SPSTEAMPULSELIVE ANALYTICS
Substance Painter 2018

Substance Painter 2018 Steam news

Allegorithmic | Nov 22, 2017 | game

Released

3players observed · 16 October 2026 - 20:56:04 UTC

Animation & ModelingDesign & Illustration

  • Latest observed players3 · 16 October 2026 - 20:56:04 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Substance Painter 2018 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 16 October 2026 - 20:56:04 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateNov 22, 2017
  • DeveloperAllegorithmic
  • PublisherAllegorithmic

Genres: Animation & Modeling, Design & Illustration

Company pages: Developer: AllegorithmicPublisher: Allegorithmic

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Substance Painter 2018 Steam news

Substance Painter 2018 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Substance Painter 2018.3.3 - 9 March 2019

    SP 2018.3.3 Added: Integrate new project template: "PBR - Metallic Roughness Alpha-blend"Linux Dynamic library search order changed to prioritize libraries in the installation directory ahead of what is installed on the system Fixed: Mesh sometimes disappears from the 3D viewport (press F to reset camera)Update Substance Painter Sketchfab uploader with the new Sketchfab license types Wrong handling input texture modulation as defined in glTF files Ground plane is incorrectly displayed with glTF import in some cases Opacity does not work in Arkit USDz export crashes in some cases Export to USD without saving leads to crash Incorrect tiling mode for textures, subdivision mode for meshes and output types for shaders Sparse exports of only some texture sets with all geometry Crash when trying to delete a broken instance layer Some maps not exported in the chosen bit depth Issue with library…

  • Substance Painter 2018.3.2 - 25 January 2019

    Substance Painter 2018.3.2 fixes a bunch of issues, adds an USDZ export option and more control over the filtering quality in the viewport . Added: Summary: hotfix with some new features Allow export to USDZ Allow to control the texture quality in the Display Settings Added mip bias setting in Display Settings Added anisotropic filtering in Display Settings Update official plugins to use the style of Substance Painter 2018 Install license by default in a user folder to avoid rights management issues Fixed: Crash linked to decompressionAdd TAA on solo materialNoise with shadow, TAA and alpha test shader with ditheringRemove specular dithering for all classic PBR shadersCrash in the shader settings in some casesScattering activation is not synchronized between OpenGL and Iray rendersSmudge and clone tools do not work anymore on specific meshesSome texture sets can not appear in Iray rende…

  • Substance Painter 2018.3 - Fall Update - 20 November 2018

    Substance Painter Fall 2018 Update is here and with it a huge boost in performance, viewport upgrades, proper 2D view export, new UI helpers, an enhanced symmetry tool and new content. This will be the last feature update for the 2018 cycle. To keep receiving updates next year, you can upgrade to Substance Painter 2019, which is currently at a release discount of -34% and on top of which you'll be able to use a 32% off loyalty cdiscount starting in a few hours. More details... https://i.imgur.com/vGbYSWj.png Added: Sparse Virtual Textures (SVT) New temporal anti-aliasing filtering for 3D viewport (via Display Settings) Export the content of the 2D viewport as a single texture Expose dithering at export Colors on layers and folders Quick activation and deactivation of multiple layers and effects Easier navigation for blending modes with up down keys and mouse scroll Additional rotation m…

  • Substance Painter - 2018.2.3 - 26 September 2018

    Hi everyone, a new hotfix update is now available and fixes long standing bugs as well as some regressions introduced in the last update. Here is a recap of all the fixes and changes since the Summer release: 2018.2.3 Fixed: Unusable 2D View Switching from UV projection to tri-planar projection leads to a crash Multiple crashes due to "RayCollider" Switching layers lose the modified brush properties Brush settings are reseted when switching to the eraser Known Issues: Computation freeze on AMD VEGA GPUs Huion tablet issue with shortcuts on Windows OS 2018.2.2 Added: Add a Skin shelf preset Conversion of 19 skin normals into materials for subsurface scattering Create a project template from an open project Get/Set export settings of an opened project Be able to disable the auto update pop-up from settings and environment variable Have a not display until next version on the maintenance o…

