- New AI feature - Patch 4.1.0 Notes - 08/08 - 8 August 2023
Request pass feature If your AI teammate has the ball, a button will appear next to player(s) that you control to request the AI player to pass the ball to you. They will attempt to pass the ball to you in the best way possible, if you are the first character to request the ball. A foot icon will flash on your player circle, to show other players in your team that you requested a pass. As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.
- Final Early Access Tweaks - Patch 4.0.3 Notes - 03/30 - 30 March 2023
One Touch & Headers We have increased the randomness of the one touch & header actions. The accuracy for characters with lower attributes should now be more punishing. Scoreboard alignment We have fixed a visual alignment of the scoreboard at half time. This is the final patch before we push the game to full release. We wanted to take the opportunity to thank the community for the feedback during this period and hope to see the game grow further! As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.
- Cleaning out the bugs - Patch 4.0.2 Notes - 03/16 - 16 March 2023
Movement changes The momentum formula has been changed to provide a more gradual & consistent impact to move distance after a player changes direction. Previously, player momentum would not significantly decrease when changing direction. Private match bugs Resolved multiple bugs related to private match lobbies which caused lobbies to crash or players unable to enter the match. Long shot bug We have fixed a bug related to long shots, which prevented players from moving in the later phases. Action change bug We have fixed a bug which caused some actions to be displayed out of sync if the user decision was too close to the end of the turn. Receive bug Fixed a bug related to quick play which allowed a user to intercept a high pass in the red zone. Losing attributes Fixed a bug which reverted some player attributes to 0 if they were at a multiple of 10. Moments videos We have updated the st…
- A new way to PLAY! - Patch 4.0.1 Notes - 02/24 - 24 February 2023
Quick Play UI A new way to play the game has been added for the tutorial and regular gameplay, called quick play. When enabled, our AI will provide 3 suggestions to the player to choose from. Users can still choose to play the “classic” tutorial and can be toggled in the settings before a match if they want to change. Homepage layout Challenge mode has been renamed to the starter league and is now the main tile on the home screen. Credit rewards are automatically given to the users who perform best in the starter league. Connectivity improvements We have included the option to rejoin private & starter league matches - like you can for competitive games. We have also resolved a bug causing some matchmaking games not to start. Movement bug We fixed a visual bug related to the distance players can move. Sometimes it would not be in sync with the match engine and caused some unexpected beha…
- More work on the AI! - Patch 3.8.0 Notes - 12/28 - 5 January 2023
Movement changes We have completely reworked the formula for player movement and momentum. We now have unique formulas for 11v11 & 5v5 to provide a more balanced experience. In 5v5 the movement will be noticeably less, as we received feedback that it felt too extreme with high momentum. Acceleration is now much more important when a player has low momentum. The speed attribute will dictate the max running speed and become more important with high momentum. Agility is only used for changing direction and does not impact the max running speed. Faster turns If only 1 user is on a team, the turn will end once an action is made rather than waiting the full 6 seconds. If the user has multiple characters, the turn won’t end unless all the characters have made a move or the 6 seconds have passed. AI improvements The GK characters controlled by AI should now position themselves better and make b…
- Christmas has come early! - Patch 3.7.0 Notes - 11/30 - 30 November 2022
Match engine Christmas list We asked our users on Discord for adjustments they’d like to see in the match engine. Here are the changes we have made: Technique has slightly less impact on most actions with the ball GK Save has been buffed, so less reaction distance is required to increase the chances of a successful save One touch shots are now up to 10% faster than regular shots Ball path colours We have fixed some issues with the ball path colour of crosses and GK throws. The shade of colour should now be consistent with the areas that can be blocked. Training drill loading times We’ve made some adjustments to reduce the loading time of tutorial training drills. Drill 7 help We noticed a large percentage of new players failing the 7th training drill in the tutorial. We’ve added additional text help. Formation bugs We have fixed a few minor issues when switching formations during a matc…
- Flexi Ladder Improvements and New User Pro License - Patch 3.6.1 Notes - 11/161 - 16 November 2022
Flexi Ladder improvements More visibility on when a match lobby will be created, if your club has signed up for a ladder match. Bot club trial contracts have been removed completely. Homepage help After reviewing new user feedback, we’ve added some overlays to the homepage to help new users navigate around the game easier. Competitive help If a user has no characters in a club, we have added some videos and a link to the discord on the competitive tab of the play screen. Pro License New users now get pro license benefits for one month for free. No nationality set Fixed a bug where new players weren’t asked to set nationality. As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules o…
