SPSTEAMPULSELIVE ANALYTICS
Open Sorcery: Sea++

Open Sorcery: Sea++ Steam metadata

Abigail Corfman | Jan 25, 2021 | game

Released

0players observed · 22 September 2026 - 02:03:14 UTC

AdventureIndieRPGText-BasedInteractive FictionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,620
  • Revenue (VGI)$16,956
  • Review score91% positive

Open Sorcery: Sea++ metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,620
  • Revenue (VGI)$16,956
  • Review score91% positive
  • Total reviews54
  • Release dateJan 25, 2021
  • DeveloperAbigail Corfman
  • PublisherOpen Sorcery Games

Genres: Adventure, Indie, RPG

Company pages: Developer: Abigail CorfmanPublisher: Open Sorcery Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Open Sorcery: Sea++ Steam metadata

Open Sorcery: Sea++ metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/737050/metadata
Steam Storehttps://store.steampowered.com/app/737050/
Steam Communityhttps://steamcommunity.com/app/737050
PCGamingWiki search
IGDB searchSearch IGDB for Open Sorcery: Sea++

Reviews, pricing, and metadata

Review summary

Very Positive

91% positive, 49 positive, 5 negative

Price and discount

$14.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

52

Platform releases
  • Steam 5 January 2021

Latest Steam announcements

  • Mac Update - 12 June 2024

    A (hopefully) minor change for the mac version of the game, updating the back end in a way that will make it run smoothly on modern machines. Due to the engine I use interacting strangely with windowed mode, I had to remove that option on the Mac version of the game.

  • MINOR FIXES - 20 March 2022

    Added a Consult Notes quick-link to Geisthome that takes you right to only the Troll Notes. Removed Pisces explicitly stating that she is not Muslim, inviting the possibility that her scarf is a hijab. Added a detail to Hani's shop. Added check to prevent saving before you start the game for the first time. Prevented text from being HUGE during tarot game, as that breaks the formatting. Prevented text from being HUGE during hell race, as that breaks the formatting. Fixed error on first becoming able to see. Made text always revert to custom size after traveling. Fixed many minor typos.

  • Bug Fixes for March 4th 2021 - 4 March 2021

    Fixed bugs introduced by last fix. Fiddlers now chill out when they should. Eliminated errors getting Nightmare from the bottom of the wailing pit.

  • Bug Fixes for March 2nd 2021 - 2 March 2021

    Lots of typo fixes. You can now completely skip the bottom of the wailing pit, but still get all the benefits. Because that shit is fraught. Changed the line in the Plan that everyone always trips over to be more explicit. You can no longer use the teapot with the oven if you don't have the teapot. Ares and Poseidon now accept the spiral tusk as an offering. If you enter the throttler area from the south it now forces you back south, similar to all the other directions. Pisces will now sensibly refuse to trap herself in the Fiddler's Cave by casting Mute near the blue orb that's holding the waterfall open. Giving dreams to the sleeping fiddler now never results in blanks. Prevented a softlock in fairyland by making the troll bribable with Water instead of Light. You should be physically incapable of spending all the water you can find in fairyland before getting to him. Made the Fiddler…

  • Bug Fixes for February 4th 2021 - 4 February 2021

    **REMINDER** Bugfix lists contain spoilers! Added text-to-speech options. They are VERY buggy. No need to tell me when they don't work--I know. Hermes now offers mote-based currency exchange. I've made it so that you can use the directional buttons to navigate (up is north, right is east, etc). Added an option to increase the font size of everything. You can now use Freeze to harvest fire from the Hydrothermal Vents. The Goblin Market ban on magic now allows for assistive cantrips like Textilekinesis. Added a line to make it very clear that if you can hear the troll from a direction and you walk in that direction then you will encounter the troll. The troll nows spends longer doing things, making it a bit easier to maneuver around him. By popular demand and because fictional programs are more compatible with Linux, Notepad++ is now Motepad++. More possible riddle answers. The octopus is…

  • EARLY ACCESS ACTIVE - 6 January 2021

    If you'd like to play and give me feedback and bug reports: 1. I'd love that. 2. You can do it on the Open Sorcery Discord. 3. Or you can do it in the Sea++ Forums. On you can wait until January 25th when I plan to exit Early Access--for a more polished experience.

