error dialog was presented despite the user having chosen a valid preview image file just before uploading BP-exposed members of character and weapon sound collection structs Added BP write access to…