- Patch Merging Part 12.2 - 6 September 2026
Dev-Com Welcome, members of the Accord! Small patch fixing reported issues and adding improving M.M.C., it took some work, but from now on, all calculations done by the M.M.C. will be effected by the time dilatation, this means that when player falls a sleep to pass the time, the M.M.C. object materialization will speed up with the time. We also got information of items disappearing on rare occasions from the inventory, it is possible that the optimization we done to the memory allocation effected item transfer state, but for the moment we were not able to replicate this bug. We will keep investigating until the problem is found, the moment it's fixed we will release another small patch. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out.…
- Patch Merging Part 12.1 - 2 September 2026
Dev-Com Welcome, members of the Accord! Small patch fixing reported issues and adding improvements to the PRAWIA system based on player feedback. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Blufloir didn't convert to Blufloir Pistil when picking up, which prevented player for extracting seeds. This also prevented proper split stack. ◈ Medbay addon was being installed in the test mode. ◈ When player has a certain amount of items, the data provided by the inventory loops faster than the growbed seed check, allowing on rare occasion slip an item into seed container. ◈ Inventory and storage, had a refresh loop when setting a category. --------…
- Patch Merging Part 12.02 - 1 September 2026
Dev-Com Welcome, members of the Accord! Tiny patch fixing reported issues. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Items that could be used by both the bot and the player, were not useable from the inventory. ◈ Quick Slot didn't correctly trigger sound effects. ◈ Viledart was able to shoot while sleeping. ◈ Incorrect description of Biomass Powder Processor.
- Patch Merging Part 12.01 - 31 August 2026
Dev-Com Welcome, members of the Accord! Tiny patch fixing reported issues. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Code compiler didn't accept some of the standard commands.
- Patch Merging Part 12 - 31 August 2026
Dev-Com Welcome, members of the Accord! Patch Merging Part 12 brings the largest QoL improvements we have made to PRAWIA, together with the introduction of the new CODEX system and a considerable amount of work done behind the scenes. One of the biggest problems with PRAWIA was how difficult it could be for a new player to learn how to use it. Remembering every command, argument, target, item name, and the correct order in which everything needs to be written can become overwhelming. Unfortunately, Unreal Engine's standard widget system was not really designed for what we wanted to achieve here, so we had to create our own addition to it. Thanks to that, the PRAWIA Code Writing Window has been drastically improved. From now on, the moment the player starts typing, PRAWIA will automatically display possible commands and variables below the code line. The more the player writes, the more…
- Patch Merging Part 11.42 - 31 July 2026
Dev-Com Welcome, members of the Accord! A small QoL improvements to the PRAWIA language. Based on user feedback. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment ------------------------------------------------- ⊞ Improvements / changes / additions ⊞ ------------------------------------------------- - From now on, both >Collect and >Harvest >Loot will now out check if the Bot has any space in it's storage, if no, it will print message "Overburden Triggered!" and continue with the code. - From now on when using the code chunk >Collect >Harvest >Loot >Plant it won't care about ( ) if it's located in the name of the item. Example 1: >loot(J302)(Seed Container (Golden Malok)) >loot(J302)(Seed Container Golden…
- Patch Merging Part 11.41 - 31 July 2026
Dev-Com Welcome, members of the Accord! Tiny patch fixing an issue, with test content being available to the public. My apology for that, too much coffee too little sleep. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Wrong Infirmary description. ◈ Test content removed from the game.
