SPSTEAMPULSELIVE ANALYTICS
Starfighter Neon

Starfighter Neon Steam news

MadeOfDinosaurs | Dec 18, 2017 | game

Released

0players observed ยท 23 September 2026 - 23:57:05 UTC

ActionIndieShoot 'Em Up2DBullet HellSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Starfighter Neon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateDec 18, 2017
  • DeveloperMadeOfDinosaurs
  • PublisherMadeOfDinosaurs

Genres: Action, Indie

Company pages: Developer: MadeOfDinosaursPublisher: MadeOfDinosaurs

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Starfighter Neon Steam news

Starfighter Neon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.4 Update - 29 October 2020

    Starfighter Neon v1.4 brings: A brand new control scheme (turn and go!) as suggested by the community. Why not give it a try? Discover which of the different styles works best for you. The mode select screen has been tidied up a little bit too, as it was getting unwieldy with too many options. And as always, a selection of bug fixes and tweaks.

  • v1.3 Update! - 18 February 2018

    The brand new v.13 update brings a dash of polish to the menus. Just a small tweak, but I think they look a bit nicer. I've also added another enemy type - this one flies across the screen firing 4 lasers at a time in an X pattern, good luck taking them out!! I posted a preview of it a while back in the community video's if you want a preview. Hope you enjoy.

  • v1.3 Update! - 18 February 2018

    The brand new v.13 update brings a dash of polish to the menus. Just a small tweak, but I think they look a bit nicer. I've also added another enemy type - this one flies across the screen firing 4 lasers at a time in an X pattern, good luck taking them out!! I posted a preview of it a while back in the community video's if you want a preview. Hope you enjoy.

  • v1.2.1 Update! - 14 January 2018

    You can see the new initial 'red' background color in the screenshot. They cycle every time you start a new game, but also change if you open/close the pause menu. Improved ps4 pad support (i.e. it should work now...). Trail color matches your Starfighter. Different colour backgrounds (can be tuned off in options). If you have any features, bugs or suggestions - please do let me know! mikey

  • v1.2.1 Update! - 14 January 2018

    You can see the new initial 'red' background color in the screenshot. They cycle every time you start a new game, but also change if you open/close the pause menu. Improved ps4 pad support (i.e. it should work now...). Trail color matches your Starfighter. Different colour backgrounds (can be tuned off in options). If you have any features, bugs or suggestions - please do let me know! mikey

  • v1.2 Update!! - 3 January 2018

    Coming fast on the heels of v1.1 is v1.2 Fixed (hopefully!) controller issues with Xbox 360 pad. Added 2x new Hard Modes. Subtle tweak to the smart bomb bloom (might still be a bit OTT). The main point of this release is actually the controller fix. The Hard Mode additions are a bit of an added bonus, I say 2x, but it's basically Hard Mode with classic controls and Hard Mode with twin stick style controls. Each of the 4 variants has its own leaderboard. Please do let me know if you have any issues or suggestions, I'll try my best to resolve or respond to them. What would you like to see in v1.3? mikey

  • v1.2 Update!! - 3 January 2018

    Coming fast on the heels of v1.1 is v1.2 Fixed (hopefully!) controller issues with Xbox 360 pad. Added 2x new Hard Modes. Subtle tweak to the smart bomb bloom (might still be a bit OTT). The main point of this release is actually the controller fix. The Hard Mode additions are a bit of an added bonus, I say 2x, but it's basically Hard Mode with classic controls and Hard Mode with twin stick style controls. Each of the 4 variants has its own leaderboard. Please do let me know if you have any issues or suggestions, I'll try my best to resolve or respond to them. What would you like to see in v1.3? mikey

  • v1.1 Update! - 1 January 2018

    Hi everyone. The first update for Starfighter Neon is here! New 'DS' game mode. This mode lets you use a keyboard to fly and mouse to aim/shoot - or the second stick on your joypad if that's your thing. Scores from this mode get posted to a new leaderboard, as it's quite a different experience to the 'classic' game mode. Leaderboard fixes. I've hopefully made the leaderboard code more robust, so posting scores should work better. Sorry if this has caused you any stress, do let me know if you still have issues. Please do let me know what you think, any problems or ideas and I'll see what can be done for the next update. mikey

  • v1.1 Update! - 1 January 2018

    Hi everyone. The first update for Starfighter Neon is here! New 'DS' game mode. This mode lets you use a keyboard to fly and mouse to aim/shoot - or the second stick on your joypad if that's your thing. Scores from this mode get posted to a new leaderboard, as it's quite a different experience to the 'classic' game mode. Leaderboard fixes. I've hopefully made the leaderboard code more robust, so posting scores should work better. Sorry if this has caused you any stress, do let me know if you still have issues. Please do let me know what you think, any problems or ideas and I'll see what can be done for the next update. mikey

  • Launch Day! - 18 December 2017

    It's out! Even though it's a compact game, It's been quite a journey getting here. I hope you all enjoy it, and I'll be back with updates soon!

  • Launch Day! - 18 December 2017

    It's out! Even though it's a compact game, It's been quite a journey getting here. I hope you all enjoy it, and I'll be back with updates soon!

  • Launch Tomorrow!!! - 17 December 2017

    Hi everyone, Not long now - Really looking forward to launch day tomorrow. Back from my break, I've been doing further testing and it looks like the leaderboard seems to be receiving scores fine, but I will be keeping my eye on it. If you do have any issues, please do let me know (with as much details as you can) either on here, twitter at @madeofdinosaurs, or via email at [email protected] and I'll do what I can. mikey

  • Launch Tomorrow!!! - 17 December 2017

    Hi everyone, Not long now - Really looking forward to launch day tomorrow. Back from my break, I've been doing further testing and it looks like the leaderboard seems to be receiving scores fine, but I will be keeping my eye on it. If you do have any issues, please do let me know (with as much details as you can) either on here, twitter at @madeofdinosaurs, or via email at [email protected] and I'll do what I can. mikey

  • The Leaderboard - 11 December 2017

    Hi everyone, If anyone's playing the Beta, it looks like there -may- be a small issue with posting to leaderboard. I'm unfortunately away for a week, but hope to investigate and fix asap!! One way or the other, I'll get it working! mikey

  • The Leaderboard - 11 December 2017

    Hi everyone, If anyone's playing the Beta, it looks like there -may- be a small issue with posting to leaderboard. I'm unfortunately away for a week, but hope to investigate and fix asap!! One way or the other, I'll get it working! mikey

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