  • Substance Painter 2018 Summer Update! - 2 August 2018

    https://i.imgur.com/l0T65wq.png The team has been hard at work for the past 4 months to deliver a Summer release jammed packed with new features and improvements. From hobbyists and indies to high end visual effects studios, there is something for everybody in Substance Painter 2018.2. Added/Changed Generic subsurface scattering Sync MDL and subsurface scattering parameters Added a new grayscale channel named "Scattering" Scattering type parameter for subsurface scattering (skin or translucent) Scattering scale parameter for subsurface scattering Scattering color parameter for subsurface scattering Scattering Sample count for subsurface scattering Integrate subsurface scattering MDL for Iray Shader update via the resource updater Update change log API and documentation New parameters for the triplanar projection Control Fill Layer properties in 3D view directly with manipulators (tripla…

  • Substance Painter 2018.1.3 - 28 June 2018

    A new hotfix release has been published: Added • Allow to save project when Painter restarts Fixed • Search in Substance Source plugin does not work • Importing Smart Materials leads to a crash in some cases • Deleting Smart Materials leads to a crash in some cases • Saving leads to a crash in some rare cases • Invert setting does not work on Cells 2 and Cells 3 • Typos in some Alphas • Some substance materials do not render properly

  • Substance Developer Homepage - 19 June 2018

    Hi everyone! Steam just released a new feature allowing developers and creators to have their own homepage, so we made one! You'll find on this page links to our current tools and following us will allow you to receive notifications whenever we publish a new update, have any sale or even release an entirely new app, who knows? ːsteamhappyː Allegorithmic's Substance Homepage If you're a creator and use the Substance tools to build cool stuff, we'd like to hear from you too and we'll follow you back!

  • Substance Painter 2018.1.2 - 14 June 2018

    A new update for Substance Painter is now available! The main highlights of this new build are improved baking speed, revamped save system, Chinese translation and the ability to switch off the new padding method. If you encounter issues saving your project, refer to the documentation. Added: Performance improvement with new baker version Force display dialog with incompatible GPU Expose new compact project functionality (full/compact save mode) Inform user in case of saving error Next save in full/compact mode Improvement of the precision of the color/grayscale bars and sliders Addition of Up/Down arrow controls Same detection zone for color and grayscale bar sliders Autosave always in incremental mode Option to switch plugins to new interface style Add Chinese translation Option to switch between UV and 3D space neighbor padding per Texture Set in Texture Set Settings Expose save mode…

  • Substance + Marvelous Designer Contest: David & Diana - 12 May 2018

    https://i.imgur.com/eMRkQ7s.png We just launched a new fun contest in partnership with our friends at Marvelous Designer! For the full rules, prizes and detail, head over to our blogpost. If you have any question or need precisions about the rules, don't hesitate to ask!

  • Substance Painter 2018.1.1 - 3 April 2018

    Substance Painter 2018.1.1 is a hotfix update solving several issues introduced with the March 2018.1 release. Fixed: Issue when changing default interaction choices Crash with Assimp library Regression on performance with A.O. map Lens Distortion is not applied to the Alpha channel Update of minimum drivers requirements Normals not correctly generated on UDIM meshes without normals information Crash with Substance Painter 2018.1.0 Issue with padding (black artefacts) Known Issues Computation freeze on AMD VEGA GPUs