- Patch Merging Part 11.4 - 30 July 2026
Dev-Com Welcome, members of the Accord! We have resolved approximately 95% of the head-bobbing issue. This has been a particularly difficult problem to address because Penkura uses a true first-person perspective, where the camera is directly connected to the player character’s body and its animations. The current solution reduces the issue as much as possible within the available time. Fully eliminating it will require the implementation of dedicated animations designed specifically around the true first-person system. For the moment, the fix does not apply while the player is crouching. Head-bobbing will remain active in the crouched position. We plan to address this in as soon as possible, but it is currently not one of our highest priorities, as our main focus must remain on developing new content. We are planning to recreate most NPC animations from scratch and improve many of the…
- Patch Merging Part 11.3 - 23 July 2026
Dev-Com Welcome, members of the Accord! A small patch to fix reported bugs and improve game performance. We have improve how save system (most of all Quick Save) collects data, which should smooth out the data flow, lowering the hitch strength when saving extensive gameplay. We have created our own custom "Garbage Collection" system for the Unreal Engine, removing the standard "Garbage Collection" which collects data from all the assets at the same time, creating a hitch of the strength that depends on the play time + amount of gameplay experience (shoots fired, UI interaction, items destroy, etc.). Thanks to this, we can cut data call sequence into chunks separate by groups lowering the hitch strength drastically. With the two additional security systems design to halt collection when saving/loading or level transitioning, gameplay should feel much more smooth and more resistant to cra…
- Patch Merging Part 11.2 - 18 July 2026
Dev-Com Welcome, members of the Accord! A small patch to fix reported bugs. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Biomass Powder Processor, didn't respect the list of items to process. ◈ Minor issue with Tired, Exhausted, and Well Rested effects stacking. ◈ Possible fix for locked doors not properly saving at Givinx. (requires more testing). ------------------------------------------------- ⊞ Improvements / changes / additions ⊞ ------------------------------------------------- ◈ We are improving the save system with auto cleansing system, which should control the save file, and optimize them even more. This change will improve the l…
- Patch Merging Part 11.1 - 17 July 2026
Dev-Com Welcome, members of the Accord! A small patch to fix reported bugs. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Bed clock, didn't showcase the correct Fatigue bar. ◈ Bio-Powder compressor didn't properly produce Bio-Powder. ◈ Bio-waste was not properly saved in Growbeds. ◈ Infirmary Medical M.M.C. didn't properly activated after build.
- Patch Merging Part 11 - 17 July 2026
Dev-Com Welcome, members of the Accord! Today, we are releasing a large content-focused patch following the completion of Penkura’s main technical and core systems. This update introduces two new buildings, a new branch of medical production, 22 new items, the Achievement System, a major expansion of player status effects, and the first collection of Crystal Tome stories scattered throughout the world. Let’s go through the new additions. Two New Buildings This patch introduces two new buildings: the Infirmary and the Biomass Powder Processor. Both structures are connected to the expansion of Penkura’s medical and biological production systems, although they serve very different purposes. The Infirmary The Infirmary introduces the Medical M.M.C., a specialized version of the standard M.M.C. designed for the production of medicine and other medical supplies. While the standard M.M.C. is a…
- Patch Merging Part 10.14 - 3 May 2026
Dev-Com Welcome, members of the Accord! In this small patch, we are adding two things to the game. The first is a dedicated crash report system. This should help players provide us with rare, but incredibly important, data that will greatly help us improve the game even further. The second is a dedicated Quick Wheel for controller support. With the number of usable items available in the game, the quick bar is an important feature. Until now, players using controllers were unable to use it, as it was bound to the keyboard only. Because of that, we created our own Quick Wheel system from scratch, designed specifically for controllers. I am certain that there are still a few things to iron out, as my experience with a controller is based on only a few hours of gameplay. Of course, the Quick Wheel is not a replacement for the quick bar. The Quick Wheel is activated with a controller, not t…
- Patch Merging Part 10.13 - 26 April 2026
Dev-Com Welcome, members of the Accord! In this small patch we are adding Cloud Saving to the game, we decided that thanks to finishing the save system, it's about time to safely add the Cloud Saving system. We tested this system on both Windows and Linux, but we didn't had a chance to test it on Mac or Steam Deck, (we know that Penkura works fine on Steam Deck, but without any testing environment it's very hard to check any feature). As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Fixed an issue with Large Depot double pressing the interaction screen. ------------------------------------------------- ⊞ Improvements / changes / additions ⊞ ---…
- Patch Merging Part 10.12 - 20 April 2026
Dev-Com Welcome, members of the Accord! This is tiny patch to fix issues reported by the players. We are also adding a quickslot button setters directly in the additional window menu, that appears when right clicking an item in the inventory. This was done to make it easier for people to set items in the quickslot interface with the controller. We used that opportunity to also visually improve the entire UI, making it more visible and easier to use. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ An issue with Main Menu opening up when quickly leaving the storage. ------------------------------------------------- ⊞ Improvements / changes / add…
- Patch Merging Part 10.11 - 16 April 2026
Dev-Com Welcome, members of the Accord! This is tiny patch to fix issues reported by the players. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ In first Lazarus chamber, mouse cursor sometimes is not rendered correctly. ◈ M.M.C. causes instability to the game, when adaptive queue is activated. ◈ Added 1 meter of range to the storage detection system to prevent auto closing at the end of interaction range. ◈ Collision fix to one of the boulders type in the Mining outpost.
