SPSTEAMPULSELIVE ANALYTICS
Neos VR

Neos VR Steam metadata

Frooxius | May 4, 2018 | game

Released

0players observed · 10 October 2026 - 11:34:24 UTC

IndieMassively MultiplayerAnimation & ModelingDesign & IllustrationEducation

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)41,109
  • Revenue (VGI)No data available
  • Review score48% positive

Neos VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)41,109
  • Revenue (VGI)No data available
  • Review score48% positive
  • Total reviews1,973
  • Release dateMay 4, 2018
  • DeveloperFrooxius
  • PublisherSolirax

Genres: Indie, Massively Multiplayer, Animation & Modeling, Design & Illustration, Education

Company pages: Developer: FrooxiusPublisher: Solirax

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Neos VR Steam metadata

Neos VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/740250/metadata
Steam Communityhttps://steamcommunity.com/app/740250
PCGamingWiki search
IGDB searchSearch IGDB for Neos VR

Reviews, pricing, and metadata

Review summary

Mixed

48% positive, 940 positive, 1,033 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Co-op

Achievements

Not available

Platform releases
  • Steam 4 May 2018

Latest Steam announcements

  • Cloud Services Farewell - 20 August 2025

    Hello NeosVR community,As previously announced via email, we will be winding down NeosVR’s cloud services. This means that online cloud-based features will no longer be available.NeosVR will remain playable in local, LAN, and virtual LAN settings, so you can continue enjoying the experience with friends and communities in those ways.We want to sincerely thank you for being part of this journey. Your support and creativity have been invaluable. We’re also excited to share more about our upcoming projects soon, and we hope to see you there.With appreciation, The Neos Team

  • 2021.11.10.1253 - Fix random world crash due to race condition in physics events - 10 November 2021

    Just another small patch! Found a race condition bug that was causing random world crashes, should be fixed up (also did some changes under the hood to help catch some potential errors early). Also The Universe locale had a mistake in the credits, this should fix it up! Compatible with previous builds. Tweaks: - Added missing credit to The Universe Bugfixes: - Fixed race condition in physics event dispatch, resulting in random world crashes when using haptic volumes (discovered with @MattyK)

  • 2021.11.10.899 - The Universe locale updates, more diagnostics for freezing bug - 10 November 2021

    Hello everyone! Just another small patch sorry! I'm winding down a bit from things, I'll be taking a week or two break, so there won't be much updates. Here's just a few updates to The Universe locale and some more info to help diagnose the random freezing bug. Compatible with previous builds. Tweaks: - Added more information and tweaks to the watchdog mechanism to help diagnose Neos randomly freezing (based on logs by @Enverex, @orange, @Ryuvi | Technical Artist and @AshtonSparx, GH #3265) - Neos will now try to crash a world when the sync thread doesn't respond, instead of freezing indefinitely -- Please send us logs when this happens though! - Updated "The Universe" credits formatting - Merged Czech locale additions and tweaks by @rampa_3 (UTC +1, DST UTC +2) - Merged Japanese locale addition by @Aesc/あすく - Merged Russian locale addition by @Shadow Panther - Merged Korean locale upda…

  • The Universe is now out! Narrative powers of 10 educational experience in VR - 10 November 2021

    Hello everyone! We are proud to announce that we have just released The Universe in Neos! In this narrative educational experience you'll travel from the simplest elementary particles to the entire observable universe. Education is something that's always been close to our hearts and where Neos has its roots. Back in 2015 we built the "Neos: The Universe" for GearVR in the Oculus & Samsung Creator Jam, with the dream of one day being able to rebuild this experience in VR. You can imagine our excitement that we were now able to do just that and make a number of improvements and additions to Neos' world building tools along the way! Not only that, but we made the experience better - thanks to Neos it's implicitly multiplayer, the objects are grabbable, it's integrated with Wikipedia and some educational worlds by you, our community and you can easily add your own items and compare their s…

  • 2021.11.7.794 - World saving bugfixes, watchdog mechanism to diagnose lock-ups - 7 November 2021