  • Substance Painter Spring 2018 Update! - 15 March 2018

    Substance Painter Spring 2018 Update is here! A brand new style, new user experience, performance improvements and better painting among other things! More details... https://i.imgur.com/M8APVNt.jpg Added: New overall style (icons, color, behavior)New default layout User experience enhancement while painting Sort native items in views and toolbars first Move quick mask actions in viewport section Move right-click actions into viewport section Rename "View" menu as "Window" New tool properties by right click in viewport New dock toolbar for quick reduce/recall Camera and viewer settings window merged Contextual right click menu Drag and drop to move any effect within the same layer Reorganization of toolbar and new contextual toolbar Split clone tool into two separate tools Lighter background grayscale value in the preview Organization in tabs (fill and tools) Painting result matches the…

  • Substance Painter 2017.4.2 - 25 January 2018

    Substance Painter 2017.4.2 has just been released. Changes: Get the status of an export with step by step progress Allow cancelling an export Export textures to Sketchfab without losing normal map quality Export in glTF binary format (glb) Allow resizing columns in configuration tab of the export window Add a changelog for the shader API Add Before and After callback functions when exporting textures Upgrade to SDK 2017.1 (support of Volta GPUs) Fixed: Crash when quitting the application before the main window is displayed Crash when loading grayscale maps with IRAY VRAM detection is not correct with the new High Sierra OS Downloading assets from Substance Source does not work anymore Incorrect minimum plugin version detection Fail to save export preset after exporting textures Issue on generators instantiated in a TextureSet with no Additional Maps Dithering does not work with resoluti…

  • Substance Painter 2017.4.1 hotfix release - 15 December 2017

    A new hotfix release is now available for Substance Painter. Important: Several common crashes experienced by AMD Radeon users can be fixed by updating the Radeon driver to the latest Adrenalin release from AMD. Changes Export mesh through the scripting API Disable import of unsupported mesh file format (allow only obj, fbx, dae, ply) Indicate more precisely the TDR issue in the log file Fixes Crash if application is closed before resources crawling has finished Crash when opening projects with Smudge/Clone tool Crash when using redo after an undo of a Shader change in Viewer Settings Texturing differs between Painter 2017.2 and 2017.4 Picking on an ID map from an instance samples the wrong color Crash when exporting an invalid normal or occlusion texture PSD files have their groups locked when opened in Photoshop CS6 Photoshop plugin ignores channel selection and always export everythi…

  • Update on Coupons for Substance Painter 2018 Upgrades - 28 November 2017

    Hi everyone, You may have noticed that there was a lot of confusion around the loyalty coupons to upgrade from Substance Painter 2 to Substance Painter 2018 during the sale. This was caused my multiple issues and misunderstandings colliding at the worst time possible and we are sorry for the trouble that ensued. The upgrade coupon was supposed to let you upgrade for 33% of the original price ($50 instead $149). Since unfortunately we didn't manage to have this coupon properly available by the end of the sale, we are seting up a new -66% discount which will be available until the end of the week. The discount will be applied automatically to the purchase price on the Store page for Substance Painter 2018.

  • Substance Painter Fall Update - 23 November 2017

    https://i.imgur.com/DarVibS.png The first major feature update for this new release cycle of Substance Painter starts with the addition of Layer Instances, which allows you to apply materials, smart materials and effects across multiple texture sets. There is also a new Live Link with Unreal Engine 4 as well as new frunge maps and materials for you to play with! Added : Allow to instantiate parameters across layers Allow to jump between a source layer and an instance Add a "instantiate across texture sets" action Indicate in the layer stack re-entrant instances (cycles) Delete instances when a source is removed Don't allow Anchor's references from outside an instanced folder Move the Undo Stack into its own window named "History" Integrate DCC live-link plugin Improve painting performances with Sparse painting Add draft and re-export options to Sketchfab exporter Add "flip" control for…

Patch notes and updates

S.noRelease datePatch nameGID number
19 March 2019Substance Painter 2018.3.32530366080600832789
225 January 2019Substance Painter 2018.3.22425653583387041203
320 November 2018Substance Painter 2018.3 - Fall Update3316234163933391629
415 December 2017Substance Painter 2017.4.1 hotfix release2442505391476710180

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