- Blackshift 2.6.6 Released - 12 September 2026
Bug FixesFixed replays of some very old plays which had stopped replaying properly on newer versions of the game.Fixed a bug where the camera would sometimes glitch out when viewing a replay, when the original player used a save point.Fixed a bug where, on some levels, the "revealing a secret area" effect would wrongly apply to a larger area than just the secret area being revealed.Graphical and UI ChangesThe game will now "sleep" and stop burning CPU cycles when you're idle in the Level Pit menus.Improved graphics for when a laser touches a silicon crystal.
- Blackshift 2.6.5 Released - 9 September 2026
This update fixes a bug where the Level Pit could become unresponsive after playing a level.
- Blackshift 2.6.4 Released - 5 September 2026
Level Pit and Editor changesThe level pit now marks levels you haven't played yet with a twinkle icon.Your unpublished levels are now sorted by the time you last edited them.You can now right-click to spin more enemies in the Editor.Bug FixesFixed a bug where the shield item would not unlock even after completing level 2/9.Fixed a crash bug when editing published levels.
- The Radiant Update - 3 September 2026
Graphical Changes Added a new lighting system called "Radiance". Makes stuff look nicer but if it's too heavy on your machine you can turn it off in the options. Renamed the "Glow Effects" option to "Bloom". Added a bit more variety to the soil tiles. Bug Fixes Fixed a bug where, if you managed to destroy a silicon crystal with an explosive, the game could wrongly record which silicon crystals you collected. Fixed a bug where if you enabled the Level Pit Timer it would sometimes not be enabled when you quit and ran the game again. Fixed a bug where the framerate would sometimes drop the first time you saw certain objects. Fixed a bug where Blackshift could sometimes crash on exit. Graphical Bug Fixes Fixed a bug where there would sometimes be gaps between a level's outer walls and the surrounding decorative terrain. Fixed a bug where the particles dropped by the glowing maze-runner enem…
- Blackshift 2.5.6 Released - 7 April 2026
Fixed a bug that stopped one of the new items introduced in the last update from being unlocked. The Mac version no longer supports Apple's Game Mode. I'm sorry, the popup is just too annoying.
- Blackshift 2.5.5 Released - 7 April 2026
Bug Fixes: Fixed an editor bug where, if you placed an enemy gate, then placed some enemies, then deleted the enemies, the gate would open and would never close again. Fixed a bug where, if the last diamond in the level disappeared by being overwritten by a copier, the diamond gates would show zero but not open. Fixed a design bug in level 6/4 that let you skip a puzzle. Graphical Changes: Reduced the prominence of dark spots in the soil texture that could look like holes even though it's just normal ground you can drive over. Added an option to turn on Triple Buffering. Added an option to use multi-threaded rendering. New Editor Stuff: Added the item from one of the very secret levels that turns you into a bullet. It's unlocked if you've beaten that level. If you've beaten the other very secret level, this now unlocks another item in the editor. It's not something that appears in the l…
- Blackshift 2.5.4 Released - 22 March 2026
This update fixes a bug that caused glitchy artifacts to appear on soil tiles on some hardware.
- Blackshift 2.5.1 Released - 21 March 2026
Bug fixes: Fix mirror shadows drawing wrong when mirrors retract underground. Fix bullet directors behaving oddly on slow floors. Fix possible crash when clicking "Discard Edit" in the Level Pit.
- The Clockwork Update - 21 March 2026
Bugs Fixed Fixed a bug where, if something triggered a laser pad and was instantly killed by the resulting laser, part of the laser would hang around afterwards. Fixed a bug where, if a block was destroyed by a grill, and that block was attached to nearby blocks hanging over pits, the nearby blocks would remain hovering above the pits instead of falling in. Fixed a bug where explosions could cause items to play unrelated animations. Fixed a bug where right-clicking an item in the editor to change it wouldn't trigger autosave. New Stuff Added flip-flops Added bullet directors Added blue portable mirrors Added shrubs Added a couple of new decorative floor tiles Editor Changes You can now press the Delete key to delete everything you've selected with the Select tool. When right-clicking items to change them into other items, you can now hold Alt and you might get a different item. You can…
- Blackshift 2.4.19 Released - 27 July 2025
Editor ChangesAdded a “Select” tool to the editor. You can use it to move around and copy whole chunks of your level.Level Pit Bug FixesFixed several bugs that could cause replay desyncs.Fixed several bugs that could cause publishing edits to levels to fail.
- Blackshift 2.4.18 Released - 26 July 2025
This update fixes a bug where the tool shortcut keys in the editor had stopped working.