    Hello everyone! Pushing another maintenance build, mostly with bugfixes and things to help with diagnose some more errors. Compatible with previous builds. New Features: - Added engine watchdog mechanism, which will print out diagnostic information when Neos hardlocks (freezes) (based on reports from @AshtonSparx, @AdmiralSoap, @Alex Thorin, @Party_Grunt, bontebok, @orange, @Nordwig, @Cyro and others, GH #3265) -- This should significantly help us solving cases of hard freezes and lock-ups -- If your Neos freezes, leave it running for at least a minute before killing the process and then send us the logs Tweaks: - Updated dependencies to latest version (notably SignalR Client) - Added diagnostics for stream messages to the watchdog mechanism - The watchdog mechanism will now dump the currently processing sync message when Neos is frozen for longer than 30 seconds for diagnostic purposes…

  • 2021.10.30.625 - Removed any token functionality from the build on Steam - 30 October 2021

    Hello everyone! We're pushing an emergency build based on request from Valve to make sure comply with their rules and guidelines, which at this time unfortunately means removing any token functionality from the build. We might not need to necessarily remove everything, but we're being proactive and removing everything we can as a first step - we can always refine this later. The functionality is conditionally compiled out, so it's not present in the build at all. You can also learn more about the situations here: https://wiki.neos.com/Neos_Credits/Steam_Changes New Features: - Added TokensEnabled LogiX node -- This provides whether tokens are supported by the user running the build - Added TokensSupportedDriver component -- This allows driving a bool depending whether the local user uses a build that supports the token functionality Tweaks: - Removed any token related functionality (NCR…

  • Halloween Giveaway stream, Upgraded LNL protocol (less desync), Steam Voice - 29 October 2021

    Hello everyone and welcome to another of our weekly updates! With Halloween upon us, we have been preparing a special livestream for everyone, with some fun games where you can win some free space. Make sure you don't miss it this Sunday if you'd like some Neos spooks! On the development side, we upgraded the LiteNetLib library from our custom fork to a new official version. This brings large number of official improvements to the network transport and with it significantly reduced chance of desync due to queued packets, particularly for users with poor connections and high latency, making it easier to enjoy intercontinental sessions. The cloud variable system now allows you to delete any variables you have created as well, making it easier to reuse your quota and experiment with the system! Neos now also supports the Steam Voice API as audio input, making it easier to play with Steam L…

  • 2021.10.26.9 - Hotfix for LNL protocol regressions - 26 October 2021

    Got another patch for two bugs that came up with the new LNL in the wild. Should fix people not being able to connect in some cases (this is actually regression due to our custom fork of LNL having a fix for this, but the official one not having one) and crashes in some cases due to unrealible packets being too big. Compatible with previous, but update is recommended to avoid issues! Bugfixes: - Fixed wrong version of LiteNetLib.dll file in the headless build preventing the headless from booting (reported by @Raith | Programmer and @Shadow Panther ) - Fixed headless not being able to start without login credentials - Fixed regression causing users to randomly disconnect due to receiving WSAENETRESET network error (generally this is harmless) (reported by @ohzee through QC channel, @AshtonSparx and @Ba'Gamnan91, GH #3252) - Fixed crash when unreliable messages exceed the maximum packet s…

  • 2021.10.25.1351 - Upgraded LNL protocol, Steam Voice, deleting cloud variables - 25 October 2021

    Hello everyone, got a new build for you with a bunch of important changes and additions! Notably the LiteNetLib library used for network transport has been upgraded to the latest version from source (+ a few tiny modifications). Originally we were using fork from 2016 with a large number of our modifications, but those are no longer necessary as the official version implements the optimizations and bugfixes that Neos needed. A very important improvement is that the library also merges smaller packets into a bigger one now and has a number of other improvements, which should significantly help decrease the occurrence of desync due to queued packets. Big thanks to @Shifty | Quality Control Lead, @Epsilion, @聖なる人 (Holy), @BlueBoyBlitz, @epicEaston197, @rampa_3 (UTC +1, DST UTC +2), @Turk, @Komdog, @Vegasx, @Beaned, scribbz, @Blaze, @Snooper, @Max | Mentor | Moderator and other @Danger Test…

  • Metaverse Maker Contest 2021 Winners & Honorable Mentions (part 2 of 2) - 19 October 2021