- Making competitive matches more accessible! - Patch 3.6.0 Notes - 10/21 - 21 October 2022
Flexible Ladder Tournament We have changed the format of ladder tournaments, to allow clubs to sign-up for a match at any time of day in 15 minute time slots. There will be visibility on other clubs that have signed up for time slots. If no other clubs have signed up for the selected time slot, a fixture will be created against a bot club. Bot clubs will no longer use trial contracts. Inbox UI The notification bug has been fixed, so the flashing message should only appear when you receive unread mail. All character & user messages will now be displayed in a central inbox. There is now an option to delete messages. Headgear Fixed a bug where the headgear wasn’t updating correctly. Help videos We have included extra help videos when a user enters some screens. As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us…
- Literally Moving The Goalposts! - Patch 3.5.1 Notes - 10/07 - 7 October 2022
Training Drill videos To help new users understand some concepts of the game, we have added 5 new videos to the training drills tutorial. Action odds display Fixed a bug where negative actions were not being displayed. The odds of the ball receive when performing a one touch or header action are now displayed separately to the accuracy odds. One touch & Header These actions are now prevented from being used in offside positions. Fixed a bug with the Header shot ball path. Reduced the momentum to 75% for the player after performing a one touch or header action. Goal posts The alignment of goal posts has been fixed. Competitive tab The competitive tab tiles will order by the next scheduled match, if you have characters in multiple clubs. The next match will be displayed at the top. Post match stats Fixed a bug where a partial save that led to a goal would be recorded as a shot for the GK.…
- Are you up for the challenge? Give it your best shot - Patch 3.5.0 Notes - 09/05 - 5 September 2022
Challenge mode We’ve added a new game mode to give users a way to play with friends against AI teams, with the chance to win credits every season. We see this as a stepping stone for new users to get used to playing with others but also something for experienced users to grind and earn back credits. After each game, each user will earn or lose rating points and at the end of each season we will reward the best performing users with credits. We are working to make improvements and bug fixes to our AI, to compliment this new game mode. Our AI developers have been impacted by the war in Ukraine, so we appreciate your patience and will try to complete the work as soon as possible. Match ping New feature for players to use during matches, so that you can quickly point out to teammates a position on the pitch. One use case for this feature will be to indicate where you want to receive a pass,…
- You only get one touch, so make it count! - Patch 3.4.0 Notes - 08/04 - 4 August 2022
One touch & heading One touch actions changes the turn order of the game for a turn. After a one touch move, the defending team has to move first rather than the attacking team. For a one touch move, the player interacting with the ball has to make his action instantly (like the GK does with a parry). Heading is also a one touch move, which can only be used from a high pass/cross. One touch moves are more punishing than regular moves. So if you attempt a one touch pass with low attributes, it has a higher chance of deviating. There is also an increased chance of the player missing the ball completely. Fight for ball adjustments The one touch and heading actions will give a 10% boost to the FFB stats of a competing player. We have also provided a 10% boost to the first player arriving at the location of the FFB. Players will also receive a 10% boost if they are fighting for a ball with a…
- Getting the bug spray out! - Patch 3.3.1 Notes - 05/31 - 31 May 2022
Home page memory leak A bug with the friend list on the home page was causing a memory leak when idle on the home page. We’ve made changes which should reduce the game using an increasing amount of RAM continuously. Game commentary We’ve improved the UI of the game commentary to include shirt numbers and the team kit colour, to help identify players much quicker. Bot teams We’ve fixed some bugs with the attributes of the bot players and how they fill gaps in quick match & private matches. Skip AI phase This option is now enabled by default, to make games with bots go faster. System settings The settings are now saved to a user account, rather than a local machine. You will need to redo your preferences the first time playing this patch. Training match Fixed a bug with the timer in training match, when the Skip AI option is enabled. Rejoin matches We’ve fixed a bug for rejoining and spec…
- Speeding up single player matches! - Patch 3.3.0 Notes - 04/14 - 14 April 2022
Skip AI phase When only AI characters are making a decision during a phase, we’ve shortened the timer to 2 seconds. This will make single player games run a lot quicker. This option is enabled by default, but can be switched off in the system settings if you’d prefer the extra time to analyse between turns. Training drill audio We’ve added some more audio to the training drill tutorials, to provide more tips to new players as they learn the mechanics. Server upgrades We’ve made significant improvements to our server infrastructure. These changes should provide smoother gameplay going forward. This may lead to a few issues in the short term, which we’ll fix as a priority Attribute decay We’ve fixed a bug for characters over 38yo, who weren’t losing attributes correctly. The attribute decay function has been fixed and we’ve run a script to correct these values retroactively. As always, yo…
