SPSTEAMPULSELIVE ANALYTICS
Penkura

Penkura Steam metadata

LionsArt | Dec 19, 2018 | game

Released

1players observed · 5 October 2026 - 07:36:03 UTC

ActionAdventureIndieRPGStrategySteam Store

  • Latest observed players1 · 5 October 2026 - 07:36:03 UTC
  • SteamPulse tracked peak23
  • Units sold (VGI)4,620
  • Revenue (VGI)$45,118
  • Review score90% positive

Penkura metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 5 October 2026 - 07:36:03 UTC
  • SteamPulse tracked peak23
  • Units sold (VGI)4,620
  • Revenue (VGI)$45,118
  • Review score90% positive
  • Total reviews194
  • Release dateDec 19, 2018
  • DeveloperLionsArt
  • PublisherLionsArt

Genres: Action, Adventure, Indie, RPG, Strategy

Company pages: Developer: LionsArtPublisher: LionsArt

Top Steam chartsTop 100 gamesGame directorySteam Store page

Penkura Steam metadata

Penkura metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/739720/metadata
Steam Storehttps://store.steampowered.com/app/739720/
Steam Communityhttps://steamcommunity.com/app/739720
PCGamingWiki search
IGDB searchSearch IGDB for Penkura

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 175 positive, 19 negative

Price and discount

$9.37 (33% off from $13.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Adjustable Text Size, Camera Comfort, Custom Volume Controls, Playable without Timed Input

Achievements

8

Platform releases
  • Steam 19 December 2018

Latest Steam announcements

  • Patch Merging Part 12.2 - 6 September 2026

    Dev-Com Welcome, members of the Accord! Small patch fixing reported issues and adding improving M.M.C., it took some work, but from now on, all calculations done by the M.M.C. will be effected by the time dilatation, this means that when player falls a sleep to pass the time, the M.M.C. object materialization will speed up with the time. We also got information of items disappearing on rare occasions from the inventory, it is possible that the optimization we done to the memory allocation effected item transfer state, but for the moment we were not able to replicate this bug. We will keep investigating until the problem is found, the moment it's fixed we will release another small patch. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out.…

  • Patch Merging Part 12.1 - 2 September 2026

    Dev-Com Welcome, members of the Accord! Small patch fixing reported issues and adding improvements to the PRAWIA system based on player feedback. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Blufloir didn't convert to Blufloir Pistil when picking up, which prevented player for extracting seeds. This also prevented proper split stack. ◈ Medbay addon was being installed in the test mode. ◈ When player has a certain amount of items, the data provided by the inventory loops faster than the growbed seed check, allowing on rare occasion slip an item into seed container. ◈ Inventory and storage, had a refresh loop when setting a category. --------…

  • Patch Merging Part 12.02 - 1 September 2026

    Dev-Com Welcome, members of the Accord! Tiny patch fixing reported issues. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Items that could be used by both the bot and the player, were not useable from the inventory. ◈ Quick Slot didn't correctly trigger sound effects. ◈ Viledart was able to shoot while sleeping. ◈ Incorrect description of Biomass Powder Processor.

  • Patch Merging Part 12.01 - 31 August 2026

    Dev-Com Welcome, members of the Accord! Tiny patch fixing reported issues. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Code compiler didn't accept some of the standard commands.

  • Patch Merging Part 12 - 31 August 2026

    Dev-Com Welcome, members of the Accord! Patch Merging Part 12 brings the largest QoL improvements we have made to PRAWIA, together with the introduction of the new CODEX system and a considerable amount of work done behind the scenes. One of the biggest problems with PRAWIA was how difficult it could be for a new player to learn how to use it. Remembering every command, argument, target, item name, and the correct order in which everything needs to be written can become overwhelming. Unfortunately, Unreal Engine's standard widget system was not really designed for what we wanted to achieve here, so we had to create our own addition to it. Thanks to that, the PRAWIA Code Writing Window has been drastically improved. From now on, the moment the player starts typing, PRAWIA will automatically display possible commands and variables below the code line. The more the player writes, the more…