  • SEA++ EARLY ACCESS - 14 December 2020

    Open Sorcery: Sea++ is going to enter Early Access on Steam on: Jan 05, 2021 @ 12:00pm EST I anticipate the game will be playable, but quite buggy. Barring disaster, Open Sorcery: Sea++ will release formally on Steam on: Jan 25, 2021 @ 12:00pm EST I'd love a lot of testers to make sure the game is solid for the formal release. To express my gratitude: anyone who plays the game and gives me feedback between the 5th and the 25th will get their name in the credits as a tester. People who go above and beyond will get a special OS-themed title.

  • Sea++ Live Stream - 8 June 2020

    A text-based adventure game about reclaiming magic. Compile the remnants of enchanted code or drown in an ocean of dreams. Have you played Zork or read Terry Pratchett? If you liked the experience, you'll like this game. ---- This event will occur on the Northhouse Twitch Channel. Northhouse will be playing the game. They are a regular Streamer and came up with the name "Open Sorcery." Abigail (the developer) will be also be on the Stream to provide commentary and banter. ---- Note: This is a rescheduled event. The previous event under this name has been changed to this time.

  • Open Sorcery Q&A - 8 June 2020

    Sufficiently advanced technology is indistinguishable from magic. Sufficiently explained magic is indistinguishable from technology. Discuss. Will take place in the new Open Sorcery Discord Server. ---- Note: This is a rescheduled event. The previous event under this name has been changed to this time.

  • Release Date: Winter 2021 - 6 March 2020

    I finished another area in Sea++. I think I've gotten over the middle hump of the project and the end is in sight. I feel comfortable setting a release date again, so here it is: Winter 2021 I'm aiming for after the Christmas rush in the quiet months of January and February. (Not that I really need to worry about market trends. I'm so tiny.) I'm going to start simultaneously working on promotion. ... BLEAH Oh well. Gotta do it. Want people to see my art. Does anyone know any influencers who like to talk about text-based games?

  • Finished Fairyland - 12 September 2019

    I finished Fairyland. I estimate that that area in itself is about as large as the original Open Sorcery. This puts me considerably past the halfway point of finishing the game, which is neat.

  • Detroit: Become Nothing - 19 July 2019

    Still working on Sea++. I'm implementing Fairyland! In the meantime, I made a much smaller fan game for Detroit: Become Human, one of my favorite fish-saving and housework simulators of 2018. As a fan game obviously it's free, and it's also one of the most complicated bits of programming I've ever made. If you've played Detroit, you may enjoy it. Content warning: Nihilism, Potential Major Character Death, Forgetting Hank Here's a link: Detroit: Become Nothing

  • Original OS DLC - 16 May 2018

    Just finished putting the final polish on Sea++ before putting it to sleep for a little while. Now working on some original Open Sorcery DLC. It's gonna be called: Jingle BEL/S BEL/S has been aware for a year, and is about to experience her first holiday season. It's a game about magic, technology, and presents.

  • Geisthome Done - 9 May 2018

    Geisthome is done. I thought it would take one month, and it took two. It's super complex, and I'm sure it needs a lot of user testing to make sure it's workable, but I'm very pleased with it. It has three areas all with different mechanics for interacting with them, and they interact with each other in a a sort of scavenger hunt for alchemy information and supplies. The troll is a pretty complex and responsive AI. There's a puzzle that teaches you how to properly pay respect at Shinto shrines. You can choose to murder everything, or cleverly manipulate everything to your advantage. (That's my version of Renegade-Paragon. Ruthless-Persuasive. And they're not muturally exclusive.) I'm pretty pleased. ---- Now that the Deep Web is done, I'm probably going to take a break from Sea++ development to make that Open Sorcery DLC I mentioned in my last post. It's a much smaller project, and I th…