- Giving you more post game statistics! - Patch 3.2.0 Notes - 03/28 - 28 March 2022
Post match screen New layout & design for the post match stats. More information on match stats are presented, as well as the existing player stats. Ball & Player visibility After feedback from new users, we’ve made the ball more visible with a different colour and animated effect. If a user controls more than one character on the pitch, the characters will have a thin outline only visible to them. Turn timer We’ve updated the display of the turn timer in all game modes, to use the same style that we had in tutorial moments. Player Numbers Fixed the bug where player numbers would overlap and become hard to read. Tutorial moments Added a help video, to explain the turn order in more detail for new users. Fixed some minor bugs with gameplay. Match hotkeys Fixed a bug which would duplicate hotkeys when a large number of characters were added by the same user. Also fixed a bug with hotkeys…
- Introducing training matches and UI updates!- Patch 3.1.0 Notes - 02/08 - 8 February 2022
Training Match A new mode has been created for new users, to bridge the gap between the tutorials and online matches. It’s a single player mode and the user can pick any position to play, without needing to create a character. The user can also disable the turn timer if they’d prefer to get more familiar with the game before adding the time pressure. Of course this game mode can also be useful for our existing users, if they want to try out new positions before purchasing an additional character. Play Screen Competitive matches can now be accessed from the play screen, as well as the new training match mode. Matchmaking The UI of the matchmaking lobby has been updated. We feel this is a more intuitive way to add characters to a team. Private match Users can now join private match lobbies with a unique code, rather than being Steam friends. The UI of the match lobby and game chat has bee…
- Beginning of Major UI and Tutorial Overhaul - Patch 3.0.0 Notes - 12/10 - 10 December 2021
In patch 3.0.0 we bring some major changes which are outlined below, including a big update to the home screen, an overhaul of the tutorial system and there are further bug fixes too! Home page The layout of the home page has been updated to provide more information to users. It also gives new users more direction on what to do, as we received feedback that it was quite overwhelming. Announcements and new updates will be more visible, as well as new/helpful content we add to our Youtube channel. Tutorial steps We’ve optimised the tutorial steps to give users more flexibility. Some of the previous steps have been moved to later in the game. Training drills We’ve made some significant improvements to the first part of the tutorials. Our focus has been on user experience and feedback, so new users can understand the game quicker and more enjoyably. Moments scenarios Some improvements have…
- New 5 a side League starting on Monday 8th of November - 5 November 2021
We are starting a new season of our 5 a side league. Matches will be played on Mondays @ 8pm UTC. Sign your team up in game before midday on the 8th of November to get involved. If your team was involved in the league last season you will automatically be included unless you withdraw yourself in game. First round of matches start on the 8th of November! If you need a team you can find one in game or find people to play with on our Discord. Good luck and have fun this season!
- Fixing bugs with matches and more!- Patch 2.3.7 Notes - 10/20 - 20 October 2021
Match connection We identified the root cause of the issue, leading to players disappearing at kick off and moves not being taken. When we upgraded our Unity version, there was a knock-on effect causing this bug for users who don’t have English as their default system language. Attribute training Some users identified issues with attribute rounding since the Unity upgrade. There were also some inconsistencies between the attribute page and the daily training page. Adding character bug We fixed a bug in custom lobbies, when 2 users click the same position at the same time. It would allow both users control of the character in that specific position. Inactive user bug We identified a bug with the inactive user pop-up. It should give a returning user the option to continue using their character or create a new character. Tournament prize fund Some positions in a tournament did not receive…
- Invisible moves are BACK! - Patch 2.3.6 Notes - 09/22 - 22 September 2021
Custom match bug We had intermittent server issues recently which prevented some custom matches starting, which should now be resolved now. Movement arrow The player movement arrows are now displayed underneath player circles again, so invis moves are back on the menu. Linux compatibility We have fixed the issue causing the game to be unplayable on Linux systems (since the unity upgrade). As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
- A couple of bug fixes! - Patch 2.3.5 Notes - 09/01 - 1 September 2021
Tournament view Resolved the bug with the tournament overview page not loading. Player numbers The bug with player numbers overlapping in a match has been resolved. As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.