  • Patch Merging Part 11.42 - 31 July 2026

    Dev-Com Welcome, members of the Accord! A small QoL improvements to the PRAWIA language. Based on user feedback. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment ------------------------------------------------- ⊞ Improvements / changes / additions ⊞ ------------------------------------------------- - From now on, both >Collect and >Harvest >Loot will now out check if the Bot has any space in it's storage, if no, it will print message "Overburden Triggered!" and continue with the code. - From now on when using the code chunk >Collect >Harvest >Loot >Plant it won't care about ( ) if it's located in the name of the item. Example 1: >loot(J302)(Seed Container (Golden Malok)) >loot(J302)(Seed Container Golden…

  • Patch Merging Part 11.41 - 31 July 2026

    Dev-Com Welcome, members of the Accord! Tiny patch fixing an issue, with test content being available to the public. My apology for that, too much coffee too little sleep. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Wrong Infirmary description. ◈ Test content removed from the game.

  • Patch Merging Part 11.4 - 30 July 2026

    Dev-Com Welcome, members of the Accord! We have resolved approximately 95% of the head-bobbing issue. This has been a particularly difficult problem to address because Penkura uses a true first-person perspective, where the camera is directly connected to the player character’s body and its animations. The current solution reduces the issue as much as possible within the available time. Fully eliminating it will require the implementation of dedicated animations designed specifically around the true first-person system. For the moment, the fix does not apply while the player is crouching. Head-bobbing will remain active in the crouched position. We plan to address this in as soon as possible, but it is currently not one of our highest priorities, as our main focus must remain on developing new content. We are planning to recreate most NPC animations from scratch and improve many of the…

  • Patch Merging Part 11.3 - 23 July 2026

    Dev-Com Welcome, members of the Accord! A small patch to fix reported bugs and improve game performance. We have improve how save system (most of all Quick Save) collects data, which should smooth out the data flow, lowering the hitch strength when saving extensive gameplay. We have created our own custom "Garbage Collection" system for the Unreal Engine, removing the standard "Garbage Collection" which collects data from all the assets at the same time, creating a hitch of the strength that depends on the play time + amount of gameplay experience (shoots fired, UI interaction, items destroy, etc.). Thanks to this, we can cut data call sequence into chunks separate by groups lowering the hitch strength drastically. With the two additional security systems design to halt collection when saving/loading or level transitioning, gameplay should feel much more smooth and more resistant to cra…

  • Patch Merging Part 11.2 - 18 July 2026

    Dev-Com Welcome, members of the Accord! A small patch to fix reported bugs. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Biomass Powder Processor, didn't respect the list of items to process. ◈ Minor issue with Tired, Exhausted, and Well Rested effects stacking. ◈ Possible fix for locked doors not properly saving at Givinx. (requires more testing). ------------------------------------------------- ⊞ Improvements / changes / additions ⊞ ------------------------------------------------- ◈ We are improving the save system with auto cleansing system, which should control the save file, and optimize them even more. This change will improve the l…

  • Patch Merging Part 11.1 - 17 July 2026

    Dev-Com Welcome, members of the Accord! A small patch to fix reported bugs. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Bed clock, didn't showcase the correct Fatigue bar. ◈ Bio-Powder compressor didn't properly produce Bio-Powder. ◈ Bio-waste was not properly saved in Growbeds. ◈ Infirmary Medical M.M.C. didn't properly activated after build.

  • Patch Merging Part 11 - 17 July 2026

    Dev-Com Welcome, members of the Accord! Today, we are releasing a large content-focused patch following the completion of Penkura’s main technical and core systems. This update introduces two new buildings, a new branch of medical production, 22 new items, the Achievement System, a major expansion of player status effects, and the first collection of Crystal Tome stories scattered throughout the world. Let’s go through the new additions. Two New Buildings This patch introduces two new buildings: the Infirmary and the Biomass Powder Processor. Both structures are connected to the expansion of Penkura’s medical and biological production systems, although they serve very different purposes. The Infirmary The Infirmary introduces the Medical M.M.C., a specialized version of the standard M.M.C. designed for the production of medicine and other medical supplies. While the standard M.M.C. is a…

  • Patch Merging Part 10.14 - 3 May 2026

    Dev-Com Welcome, members of the Accord! In this small patch, we are adding two things to the game. The first is a dedicated crash report system. This should help players provide us with rare, but incredibly important, data that will greatly help us improve the game even further. The second is a dedicated Quick Wheel for controller support. With the number of usable items available in the game, the quick bar is an important feature. Until now, players using controllers were unable to use it, as it was bound to the keyboard only. Because of that, we created our own Quick Wheel system from scratch, designed specifically for controllers. I am certain that there are still a few things to iron out, as my experience with a controller is based on only a few hours of gameplay. Of course, the Quick Wheel is not a replacement for the quick bar. The Quick Wheel is activated with a controller, not t…