    Read part 1 If you haven't read the part 1 yet, you can find it here: https://store.steampowered.com/news/app/740250/view/4626878047727213964 Avatar: Accessories 1st place - Badge Maker (by yakiringo & Rabbuttz) Ever wanted to put a bunch of pin up buttons on your avatar's clothing? This world make it very easy to make them! Simply drop in a picture in a frame and press a button for a pin up button to pop out. It also features a box with camera so you can easily take picture of yourself, an image crop tool for any other pictures and tool to make the buttons easily attachable. 2nd place - Shop MrSB (by komashiba) If you like Shiba-themed accessories this place is for you! This cozy shop has water bottles, backpacks, developer and LogiX tooltips, hats and glasses for your avatar! 3rd place - MultiStaff (by Eventide) Multi-tools are one of the staples of Neos and everybody's approach to th…

  • Metaverse Maker Contest 2021 Winners & Honorable Mentions (part 1 of 2) - 19 October 2021

    Hello everyone! With the conclusion of the Metaverse Maker Contest, we're excited to bring you the winners and honorable mentions this year! But first, everyone has done an outstanding job. The level of creativity, imagination and skills you have brought in this year has made it very difficult to pick the winners (and even the honorable mentions), particularly the World: Social and World: Game categories which were very contested this year. Even among larger number of judges (Medra, Frooxius, Probable Prime, Canadian Git and Jak Wilmot) we had to use the audience vote to break a number of ties, as everyone had their own favorites. Whether you placed or not, you should be proud of what you've made this year and what you learned by building such amazing content - those skills and experiences are something that will stay with you forever. Also also last, but not least, huge thanks to @Medr…

  • 2021.10.17.1326 - Improved text editing, bugfixes, Minecraft2Neos importer tool - 17 October 2021

    Hello everyone! Sorry again for lack of builds, with all the craziness around MMC it's a bit difficult to find time to work on them, but here's a bunch of goodies and fixes! Notably there's some improvements to text editing. I've also done some internal refactoring to a bunch of things, including separating logic for running headless so it's easy to write code to do batch operations to worlds and other engine operations. To test it out I wrapped a functionality of the Minecraft import support into a nice standalone tool that makes it pretty hassle free to import Minecraft worlds to your account! It's also very simple, under 100 lines of code (the source is open, you can check it out below). Also adding MMC21 badges to the build. They're not assigned yet, we're still working on that and it's going to take a bit, but this is just so the build is ready for them. Also this build is compatib…

  • 2021.10.11.1175 - DataPreset "SetValues", fixes for dynamic variable spaces... - 11 October 2021

    Hello everyone! I got a new build for you, just a small one to push a few smaller additions, improvements and bugfixes. I didn't have much time to work on builds over past week or so as I was busy checking out every single MMC entry as one of the judges (there's so much cool stuff you've made!) and it'll be still a bit difficult in the upcoming days as we'll be finalizing the judging, but hopefully I'll pick up on pushing out builds again slowly. Notably handling of capturing in-game photos is a bit better now - e.g. when you're a spectator and the photo cannot spawn, it'll still be auto-saved to your inventory if you have that enabled! Also fixed up some more issues with dynamic variable spaces not initializing variables or resets properly. New Features: - Added "SetValues" impulse target to DataPreset, which will load up the current values/targets from the target fields/references (re…

  • 2021.10.6.332 - Fix crashes due to audio clips, tweaked audio output buffering - 6 October 2021

    Just a small patch, fixing a case of crashes and some more audio buffer tweaks. Compatible with previous build, no need to intermediately update. Tweaks: - Tweaked audio buffer behavior for audio output device some more to reduce cases where the latency increases too much Bugfixes: - Removed MP3Source from CSCore codec list for the time being given it's not currently stable -- This fixes random crashes when MP3 assets are corerced into StaticAudioClip (reported by @WallTack, GH #3144) -- Please do NOT attempt to force formats that aren't officially supported to be used. Even if this works in some cases, it can break at any moment or cause severe issues in other cases, requiring us to disable it. You can see supported formats for each asset type in log on Neos' startup

