- 10/31/2024 patch - 31 October 2024
Happy Halloween everyone! Fixed a few small things in this update but also, did a major overhaul in updating some of the internal code i was using from 3rd parties. so this update may cause some unknown bugs but from my internal testing it seems to be all right Also if you come across a bug please let me know. I have decided to start work on chapter 3, it won't be much dev time maybe one day a week, but that means i will be around for bug fixes. I thought i nipped the galv visual choice bug but it's still around, so save often and frequently. two other known bugs that i hope got fixed are the on combat start ones where either the game crashes or no menus appear to progress the combat. if you encounter these let me know. Fixed a aeris ring puzzle in estera's realm Added stealth potions to the shop, no longer ninja exclusive! Added a teleport to living forest after meeting a certain someo…
- Patch 10/30/24 - 30 October 2024
Minor bug fixes Fixed an issue with new taurus puzzles being skipable Possibly have fixed a bug with galv messages crashing the game occasionally during a event with choices Fixed the mithril recipes to require proper materials, some of the materials may not be in the game as of now. Fixed the nothing guy to stop giving free gems, sorry!
- patch 10/29/2024 - 29 October 2024
Made some minor bug fixes and added some lootables to coral caverns and a few new taurus ring puzzles. Bug fixes Fixed assasin strikes II, III, and IV to have the correct target and animation output Fixed mithril recipe book to correctly include being able to make mithril ingots and tools Fixed the Sapphire dragon recipes to correctly reflect the ingredients needed. Fixed a bug that would disable jump if the skip intro was used. Added new chests to loot in Coral Caverens, and one new taurus spot. Added new taurus spot to dead forest. Added new taurus spot to living forest.
- Patch 10/27/2024 - 27 October 2024
Fix some bugs with a hidden boss being repeatable Fix some treasure chests that had bugged item tags to have the correct items in them added some insurances to the emerald and sapphire crafting for dragon souls. these should allow these crafts to be done if any of the previous checks fail to activate for some reason. fixed the trigger to the dead forest, to be from pressing the action button to enter to simply touching by walking into the tree to enter. after you have defeated the boss previously added some items to be found inside of thunder rock mountain. known issue soon to be fixed will be assasin strike II for dragon ninja, currently hitting as an aoe, then several times randomly, both are unintentional aspects of the ability. It also uses the wrong animation
- Bug fix 10/22/24 - 23 October 2024
Fixed a bug with the bar tender in the tamarack bar having the wrong sprite modle during chapter 2 fixed a trigger when intereacting with the blue orbs in thunder rock mountain. if you find any bug please feel free to reach out in discussions or the facebook page and i will try and get to them asap
- Bug fixing - 26 March 2023
Fixed several end game bugs preventing the game from being beatable. So go out there and finish chapter 2!
- hotfix patch - 2 November 2022
Testing some bug fixes, they should be live now, added some new evens and a couple new bosses to tamarack island to flesh it oout and just to have more content to do there.
- Patch 1.01 - 22 December 2021
This is the first major patch i've done since the release of the game. I finally had the drive and mental capacity to sit down and do an extended bug hunt and just generally look at the state of the game. I found a lot wrong with chapter 2. I had fixed what was reported on but it was so much worse i'm not sure how anyone who has played chapter 2 got anywhere. There is still bunch of bugs i know about and will be working over the next week going into the new year to fix, i will try to get them all as soon as i can. State of the game. Chapters 3 and 4 remain to be cut, not sure how much longer i'll be able to put forth effort into working on the game. However i do feel like compared to chapter 1, chapter 2 feels short, rushed, and just generally lacking in content over all. So i will be seeking to expand that while i work on fixing bugs. I do wish to take the time to point out that there…
- broken trigger - 1 September 2021
fixing a trigger i broke in the last hotfix :/
- hotfixes 1.1 some moar - 31 August 2021
Fixed most if not all chapter 2 inn triggers that were busted, if i missed any let me know. Found some shops seliing items that had been moved inside the internal data base and so corrected them and updated them to have more / the same items they were supposed to. fixed a scaldraid trigger that was causing a repeat in events.
- Minor alterations - 30 August 2021
Sent out a patch to make scaldraid less of a headach to navigate upon first arriving. Added a Forge vendor in Deversa that for the low cost of 900kg you can own the master smithing book, he even sells end game materials, most if not endgame recipes may be broken until i decide to fix them. This is only for those wanting to grind it out and see what was planned.
- Hotfixes! - 29 August 2021
Fixed the elven synth book trigger
- moar hotfixes - 26 August 2021
Fixed a missing door transition, Fixed a fight with a secret boss not loading battle animations
- hotfix 1.1K - 24 August 2021
Fixed an invisible wall issue inside the Bandit hideout.
- hotfix1.1h - 23 August 2021
fixing even more broken transition errors, not sure why they keep croping up as they are working fine on my test version of everything
- hotfix1.1g - 23 August 2021
Fixed at pathing error in the cave to allow progression to continue.
- Hotfix 1.1e - 22 August 2021
Found some items in chapter 2 that were using old code, I fixed these to reflect the items they were supposed to be or into something worth using in chapter 2. I also check a lot of transition and forge maps as they were throwing errors in almost any town i had added them to but forgot to make some critical changes in the image folder so they could properly load. I also found the mount lional cutscene triggers were still messed up and not properly doing what was intended so i fixed them hopefully for the last time this time. I'd like to give a shoutout to the person finding all these bugs and just want to say i'm sorry you're running into them but thank you greatly for letting me know about them so i can fix them for anyone else following behind you.
- Hotfix 1.1? - 21 August 2021
Another hot fix i know... Anywho Found some transition triggers broken in the dead forest, also found an encounter that was wrong when entering a certain cave. Also double checked alot of transition triggers elsewhere to make sure they were all functioning properly
- Hotfix 1.1d - 19 August 2021
Found a couple of spots on the Scalrdraid continent where there were invisble walls blocking some bridges, and found some invisble walls preventing the re-entering of scaldraid.
- hot fix 1.1c - 17 August 2021
Fixed a SV animated img missing, file on several monsters Fixed it to where you need to hold confirm run and jump to toggle lables instead of just run and confirm yo ease head achs of always having the message pop up. I always used to play with dash toggled on all the time so never ran into this issue but watching my daughter play made me realize its probably best to add a 3rd button to the mix