  • Patch Merging Part 10.13 - 26 April 2026

    Dev-Com Welcome, members of the Accord! In this small patch we are adding Cloud Saving to the game, we decided that thanks to finishing the save system, it's about time to safely add the Cloud Saving system. We tested this system on both Windows and Linux, but we didn't had a chance to test it on Mac or Steam Deck, (we know that Penkura works fine on Steam Deck, but without any testing environment it's very hard to check any feature). As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Fixed an issue with Large Depot double pressing the interaction screen. ------------------------------------------------- ⊞ Improvements / changes / additions ⊞ ---…

  • Patch Merging Part 10.12 - 20 April 2026

    Dev-Com Welcome, members of the Accord! This is tiny patch to fix issues reported by the players. We are also adding a quickslot button setters directly in the additional window menu, that appears when right clicking an item in the inventory. This was done to make it easier for people to set items in the quickslot interface with the controller. We used that opportunity to also visually improve the entire UI, making it more visible and easier to use. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ An issue with Main Menu opening up when quickly leaving the storage. ------------------------------------------------- ⊞ Improvements / changes / add…

  • Patch Merging Part 10.11 - 16 April 2026

    Dev-Com Welcome, members of the Accord! This is tiny patch to fix issues reported by the players. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ In first Lazarus chamber, mouse cursor sometimes is not rendered correctly. ◈ M.M.C. causes instability to the game, when adaptive queue is activated. ◈ Added 1 meter of range to the storage detection system to prevent auto closing at the end of interaction range. ◈ Collision fix to one of the boulders type in the Mining outpost.

  • Patch Merging Part 10.1 - 13 April 2026

    Dev-Com Welcome, members of the Accord! In this patch, we are introducing a new PRAWIA code chunk that will allow bots to use Growbeds not only for harvesting, but also for planting. This simple code chunk, called >Plant, handles dozens of functions and showcases that bots are now able to perform much more complex mechanics in the game than simply going somewhere and picking something up. This is an important step toward even more advanced code chunks, allowing bots to, for example, keep track of M.M.C. or C.A.T. requirements. That, however, will come in the near future. With the addition of this new code chunk, we are also optimizing the code system to make it much simpler to use. From now on, nearly all code chunks understand building name IDs, and they will use the >Go function automatically if the system detects that the object of interest is beyond its interaction range. Below is a…

  • Patch Merging Part 10.05 - 29 March 2026

    Dev-Com Welcome, members of the Accord! This is a small patch to fix issues found by the community, thank you to everybody for all the bug reports. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Portable Geological Extractors radiation was so high when aiming, it cause damage to bots and organic life forms, radiation is lowered so that only firing causes damage. ◈ While using the refinery, the UI of the ore allocation was on top of the pause UI. ◈ Gamepad connection ping was effecting Map Movement while controlling bot. ◈ Player was able to self bash on rare occasion when switching between tools. ----------------------------------------------…

  • Patch Merging Part 10.04 - 27 March 2026

    Dev-Com Welcome, members of the Accord! This is a small patch to fix issues found by the community, thank you to everybody for all the bug reports. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ After loading the game after finishing the mission Eyes, Ears and Mind, the IMP and TRX Ammo, from the first base did not properly reunlock. ◈ Blueprint Repository, didn't properly close with the interaction key, and required ESC to close. ◈ Tirix Power Plant, was not added to the Save package. ◈ Flowers and Mushrooms on growbed didn't save their development state. ◈ Enhanced Atmo-Grower didn't save their light settings. ◈ Partial Controller Support,…

  • Patch Merging Part 10.03 - 25 March 2026

    Dev-Com Welcome, members of the Accord! In this patch, we had to recheck all the files, as after last massive patch, we started to encounter weird engine related issues, mostly files not communicating properly. Because of that, we are doing a clean binary recheck, which may lead to redownloading entire game, this should improve game stability. Also for this patch only, auto save and quick save while being in RTS Mode, or while controlling a bot, is turn off, after fixing minor logic error, it will be back online. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Ore Veins, didn't save their state. ◈ Ore Clusters didn't save their property. ◈ Cro…