  • 2021.10.5.1054 - More LogiX color nodes, updated CSCore & other audio code - 5 October 2021

    Hello everyone! Relatively small update with a few additions and update of the CSCore library which is used for a number of audio features (audio input, output and decoding audio formats), hopefully resolving a number of issues here and there. We've also switched from youtube-dl to youtube-dlp which has much more frequent updates and might help with some of the YouTube issues, but we'll have to see how it fares. There will likely be few builds and smaller ones while the MMC judging is going on, there's a lot of worlds to go through sorry! ^^; Plus I want to avoid accidentally breaking (too much) stuff to avoid breaking any entries during this period too. New Features: - Added NullOutputWhenAllAreNull to StringConcatenationDriver, which will drive the target string to null if all input strings are null (based on feedback by @Banane9) - Added color LogiX nodes for "Add" operation for indi…

  • 2021.10.3.784 - MMC21 category, Leaky Impulse Bucket node, world browser tweaks - 3 October 2021

    Hello everyone! Got a few smaller goodies for you, mostly some fixes and additions and new MMC21 category for easier discovery of the entries! I've done a few tweaks to the world browser as well, notably it now shows which worlds you've already visisted. New Features: - Added "(visited)" indicator to world items, to help visualize which worlds have you visited before -- Note that this resets when you reset your local database -- When you open the world, it won't update immediatelly, sometimes the view needs to be refreshed. We'll look into makig it update quicker if needed in the future - Added MMC21 category to the world browser -- This allows exploring random MMC21 entries - the category uses random sorting order so time of submission doesn't play a role -- The category will display all of the submissions on a single page (this is due to last year some people forgetting the other page…

  • Collider workflow improvements, Color LogiX nodes, switching to CloudFlare CDN - 1 October 2021

    Hello everyone and welcome to another weekly update! First of all, congrats to everyone on finishing your MMC 2021 projects! Whether your project is big or small, you should be proud of the work you've done and the creativity you've shared with the rest of the community. We can't wait to check all the awesome submissions out! We have been finishing our own The Universe experience, adding a few more new features to Neos that should help out every creator. Notably we made it easier to setup simple colliders! Most of the shapes (Sphere, Box, Capsule and Cylinder) can now auto-calculate their size from the geometry using a precise method, making sure the shape is wrapped as neatly as possible. There's a quick way to visualize them as well. If you need to mass update font, font colors or font material in a hierarchy, you can also utilize the new Text Renderer Wizard tool. Based on community…

  • 2021.10.1.551 - GZip compression for API calls, UnitScale fix for ScrollRect - 1 October 2021

    Another small patch, enabling GZip compression for API calls which should help significantly reduce network bandwidth usage and speed up the responses a bit. Also bugfix for the new UnitScale breaking some behaviors like scroll rects. Compatible with previous builds. Optimizations: - Enabled GZip compression on the cloud API responses, which should reduce the latency and network bandwidth usage Bugfixes: - Fixed ScrollRect and potentially other behaviors not compensating for the UnitScale of the Canvas (reported by @Lexevo)

  • 2021.10.1.73 - Added fallback asset URL in case of DNS name resolution failures - 1 October 2021

    Hello everyone, pushing a small patch that has fallback logic for the new CDN since some users ran into issues to their DNS records taking a while to update, this should help mitigate the issue. I'm sorry for the trouble it's caused! I'll keep the previous build on Steam the one before the switch just in case, hope this helps though. This should generally resolve itself within a day or so (depending on your DNS server), you can also try mitigation steps in 📢announcements Build is compatible with previous. Tweaks: - Added fallback to direct non-CDN URL when the CDN fails to name resolve to help people with DNS servers that take an unusual amount of time to update (based on reports by @ProbablePrime | Docs, @Shadow Panther , @zangoose, @Enverex, @3x1t_5tyl3, @H3BO3, @ItsDusty , @Detective Bot, @epicEaston197 and others) - Merged Japanese locale update by @Aesc/あすく - Merged Russian locale…

  • 2021.9.29.842 - Auto-computing primitive collider sizes to fit geometry/hierachy - 29 September 2021