- Blackshift 2.4.17 Released - 25 July 2025
This update fixes a bug that could crash the game on Windows while browsing your own levels in the Level Pit.
- Blackshift 2.4.16 Released - 25 July 2025
Bug FixesFixed a bug where the portable teleport would turn black when picked up if glow effects were disabled.Fixed a bug where diamond counters in the editor wouldn't decrement when you deleted a diamond.Fixed a bug where items that should unlock when you complete Pit levels would also unlock when you watched someone else complete them.Level Pit UI changesAdded a "Create Level" button to the My Stuff page.Graphical changesBetter graphics for the special enemies on one of the secret levels.Softened the shadows on the coloured door-unlocking orbs.Changes to levelsRemoved an unnecessary box in level 9/1.
- Blackshift 2.4.15 Released - 23 July 2025
Fixed a bug where right-clicking on some items in the Editor had stopped working.Fixed a bug where the items unlocked by completing Level Pit levels wouldn't stay unlocked after closing the game.
- Blackshift 2.4.14 Released - 22 July 2025
Bug FixesThe portable remote control item is now available for use in the editor. To unlock it, complete any Level Pit level with one in it. This was supposed to be in the last release, but a bug stopped it from unlocking.Fixed a bug where the pictures of levels in the Level Pit would sometimes use the wrong colour scheme, making them look different from the actual levels.Fixed a bug which could cause replays to desync when touching a save point, resulting in wins not showing up in leaderboards. This was quite rare and only happened on certain levels.Fixed a bug where the shadows of proximity doors would draw as black squares under OpenGL on Windows 7.Level Pit ChangesIf you hold Alt while watching a replay, you can now watch it at 4x, 8x or 16x speed, or step through it frame-by-frame.Graphical ChangesImproved how grills look when placed next to deactivated grills.Made the laser graphi…
- Blackshift 2.4.13 Released - 19 July 2025
Bug FixesFixed a bug where the lifts in the overworld had stopped working.Fixed a bug where continuous sounds failed to loop. Fixed a bug where pausing in the overworld while flying would change the music.
- The Shiny Update - 18 July 2025
Performance improvementsEverybody likes to put “performance improvements” in their release notes, but I really have done quite a lot of optimization this release, and you're likely to see a meaningful difference.Graphical improvementsBetter graphics for pits, lasers, diamonds, and slidey blocks, and minor improvements to various other objects.Spruced up the title logo a bit. Editor changesSome of the items from the secret levels are now available in the Editor after you complete those levels.The portable remote control item and the deactivated grill are now available in the Editor. To unlock each of these, complete any Level Pit level with that item in it. The deactivated grill is available by right-clicking on a normal grill.You can now choose your level's appearance and background music from the new "Info" window in the Editor.Added a bunch of cosmetic floors. Added some variants of t…
- The Money Pit Update - 13 July 2025
Level Pit ChangesYou can now put silicon crystals in your Level Pit levels.Collect 100 silicon crystals in the main game to unlock this in the editor.The leaderboard ranking criteria are now, in order:Wins where you survive are better than wins where you dieWins where you get more crystals are better than wins where you get lessQuicker wins are better than slower ones.Graphical ChangesImproved visual effects for teleports, copiers and silicon crystals.
- Update 2.4.9 Released - 9 July 2025
Bug fixes Fixed a bug in the Level Pit which could cause replays to desync, resulting in wins not being recorded properly. Fixed a bug where the default WASD movement controls could reappear after you unset them. Fixed a bug in the overworld where gamepad inputs could affect your vehicle even when paused. Fixed a bug where, if you found all four save crystals and used them all in the same level, the game would only think you used three of them, causing glitches and general chaos. Gameplay changes You can now press escape to bring up the menu even after you die. This fixes a potential softlock in some of the secret levels where you could save right before dying and have no way to recover. Graphical changes Improved the animation of the conveyor belt when it reverses. Mac-specific changes The Metal renderer now requires MacOS 10.15+. You can still play with OpenGL on 10.14.
- Update 2.4.5 Released - 17 February 2025
Bug Fixes: Fixed a bug where if you left the game open for about half an hour, some animations would slow down. Fixed the title screen music not looping properly. Removed a secret entrance from level 3/4 which would end the level if you entered it. Fixed a bug where using "Undo" in the editor wouldn't trigger autosave. Fixed a bug where the circular green "disconnected bridge" model was too high, and it would clip into any items placed on top of it. Fixed a bug where the "complete all levels" achievement could sometimes get awarded early, because it counted secret levels towards the total of 100. Other Changes: The music now doesn't (usually) stop when you die.