Patch notes and updates

S.noRelease datePatch nameGID number
16 September 2026Patch Merging Part 12.21842846814450448
22 September 2026Patch Merging Part 12.11842846814440822
31 September 2026Patch Merging Part 12.021842212951311780
431 August 2026Patch Merging Part 12.011842212951311291
531 July 2026Patch Merging Part 11.421839676055888537
631 July 2026Patch Merging Part 11.411839676055886814
730 July 2026Patch Merging Part 11.41839676055885216
823 July 2026Patch Merging Part 11.31839041357025338
918 July 2026Patch Merging Part 11.21838407329262535
1017 July 2026Patch Merging Part 11.11838407329260182
113 May 2026Patch Merging Part 10.141831432155575891
1226 April 2026Patch Merging Part 10.131830797770240017
1320 April 2026Patch Merging Part 10.121830163047265063
1416 April 2026Patch Merging Part 10.111830163047256695
1513 April 2026Patch Merging Part 10.11829528821316568
1629 March 2026Patch Merging Part 10.051828441623108525
1727 March 2026Patch Merging Part 10.041828441623105802
1825 March 2026Patch Merging Part 10.031827626365769218
1922 March 2026Patch Merging Part 10.021827626365762003
2022 March 2026Patch Merging Part 10.011827626365761309

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID739720
Live current players1
SteamPulse tracked peak23
Live count (today's peak floor)1
Price$9.37 (33% off from $13.99)
Free to playNo
Discount33%
Original price USD$13.99
Current price USD$9.37
Release dateDec 19, 2018
DeveloperLionsArt
PublisherLionsArt
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent90%
Positive reviews175
Negative reviews19
Total reviews194
Steam recommendations188
Achievements8
Average playtime forever1,128 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/739720/

Short description

Embark on an odyssey to a distant alien world through an ancient singularity. Establish your base, engineer indispensable bots, create cutting-edge equipment, and unravel the mysteries of civilizations lost in time. Welcome to a universe where the mind has defeated death.

About this game

Penkura combines top-down base building with first-person survival and exploration on an alien world. Build and expand your base, gather resources, automate work with programmable bots, encounter those who still inhabit this world, and uncover what happened to those who came before.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
64Adjustable Text Size
67Camera Comfort
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência
steam germany16Gewalt Schimpfwörte
igrs15Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $9.37
  • Highest observed: $9.37

Penkura's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.37, the highest is $9.37, and the first visible tracked price is $9.37. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -33%
  • Latest sale window: Oct 5, 2026 to Oct 5, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -33%, with a lowest recorded final price of $9.37 during rows named Steam sale. The latest recorded window starts Oct 5, 2026 and ends Oct 5, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.37, from Oct 5, 2026 through Oct 5, 2026. The latest run records $9.37 for 1 day of uninterrupted daily tracking with a listed discount from $13.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.37
  • Current list price: $13.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Penkura at $9.37 in USD, with a listed base price of $13.99 and a -33% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.37$13.9933%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.37.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.37$9.37No change33% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.37.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$9.37$13.9933% (Steam sale)Steam Store - Steam sale

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WARDOGS93,1955 October 2026 - 07:25:32 UTC399,748Not availableBULKHEAD
Valheim61,5215 October 2026 - 07:29:07 UTC498,478533,888Iron Gate AB
Slay the Spire 252,5545 October 2026 - 07:27:40 UTC574,638199,438Mega Crit
Project Zomboid43,9745 October 2026 - 04:47:56 UTC122,811467,999The Indie Stone
Palworld42,9235 October 2026 - 07:22:22 UTC2,101,535451,088Pocketpair
VRChat37,2705 October 2026 - 07:25:52 UTC74,217269,026VRChat Inc.
The Isle26,3814 October 2026 - 14:44:35 UTC27,916121,501Afterthought LLC
ARK: Survival Ascended16,8735 October 2026 - 07:05:30 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Path of Exile 216,0135 October 2026 - 07:00:49 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds15,5755 October 2026 - 05:14:38 UTC39,10324,686Jagex Ltd
BeamNG.drive11,2815 October 2026 - 04:10:35 UTC44,232392,944BeamNG
R.E.P.O.8,4285 October 2026 - 07:43:14 UTC266,908420,693semiwork

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