    Hello everyone! Another small build with some improvements, here's a bunch of functions to easily setup different types of primitive colliders! Most of them now have a method to automatically calculate one based off the geometry/objects in the hierarchy through the inspector, so you don't have go guess their sizes. There's also a quick way to visualize them too. We'll have a better method in the future, but this one was quick and non-invasive to implement. New Features: - Added "Set from local/global bounds (precise)" to BoxCollider -- This uses the precise bounding box calculation which transforms every vertex for mesh based sources -- Note that the computation runs asynchronously, so the result might not get assigned immediatelly - Added "Set From Precise Bounds" to Sphere Collider -- This actually computes an exact bounding box sphere for the hierarchy and geometry, which can provide…

Patch notes and updates

S.noRelease datePatch nameGID number
120 August 2025Cloud Services Farewell1808601382414161
210 November 20212021.11.10.1253 - Fix random world crash due to race condition in physics events4186653626163428832
310 November 20212021.11.10.899 - The Universe locale updates, more diagnostics for freezing bug4186653626162535136
47 November 20212021.11.7.794 - World saving bugfixes, watchdog mechanism to diagnose lock-ups4186653398780990795
530 October 20212021.10.30.625 - Removed any token functionality from the build on Steam4186652357030935889
626 October 20212021.10.26.9 - Hotfix for LNL protocol regressions4103335143121886732
725 October 20212021.10.25.1351 - Upgraded LNL protocol, Steam Voice, deleting cloud variables4103335143121640398
817 October 20212021.10.17.1326 - Improved text editing, bugfixes, Minecraft2Neos importer tool4698935641767563794
911 October 20212021.10.11.1175 - DataPreset "SetValues", fixes for dynamic variable spaces...4069556867219843163
106 October 20212021.10.6.332 - Fix crashes due to audio clips, tweaked audio output buffering4069556867199535546
115 October 20212021.10.5.1054 - More LogiX color nodes, updated CSCore & other audio code3938951840899042013
123 October 20212021.10.3.784 - MMC21 category, Leaky Impulse Bucket node, world browser tweaks3938951840891084156
131 October 20212021.10.1.551 - GZip compression for API calls, UnitScale fix for ScrollRect3938951840883198887
141 October 20212021.10.1.73 - Added fallback asset URL in case of DNS name resolution failures3938951840882008375
1529 September 20212021.9.29.842 - Auto-computing primitive collider sizes to fit geometry/hierachy3938951840876682405
1628 September 20212021.9.28.865 - MultiSet color for text, fixed UIX bug, tag3936699406888300267
1728 September 20212021.9.28.28 - World Text Renderer Wizard, Button Dynamic Impulse Trigger3936699406886165227
1827 September 20212021.9.27.743 - New LogiX Color nodes, recalculating blendshape normals/tangets3936699406884364116
1923 September 20212021.9.22.1431 - (Un)Escape string node, Proportional duration tween, bugfixes3936699406867907810
2022 September 20212021.9.21.1057 - Fixed headless not being able to save worlds3936699406864692947

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID740250
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateMay 4, 2018
DeveloperFrooxius
PublisherSolirax
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent48%
Positive reviews940
Negative reviews1,033
Total reviews1,973
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Welcome to the metaverse! A shared social universe where both casual users and creators coexist. Play and explore with your friends, collaborate with your coworkers or grab powerful building tools and create something new right inside VR.

About this game

Neos VR is a metaverse engineered for the unknown! It’s one of the most versatile and feature rich metaverses for virtual reality, designed so everybody can find something interesting or useful to do in a social setting. It serves as a casual hangout experience with multimedia and games, creator, builder and developer sandbox, professional work tool, educational experience and much more! We believe that social VR should be part of everyone’s life, no matter what they do and it should enhance how they communicate and share their ideas and lives with others. We have built Neos to give your mind superpowers. Come join our diverse and creative community and bring your own uniqueness to the shared universe! Here are some of the major features that Neos VR offers: State of the art avatar system Import, build and setup your avatar completely in-game Fully configurable full body IK with up to 11 tracking points (head, hands, hips, feet, chest, elbows and knees) Blendshape support with automatic viseme setup Interactive dynamic bones with collisions and grabbing Quickly add accessories or modify in-game - adding a hat is as simple as putting it on your head Visual scripting to add unique customizations and behaviors Social Features Virtual camera - captures photos, stereo, 360 or even object cutouts, with configurable resolution Easy media sharing - copy and paste video files (including YouTube links), music, pictures and 3D models instantly into any world for free. Everything is fully synchronized Friend system - see when your friends are online and which worlds are they in Messaging system - send messages, invites and even arbitrary objects in-game Twitch integration for next level interaction with audience - chat with custom emote support and visual scripting access for interactive worlds Fully featured Desktop mode - play without VR! First person mode - interact from the viewpoint of your character! Any tools, gadgets and guns are automatically posed and fully usable Third person mode - want to see your avatar when you socialize or build? This mode is ideal for you and all the interactions still work! Freeform Camera mode - decouple the view from your c…