- Patch Merging Part 10.1 - 13 April 2026
Dev-Com Welcome, members of the Accord! In this patch, we are introducing a new PRAWIA code chunk that will allow bots to use Growbeds not only for harvesting, but also for planting. This simple code chunk, called >Plant, handles dozens of functions and showcases that bots are now able to perform much more complex mechanics in the game than simply going somewhere and picking something up. This is an important step toward even more advanced code chunks, allowing bots to, for example, keep track of M.M.C. or C.A.T. requirements. That, however, will come in the near future. With the addition of this new code chunk, we are also optimizing the code system to make it much simpler to use. From now on, nearly all code chunks understand building name IDs, and they will use the >Go function automatically if the system detects that the object of interest is beyond its interaction range. Below is a…
- Patch Merging Part 10.05 - 29 March 2026
Dev-Com Welcome, members of the Accord! This is a small patch to fix issues found by the community, thank you to everybody for all the bug reports. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Portable Geological Extractors radiation was so high when aiming, it cause damage to bots and organic life forms, radiation is lowered so that only firing causes damage. ◈ While using the refinery, the UI of the ore allocation was on top of the pause UI. ◈ Gamepad connection ping was effecting Map Movement while controlling bot. ◈ Player was able to self bash on rare occasion when switching between tools. ----------------------------------------------…
- Patch Merging Part 10.04 - 27 March 2026
Dev-Com Welcome, members of the Accord! This is a small patch to fix issues found by the community, thank you to everybody for all the bug reports. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ After loading the game after finishing the mission Eyes, Ears and Mind, the IMP and TRX Ammo, from the first base did not properly reunlock. ◈ Blueprint Repository, didn't properly close with the interaction key, and required ESC to close. ◈ Tirix Power Plant, was not added to the Save package. ◈ Flowers and Mushrooms on growbed didn't save their development state. ◈ Enhanced Atmo-Grower didn't save their light settings. ◈ Partial Controller Support,…
- Patch Merging Part 10.03 - 25 March 2026
Dev-Com Welcome, members of the Accord! In this patch, we had to recheck all the files, as after last massive patch, we started to encounter weird engine related issues, mostly files not communicating properly. Because of that, we are doing a clean binary recheck, which may lead to redownloading entire game, this should improve game stability. Also for this patch only, auto save and quick save while being in RTS Mode, or while controlling a bot, is turn off, after fixing minor logic error, it will be back online. As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community. LINK ----> https://discord.gg/2ukYHQm Till the next Dev-Com over and out. Penkura Main Branch Adjustment --------------------- ⊞ Bugs/Errors ⊞ --------------------- ◈ Ore Veins, didn't save their state. ◈ Ore Clusters didn't save their property. ◈ Cro…