  • Contract Work - 30 April 2018

    So I have very good but slightly inconvenient news! I have been hired to do contract work as a narrative designer! It's for an exciting project that I can say absolutely nothing about. This is good for me because it means I'm getting consistently paid for doing remote, creative work. Which is the best. This is long-term good for Open Sorcery, because it makes it increasingly unlikely that I will have to go back to a distracting 9-5. This is short-term HIGHLY INCONVENIENT for Open Sorcery, as it means I now have three major projects competing for my attention. (Open Sorcery: Sea++, EMERGENT, and Mystery Contract Work, for those keeping score) ---- I'm probably going to have to push back the release of Sea++ again because of the added workload. But I feel bad about doing that, so what I'll probably do is create some DLC for the original Open Sorcery and release it when I WOULD HAVE releas…

  • More Geisthome - 26 March 2018

    Still working on Geisthome! It's pretty elaborate, since it's one of the main areas you have to go through, and the last area before you rise from the Deep Web to the Web, and emotionally important to the main character. I've implemented an AI for a troll whose house you have to go through to reclaim one of your memories. You can deal with him by avoiding him, poisoning him, or convincing him to be a pescatarian. I've just about finished that and am moving on to sea-monster fishing and a Dark Reef of coral and monsters you can collect to do alchemy.

  • More Geisthome - 26 March 2018

    Still working on Geisthome! It's pretty elaborate, since it's one of the main areas you have to go through, and the last area before you rise from the Deep Web to the Web, and emotionally important to the main character. I've implemented an AI for a troll whose house you have to go through to reclaim one of your memories. You can deal with him by avoiding him, poisoning him, or convincing him to be a pescatarian. I've just about finished that and am moving on to sea-monster fishing and a Dark Reef of coral and monsters you can collect to do alchemy.

  • Geisthome - 1 March 2018

    It is time. It is time, my dear friends. To visit the birthplace of the Hungry Ghost. This month I'm working on Geisthome.

  • Geisthome - 1 March 2018

    It is time. It is time, my dear friends. To visit the birthplace of the Hungry Ghost. This month I'm working on Geisthome.

  • Upkeep - 23 January 2018

    This month was mostly catch up and clean up work in the Deep Web. I did a number of interesting things: - Implemented a puzzle for fixing a neon sign. - Implemented a puzzle for luring a shy fairy child out from under a table. - Bug-checked an area called Awash in Gibbering Madness. - Implemented assembling a Prophesy of Light. - Fixed various problems with helping the Lost Colony of Roanoke settle on the ocean floor. - Implemented how to murder people. - Implemented adopting an octopus. Almost done with the Deep Web--only one location left.

Patch notes and updates

S.noRelease datePatch nameGID number
112 June 2024Mac Update5747236506606982529
220 March 2022MINOR FIXES4259848535839598468
34 March 2021Bug Fixes for March 4th 20214057152305713942294
42 March 2021Bug Fixes for March 2nd 20214060529371721521078
54 February 2021Bug Fixes for February 4th 20214051520269927092193

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID737050
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJan 25, 2021
DeveloperAbigail Corfman
PublisherOpen Sorcery Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent91%
Positive reviews49
Negative reviews5
Total reviews54
Steam recommendationsNot available
Achievements52
Average playtime forever1,154 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/737050/

Short description

You wake up at the bottom of the ocean, surrounded by your broken memories. Reclaim and compile your magic or drown in a sea of dreams.

About this game

Check out a new game in the works from Open Sorcery Games: There is an ocean beneath our world. You can sail it on currents of emotion. Worlds hang in it like bubbles--ephemeral as thought, or indelible as memory. You wake up at the bottom of this ocean. Your shattered memories dot the sand around you. Reclaim and compile your magic or drown in a sea of dreams. ---- Open Sorcery: Sea++ is a text-based adventure-puzzle game about technology and magic. Reminiscent of the old "Zork" and "Wishbringer" series (but with a more intuitive UI) it plays like an adventure game with a touch of resource management. Collect items and spells and use them cleverly to accrue power.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
pegi11Not available
bbfcPGNot available
dejus12Linguagem imprópria Violência Atos criminosos
steam germany12Gewalt Schimpfwörte
igrs18Horor Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Open Sorcery: Sea++'s USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Open Sorcery: Sea++'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Open Sorcery: Sea++ at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$14.99$14.99No discountSteam Store

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