Supported languages

English, Japanese, Czech, German, Simplified Chinese, Korean, Turkish, French, Finnish, Dutch, Norwegian, Russian, Polish

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
9Co-op
38Online Co-op
48LAN Co-op
27Cross-Platform Multiplayer
52Tracked Controller Support
53VR Supported
18Partial Controller Support
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 10, 2026 to Oct 10, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Neos VR's USD price history spans from Oct 10, 2026 to Oct 10, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Neos VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 10, 2026 through Oct 10, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Neos VR at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-10$0.00$0.00No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,018,88010 October 2026 - 11:42:18 UTC1,818,368
2Once Human15,88410 October 2026 - 10:45:54 UTC231,343
3Dota 2799,56210 October 2026 - 11:42:04 UTC1,291,328
4Wallpaper Engine98,19010 October 2026 - 11:13:28 UTC150,271
5Party Animals5,22410 October 2026 - 08:26:24 UTC57,806
6Astral Party 4,40210 October 2026 - 11:43:14 UTC18,951
7Escape From Duckov4,68410 October 2026 - 11:18:09 UTC301,322
8Brotato8,64010 October 2026 - 09:17:34 UTC23,754

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat168,78810 October 2026 - 11:43:01 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust112,81010 October 2026 - 11:41:34 UTC259,6461,403,838Facepunch Studios
Valheim100,13310 October 2026 - 11:43:27 UTC498,478533,888Iron Gate AB
Wallpaper Engine98,19010 October 2026 - 11:13:28 UTC150,2711,008,495Wallpaper Engine Team
WARDOGS97,95910 October 2026 - 10:10:12 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero64,90110 October 2026 - 10:21:29 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 264,03110 October 2026 - 11:04:36 UTC574,638199,438Mega Crit
Stardew Valley63,57010 October 2026 - 11:16:10 UTC236,6141,016,067ConcernedApe
Geometry Dash54,79710 October 2026 - 11:08:08 UTC108,707646,789RobTop Games
Palworld50,58010 October 2026 - 11:01:41 UTC2,101,535451,088Pocketpair
Project Zomboid50,39310 October 2026 - 11:10:33 UTC122,811486,203The Indie Stone
Terraria43,36810 October 2026 - 11:34:06 UTC486,9181,521,492Re-Logic

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS434,81910 October 2026 - 11:42:04 UTC3,236,0272,744,193PUBG Corporation
AION 2259,27410 October 2026 - 09:07:00 UTC372,8726,962NC
Bongo Cat168,78810 October 2026 - 11:43:01 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust112,81010 October 2026 - 11:41:34 UTC259,6461,403,838Facepunch Studios
WARDOGS97,95910 October 2026 - 10:10:12 UTC399,748Not availableBULKHEAD
Delta Force86,90610 October 2026 - 10:34:37 UTC246,418197,579Team Jade
War Thunder73,18610 October 2026 - 11:42:41 UTC125,317781,076Gaijin Entertainment
NARAKA: BLADEPOINT41,80510 October 2026 - 11:00:44 UTC385,770302,33024 Entertainment
VRChat37,54710 October 2026 - 10:54:13 UTC74,217269,026VRChat Inc.
Escape from Tarkov32,07110 October 2026 - 10:58:55 UTC46,24966,597Battlestate Games
DayZ29,36210 October 2026 - 10:05:28 UTC78,739460,377Bohemia Interactive
Path of Exile 222,52910 October 2026 - 11:19:02 UTC578,562226,998Grinding Gear Games

Animation & Modeling

GameLatest observed playersTracked peakReviewsDeveloper
Wallpaper Engine98,19010 October 2026 - 11:13:28 UTC150,2711,008,495Wallpaper Engine Team
VTube Studio13,64810 October 2026 - 11:16:09 UTC23,5116,878DenchiSoft
Blender11,62510 October 2026 - 08:47:13 UTC16,23886,547Blender Foundation
YoloMouse - Cursor Changer10,22510 October 2026 - 09:07:21 UTC13,7932,996Dragonrise Games
Aseprite5,27310 October 2026 - 11:19:02 UTC7,07227,057Igara Studio
Desktop Mate4,31210 October 2026 - 11:22:04 UTC18,3198,762infiniteloop
Anima Engine1,90210 October 2026 - 06:59:25 UTC2,411778MarroIndustries
Live Wallpaper1,59210 October 2026 - 10:50:34 UTC5,699739Fionnshare
Krita1,4669 October 2026 - 22:16:07 UTC1,9687,752Krita Team, Krita Community Contributors
Warudo1,25810 October 2026 - 10:58:27 UTC1,709655Hakuya Labs
Stream Avatars1,0499 October 2026 - 17:45:19 UTC1,3882,426Travis Miller
Mouse X1,03310 October 2026 - 09:43:31 UTC1,054434CenterPoint Gaming

Design & Illustration

GameLatest observed playersTracked peakReviewsDeveloper
Wallpaper Engine98,19010 October 2026 - 11:13:28 UTC150,2711,008,495Wallpaper Engine Team
Blender11,62510 October 2026 - 08:47:13 UTC16,23886,547Blender Foundation
YoloMouse - Cursor Changer10,22510 October 2026 - 09:07:21 UTC13,7932,996Dragonrise Games
Aseprite5,27310 October 2026 - 11:19:02 UTC7,07227,057Igara Studio
ShareX2,40910 October 2026 - 07:59:16 UTC3,7468,265ShareX Team
Live Wallpaper1,59210 October 2026 - 10:50:34 UTC5,699739Fionnshare
Krita1,4669 October 2026 - 22:16:07 UTC1,9687,752Krita Team, Krita Community Contributors
RPG Maker MZ1,16210 October 2026 - 10:08:24 UTC1,4872,226Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
Stream Avatars1,0499 October 2026 - 17:45:19 UTC1,3882,426Travis Miller
Mouse X1,03310 October 2026 - 09:43:31 UTC1,054434CenterPoint Gaming
RPG Maker MV62110 October 2026 - 10:08:33 UTC1,3618,798Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
Wallpaper Animator5509 October 2026 - 15:42:22 UTC86523Kinett

Education

GameLatest observed playersTracked peakReviewsDeveloper
YoloMouse - Cursor Changer10,22510 October 2026 - 09:07:21 UTC13,7932,996Dragonrise Games
HudSight - crosshair overlay1,83410 October 2026 - 09:08:26 UTC4,2255,733Eduard Kozadaev
RPG Maker MZ1,16210 October 2026 - 10:08:24 UTC1,4872,226Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
RPG Maker MV62110 October 2026 - 10:08:33 UTC1,3618,798Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
GameMaker3809 October 2026 - 22:49:10 UTC5832,926YoYo Games Ltd.
Action! - Gameplay Recording and Streaming26410 October 2026 - 06:24:44 UTC5487,465Mirillis
RPG Maker VX Ace1689 October 2026 - 19:33:29 UTC1,0065,135Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
RPG Maker XP16110 October 2026 - 07:24:33 UTC1,4161,979Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
Clickteam Fusion 2.511210 October 2026 - 09:59:44 UTC1892,009Clickteam
Home Planner - Design Room 3D - Pro4810 October 2026 - 08:53:37 UTC136329Room Planner Ltd
SRPG Studio379 October 2026 - 22:38:48 UTC76139SapphireSoft
Pixel Game Maker MV3710 October 2026 - 08:36:58 UTC62597Gotcha Gotcha Games, KADOKAWA

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